Popular Post Lady Horus Posted October 7, 2016 Popular Post Posted October 7, 2016 (edited) LadyHorus TERA Armor for UUNP Females and Vanilla Males (ver 2.9, 4-9-2021) View File ~ Armor and Accessories from TERA for UUNP female and Vanilla Male bodies ~  IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS  Update Notes 4-9-21: Major Update Added! Please see links under "Downloads" section of this description. Please note that this update includes edits to existing textures and armor models, and will need to overwrite previous versions in your load order (this includes any texture mods made for this mod).  Details section is fully edited. I moved some information (Old HDT PE versions, their requirements and a separate post for FAQ) to different forum posts (links are provided).  4-10-21: Added missing screenshots.  Welcome to the mod, "LadyHorus' TERA Armor for UUNP Females and Vanilla Males".  This mod was originally largely inspired by Asianboy345's TERA Collection, and created to add even more conversions of the armor from TERA to Skyrim!  With that said, though, all armors in my mod are new conversions straight from TERA, I did not use anyone elses' previous work.  Every armor has been converted with care, especially in the case of UUNP. As of version 2.10, I opted only to support certain body morphs since doing the original 40+ was quite a lot of work. I tried to focus on those that were not only requested but also which tend to be most popular. All of the basic sliders (for example breast, arms, legs etc) are all supported. For a full list of the supported bodytypes please see the following spoiler:  Supported Bodies in Bodyslide:  Spoiler  7B 7B Bombshell 7B Natural 7B Cleavage 7B Bcup 7BUNP 7B Oppai 7B CH UNP UNP Pushup UNP Perky UNPB UNPB Chapi UNPB Oppai v1 UNPB Oppai v3.2 UNPetite UNPC UNPCM UN7B UNPBB Demonfet Dream Girl MCBM   Since this keeps coming up, I'm going to reiterate that yes, this does support pregnancy. It also has belly node weighting for belly physics. Please be aware however that I have not tested it beyond the sliders in Bodyslide, so it may have less than desirable results in-game using other mods that utilize pregnancy and that sort of thing. This is not something I ever intended to use so I don't plan to make any further adjustments to it.  BBP and cloth physics: In addition to Breast and Butt bounce support, there is also HDT SMP support for many armors which have flowing cloth physics. Please see the requirements/installation section for important info on what you'll need. As of version 2.5 HDT PE is no longer being supported, since the new SMP version uses different cloth bones/properties. HOWEVER, if you want to run it with only HDT PE that is possible, it just means not using any armor that uses new cloth physics bones. So no capes, skirts, loincloths etc. Only use form-fitting outfits like Deathshell, Viridinium (female), Abyss, Twisted, etc). Alternatively I have a separate download for xmls which can be used with a dual HDT PE and SMP setup for those who only want SMP to control cloth physics but the rest (breast/butt/belly) with HDT PE.  High heels in this mod also will change character height thanks to NiO High Heels! Please see the requirements section for more info.  Overall I did my best to make each armor look good with every setting and body type. Enjoy!                                                     Currently there are 30 Heavy, 24 Light, 16 Robe armors (including some retextures and variants).  My original plan when I first started this mod had been to convert all Heavy armor I liked, then move on to the other types. So that is why there is mostly Heavy for the time being. I'm working on adding more Light armor and Robes in future updates (and don't worry, I'm not done adding Heavy sets either).  All armor sets require their respective Blacksmithing skill to craft. Accessories do not require any crafting skill. Alternatively, you can spawn a chest ("LadyHorus' Tera Chest") which includes everything in this mod (instructions are listed under the FAQ).  Armor Listing in the Spoiler (Newly Added Armors are marked with Orange). Some armor names/material values have changed as of version 2.5 to better match with Asianboy's Tera mod just for the sake of keeping things simple. I'm not planning to convert all of the same armors as those found in his mod, but for the ones which are essentailly "doubles" I thought keeping the names/materials the same would make things a bit easier.   Castanic Horns: All sets, Male and Female, Slot 57. Comes in Heavy, Light, or Cloth rating variants, and can be tempered and enchanted. These may be a bit over powered when equipped with armor and helmets, just use what you feel fits best.  Iron: Sleek Chainmail Knollscream Azure  Steel: Adamantine Vulnus  Steel Plate: Illustrious Pertinacious  Orcish: Battlescar Sinestral ("Winged") Mystel  Dwarven: Dreadwraith Labyrinthine Orphic ("Manafire") Trielek Forgefire ("Red Umbra") Trielek Precursor ("Umbra Original Alt")  Ebony: Trielek ("Umbra") Trielek Royal ("Umbra Original") HonorBound Xenocite ("Valor")  Daedric: Abyss Deathshell Chaos Bloodplate Viridinium Steamforged Val Tirkai  Dragonplate: Abyssal Fury Ascendant ("Dragonbane") Dreamguard Eternal Centurion Sententia ("Royal Guard")  Hide: Brigandine Florawrap  Leather: Moonrise Scorpion  Elven: Twisted  Elven Gilded: Fraywind Fraywind Dark  Scaled: Rogue Rogue Variant Rogue Elite Rogue Elite Variant Sylward  Glass: Aurora Deathskin Shadow Fang  Dragonscale: Celestial Light Dreamkeeper Dreamswept Elseworlder ("Shadowsong") Eternal Warden MoonChant Valkyrie (female only)  Celestial Deathwrap Divinesight Dreamweaver Everneath Eternal Magus Necrosin Nightwinder Phoenix Rising Skysoar Sikhanda Solace Royalrite Timerender Zodiac Zodiac Shadow  Castanic Swimsuit Cheongsam   If you're using the old version of the mod for Dream Girl, you cannot use both simultaneously as they will overwrite each other. You must uninstall the Dream Girl version entirely before installing this version.  This mod is a completely separate mod from other authors' TERA mods! Therefore it should work alongside them and/or without them just fine.  The Castanic Horns in this mod use slot 57, which means that any mod that has items that occupy this slot will conflict!  Compatibility has been added for the following mods:  Stealth Skills Rebalanced Any gloves that are fingerless should not hinder lockpicking or pickpocketing with this mod installed! Also, any dark outfits (like the Rogue outfit) should benefit from the dark clothing perks.   All of these are required, and remember to also have everything these require to work as well! Check their individual pages for that info.  For version 2.5 and above:  Please note that this version no longer supports HDT PE cloth physics! However, it is possible to run my mod with only HDT PE, just do not use any armors which add new cloth physics or it may either not work or crash your game. It's possible to run both SMP and HDT PE side-by-side, and this will require the optional file "LadyHorus TERA SMP xmls for dual HDT PE and SMP setups". In short, SMP and HDT PE cannot control the same physics bones at the same time without some issues (for obvious reasons). Only have one or the other apply to breast/butt/belly and other body physics, not both. If you want to set up this way you will need to read the necessary tutorials/documentation on it as I'm not here to help you set this up.  • SKSE: Skyrim Script Extender  • HDT SMP version 0730 (can be found for download here under "optional files", or I have hosted a mirror here). It is REQUIRED to update to this version, as this is what my mod was built upon. The download includes HDT PE, the HDT Physics Extensions files can be deleted if you only plan to run SMP. If you do run both HDT PE and SMP together, it will be necessary to download the xmls for my mod which do not include BBP support (so that SMP and HDT PE are not trying to control the same physics bones for breast/butt at the same time). This download can be found under Optional Downloads below. Please don't try running my mod with previous versions of SMP as the physics on my mod will not work as intended. If there are newer versions of SMP I'm unaware of them at the moment, so I cannot guarantee my mod will work with new versions (if any exist).  • Please read and follow the instructions on this All-In-One to get SMP running for your specific setup. Please note however that the files from this All-In-One are at this point a bit outdated. While they will work, the physics will not interact properly with the updated version of SMP. So I recommend using the following files from CBBE below. Other useful documentation on SMP can be found here as well. A simple to understand tutorial can also be found here for those who might need it.  • For breast and butt physics I personally use the settings from Caliente's CBBE for SSE which you can find under optional files here ("CBBE SMP Config v1.0.6") (CBBE and SSE are obviously not required as these are settings which only pertain to SMP). To get these to apply to UUNP, a line will have to be added to the defaultBBPs.xml file located in the SKSE/plugins/hdtSkinnedMeshPhysics directory: <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE.xml"/> HOWEVER. If you run a dual HDT PE setup (and HDT PE controls breast/butt/belly physics via the hdtPhysicsExtensionsDefaultBBP.xml) DO NOT use the files from CBBE SMP listed here as it will conflict. You don't want SMP and HDT PE controlling the same physics bones at the same time as this will obviously cause issues.  • XP32 Maximum Skeleton Extended - XPMSE by Groovtama: This skeleton is now required for this mod, NO EXCEPTIONS! This is what adds the required bones for TBBP physics to work.  • NiOverride High Heels: Every female high heels set makes use of height changes provided by the mod NiOverride High Heels. However, it is not required that you have NiOHeels installed, just understand that without it, heels will sink underground!  • Bodyslide: UUNP makes use of Bodyslide in order to adjust female body settings. By default there are no female meshes in the Skyrim mesh directory, you MUST generate them using Bodyslide. Use Bodyslide to make the female body you'd like to use and generate your own female armors!  - Additional Note: For some armors I included "collision" meshes which are basically blank meshes meant to act as something for the physics to interact with. So your previews may look something like this. Don't worry, it is working as intended and will look as it should once in-game.    For versions 2.0 to 2.10: Requirements Listed Here     Main Files, Version 2.9 with SMP (current): Mega.nz: LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.9 HDT SMP  Update Files for Version 2.5 to Version 2.9: Mega.nz: LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.9 HDT SMP Update File    Optional Files: Mega.nz: LadyHorus TERA Castanic Horns Standalone v2.05 (Please note this does not include the two new horn sets yet, I will update this at a later time)  Mega.nz  LadyHorus TERA SMP xmls for dual HDT PE and SMP setups (no SMP BBP support, but SMP still controls cloth physics. This is for a dual setup where HDT PE controls Breast/Butt/Belly physics)  Old Versions (SMP): Spoiler  Main Files, Version 2.5 with SMP: Mega.nz: LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.5 HDT SMP  Main Files, Version 2.5 Fixes: LL: LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.5 HDT SMP - FIXES  Main Files, Version 2.5 Fixes 2: LL: LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.5 HDT SMP - FIXES 2  See pic below for examples of each consecutive change to Deathshell armor according to version. Other fixes included in both 2.5 Fixes and 2.5 Fixes 2 are weight painting fixes to Cheongsam and Castanic Swimsuit, as well as armor recipe fixes.   Optional Files: Mega.nz: LadyHorus TERA Castanic Horns Standalone v2.05  Mega.nz LadyHorus TERA SMP xmls for dual HDT PE and SMP setups (no SMP BBP support, but SMP still controls cloth physics. These xmls lack BBP in the files so that SMP and HDT PE are not trying to compete to control the same breast/butt physics bones)   Old Versions HDT PE Please Click Here for OLD versions downloads listing.   (IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS)  Installation instructions below in the spoiler, PLEASE READ AND FOLLOW before asking for help: Spoiler  If you were using the previous Dream Girl version of this mod, uninstall it entirely before proceeding! It will need a fresh install. However, it uses the same forms as the old mod, thus you should be able to keep your current armor if you had been playing with it on an in-progress game previously.  If updating from version 2.0 to a newer version: • Please do a full uninstall before updating, as I have cut down considerably on filesize after this version by eliminating excess files that weren't needed. You don't have to, but I highly recommend it to avoid any possible conflicts in later versions. A clean save is not necessary.  If updating from an old version to 2.5: • Version 2.5 includes many new files so I would recommend a fresh install. It probably isn't necessary, but just to be sure it's a clean install. The xml files (which control the physics) as well as old meshes which use the old bones/HDT PE settings will be completely overwritten with the new files for the SMP version. All of the forms in the previous version ESP are the same, however there have been many alterations to armor material, crafting recipes and in some cases appearance changes (all of these changes can be found in the changelog if you'd like to know specifics).  Installing HDT SMP: • It is obviously necessary to install SMP (v0730) for version 2.5 and later. I have linked to the necessary requirements under "Requirements" above. Please follow the instructions given on the pages for it entirely, as I will not help troubleshoot problems pertaining to SMP itself, this is something you will need to refer to those pages for (there are very detailed instructions I would recommend you read thoroughly).  • The download for SMP 0730 includes HDT PE, which my mod wasn't meant to support. I would recommend deleting the "hdtPhysicsExtensions.dll" and "hdtPhysicsExtensions.ini" (unless you plan to set up your SMP to run alongside HDT PE). If you do run both together, it will be necessary to download the xmls for my mod which do not include BBP support (so that SMP and HDT PE are not trying to control the same physics bones for breast/butt/belly at the same time).  Manual: • Download from the links provided under "Downloads" on this page. Extract the contents using 7-zip to your desired location, then move or copy those files to your Skyrim/Data directory. Enable the "LadyHorus_TERA.esp" plugin. (See below for short Bodyslide explanation)  Mod Organizer: (I don't personally use NMM, so these instructions may not be exact. Just treat this mod as you would most other armor mods.)  • Download from the links provided under "Downloads" on this page. For MO, use the install option at the top of the window and navigate to where you downloaded this file on your computer (there should be an equivalent of this for NMM, but I'm afraid I don't know it). Install the file as you would normally. Enable the "LadyHorus_TERA.esp" plugin. (See below for short Bodyslide explanation)  Don't forget to run Bodyslide! • Don't forget to run Bodyslide and generate your desired body! My Tera armors come with an easy to use slider group titled "LadyHorus TERA UUNP HDT" and can be chosen from the slider groups option at the top of Bodyslide (middle text box dropdown, using "choose groups" option). Be sure to check the "Build Morphs" option at the bottom of the window before generating if you want to use them with the UUNP sliders for RaceMenu. For further instructions on how to use Bodyslide, please refer to its respective FAQ and instructions section on their mod page!  • If you have trouble running Bodyslide through MO, I believe there are some workarounds listed on the Bodyslide webpage. Personally I have all of my Bodyslide files directly in the Data folder for Skyrim and I run everything there as you would if it were a manual install. Holding Ctrl when clicking "Batch Build" will let you build the files to a directory of your choosing. I usually zip this directory after the fact, then install it with MO and activate it, installing it directly below the base mod (so that the generated files overwrite those from the mod).  • Again, if you see meshes in bodyslide that have "no image" text on them (like this) please ignore it as that is intentional. These are blank meshes meant to act as collision for the physics to interact with in the SMP versions.  Load Order: I highly recommend running a sort program called LOOT, which will automatically sort your mods. It is not always perfect, but does a very good job nonetheless.  If you don't use a load order tool, loading my mod (LadyHorus_TERA.esp) anywhere should be fine. Personally I load it before NIOHeels (NIOVHH.esp) in my load order without any problems.    Manual: • Delete all files included in this mod. This should include the following:  Skyrim\Data\CalienteTools\Bodyslide\ShapeData\Horus ... Skyrim\Data\CalienteTools\Bodyslide\SliderGroups\LadyHorus Tera UUNP.xml Skyrim\Data\CalienteTools\Bodyslide\SliderSets\LadyHorus TERA xxx.osp (all files that begin with "LadyHorus TERA") Skyrim\Data\Meshes\Horus ... Skyrim\Data\Textures\Horus ... Skyrim\Data\Textures\cubemaps\amidianborn_chitin_e_ebony.dds Skyrim\Data\Textures\cubemaps\LHTeraxxx.dds Skyrim\Data\LadyHorus_TERA.esp  Mod Organizer:  • Deactivate the esp and files in your manager of choice. Delete my mod from your mod listing in your mod manager if you want it completely uninstalled and are not planning on installing again. If you aren't sure, you can always deactivate it in the left pane by unchecking it on the checklist. This will keep the files but they are not active in your virtual file system created by MO.   • All clothing, armors and accessories are from the MMORPG TERA: The Exiled Realm of Arborea, property of BlueHole Studios and En Masse Entertainment. I do not claim any of it, only that I took the time and energy to extract and convert all content within this mod for use in Skyrim.  • Bare feet mesh (for high heels) is from Charming High Heels, and is by ChronoTrigger77: Remodeled Armor for CBBE Bodyslide and TBBP HDT  • Bare feet mesh (for high heels such as the gold heels from the Cheongsam outfit) are from Elewin Pumps.  • UUNP is from Bodyslide (obviously), and all credits for it go to them!  • The "chitin_e_ebony" cubemap used on some armors is from Ebony Retextures by CaBaL120. • New cubemaps in version 2.9 are by Humus, with some coming from Humus Cubemaps on Nexus. Others were edited by me.   Please DO NOT reupload elsewhere! DO NOT upload to Nexus or Steam! If you wish to post about it on another site or blog, link to this page only. Don't reupload it! Don't claim it as your own conversion work either, please. If you want to host a mirror for the sake of having a backup that is fine too, though I would like to be aware of the locations if possible.  Generally speaking, I'm okay with my mod's assets being used for Follower mods as long as credit is given to me for the armor (or accessories) conversion that you've used, and a link is provided to this page.  If you'd like to do translations to other languages that is fine too, as long as my mod is still required to use it (ie, you only provide a translated esp).  Generally I'm a pretty easy going person, so don't be afraid to ask if you have questions. ^-^  Thank you for respecting my wishes.   • 3D Studio Max 2012 • NifSkope • Notepad+ + • Photoshop CS6 • Bodyslide: Outfit Studio • Umodel (for extracting TERA models) • Creation Kit   Many special thanks to a great inspiration and teacher, Nightasy. If not for his tutorials none of this would have been possible!  Asianboy345 - For his encouragement and help learning the nuances of how he worked on his mod.  Arjuna76 - For encouraging me to do UUNP conversions! I've learned a lot in the process.  Ousnius - For help when I had questions regarding Bodyslide and NiO High Heels! Very appreciated!  And of course, to Bethesda for creating Skyrim, and Bluehole Studios for creating Tera! Two great games that I love to play.  A FULL FAQ CAN BE VIEWED HERE.   Submitter Lady Horus Submitted 10/07/2016 Category Armor & Clothing Requires NiOverride High Heels, Bodyslide, XP32 Maximum Skeleton Extended - XPMSE, HDT Physics Extensions, SMP (see version info) Special Edition Compatible Yes Edited November 16, 2017 by CPU 29
Gameplayer Posted October 7, 2016 Posted October 7, 2016 Welcome back!  I'd like to request that the Stats on the Armor be brought in line with Vanilla Armor Stats.  It would help a great deal with managing the games difficulty as well it can get too easy when the armor values cap out the players damage resistance.  For a point of reference,  Daedric Armor is the best armor in the Vanilla Game with an Armor Value of 49. Its also unlikely the player will ever actually find Daedric Armor and it does require a whole lot of excessive leveling as well as getting components that are fairly rare.  Steamforged Armor was the end all of Raid Armor for Tera Online. It required another armor set to be first made which in itself was a massive amount of effort to get the matts for... It would seem to me that Steamforged Armor should have an armor value of 49 as well, and require rare matts.  Manafire Armor which although was really cool armor was intermediate to the Endgame armor during its time...So an armor value of 41 seems kind of high in Skyrim for it. Typical endgame armor in Skyrim is Dragonbone or DragonScale which is about around 41.  _________________________________________________________________________   Attached to this post you will find a download that is a rebalanced ESP, the armors are now in line with Vanilla Stat Values, and also have GDO keywords. I put keyword "weak" on some starter armors perhaps it will help simulate the MMO experience rofl....But really only 3 armors and only like the iron ones. LadyHorus_TERA.7z
Arthacs Posted October 7, 2016 Posted October 7, 2016 Thank You for this, Looks Nice. I do like that you have Male versions aswell, I think I have to put this into some of my mod setups Â
damaskos Posted October 7, 2016 Posted October 7, 2016 Lovely horns. Would it be too much to ask if you could convert Castanic body textures too?
Lady Horus Posted October 7, 2016 Author Posted October 7, 2016  Welcome back!  I'd like to request that the Stats on the Armor be brought in line with Vanilla Armor Stats.  It would help a great deal with managing the games difficulty as well it can get too easy when the armor values cap out the players damage resistance.  For a point of reference,  Daedric Armor is the best armor in the Vanilla Game with an Armor Value of 49. Its also unlikely the player will ever actually find Daedric Armor and it does require a whole lot of excessive leveling as well as getting components that are fairly rare.  Steamforged Armor was the end all of Raid Armor for Tera Online. It required another armor set to be first made which in itself was a massive amount of effort to get the matts for... It would seem to me that Steamforged Armor should have an armor value of 49 as well, and require rare matts.  Manafire Armor which although was really cool armor was intermediate to the Endgame armor during its time...So an armor value of 41 seems kind of high in Skyrim for it. Typical endgame armor in Skyrim is Dragonbone or DragonScale which is about around 41.   Some good points. I based a lot of the stat choices around Asianboy's mod, though admittedly I probably should've made some of the crafting a bit more difficult (in that it should require more materials).  I wasn't on Tera when Steamforged was more than just a skin, so honestly I wasn't aware of that.  Thanks for the input, I'll take it into consideration. But don't be afraid to edit them for your own game, that's perfectly fine with me.  ----  @Arthacs Thanks very much! I hope you enjoy them.  @damaskos Sorry but that's beyond my abilities. The original textures from Tera for bodies wouldn't look anything like they do for Skyrim. It'd look rather flat and inorganic by comparison (much like it does in the actual Tera game). Someone would have to make custom textures for Skyrim to include the arcanic scarring (or whatever it's called) and that's not something within my abilities. I could do it... but the .dds format I save with tends to lose a lot of the details when I export (not really sure how) and thus, the textures wouldn't look very good.
Guest Posted October 7, 2016 Posted October 7, 2016 lovely thanks for uploading appreciate it these look amazing can't wait to see them in game, aghh its killing me the remastered version isn't out yet I hate waiting D:
Gameplayer Posted October 7, 2016 Posted October 7, 2016 Oh I see,  The original Steamforged Armors were basically elite status mode. Thing is that in Skyrim a lot of players never make it too much armor beyond say Heavy Orc Armor...likely due to bugging out the game by just adding removing mods.  The easiest way to balance added mod armor is just to decide on what the tier progression should be and then borrow the Stats directly from the Skyrim.ESM and also the construction data for deciding on what matts to use. Don't forget to borrow the amount of weight as well....If armor is too light or too heavy that can unbalance gameplay as well.  The trouble with basing the armor value on another mod is that....They usually put the best stats ever on the items so when we play the game we end up with an armor that is Daedric Level or better in most cases....I once had a pair of boots that were 2 times the quality of a Daedric Chest piece and I kept wondering why the game was so boring. 1
Kuroyami Posted October 7, 2016 Posted October 7, 2016 Very nice mod. I've only tried a few of the armors, but they look damn good. Â Â Although I've noticed an issue with the Rogue set - the curiass seems to have issues in first person, mostly when moving or when spells/weapons are readied. I believe this goes for all three.Â
Lady Horus Posted October 7, 2016 Author Posted October 7, 2016 Very nice mod. I've only tried a few of the armors, but they look damn good.  RogueEliteVarient.png  Although I've noticed an issue with the Rogue set - the curiass seems to have issues in first person, mostly when moving or when spells/weapons are readied. I believe this goes for all three.  Yeah... quite a few of them will since I ditched generating 1st Person files in Bodyslide to reduce filesize. Basically what that means is there's no difference between what's used for 1st person vs 3rd. The neck (any turtle-neck style shirt) will have clipping in first person during certain animations or actions. It's not something that I can change unless I restored 1st Person meshes needing to be generated, which honestly it bogged down the mod a lot before. I'm a bit reluctant to go back.  My only advice is to just avoid jumping up and down while staring straight up into the sky, or any other drastic animations that makes the "head" move up and down in such a way.  Edit: Unless of course you're talking about some other bug in 1st person. What exactly was the issue you were having?   Oh I see,  The original Steamforged Armors were basically elite status mode. Thing is that in Skyrim a lot of players never make it too much armor beyond say Heavy Orc Armor...likely due to bugging out the game by just adding removing mods.  The easiest way to balance added mod armor is just to decide on what the tier progression should be and then borrow the Stats directly from the Skyrim.ESM and also the construction data for deciding on what matts to use. Don't forget to borrow the amount of weight as well....If armor is too light or too heavy that can unbalance gameplay as well.  The trouble with basing the armor value on another mod is that....They usually put the best stats ever on the items so when we play the game we end up with an armor that is Daedric Level or better in most cases....I once had a pair of boots that were 2 times the quality of a Daedric Chest piece and I kept wondering why the game was so boring.   Ah, yeah that's a good point. Back when I first got Skyrim, Asianboy's TERA armor was one of the first mods I ever installed, so I might not even really realize how overpowered some of it might be. I know his "ultimate" stat stuff (Dreamguard as I named it in mine) is definitely very powerful though.  Anyway, I'll see about balancing out some of the armors a bit better. At the moment I don't remember off the top of my head what stats I put on Steamforged. Though I wanna say it was Ebony level if not better (just in Dwarven material because I wanted to match what the armor material looked like). I'd thought that by requiring Dwarven Oil it'd at least require some effort by the player (unless you've run through a lot of Dwarven ruins before learning Dwarven crafting I guess, but I can't say I normally do that myself). I'll see about adding some more difficult materials though... I'd like to keep it to where it at least makes some sense.  A lot of the armors I based more on their looks rather than when in Tera you wear them. Which is why Abyss was ranked Daedric since it has a sort of "sinister" look to it. Although I do have way too many Dwarven material armors.. Maybe the mod would benefit from having a larger variety.
Gameplayer Posted October 7, 2016 Posted October 7, 2016  Very nice mod. I've only tried a few of the armors, but they look damn good.  RogueEliteVarient.png  Although I've noticed an issue with the Rogue set - the curiass seems to have issues in first person, mostly when moving or when spells/weapons are readied. I believe this goes for all three.  Yeah... quite a few of them will since I ditched generating 1st Person files in Bodyslide to reduce filesize. Basically what that means is there's no difference between what's used for 1st person vs 3rd. The neck (any turtle-neck style shirt) will have clipping in first person during certain animations or actions. It's not something that I can change unless I restored 1st Person meshes needing to be generated, which honestly it bogged down the mod a lot before. I'm a bit reluctant to go back.  My only advice is to just avoid jumping up and down while staring straight up into the sky, or any other drastic animations that makes the "head" move up and down in such a way.  Edit: Unless of course you're talking about some other bug in 1st person. What exactly was the issue you were having?   Oh I see,  The original Steamforged Armors were basically elite status mode. Thing is that in Skyrim a lot of players never make it too much armor beyond say Heavy Orc Armor...likely due to bugging out the game by just adding removing mods.  The easiest way to balance added mod armor is just to decide on what the tier progression should be and then borrow the Stats directly from the Skyrim.ESM and also the construction data for deciding on what matts to use. Don't forget to borrow the amount of weight as well....If armor is too light or too heavy that can unbalance gameplay as well.  The trouble with basing the armor value on another mod is that....They usually put the best stats ever on the items so when we play the game we end up with an armor that is Daedric Level or better in most cases....I once had a pair of boots that were 2 times the quality of a Daedric Chest piece and I kept wondering why the game was so boring.   Ah, yeah that's a good point. Back when I first got Skyrim, Asianboy's TERA armor was one of the first mods I ever installed, so I might not even really realize how overpowered some of it might be. I know his "ultimate" stat stuff (Dreamguard as I named it in mine) is definitely very powerful though.  Anyway, I'll see about balancing out some of the armors a bit better. At the moment I don't remember off the top of my head what stats I put on Steamforged. Though I wanna say it was Ebony level if not better (just in Dwarven material because I wanted to match what the armor material looked like). I'd thought that by requiring Dwarven Oil it'd at least require some effort by the player (unless you've run through a lot of Dwarven ruins before learning Dwarven crafting I guess, but I can't say I normally do that myself). I'll see about adding some more difficult materials though... I'd like to keep it to where it at least makes some sense.  A lot of the armors I based more on their looks rather than when in Tera you wear them. Which is why Abyss was ranked Daedric since it has a sort of "sinister" look to it. Although I do have way too many Dwarven material armors.. Maybe the mod would benefit from having a larger variety.   Already adjusting the ESP over here Â
Kuroyami Posted October 7, 2016 Posted October 7, 2016  Very nice mod. I've only tried a few of the armors, but they look damn good.  RogueEliteVarient.png  Although I've noticed an issue with the Rogue set - the curiass seems to have issues in first person, mostly when moving or when spells/weapons are readied. I believe this goes for all three.  Yeah... quite a few of them will since I ditched generating 1st Person files in Bodyslide to reduce filesize. Basically what that means is there's no difference between what's used for 1st person vs 3rd. The neck (any turtle-neck style shirt) will have clipping in first person during certain animations or actions. It's not something that I can change unless I restored 1st Person meshes needing to be generated, which honestly it bogged down the mod a lot before. I'm a bit reluctant to go back.  My only advice is to just avoid jumping up and down while staring straight up into the sky, or any other drastic animations that makes the "head" move up and down in such a way.  Edit: Unless of course you're talking about some other bug in 1st person. What exactly was the issue you were having?  That is it. Although it could be an issue between the meshes in this mod and Enhanced Camera, I'm not sure. That mod already has the game render part of the 3rd person body while in First(aside from the arms when spells or weapons are readied - though this can be changed in EC's ini to only show the 3rd person body and no 1st person meshes). Oddly I don't think I saw that problem with the Vulnus armor, although I could be wrong.  Â
Gameplayer Posted October 7, 2016 Posted October 7, 2016 Im currently adding keywords from GDO,  I can make it so that the Guards will comment on your low teir weak ass newb armor haha  Not kidding either its an option that exists!
Knaeggchen Posted October 7, 2016 Posted October 7, 2016 I'm just dropping here that I appreciate this beautiful piece of (hard) work. It's really rare to see decent BodySlide conversions, even for a single armor. I have tried to do some on my own, so I know how painful this can be.
Kimy Posted October 7, 2016 Posted October 7, 2016 Great to see TERA armors for UUNP! Thanks for your hard work!
Lady Horus Posted October 7, 2016 Author Posted October 7, 2016 Im currently adding keywords from GDO,  I can make it so that the Guards will comment on your low teir weak ass newb armor haha  Not kidding either its an option that exists!  Hah, I was wondering what I'd have to add to do that. Sounds fun!  I'm just dropping here that I appreciate this beautiful piece of (hard) work. It's really rare to see decent BodySlide conversions, even for a single armor. I have tried to do some on my own, so I know how painful this can be.  Thanks very much! It means a lot... it was an insane amount of work. Sometimes I regret going all in, since I will have to keep doing it for the rest of whatever other armors I decide to add. But it's worth it if it means it's useful for others and they get some enjoyment out of it.  Great to see TERA armors for UUNP! Thanks for your hard work!  You're welcome, and thank you!
meowmix555 Posted October 7, 2016 Posted October 7, 2016 Thanks for rehosting and bringing it to LL ! Love the armors and that they use UUNP !!
PsychoMachina Posted October 7, 2016 Posted October 7, 2016 Well, this is a lovely surprise. Here's hoping you get permission from En Masse.  Btw, do you still have the Dream Girl version available?
Lady Horus Posted October 7, 2016 Author Posted October 7, 2016 Well, this is a lovely surprise. Here's hoping you get permission from En Masse.  Btw, do you still have the Dream Girl version available?  I do but it isn't hosted anywhere anymore. Did you want it?
macnchz Posted October 7, 2016 Posted October 7, 2016 Hello Lady Horus, Â Thank you for your efforts and the sets look amazing. Â Â Thank you again for your contribution to the community. Â
Solora Posted October 7, 2016 Posted October 7, 2016 Wow, nice to see these on loverslab you did an awesome job, I was a little alarmed when I saw they disappeared on the nexus. I know you said that you're okay with using these for follower mods with credit given, but would you be okay if in the future I use some of these for my follower mod and put it on the nexus? They wouldnt be playable, but they'd look awesome on some npcs I'm adding keep up the great work!
Lady Horus Posted October 7, 2016 Author Posted October 7, 2016 Hello Lady Horus, Â Thank you for your efforts and the sets look amazing. Â Awe.. pregnancy weights... Â Still an awesome mod! Â Â Thank you again for your contribution to the community. Â Â They should have pregnancy support. I made sure of that in Bodyslide. What specifically does it entail that it's missing? I don't personally (and never will) use any prego mods, so it's largely untested, aside from messing with the sliders in Racemenu for testing purposes. I don't use belly physics either (as mentioned) so I don't know how well it turned out. If you have input please let me know, though I can't promise I'll go back and edit everything all over again. Â Wow, nice to see these on loverslab you did an awesome job, I was a little alarmed when I saw they disappeared on the nexus. I know you said that you're okay with using these for follower mods with credit given, but would you be okay if in the future I use some of these for my follower mod and put it on the nexus? They wouldnt be playable, but they'd look awesome on some npcs I'm adding keep up the great work! Â Thanks. Yeah, it wasn't the moderators on Nexus actually... I'd just learned that I needed individual permission when I read about it in a thread on here. So I got worried and took the mod down until I hear from En Masse Entertainment, though at this point I doubt that I ever will. They used to have good response time for customer service tickets and such but these days is another story. Â Anyway, it's not an issue of wether I'd allow you to use them on Followers or not... it's more an issue of what Nexus would allow. There's currently a follower up there (was in Hot Files) using the Rogue set that I did, and I warned them not to be surprised if someone in the moderating team either took down the mod or contacted them. If I don't have permission to submit Tera Armor then by extension neither does anyone else who might want to use the armor that I've converted. It sucks and I wish the rules were set up differently but that's just how it goes. Â I would hate for anyones' mods to be removed or worse, banned, because I didn't have adequate permissions. So just tread carefully. You've got my permission to use the armors as long as credit's provided for the conversion, but don't be surprised if a mod cracks down on it.
macnchz Posted October 8, 2016 Posted October 8, 2016 Â Hello Lady Horus, Â Thank you for your efforts and the sets look amazing. Â Awe.. pregnancy weights... Â Still an awesome mod! Â Â Thank you again for your contribution to the community. Â Â They should have pregnancy support. I made sure of that in Bodyslide. What specifically does it entail that it's missing? I don't personally (and never will) use any prego mods, so it's largely untested, aside from messing with the sliders in Racemenu for testing purposes. I don't use belly physics either (as mentioned) so I don't know how well it turned out. If you have input please let me know, though I can't promise I'll go back and edit everything all over again. Â Â Â Oh, I misread the description. Â I will send you any bugs if I find them! Â Sorry for the confusion.Â
trognog Posted October 8, 2016 Posted October 8, 2016 Stunningly beautiful armor and great conversion! Thank you very much!
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