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Posted

Nope, unfortunately I did not find it. Combined multiple things and try'ed... (nude_pack alone or props_pack & leg_pack etc....)

 

Anything more specific? Thank you...

Posted
On 4/27/2023 at 10:25 AM, ochjoh said:

Nope, unfortunately I did not find it. Combined multiple things and try'ed... (nude_pack alone or props_pack & leg_pack etc....)

 

Anything more specific? Thank you...

 

There is a user @jessicavk who shared her collection of mods: https://drive.google.com/drive/folders/1iqFsR-xdJm-5TGyxlOmFvm0_0ApuDjcX

 

You will see an archive title starting with "Apparently these are 5 missing files..." Try that one. That's what I downloaded today and I remember seeing a semi-nude Jack torso when I was customizing today.

  • 2 weeks later...
Posted

Hey everyone, I need some advice on making the following mod for XCom 2 WOTC. I do not know where to start. If anyone has any tips please let me know.

 

The goal of my mod is this:

 

Creates new ability: Sexual Domination (2 Action Points)
Creates new skill:    Sexual Skill

Sexual Skill increases with on:
     Add 10 points on Operative Rank up.                                                   
     Add 1 point if Operative Fails with "Sexual Domination."
     Add 5 points if Operative is Successful with "Sexual Domination."

If XCom Operative sexually dominates a civilian the following can occur:
     On Failure:             Advent Reinforcements arrive.
     On low success:    15 Supplies for XCom.
     On High success:  One new rebel at the haven.
     
If XCom Operative sexually dominates an advent unit, the following can occur:
     On Failure:              Operative panics.
     On Low Success:     XCom gets Intel, advent unit is stunned for 2 turns.
     On High Success:    XCom gains control of the targeted unit.

 

The higher in rank the advent unit, the more intel will be awarded.

 

Exclusion Rules:
Mechanical Units, Chosen Units, and Rulers are not targetable.

 

Explanation as to why. I was playing the LWOTC mod and the LewdCom mod and saw a Sectoid have sex with on of my soldiers.  I thought that was cool, but that I should be able to do that to the advent as well. *I have many mods already installed that might be overwriting if this is something I could do.*

 

Things I kind of understand already.

1. The new ability will probably have to be added to each XCom class as a squaddie ability.

2. Until I can find a way to animate, the "animation" should be the non-gremlin hack animation.

       a) On retrospect this might just be a redo of the existing hack mechanic.

3. I will probably need to find a way to either add a new stat to each new enemy and civilian or make the system use "Will" instead.

4. I will need to assign genders to the aliens.

 

Desired finished product will look as follows:

 

1. XCom Operative selects Sexual domination ability

2. XCom Operative targets entity within movement range

3. XCom Operative moves to target, then the camera moves in front of and faces the pair.

4. Animation Begins, Transparent hack screen appears displaying the odds, (almost literally the normal hack screen with progress bar and the two options. No option to leave.

5. A decision is made, and the dice is rolled.

    A) Dice roll is made as  x<= (Attacker Sexual Skill Value - Defender Sexual Skill Value) times option select variable. Option select variable is 1 for lower risk and .8 for higher risk.

          ex)  23 <= (31 - 25)(1) => 23 is not <= 6 thus attempt fails

          ex)  50 <= (100-20)(.8) => 50 is <= 61 thus attempt is successful

6. Action is completed, Operative has no further actions this turn.

Posted
On 5/13/2023 at 1:30 AM, RagingGInger said:

Wait I just realized. All I did was rename the Skull Jack ability. If anyone has some advice please send it.


Pair of my ideas about your plans.
1 Better work through item like skulljack or so instead of editing skills because its safer for work with mods like long war\better barracks\ other rebalancing mods (less possible errors)
2 I recommend to work with mods like "Female Archon and Lewd Troopers" if u find idea about alien genders too mindfucking
In general, good idea, Ginger, i hope you success

Posted
On 5/12/2023 at 4:26 PM, RagingGInger said:

Hey everyone, I need some advice on making the following mod for XCom 2 WOTC. I do not know where to start. If anyone has any tips please let me know.

 

The goal of my mod is this:

 

Creates new ability: Sexual Domination (2 Action Points)
Creates new skill:    Sexual Skill

Sexual Skill increases with on:
     Add 10 points on Operative Rank up.                                                   
     Add 1 point if Operative Fails with "Sexual Domination."
     Add 5 points if Operative is Successful with "Sexual Domination."

If XCom Operative sexually dominates a civilian the following can occur:
     On Failure:             Advent Reinforcements arrive.
     On low success:    15 Supplies for XCom.
     On High success:  One new rebel at the haven.
     
If XCom Operative sexually dominates an advent unit, the following can occur:
     On Failure:              Operative panics.
     On Low Success:     XCom gets Intel, advent unit is stunned for 2 turns.
     On High Success:    XCom gains control of the targeted unit.

 

The higher in rank the advent unit, the more intel will be awarded.

 

Exclusion Rules:
Mechanical Units, Chosen Units, and Rulers are not targetable.

 

Explanation as to why. I was playing the LWOTC mod and the LewdCom mod and saw a Sectoid have sex with on of my soldiers.  I thought that was cool, but that I should be able to do that to the advent as well. *I have many mods already installed that might be overwriting if this is something I could do.*

 

Things I kind of understand already.

1. The new ability will probably have to be added to each XCom class as a squaddie ability.

2. Until I can find a way to animate, the "animation" should be the non-gremlin hack animation.

       a) On retrospect this might just be a redo of the existing hack mechanic.

3. I will probably need to find a way to either add a new stat to each new enemy and civilian or make the system use "Will" instead.

4. I will need to assign genders to the aliens.

 

Desired finished product will look as follows:

 

1. XCom Operative selects Sexual domination ability

2. XCom Operative targets entity within movement range

3. XCom Operative moves to target, then the camera moves in front of and faces the pair.

4. Animation Begins, Transparent hack screen appears displaying the odds, (almost literally the normal hack screen with progress bar and the two options. No option to leave.

5. A decision is made, and the dice is rolled.

    A) Dice roll is made as  x<= (Attacker Sexual Skill Value - Defender Sexual Skill Value) times option select variable. Option select variable is 1 for lower risk and .8 for higher risk.

          ex)  23 <= (31 - 25)(1) => 23 is not <= 6 thus attempt fails

          ex)  50 <= (100-20)(.8) => 50 is <= 61 thus attempt is successful

6. Action is completed, Operative has no further actions this turn.

Just a suggestion, but it would be interesting to see if you could implement a system where the enemy could turn those video add screens into traps.  If one of your soldiers gets to close one of the screens, it suddenly changes and tries to brainwash the operative.  If successful, the operative would be forced to use the system you have above. They either panic, orgasm so hard they are stunned, or the orgasm and brainwashing causes them to fall into a trance and the AI gets control.  

  • 4 weeks later...
Posted
On 5/16/2023 at 9:42 AM, Vinceint said:


Pair of my ideas about your plans.
1 Better work through item like skulljack or so instead of editing skills because its safer for work with mods like long war\better barracks\ other rebalancing mods (less possible errors)
2 I recommend to work with mods like "Female Archon and Lewd Troopers" if u find idea about alien genders too mindfucking
In general, good idea, Ginger, i hope you success

 

Hey just giving you and anyone who was curious an update.

 

Working with just WOTC units so far, I have figured out that it is actually really easy to simply make new enemies and give them the capability to be targeted by my new item.

 

So far, I have coded separate, female, entities for:
Troopers

Officers

Shield Bearers

Stunlancers

Priests

 

I have also discovered that all you need to do for the civilians is run a gender check and then an if else statement. Basically if female give 'x' item else give 'y' item.

Technically i can do this to all of the in game unites already, but they wouldn't have any new looks, and it would look weird.

 

I have also made two gendered versions of the aliens. This new enemy type is called "Breeder"

Basically, because the Elders have a knack for purpose engineering their subjects, it only made sense to include purpose built aliens, both male and female versions.

 

The coded aliens so far are the 

Sectoid

Muton

Viper

 

I have no plans on including mechanical units or the purifier. The reason, mechanical units are not biological and purifiers are in sealed armor.

I will also try and implement a change to the sealed armor dark event that will prohibit the items from being used on units with the dark event.

 

I need to finish coding in the two items, as I haven't found great examples of how it can be done yet.

 

I should be in the modeling phase of development sometime next week, or maybe the week after.

Posted
3 hours ago, RagingGInger said:

 

Hey just giving you and anyone who was curious an update.

 

Working with just WOTC units so far, I have figured out that it is actually really easy to simply make new enemies and give them the capability to be targeted by my new item.

 

So far, I have coded separate, female, entities for:
Troopers

Officers

Shield Bearers

Stunlancers

Priests

 

I have also discovered that all you need to do for the civilians is run a gender check and then an if else statement. Basically if female give 'x' item else give 'y' item.

Technically i can do this to all of the in game unites already, but they wouldn't have any new looks, and it would look weird.

 

I have also made two gendered versions of the aliens. This new enemy type is called "Breeder"

Basically, because the Elders have a knack for purpose engineering their subjects, it only made sense to include purpose built aliens, both male and female versions.

 

The coded aliens so far are the 

Sectoid

Muton

Viper

 

I have no plans on including mechanical units or the purifier. The reason, mechanical units are not biological and purifiers are in sealed armor.

I will also try and implement a change to the sealed armor dark event that will prohibit the items from being used on units with the dark event.

 

I need to finish coding in the two items, as I haven't found great examples of how it can be done yet.

 

I should be in the modeling phase of development sometime next week, or maybe the week after.

Looks interesting.  I'll be keeping an eye out for the first test version.

  • 3 weeks later...
Posted (edited)

Hi, folks.

 

Was wondering if anyone got a copy or the page that leads to the load order to make this all work. I remember I saved the screenshot but forgor where it is

 

Thank you~

 

Edit: Nevermind. Found it.

Edited by simplyabah
Posted (edited)
On 5/3/2023 at 5:15 AM, f9edrqdnye said:

 

There is a user @jessicavk who shared her collection of mods: https://drive.google.com/drive/folders/1iqFsR-xdJm-5TGyxlOmFvm0_0ApuDjcX

 

You will see an archive title starting with "Apparently these are 5 missing files..." Try that one. That's what I downloaded today and I remember seeing a semi-nude Jack torso when I was customizing today.

 

Thanks, there it is. Unfortunately somehow - with new mods - it disapers again... any idea why and what mod causes the incompatibility? Merci

Edited by ochjoh
Posted
On 11/4/2017 at 4:59 AM, Mirann said:

Made a WotC version of the prostitution mod:

http://www.loverslab.com/topic/57070-lewd-mods-and-xcom-2/?p=2049431

Know this is an old post, just wanted to ask if anyone here knows whether one could make it so that male soldiers can be utilized by the mod as well through ini edits? (Apologies if it's been answered before, but I didn't see it from a quick skimming. Can't seem to figure it out by tinkering with it.)

 

Also modding XCOM in gen looks neat, but guide wise it's definitely a lot harder to find info for stuff than ES/FO titles.

Posted

i see a pose background pack mentioned in here but it isn't in the archive, anyone happen to have a copy?
also are there any active X COM 2 lewd modders that i should keep tabs on?

  • 4 weeks later...
Posted
On 8/5/2023 at 4:20 PM, Sue_Sakamoto_Takari said:

can we expect enemy vore mods where the enemy spends 1 turn binding and fucking your forces? Then swallows them whole, sound and all?

The bind/fuck mechanic that does exist is pretty barebones as is, and the game is old enough that mod author activity has mostly dropped off. I'd be happy to be proven wrong, but"expecting" even more basic sex mods (much less vore stuff) is probably overly optimistic at this point.

 

Unless of course, you have the drive and free time to make new mods yourself. If so, good luck - vore isn't my thing but I'm sure somebody would appreciate you sharing it here if you can pull it off.

  • 2 weeks later...
Posted
On 08.06.2023 at 23:27, RagingGInger said:

 

Привет, просто сообщаю вам и всем, кому интересно, обновленную информацию.

 

До сих пор работая только с юнитами WOTC, я понял, что на самом деле очень легко просто создать новых врагов и дать им возможность стать целью моего нового предмета.

 

До сих пор я закодировал отдельные женские сущности для:
Солдат.

Офицеры

Щитоносцы

Оглушающие

Священники

 

Я также обнаружил, что все, что вам нужно сделать для гражданских лиц, — это провести проверку пола, а затем выполнить оператор if else. В основном, если женщина дает предмет «x», иначе дайте предмет «y».

Технически я уже могу сделать это со всеми игровыми юнитами, но у них не будет нового внешнего вида, и это будет выглядеть странно.

 

Я также сделал две гендерные версии инопланетян. Этот новый тип врагов называется «Заводчик».

По сути, поскольку Старейшины умеют целенаправленно проектировать своих подданных, имело смысл включать специально созданных инопланетян, как мужские, так и женские версии.

 

Закодированные инопланетяне на данный момент являются 

Сектоид

Мутон

Гадюка

 

У меня нет планов включать механические блоки или очиститель. Причина в том, что механические агрегаты не являются биологическими и очистители находятся в герметичной броне.

Я также попытаюсь внести изменения в событие темного события запечатанной брони, которое запретит использование предметов на юнитах с темным событием.

 

Мне нужно закончить кодирование этих двух пунктов, так как я еще не нашел хороших примеров того, как это можно сделать.

 

Я должен быть на этапе разработки моделирования где-то на следующей неделе или, может быть, через неделю.

Good day! well, how's the progress with the mod? or did he die like most of the others?

  • 3 weeks later...
  • 2 weeks later...
Posted
On 9/12/2023 at 3:26 AM, simplyabah said:

You don't. You have to pay for the game, sadly.

(which now has 2K launcher built on it :v)

You know Epic and Gog exists don't you? And before i go on a tangent rambling about Steam, just know that i rather truly own the games i pay for.

Posted (edited)
On 9/21/2023 at 4:42 PM, Gamaroguar said:

You know Epic and Gog exists don't you? And before i go on a tangent rambling about Steam, just know that i rather truly own the games i pay for.

I know, I just don't bother with two other storefronts and I don't think I need to read your tangent about Steam.

 

My bad. That was all on me.

Edited by simplyabah

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