Guest user29 Posted July 30, 2012 Posted July 30, 2012 neck seam concealer on the nexus has a dog tags necklace. Just saying lol. Yeah I think if you take bits and pieces fram the lara outfit and mix it with something else to make a unique look you could really end up with something special.
Evilrunner Posted July 30, 2012 Posted July 30, 2012 hmm, looks like I've gone and filled my todo list out again I've still not done poor Halstroms mantis suit yet. Soon™ Collar is also de-popped now.
Evilrunner Posted July 30, 2012 Posted July 30, 2012 Soon™ Is this like "Valve Time" soon? Hopefully before episode 3 at least .
Guest user29 Posted July 30, 2012 Posted July 30, 2012 You don't have the ending that EP2 had and then make me wait 4+ years to find out what happens next. Gahh.
Evilrunner Posted July 30, 2012 Posted July 30, 2012 Samantha's Companion outfit (corrupted). Going to look at maybe tearing the sleeves off a little past the shoulder. Just a quick export here though, still a bit of work to go
Guest user29 Posted July 30, 2012 Posted July 30, 2012 I'd tear one sleeve but leave the other mostly intact. I like the asymmetrical look when it comes to pieced together clothing.
Mea_culpa Posted July 30, 2012 Posted July 30, 2012 Help please. When the third episode, the main character is the Queen and gets a new body, the play becomes impossible. A large loss of FPS. The game is like a slide show. And one more question. Once the message arrives on the pregnancy, the body does not change. If you put what ever armor, the armor is changed in accordance with the period of pregnancy.If the armor is removed, the body remains unchanged. Breast increases, the stomach does not. Sorry for my bad English. This is a machine translation. I hope you were able to understand the subject matter.
Evilrunner Posted July 30, 2012 Posted July 30, 2012 Something like this? I may also see about shortening the other sleeve past the white bands.
saladboy21 Posted July 30, 2012 Posted July 30, 2012 Since you are looking for ideas, I'd suggest some of the little system message type stuff, like pregnancy does when sex starts and used to do when folks came inside. A conception one would be really hot (I wrote several up back in the day) and perhaps more descriptive ones tied to the scene.
Guest user29 Posted July 30, 2012 Posted July 30, 2012 Help please. When the third episode' date=' the main character is the Queen and gets a new body, the play becomes impossible. A large loss of FPS. The game is like a slide show. And one more question. Once the message arrives on the pregnancy, the body does not change. If you put what ever armor, the armor is changed in accordance with the period of pregnancy.If the armor is removed, the body remains unchanged. Breast increases, the stomach does not. Sorry for my bad English. This is a machine translation. I hope you were able to understand the subject matter. [/quote'] The performance hit is caused by the queen body. Luckily someone (sorry I forgot your name!) provided me with an optimized body mesh that will be included in the next data pack. It'll fix that problem completely. Your nude body not changing is an issue with the current version of the pregnancy mod. Halstrom knows about the problem and will fix it. Thanks for reporting your issues though. Also that machines translation was very good, I didn't have any problem understanding you. Since you are looking for ideas' date=' I'd suggest some of the little system message type stuff, like pregnancy does when sex starts and used to do when folks came inside. A conception one would be really hot (I wrote several up back in the day) and perhaps more descriptive ones tied to the scene. [/quote'] I remember those. If you could find them (they might be in your attached files in your profile?) and send them to me I'll look about incorporating some of the relevant ones. Something like this? I may also see about shortening the other sleeve past the white bands. Yup I think that would do it.
Mea_culpa Posted July 30, 2012 Posted July 30, 2012 Thank you for your help. I'll wait for the new version.
Evilrunner Posted July 30, 2012 Posted July 30, 2012 Since you are looking for ideas' date=' I'd suggest some of the little system message type stuff, like pregnancy does when sex starts and used to do when folks came inside. A conception one would be really hot (I wrote several up back in the day) and perhaps more descriptive ones tied to the scene. [/quote'] That sort of thing would be awesome. Can add a lot of stuff that wouldn't be feasible to do in animation.
saladboy21 Posted July 30, 2012 Posted July 30, 2012 Since you are looking for ideas' date=' I'd suggest some of the little system message type stuff, like pregnancy does when sex starts and used to do when folks came inside. A conception one would be really hot (I wrote several up back in the day) and perhaps more descriptive ones tied to the scene. [/quote'] That sort of thing would be awesome. Can add a lot of stuff that wouldn't be feasible to do in animation. This is the preg one I did back in the day. Unfortunately, only deathclaws are covered of what is in Breeder due to most stuff in Breeder being added after I worked on it (every time I work on it something explodes around here and I get really really busy, so I am a little afraid to court bad luck again atm) but I am sure you can mine it for ideas. I have a BJ one with descriptions, only covering humans and ghouls though and not, I don't think, what you are looking for with addictive deathclaw cum. Added a second for during sex which may give ideas. Feel free to mine them, break them apart and use bits you like. preg.txt sex.txt
Guest user29 Posted July 30, 2012 Posted July 30, 2012 great. I should be able to weak some of the deathclaw ones and in later episodes the other ones will be handy no doubt. Saving your post to the OP.
Evilrunner Posted July 30, 2012 Posted July 30, 2012 Perhaps rework some of the pregnancy ones to be more possibility of pregnancy rather than definite. If you can check fertility, then play a standard one when fertility is low, and a 'you may be pregnant' one with high fertility. Also puts some misdirection around the message, get the low fertility message and not realise you're pregnant until your belly starts growing.
Guest user29 Posted July 30, 2012 Posted July 30, 2012 I won't add anything for now. If after you guys play the episode and notice a few parts where you want some of that put in I'll see about it. I'm still doing the female player character first, but I think I've got a way that a male character can experience all of this content as well with slight variations of course. mostly sam taking one for the team instead of the player edit: For the follower portion of Sam I think I'm going to give her a little bit of voice work. Right now I'm thinking of using the lip files/pieced together voice work from this mod http://fallout3.nexusmods.com/mods/9320 Fortunately the mod author says you're free to use his assets so no problem there. Though even if he didn't it's just pieced together pieces from the vanilla audio so I could probably get away with it anyways. The vast majority of her dialogue won't be voiced but somethings better than nothing. Unless someone has a better idea for some free use audio/lip files
Guest user29 Posted July 31, 2012 Posted July 31, 2012 Did about 3 hours of pure dialogue work. My brain is fried. Gonna play some Tribes Ascend for a bit. Evil if you want to get the P1 and P2 versions of Sam's captivity outfit into the SCR I can put those to use as soon as they've been added.
a9871927639 Posted July 31, 2012 Posted July 31, 2012 Did about 3 hours of pure dialogue work. My brain is fried. Gonna play some Tribes Ascend for a bit. Evil if you want to get the P1 and P2 versions of Sam's captivity outfit into the SCR I can put those to use as soon as they've been added. Wanna play some Tribes some time, PM me the user name, I'd play. Former Starsiege Tribes and Tribes 2 player
Evilrunner Posted July 31, 2012 Posted July 31, 2012 Shazbot Just at down thinking I only had the P0 version of Sam's initial outfit, was pleasantly surprised to find P1 and P2 as well. Going to get them into an esp to merge in SCR for you.
Guest user29 Posted July 31, 2012 Posted July 31, 2012 need thoughts. Sam has at the moment invisible Corruption and Friendship scores. These increase or decrease through dialogue choices and various things that happen through the episode. Should these remain completely invisible or should I Display them to the player through a dialogue option? Also should I use the message system (those messages that pop up in the top left corner) to display when corruption/friendship has increased/decreased and by the amount? Kinda like Dragon Age or other bioware games. Both ways have their benefits and drawbacks, displaying it feels a little gamey and not displaying it doesn't give the player immediate feedback (though not getting any feedback and just discovering later those values actually did effect the way Sam thinks is quite a bit more rewarding) Anyways, I'm open to opinions on the matter.
Tepi Posted July 31, 2012 Posted July 31, 2012 Mmm, to me keeping it invisible sounds like the best option. Or if you go with the top left message route, i'd suggest keeping the messages subtle. Meaning there's no need to know any numerical values, just if something increased/decreased.
Evilrunner Posted July 31, 2012 Posted July 31, 2012 I'd say keep them completely hidden and no pop ups. It will probably be clear from dialogue which end of the scale she's on currently and it does feel more natural if it's hidden.
Guest user29 Posted July 31, 2012 Posted July 31, 2012 Ok. I was leaning that way. It starts off somewhat subtle but it becomes clear what's happening to her, if anything, about half way into the episode. For the purposes of debugging there will be a dialogue topic that will let you view her levels but that'll only be there for testing. When you guys run into problems you'll need to get her numbers from there to help me.
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