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Posted

Nothing has changed for me, and I've been using the mod for about 5 years.

1. I have the latest update, redownloaded today, removed other, but I keep getting the message in-game "Update to the latest version!"

2. Cannnot enter any lot, it returns you to the manage worlds screen.

3. Still the same error is showing up: Script Mod Import Error (wickedwhims.nudity.body.parts.werewolf)
Broken/Outdated mod is importing the 'wickedwhims.nudity.body.parts.werewolf' module.

So the game is no longer playable for me using Wicked Whims. I don't have any new scripts or anything, updated the other compatible mods I use.

Posted

I think the new update broke a lot of the mods and they exceptions are pointing towards random ones. I have random mods show up in my exceptions whether I start a save game, a scenario or a new one. 

I haven't tried starting a clean folder yet, but I'm thinking either that or waiting for a patch (or mod updates) are the next steps.

Or I can just work through my Steam Library which is gathering dust cuz I spend too much time on this game already.

Posted
21 hours ago, magadan2021 said:

Nothing has changed for me, and I've been using the mod for about 5 years.

1. I have the latest update, redownloaded today, removed other, but I keep getting the message in-game "Update to the latest version!"

2. Cannnot enter any lot, it returns you to the manage worlds screen.

3. Still the same error is showing up: Script Mod Import Error (wickedwhims.nudity.body.parts.werewolf)
Broken/Outdated mod is importing the 'wickedwhims.nudity.body.parts.werewolf' module.

So the game is no longer playable for me using Wicked Whims. I don't have any new scripts or anything, updated the other compatible mods I use.

 

1 hour ago, DummyDroids said:

I think the new update broke a lot of the mods and they exceptions are pointing towards random ones. I have random mods show up in my exceptions whether I start a save game, a scenario or a new one. 

I haven't tried starting a clean folder yet, but I'm thinking either that or waiting for a patch (or mod updates) are the next steps.

Or I can just work through my Steam Library which is gathering dust cuz I spend too much time on this game already.

 

Please check if your issues persist with just WW, no other mods in your Mods folder!

Posted

I have the same problem, stuck in manage worlds. It happens with saves and new games. I removed all of my mods and still have the same problem. Months ago after a patch my game kept crashing and was unplayable until a few updates later.

Posted

Question:

Would it be technically possible to set if or how a sim undresses in a sex interaction for each sim? And not all sims included in the animation? 

Because I am kinda playing as a Satyr and to keep the hooves and horns I need to stop my male sim from undressing, which in turn causes the female sim in  the interaction to not undress as well. And I am a lazy mf so i get annoyed having to do the undressing manually.

Posted

I was having the loading back to map selection issue, then I used the Better Exceptions mod by TwistedMexi to check if there's any mod conflics, after updating and deleting some mods I finally get back to the household. Turns out I forgot to update McCmdCenter, that's probably the main issue.

Posted

Hola  TURBODRIVER!!,sigue funcionando la parte de aborto espontaneo,porque en la configuracion no lo encuentro,si me indicas me encantaria,ya que es una parte del juego que me gusta mucho,te saludo con afecto y espero tu respuesta

 

Posted

Hello, so I'm using simdulgence penises for my male and futa sims but the problem is that wickedwhims pubic hair are not compatible with them, is there a way to enable pubic hair growth but only disable or hide the default wicked whims public hair while keeping the simdulgence ones?

Posted
On 8/26/2025 at 10:17 AM, Kymberlyxxx said:

Like most., the last update broke my saved files ( won't load my sims in the world ) only back to the main map.

 

I created a sub folder (mods category) moved all my mods ( 9,413 in total ) in there under the mods folder. 

Didn't remove any mods I've originally had before the update or after.

Only thing I did was to leave all of Turbo's files in main MOD folder along with resource.cfg 

 

All the mods are working fine in game from Animations and Cc files. My save files loaded fine.

 

My Sims are still there, however, since I've moved the Cc files to a sub folder all the Cc is removed from my current sims.

But, you can still put them back on in CAS. Or you can just add the same sims from your Tray files and delete the current sims.

 

Either way , at least you still have your current map with lots and properties/money etc. per home without restarting a new game.

This worked for me hopefully it will work for you.b40a0e11-08e2-4baa-b861-2a4695a1c127.jpg.c374626b027832b2c61addb3dea37c0e.jpg07-09-25_8-32-24AM.thumb.png.a0a2393c5501b8ac03f527ae6d428a7c.png07-29-25_3-19-21AM.thumb.png.dadf8f630af508198724f0e4a18729e1.png07-29-25_5-06-37AM.thumb.png.714e6adad2412806c6068ae76bcf4dc3.png

 

This Fix also worked for me, Thank you!

Posted
On 8/26/2025 at 5:10 AM, taffster74 said:

Have been having the close out of neighborhood issue. Since the last patch. I've been through my mods folder - done the 50/50 deal for everything. Still not working. And when I say everything, I mean everything - mods, animations, body parts, presets, skintones, tattoos, piercings, clothes ... the absolute lot. Still not working. So started a new game with no mods and, of course, that worked. So closed out and did the whole 50/50 deal again. No worky, worky. I thought maybe it might have been cmarnyc's (RIP) sliders .... but, nope. Am at a total loss. Unless there's something in a file somewhere that I've overlooked. Does someone who has the time maybe want to have a look at my mod's folder and try and find what I can't? Oh, the mods other people have identified as having issues aren't popping up as problems.

The 50/50 method doesn't do a good job when there is more than one mod causing a problem. This update was a big one and affected a lot of mods. With the 50/50 method, you could be removing a problem mod but placing another problem mod back in. Most of the problematic mods for me have been since updated and now works fine since I singled them out and hunted down the updated version of the mod. I suggest you go to your game options and under "other" keep mods turned on by keeping the box checked, but uncheck script mods. Try playing your game but don't make a save. If your game works then it narrows it down to the mods that have script files. I suggest making a temporary folder on your desktop and drag all of your script files out of the mods folder and any corresponding package files related to those scripted mods. Then add one mod at a time back into your game, recheck the script mods in your game options, and try playing your game without making any saves. I can tell you right off the bat that nothing was wrong with WickedWhims this go around. You should be able to keep that mod in the mods folder and still play fine. For me, narrowing it down to script mods made the list much much smaller. I only use about 20 scripted mods. The rest of my mods are just package files only. So it didn't take me very long to figure it out. It might take a little of your time but this is the best method that has worked for me. Just remember, a script file usually has a coordinating package file. If you remove a script file, you must also remove the package file for the same mod, and place both files back into the mod folder for each mod you test out. Most of the problem mods for me were mods that added traits and jobs. Some SAC mods and magic mods. I hope you figure it out.

Posted
2 hours ago, AndragonFirefly said:

The 50/50 method doesn't do a good job when there is more than one mod causing a problem. This update was a big one and affected a lot of mods. With the 50/50 method, you could be removing a problem mod but placing another problem mod back in. Most of the problematic mods for me have been since updated and now works fine since I singled them out and hunted down the updated version of the mod. I suggest you go to your game options and under "other" keep mods turned on by keeping the box checked, but uncheck script mods. Try playing your game but don't make a save. If your game works then it narrows it down to the mods that have script files. I suggest making a temporary folder on your desktop and drag all of your script files out of the mods folder and any corresponding package files related to those scripted mods. Then add one mod at a time back into your game, recheck the script mods in your game options, and try playing your game without making any saves. I can tell you right off the bat that nothing was wrong with WickedWhims this go around. You should be able to keep that mod in the mods folder and still play fine. For me, narrowing it down to script mods made the list much much smaller. I only use about 20 scripted mods. The rest of my mods are just package files only. So it didn't take me very long to figure it out. It might take a little of your time but this is the best method that has worked for me. Just remember, a script file usually has a coordinating package file. If you remove a script file, you must also remove the package file for the same mod, and place both files back into the mod folder for each mod you test out. Most of the problem mods for me were mods that added traits and jobs. Some SAC mods and magic mods. I hope you figure it out.

Already resolved it. For me it was Khlas' Big Dick Problems, Chingyu's 100 traits mod, (I think) the presence of For Rent in my packs (that seems to be the big culprit from EA's end and they've admitted it) as well as all of my stuff having originally been on one drive saves. Cleared out all one drive saves - there goes my entire mods/cc folder - as well as other that had been (automatically) saved on one-drive while it was present on my old computer (deleted from my new one). Nothing vitally important was lost - just all of my Spreadsheets for my various collections ... you know, nothing important. Just had me almost in tears ... but - again - nothing important.

  • TURBODRIVER changed the title to WickedWhims v185b [2025-08-14]
Posted

Hi - hoping somebody can help me with a Strip Club problem. I've made a bunch of outfits for male and female staff, but they always wear random clothes. I've gone through and edited the outfits, gone into "modify career outfits" (when I open their career outfit, it's the outfit I designed, but when I go back to live mode, it's still random clothes), tried using fashion authority, then just gave up and started modifying staff's personal wardrobes (lol - they change out of those back to the random stuff). 

 

I've searched online, I've run a scan to make sure my mods are up to date, I've culled some mods that I don't use. Nothing helps. I'm hoping somebody else has run into this and knows exactly what's happening. My guess is it's something in settings, but I'm old and not smart enough to figure it out. Please help! My dancers look stupid when they're spinning on the pole in their clown outfits!

Posted

Okay so I realized some weird things with WW while tidying up my game after the big update... and i think it's related to WW but I don't know if you're aware of or if it's on purpose:

 

1. While having WW in my games I am not able to change normal house lots into rented lots. I have the rent stuff pack so it should show up when you change the lot into the one you want to work with right? When WW was not in my game (bc i thought it was responsible for crashing) I had the rent selection but when I put it back into my game it was gone again. So i basically have the choice between using WW but no rent lots or DON't use WW but have rent lots... Is there a way to fix ist? (I have the newest Patreon version)

 

2. With WW in my game I can't set sexual and romantic boundaries in my Sims CAS. those options simply don't exist. Without WW it's showing up though. Gender option always exist. Is this on purpose from the mod? 

Posted (edited)

Hi. I have this problem. Male sim has both flaccid and erect penis at same time. How do I fix this? 

1) Sim has CAS or CAS default penis equipped

2) Problem happend randomly at some point, he just got 2nd dick

3) No settings were changed before or after sim got 2nd dick

4) Every mod that has anything with dick is compatible with WW

5) Only 2 male sims got random 2nd dick, its random ass problem not consistent one.

Edited by Pako
Posted (edited)
14 hours ago, Pako said:

1) Sim has CAS or CAS default penis equipped

Some penis mods come with examples included in CAS but aren't meant to be used permanently.

Don't select any cc dicks in CAS just use normal clothing for bottoms.

 

Be sure any penis/body mods load before WW (load order).

 

Use the WW body selector to pick which dicks to use for sims.

 

Delete your localthunbcache.package in your TS4 folder.

 

It's possible those 2 males are just bugged but it also could be a mod or cc problem even though it's random.

Maybe you have duplicate dicks cc installed by accident.

(Download any custom male sims with cc recently)? 

 

I'd try testing with only WW + Animations and nothing else.  

Edited by Scorpio
  • TURBODRIVER changed the title to WickedWhims v185b [2025-08-14]
Posted

WW is working with the latest patch however there appears to be no autonomy functioning, I can initiate just fine and all works well but neither NPC to NPC or NPC to player autonomy seems to work, same settings as before patch and it was working then. 

Posted (edited)

Does WW/WP work to make a business with the Business and Hobbies expansion pack? That is, can my first floor be a stripper bar (business, ww), second floor a Brothel (business, wp) and third floor a residence? 

Takes 5 minutes to ask, but an hour of game play to find out. 

 

Edit: Spent a couple of hours trying

nope. You can get 1 sim to register a business, set the activity to sex, and put a ticket thing in the front and play a really cheap five simolian prostitute. The native WW/WP strip club is a lot better. 

Edited by MrGrey
fucked around and found out.
Posted

jesus, i cant believe i have to ask this question having used this for so long BUT i turned off woohoo and try for baby interactions ( so i know they are there) but cannot for the life of me find them again in settings to turn them back on again, anyone else know or remember where it is?

Posted

Is there a thread for asking non-WW related Sims 4 questions? I am just curious if anybody here knows how I can fix this LE...

 

  • Last Module Called: __init__.py
  • Last Function Called: <module>
  • Error message: Failure: 'spellbook_injector/__init__' (spellbook_injector) cannot import name 'HasTunableReference' from 'sims4.tuning.tunable' (C:\Program Files\EA Games\The Sims 4\Data\Simulation\Gameplay\core.zip\sims4\tuning\tunable.pyc) (ImportError: cannot import name 'HasTunableReference' from 'sims4.tuning.tunable' (C:\Program Files\EA Games\The Sims 4\Data\Simulation\Gameplay\core.zip\sims4\tuning\tunable.pyc)), CategoryID: __init__:19
Posted
56 minutes ago, AndragonFirefly said:

Is there a thread for asking non-WW related Sims 4 questions? I am just curious if anybody here knows how I can fix this LE...

 

  • Last Module Called: __init__.py
  • Last Function Called: <module>
  • Error message: Failure: 'spellbook_injector/__init__' (spellbook_injector) cannot import name 'HasTunableReference' from 'sims4.tuning.tunable' (C:\Program Files\EA Games\The Sims 4\Data\Simulation\Gameplay\core.zip\sims4\tuning\tunable.pyc) (ImportError: cannot import name 'HasTunableReference' from 'sims4.tuning.tunable' (C:\Program Files\EA Games\The Sims 4\Data\Simulation\Gameplay\core.zip\sims4\tuning\tunable.pyc)), CategoryID: __init__:19

nvmd, I found someone who has taken over the spellbook injector mod and has updated it to work with the latest expansion pack.

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