Guest Posted February 3, 2017 Posted February 3, 2017 I got it working, it was an issue with the NPC and SexLab. Spawning in a proper NPC and making it essential fixed the issue. The rule now works, however the rest of my animations aren't showing up in SSX. I have a lot of Leito Animations that aren't showing up. Please describe what is not showing up. Are you trying to find specific animations? Or is in the animation list? In the latter case, be aware that max 120 animations can be shown there. (But all of them is used.) Also when "counting" animations the max is 128 (SexLab/SKSE limitation.)
Kija Posted February 3, 2017 Posted February 3, 2017 I got it working, it was an issue with the NPC and SexLab. Spawning in a proper NPC and making it essential fixed the issue. The rule now works, however the rest of my animations aren't showing up in SSX. I have a lot of Leito Animations that aren't showing up. Please describe what is not showing up. Are you trying to find specific animations? Or is in the animation list? In the latter case, be aware that max 120 animations can be shown there. (But all of them is used.) Also when "counting" animations the max is 128 (SexLab/SKSE limitation.) I have 212 total creature animations loaded into SexLab, all for the most part are C/F, in SSX only 12 are showing up in the animation menu for Creatures. The Rule itself is All Creatures on Female Humans. I also have Spriggan Animations, however when I try to enable Spriggans in the SSX Race Menu, it tells me I have no animations.
Guest Posted February 3, 2017 Posted February 3, 2017 I have 212 total creature animations loaded into SexLab, all for the most part are C/F, in SSX only 12 are showing up in the animation menu for Creatures. The Rule itself is All Creatures on Female Humans. I also have Spriggan Animations, however when I try to enable Spriggans in the SSX Race Menu, it tells me I have no animations. I will chek this, maybe is an error in the code. Can you give me a link to the creature animation download?
Kija Posted February 3, 2017 Posted February 3, 2017 I have 212 total creature animations loaded into SexLab, all for the most part are C/F, in SSX only 12 are showing up in the animation menu for Creatures. The Rule itself is All Creatures on Female Humans. I also have Spriggan Animations, however when I try to enable Spriggans in the SSX Race Menu, it tells me I have no animations. I will chek this, maybe is an error in the code. Can you give me a link to the creature animation download? Pretty much all of the animations are from MNC. Only one of the many Anubis Creature animations show up; http://www.loverslab.com/files/file/2376-anubs-animation-dump-updated-15012017/ Anubs_Wolf_Test is the only one that shows in the SSX Animation Menu. However, when changing one of the participants to a specific race like Bears, it loads Bear anims, but also Dog anims, and still only 12 anims total. Seems like an issue with Tags for creature anims. Here are all the creature animations I have loaded: SRB Creatures http://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ Anubs Creature http://www.loverslab.com/files/file/2376-anubs-animation-dump-updated-15012017/ Leito Creatures http://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ More Nasty Creatures http://www.loverslab.com/topic/32953-more-nasty-critters/ An example of anims not loading however, is with Leito M/F/C animations that should be in MNC. I created a rule with Dogs/Wolves as the Target, Human F as the Source, and with a Human M collaborator, and no anims would show up.
antediluvian Posted February 5, 2017 Posted February 5, 2017 I'm getting Papyrus log spam problem with 1.4E when running rules that have relationships defined (in this case, spousal romance). After a while of running 12 rules (out of 16) without issues, eventually the ssxRuleChecker will start throwing errors, similar to the following: [02/04/2017 - 05:58:23PM] SSX: Rule Checker: Trying to fill the rule: Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Fruki Level=30 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Fruki is not good for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Frik Level=46 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Frik is not good for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Thoring Level=15 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Thoring potential for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Karita Level=42 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Karita is not good for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Abelone Level=15 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Abelone is not good for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Caytlyan Level=29 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Caytlyan potential for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Irgnir Level=48 pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Irgnir is not good for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is GOOD for effective actions: Bergrisar pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Bergrisar potential for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is GOOD for effective actions: Frida pos=1[02/04/2017 - 05:58:23PM] SSX: Actor Frida added as source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] SSX: Actor is bad because arousal: Jaspar Gaerston Level=31 pos=1 [02/04/2017 - 05:58:23PM] SSX: Actor Jaspar Gaerston is not good for source in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] ERROR: Array index 64 is out of range (0-63)stack: [ssxRC (3C0304BE)].ssxrulechecker.checkRuleForActors() - "ssxRuleChecker.psc" Line 1666 [ssxRC (3C0304BE)].ssxrulechecker.checkTheRules() - "ssxRuleChecker.psc" Line 244 [ssxRC (3C0304BE)].ssxrulechecker.OnUpdate() - "ssxRuleChecker.psc" Line ?[02/04/2017 - 05:58:23PM] SSX: Actor Jaspar Gaerston is not good for Target in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] ERROR: Array index 64 is out of range (0-63)stack: [ssxRC (3C0304BE)].ssxrulechecker.checkRuleForActors() - "ssxRuleChecker.psc" Line 1666 [ssxRC (3C0304BE)].ssxrulechecker.checkTheRules() - "ssxRuleChecker.psc" Line 244 [ssxRC (3C0304BE)].ssxrulechecker.OnUpdate() - "ssxRuleChecker.psc" Line ?[02/04/2017 - 05:58:23PM] SSX: Actor Jaspar Gaerston is not good for Target in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] ERROR: Array index 64 is out of range (0-63)stack: [ssxRC (3C0304BE)].ssxrulechecker.checkRuleForActors() - "ssxRuleChecker.psc" Line 1666 [ssxRC (3C0304BE)].ssxrulechecker.checkTheRules() - "ssxRuleChecker.psc" Line 244 [ssxRC (3C0304BE)].ssxrulechecker.OnUpdate() - "ssxRuleChecker.psc" Line ?[02/04/2017 - 05:58:23PM] SSX: Actor Jaspar Gaerston is not good for Target in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] ERROR: Array index 64 is out of range (0-63)stack: [ssxRC (3C0304BE)].ssxrulechecker.checkRuleForActors() - "ssxRuleChecker.psc" Line 1666 [ssxRC (3C0304BE)].ssxrulechecker.checkTheRules() - "ssxRuleChecker.psc" Line 244 [ssxRC (3C0304BE)].ssxrulechecker.OnUpdate() - "ssxRuleChecker.psc" Line ?[02/04/2017 - 05:58:23PM] SSX: Actor Jaspar Gaerston is not good for Target in Lover's Comfort: Spousal[02/04/2017 - 05:58:23PM] ERROR: Array index 64 is out of range (0-63)stack: [ssxRC (3C0304BE)].ssxrulechecker.checkRuleForActors() - "ssxRuleChecker.psc" Line 1666 [ssxRC (3C0304BE)].ssxrulechecker.checkTheRules() - "ssxRuleChecker.psc" Line 244 [ssxRC (3C0304BE)].ssxrulechecker.OnUpdate() - "ssxRuleChecker.psc" Line ?[02/04/2017 - 05:58:24PM] SSX: Actor Jaspar Gaerston is not good for Target in Lover's Comfort: Spousal[02/04/2017 - 05:58:24PM] ERROR: Array index 64 is out of range (0-63)stack: [ssxRC (3C0304BE)].ssxrulechecker.checkRuleForActors() - "ssxRuleChecker.psc" Line 1666 [ssxRC (3C0304BE)].ssxrulechecker.checkTheRules() - "ssxRuleChecker.psc" Line 244 [ssxRC (3C0304BE)].ssxrulechecker.OnUpdate() - "ssxRuleChecker.psc" Line ? And will continue infinitely spamming the aforementioned errors, several times per second -- my log file reached 27 MB before I started noticing the game slowing down. =) The problem (line 1666) is evidently a fencepost error: int i = ssx.allActors.length while i Actor a = ssx.allActors[i] 'i' should be set to (ssx.allActors.length - 1) on assignment. =)
Guest Posted February 5, 2017 Posted February 5, 2017 int i = ssx.allActors.length while i Actor a = ssx.allActors[i] 'i' should be set to (ssx.allActors.length - 1) on assignment. =) Good catch. Technically the i -= 1 should be moved just after the while. I will fix that.
antediluvian Posted February 5, 2017 Posted February 5, 2017 int i = ssx.allActors.length while i Actor a = ssx.allActors[i] 'i' should be set to (ssx.allActors.length - 1) on assignment. =) Good catch. Technically the i -= 1 should be moved just after the while. I will fix that. Whoa, that was quick. I was still tweaking my post. ;-) I actually missed that you didn't have the decrement in that block, so nuh-uh, you made a gooder catch!
Guest Posted February 5, 2017 Posted February 5, 2017 Pretty much all of the animations are from MNC. ... However, when changing one of the participants to a specific race like Bears, it loads Bear anims, but also Dog anims, and still only 12 anims total. Seems like an issue with Tags for creature anims. Here are all the creature animations I have loaded: ... An example of anims not loading however, is with Leito M/F/C animations that should be in MNC. I created a rule with Dogs/Wolves as the Target, Human F as the Source, and with a Human M collaborator, and no anims would show up. Did some testing. I was able to create rules to pick all the animations from SLAL and almost all of the animations from MNC. All animations were got and only for the matching races. MNC has one RaceType that is misspelled, so these animations are lost (because associated to a non-existing RaceType.) But is a minority of them. At the end: I cannot reproduce the error.
Guest Posted February 5, 2017 Posted February 5, 2017 Uploaded a new version (1.4f) Many of the last bugs reported are now fixed, and also some small improvements related to factions (fix) There was a possibility of an infinite loop in searching for actors in collaborator position for relationship rank ([memebr=antediluvian]) (fix) solved a small problem when too many creatures were around (more than 64) and the collaborator was set as "Same Race" (improved) Added a filter to the faction selection (fix) Fixed many bugs in the edit of factions in Actor Editor, it is also faster now (new) SkyUI is no more enforced, if you have the good version it will work, if not you will receive a warning message at game load. This may make the mod working with the integrated SkyUI of Enderal (new) Added Cultist, Forsworn, and Dremora factions to the basic factions list (improved) now to understand if an actor is a creature or not a SexLab call is done (fix) Solved a problem in saving the configuration were only the first item of the nudity list was actually saved (improved) All known basic factions are added at game load time to the faction list
Prolific Posted February 6, 2017 Posted February 6, 2017 Thank you CPU! Your mod has thinned my load order a lot, thank so much! Is there anything special to do to update and existing save game?
ppt12472 Posted February 7, 2017 Posted February 7, 2017 Hi, like this mod very mush. Just 3 questions: 1. Can we have a hot key to cleanup actor outside the MCM? It is a easy way (or direct way) to make sure all actors to be checked for rules at this moment are at the current location. 2. Is it possible to know where a scene took place? Maybe a quest mark? I kept to be informed that a scene is played and can't find there is it happened. 3. Is it anyway I can know if a scene is still running or stopped already? I mean, in some case, the target can say "No" to the source and the scene of sex will not happen. I might still looking for where it is while it is stopped already.
wfowfo Posted February 7, 2017 Posted February 7, 2017 Uploaded a new version (1.4f) Many of the last bugs reported are now fixed, and also some small improvements related to factions (fix) There was a possibility of an infinite loop in searching for actors in collaborator position for relationship rank ([memebr=antediluvian]) (fix) solved a small problem when too many creatures were around (more than 64) and the collaborator was set as "Same Race" (improved) Added a filter to the faction selection (fix) Fixed many bugs in the edit of factions in Actor Editor, it is also faster now (new) SkyUI is no more enforced, if you have the good version it will work, if not you will receive a warning message at game load. This may make the mod working with the integrated SkyUI of Enderal (new) Added Cultist, Forsworn, and Dremora factions to the basic factions list (improved) now to understand if an actor is a creature or not a SexLab call is done (fix) Solved a problem in saving the configuration were only the first item of the nudity list was actually saved (improved) All known basic factions are added at game load time to the faction list Thanks. It fixed nudity list problem.
Pfiffy Posted February 7, 2017 Posted February 7, 2017 I have tested the new version now with rules based on factions and they seem to work pretty good so far. But the MCM menu fot adding. removing factions needs an update. It should work like that one for adding removing creatures I think. 1.4f is a big improvement. I'm still struggeling with Deadly drain, but as far as I can tell, SSX does what it shoukld do... I still suggest adding an additional Prostitution Option to the Dialog lines with the Exchange of Money....maybe calculated on the speech Level....
Kija Posted February 7, 2017 Posted February 7, 2017 Pretty much all of the animations are from MNC. ... However, when changing one of the participants to a specific race like Bears, it loads Bear anims, but also Dog anims, and still only 12 anims total. Seems like an issue with Tags for creature anims. Here are all the creature animations I have loaded: ... An example of anims not loading however, is with Leito M/F/C animations that should be in MNC. I created a rule with Dogs/Wolves as the Target, Human F as the Source, and with a Human M collaborator, and no anims would show up. Did some testing. I was able to create rules to pick all the animations from SLAL and almost all of the animations from MNC. All animations were got and only for the matching races. MNC has one RaceType that is misspelled, so these animations are lost (because associated to a non-existing RaceType.) But is a minority of them. At the end: I cannot reproduce the error. Wonder if it's potentially a mod conflict then. You mind uploading the rule you created to load all the anims? It's possible i'm creating my rules the wrong way. When I get the chance i'll do some more testing with the latest SSX version.
Guest Posted February 7, 2017 Posted February 7, 2017 Could add a brawl event? I am not aware of an actual Brawl event, but I may look at it.
krocoz Posted February 7, 2017 Posted February 7, 2017 Could add a brawl event? I am not aware of an actual Brawl event, but I may look at it. Thx! So I want to create a rule that will make an NPC approach the PC and asking for sex, and if PC refuse the offer the NPC will start the brawl. There will be a consequences regarding the result.
Guest Posted February 7, 2017 Posted February 7, 2017 Thx! So I want to create a rule that will make an NPC approach the PC and asking for sex, and if PC refuse the offer the NPC will start the brawl. There will be a consequences regarding the result. Oh, it was actually something different you were asking for. I thought: start a rule when a brawl is starting. Actually, you want a possibility to start a brawl AFTER there is a negative answer.
anon oane Posted February 7, 2017 Posted February 7, 2017 Hi everyone, time for a stupid question : Will it be possible to create ourself the dialog line we want for each rule (like create multiple dialog line , that will allow to specify some critters for the end of the dialog like the kind of animation that the player want, and have multiple dialog until a start or negative answer of the player)? It's actually for me the only thing that i can't do with this mod. I jsut take a look of the old posts and comments and the only things i saw were the dialog lines that players wanted to add inside the mod, not the possibility to write them. Sorry if someone already spoke about that, but i didn't found it. Have a nice day.
Guest Posted February 7, 2017 Posted February 7, 2017 Sadly it is not possible. The only way to edit the dialogue lines is to use CK.
anon oane Posted February 7, 2017 Posted February 7, 2017 Okay, thank you very much for the fast answer. (What is CK?)
Guest Posted February 8, 2017 Posted February 8, 2017 OK, I checked the Brawl and is actually very easy to start one. So in next version, there will be an option to start a brawl in case of negative answers ("rape on denials will be renamed to accommodate this new option) And I will start "consequent rules" in all cases (not only when a scene ends), so you can have a (couple of) rule(s) that: * Ask player to do sex, do brawl on denials * In case your health is too low after a brawl, do a sex scene Stay tuned.
krocoz Posted February 8, 2017 Posted February 8, 2017 OK, I checked the Brawl and is actually very easy to start one. So in next version, there will be an option to start a brawl in case of negative answers ("rape on denials will be renamed to accommodate this new option) And I will start "consequent rules" in all cases (not only when a scene ends), so you can have a (couple of) rule(s) that: * Ask player to do sex, do brawl on denials * In case your health is too low after a brawl, do a sex scene Stay tuned. Awesome! Could you also make it to play the aggresive animation and add a dialogue for that event too please?
Guest Posted February 8, 2017 Posted February 8, 2017 The animation played will be decided by the rule you will create. And about dialogues, you have to use the ones available.
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