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Status of FO4 scene? Almost dead?


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According to Google Maps it's a 6 hour walk from Sansturary to Diamond City. That doesn't take into account fighting or collecting supplies. 

 

If it was up to me. 

 

With that as a guide the main quest shouldn't really start for at least 8 or so hours of game time assuming you more or less head to Diamond City straight away. To do this instead of Codsworth telling you to go to Concord, you could be told or it is strongly advised to go to either the National Guard Office or Fort Hagen. Like I mentioned before either you or your husband were in the army so it would make sense to go to a location where you possibly served because when you leave the vault you only know that a few months has passed so there could still be people in those locations that can help or protect you. 

 

So if you assume the husband is still in the reserves Codsworth could say "Maybe Sir, went to the National Guard Office to help in all the confusion, why don't you try there or go to Fort Hagen where Sir was based?"

 

Now this opens up all the radiant and side quests of Covenant, Vault 75, Bunker Hill, Goodneighbour, Diamond City, Vault 81 if you go to National Guard Office first. If you go to Fort Hagen first you get pulled into the Nuka World DLC or the Gunners as a faction. The top floor of Fort Hagen is where the hinting that Shaun is still alive happens with say Kellog making a terminal entry "I've been ordered to track down the scientist who was working on the team who needed the kid from Vault 111. It seems odd that so soon after the Old Man took the kid back to the Institute after living easily in Diamond City for the past 6 months to go hunting again. Well Orders are orders"

 

Bang you have your introduction to the main quest after hours and hours of side quests. Not within 5 minutes of leaving the vault. 

 

This would actually be a good mod for alternate start. 

 

That is actually an really good idea! Also, the cheesiness of the actual main campaign would be moderated a lot. I'd love for this to be added, also, there are already some really good quest mods, like Tales of the Commonwealth, from the creators of InterestingNPCs

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  • 5 weeks later...

post_offline.pngTwycross448

Posted Today, 03:35 PM
Twycross448

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Hideousghost, on 13 Jan 2017 - 9:50 PM, said:snapback.png

Skyrim has been out for what 10 odd years or so ...

 

Just to help you out with a bit of basic math:

 

Skyrim was released on 11.11.2011

We now have january of 2017.

So, it has been out for a bit over 5 years now. Not 10+. ;)

 

I stand corrected sorry for that error , my Intent was to go on about modding thing's for myself on Oblivian and I went off track much like the thread itself . Thank you correcting my error Twycross448. Note to self don't post after 3 glasses of scotch.

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  • 2 weeks later...

 

 

 

The only idea for a mod I have that will improve FO4 is the "live another life" style of mod, where you can chose a different starting scenario and pretty much do whatever you want, ignoring the main story. But that again, that would require a ton of work and I don't know if its even possible without breaking too much in the game...

 

 

Already exists.http://www.nexusmods.com/fallout4/mods/14253/?    and   http://www.nexusmods.com/fallout4/mods/13762/?

 

None of those mods remove main story quest requirement for faction quests. You still need to do main story to get access to faction quests. What I had in mind is more of the bypass main quest and have faction side/radiant quests available right after character creation.

 

 

The alt start mod Start Me Up has several alternate start options like other alternate start mods, but what it does extra that's a bit like what you want, is that the author combed the NPC interaction dialogues for any hint that you're the parent of Shaun.  The MQ is waiting for you as an "investigate rumours of a Vault" that takes you to Vault 111, where you find evidence of a kidnapping that then takes you to Diamond City to the detective, but you don't have to touch that at all, you can play the whole game (minus the MQ) as whatever character you wish to rp, and not have any awkward moments (well, there are still a few here and there, the author's work is ongoing).

 

It's best combined with the Full Dialogue Interface mod plus Silent Protagonist.  It makes Fallout 4 like a classic rpg.

 

e.g. I started a character as a drunk waking up in a bus, I've gotten to level 21, done loads of quests all over the place, started building stuff (though I haven't done the Concord quest yet, that's where I woke up, but I got out of the area quick as it seemed too dangerous :) ), built up a bit of a reputation for myself in the Commonwealth, all without touching the MQ, or having random NPCs think I'm from Vault 111 or someone's parent (again, this aspect isn't quite perfect yet, a few still slip through, but it's ongoing).

 

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The alt start mod Start Me Up has several alternate start options like other alternate start mods, but what it does extra that's a bit like what you want, is that the author combed the NPC interaction dialogues for any hint that you're the parent of Shaun.  The MQ is waiting for you as an "investigate rumours of a Vault" that takes you to Vault 111, where you find evidence of a kidnapping that then takes you to Diamond City to the detective, but you don't have to touch that at all, you can play the whole game (minus the MQ) as whatever character you wish to rp, and not have any awkward moments (well, there are still a few here and there, the author's work is ongoing).

 

It's best combined with the Full Dialogue Interface mod plus Silent Protagonist.  It makes Fallout 4 like a classic rpg.

 

e.g. I started a character as a drunk waking up in a bus, I've gotten to level 21, done loads of quests all over the place, started building stuff (though I haven't done the Concord quest yet, that's where I woke up, but I got out of the area quick as it seemed too dangerous :) ), built up a bit of a reputation for myself in the Commonwealth, all without touching the MQ, or having random NPCs think I'm from Vault 111 or someone's parent (again, this aspect isn't quite perfect yet, a few still slip through, but it's ongoing).

This is exactly what I meant. Mods like this increase replayability of the game, allowing you to roleplay your own story in Fallout setting (You want to be a female scavenger captured by mutants and turned into a breeding slave? When Sextec and its mods comes out + Start Me Up, it will be possible). Too bad not a lot people knows about that mod and maybe it came out a bit too late, when F4 hype was over ;(

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This games modding scene is no where near dead. If it was, what's the fucking deal with all of the new animation replacers coming out? I mean we just got the BCASF (Bullet Counted Animation Switching Framework) which means better animations and new weapons like pump action shotguns; something we all know Beth should've added in the first place. As for the modding scene for Lovers Lab? We just have to wait and give praise once we see a new update on Sextec or even when a different slooty mod comes out. The point is that you can't just give up hope on the games mod ability. Trust me, if the modding scene was dead, I wouldn't be here discussing how alive it actually is. . . We just have to be patient. 

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There was once this troll that registered on a forum to make just one post, to see how many replies he could unlock. And all the little children in the forum decided to give him exactly what he wanted and made it one of the most succesfull threads in the forum. That troll still only has 1 post and has no interest, whatsoever in whoever replies or what they have to say as long as it means the post count of his one post keeps going up.

 

Or in other frelling words.

 

Don't

Feed

The

Trolls

And

Let

This

Thread

Die

 

*sigh*

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There was once this troll that registered on a forum to make just one post, to see how many replies he could unlock. And all the little children in the forum decided to give him exactly what he wanted and made it one of the most succesfull threads in the forum. That troll still only has 1 post and has no interest, whatsoever in whoever replies or what they have to say as long as it means the post count of his one post keeps going up.

 

 

[...]

 

 

It's arguably a good question. FO4 modding is nowhere as big as Skyrim's, and threads like these with 17+ pages just show that despite being smaller it still continues to go on.

 

Renaming this post with "FO4 modding isn't dead" would be a good idea though ^^

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There was once this troll that registered on a forum to make just one post, to see how many replies he could unlock. And all the little children in the forum decided to give him exactly what he wanted and made it one of the most succesfull threads in the forum. That troll still only has 1 post and has no interest, whatsoever in whoever replies or what they have to say as long as it means the post count of his one post keeps going up.

 

 

[...]

 

 

It's arguably a good question.

 

 

In that argument I'd argue that it would have been, had the original poster actually interacted with the thread and shown genuine interest in the answers.

I like the proposal of renaming the thread. I give that a +1. :)

 

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I always seen mods as, modders created that "mod" for themselves first and as a goodwill they shared it with public. Maybe Im just not with the times anymore. I dont mind modders getting paid for them. But there is so much stuff that can happen with that setup. As others have mentioned. Look at the console stuff thievery. Why would Bethesda spend resources on something that they're not gonna profit in large? By maintaining and policing who stole what mod and so on.

 

Lets say each mod costs $1 for skyrim. Some people have 1000 (maybe I dont really know) mods installed for that game. Hell even 100 mods would end up costing $100. Well fuck that.

Do you have any idea how much time goes into creating a mod?

 

It's basically a second job.

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There was once this troll that registered on a forum to make just one post, to see how many replies he could unlock. And all the little children in the forum decided to give him exactly what he wanted and made it one of the most succesfull threads in the forum. That troll still only has 1 post and has no interest, whatsoever in whoever replies or what they have to say as long as it means the post count of his one post keeps going up.

 

Or in other frelling words.

 

Don't

Feed

The

Trolls

And

Let

This

Thread

Die

 

*sigh*

You must be on fucking rock 'cuz I'm not a troll.

But, you can believe whatever you feel, doesn't mean it's true. 

Edit: Unless, you are talking about someone else. . . and I'm just dumb

 

 

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I always seen mods as, modders created that "mod" for themselves first and as a goodwill they shared it with public. Maybe Im just not with the times anymore. I dont mind modders getting paid for them. But there is so much stuff that can happen with that setup. As others have mentioned. Look at the console stuff thievery. Why would Bethesda spend resources on something that they're not gonna profit in large? By maintaining and policing who stole what mod and so on.

 

Lets say each mod costs $1 for skyrim. Some people have 1000 (maybe I dont really know) mods installed for that game. Hell even 100 mods would end up costing $100. Well fuck that.

Do you have any idea how much time goes into creating a mod?

 

It's basically a second job.

 

 

Dont do it if it feels like a job. It means you're not having fun. Nobody is forcing you to do it.

 

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There was once this troll that registered on a forum to make just one post, to see how many replies he could unlock. And all the little children in the forum decided to give him exactly what he wanted and made it one of the most succesfull threads in the forum. That troll still only has 1 post and has no interest, whatsoever in whoever replies or what they have to say as long as it means the post count of his one post keeps going up.

 

Or in other frelling words.

 

Don't

Feed

The

Trolls

And

Let

This

Thread

Die

 

*sigh*

You must be on fucking rock 'cuz I'm not a troll.

But, you can believe whatever you feel, doesn't mean it's true. 

Edit: Unless, you are talking about someone else. . . and I'm just dumb

 

 

Hey look. He's here. Wow. It only took you a kazillion pages of thread to react.

Ok I shouldn't be like that.

 

Happy to see you return, would like to see you actually interact with the thread. Many people took the time to actually answer your question, it would be respectful to interact with them.

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  • 1 month later...

The modding scene reminds me a lot of Steam's early access right now. A lot of great ideas, a lot of promising first releases, a lot of waiting for updates. But also a lot of dead mods, copied concepts, so we have pretty much six versions of every interesting mod, and they all feel somewhat incomplete, lacking, unfinished, unpolished.

 

That doesn't spell "dead" to me. But it will certainly take a while to get where Skyrim's modding is at. And I also don't think Bethesda was helping, but what's done is done.

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The modding scene reminds me a lot of Steam's early access right now. A lot of great ideas, a lot of promising first releases, a lot of waiting for updates. But also a lot of dead mods, copied concepts, so we have pretty much six versions of every interesting mod, and they all feel somewhat incomplete, lacking, unfinished, unpolished.

 

That doesn't spell "dead" to me. But it will certainly take a while to get where Skyrim's modding is at. And I also don't think Bethesda was helping, but what's done is done.

 

I feel like that will change once F4SE comes out in full. 

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I feel like that will change once F4SE comes out in full. 

 

 

That'll take awhile, probably another 7-13 months.  It's been a year and a half and you're just seeing API hooks for papyrus starting to show up.  But considering the absolute pain and jump from skyrim to FO4 in terms of decoding what's going on?  It's a head of schedule especially considering the underlying engine changes.  On the upside, once they figure out FO4 it'll be much easier to get a skyrim SE version out, which seems to be their main push right now.  Especially since the SE is between FO4 and SE in terms of engine development.

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I feel like that will change once F4SE comes out in full. 

 

 

That'll take awhile, probably another 7-13 months.  It's been a year and a half and you're just seeing API hooks for papyrus starting to show up.  But considering the absolute pain and jump from skyrim to FO4 in terms of decoding what's going on?  It's a head of schedule especially considering the underlying engine changes.  On the upside, once they figure out FO4 it'll be much easier to get a skyrim SE version out, which seems to be their main push right now.  Especially since the SE is between FO4 and SE in terms of engine development.

 

Does bethesda really try to block modding community?

After 2 years, Skyrim already had its first or 2nd gen porn mods.

FNIS was in the middle of developement, SLAB already stood on its first legs, SKSE had stable and new beta versions every know and then.

F4 just stands there in same state almost since GECK got released.

Even Skyrims remaster gets some love in graphics/armors/new adventrues and stuff mods.(have no idea about porno though never checked)

I really think that for most modders Skyrim is better setting, not even couse there is more feedback from powers like SE or FNIS but becouse it setting suits perverts, artist and "artists" more. I mean are you even able to imagine MAK or Nisetanaka and their "god please stop spamming bikini armors" and skimpy armors in F4?

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I feel like that will change once F4SE comes out in full. 

 

 

That'll take awhile, probably another 7-13 months.  It's been a year and a half and you're just seeing API hooks for papyrus starting to show up.  But considering the absolute pain and jump from skyrim to FO4 in terms of decoding what's going on?  It's a head of schedule especially considering the underlying engine changes.  On the upside, once they figure out FO4 it'll be much easier to get a skyrim SE version out, which seems to be their main push right now.  Especially since the SE is between FO4 and SE in terms of engine development.

 

Does bethesda really try to block modding community?

After 2 years, Skyrim already had its first or 2nd gen porn mods.

FNIS was in the middle of developement, SLAB already stood on its first legs, SKSE had stable and new beta versions every know and then.

F4 just stands there in same state almost since GECK got released.

Even Skyrims remaster gets some love in graphics/armors/new adventrues and stuff mods.(have no idea about porno though never checked)

I really think that for most modders Skyrim is better setting, not even couse there is more feedback from powers like SE or FNIS but becouse it setting suits perverts, artist and "artists" more. I mean are you even able to imagine MAK or Nisetanaka and their "god please stop spamming bikini armors" and skimpy armors in F4?

 

 

Morden sifi world have jumpsuits and catsuits or plug suits, I can easily find these kind of pictures

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Morden sifi world have jumpsuits and catsuits or plug suits, I can easily find these kind of pictures

 

 

Modern sc-ifi, certainly does do them quite often, but if you take a look at the fallout stuff in general, apart from the vault suits, there is not really anything that fits that way, most of the clothes and such look more like the 40-50s, which is what the general era of the games tend to give for the most part.

 

If you want inspiration for clothing and such that are sorta in the feel of the game, look to the cheesey 40-50s scifi, flash gordon and such, images from the link below for the most part give me the general feel of fitting some do not of course, they few from star wars and such not really,

 

https://www.google.co.uk/search?q=40+50s+sci+fi+comics&num=100&client=firefox-b&sa=X&tbm=isch&tbo=u&source=univ&ved=0ahUKEwjbzJaimOLSAhXqCcAKHdh8ARUQ7AkIMA&biw=1600&bih=759

 

Of course the general feel of the game does not stop you or other people converting what ever the hell the want to for the game.

 

Though looking at the new files on nexus for sse/skyrim/fallout 4, they mostly tend to be companions/racemenu presets at present, though there are also quite a few settlement blueprints for fallout 4 just now.  With the odd few odds and sods new things thrown in for good measure.

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I really think that for most modders Skyrim is better setting, not even couse there is more feedback from powers like SE or FNIS but becouse it setting suits perverts, artist and "artists" more. I mean are you even able to imagine MAK or Nisetanaka and their "god please stop spamming bikini armors" and skimpy armors in F4?

 

Hm. I think it's more just that Skyrim was a huge hit. And many of those mods were firsts of their kind.

 

Re-doing a bunch of mods to get a game up to where an older games mods are feels more like work. :D

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I really think that for most modders Skyrim is better setting, not even couse there is more feedback from powers like SE or FNIS but becouse it setting suits perverts, artist and "artists" more. I mean are you even able to imagine MAK or Nisetanaka and their "god please stop spamming bikini armors" and skimpy armors in F4?

 

Hm. I think it's more just that Skyrim was a huge hit. And many of those mods were firsts of their kind.

 

Re-doing a bunch of mods to get a game up to where an older games mods are feels more like work. :D

 

 

That of course assumes those who did those mods, will either convert them themselves or give permission for others to do so, which from what I have seen around permissions seem pretty easy to get, though for those that are not given permission, you would in that case in effect need to build the mod from the ground up, which requires skill set (not too rare), time (much less common considering how things can change, especially if you have family/kids etc), and the willingness to commit to do the mod (much rarer, think how many mods start out looking good then just stop, because either they no longer have the time or the inclination to finish or do more to the mod).

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The question you should be asking is, why did the script extender team prioritize SSE over FO4 when FO4 was out earlier than SSE? Why do I get that feeling that they just have no desire to continue with FO4 because of the mess choices Bethesda made. It's like almost giving candy to a kid and then changing your mind. The game wasn't going anywhere since it's the same exact game. You'd think they would finish FO4 first since it's newer game. You should be fearing if they decide not to come back. Like they ditched FO3, but due to the bad game engine.

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The question you should be asking is, why did the script extender team prioritize SSE over FO4 when FO4 was out earlier than SSE? Why do I get that feeling that they just have no desire to continue with FO4 because of the mess choices Bethesda made. It's like almost giving candy to a kid and then changing your mind. The game wasn't going anywhere since it's the same exact game. You'd think they would finish FO4 first since it's newer game. You should be fearing if they decide not to come back. Like they ditched FO3, but due to the bad game engine.

You never considered these guys doing it for nothing may just prefer Fantasy to SciFi?
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The question you should be asking is, why did the script extender team prioritize SSE over FO4 when FO4 was out earlier than SSE? Why do I get that feeling that they just have no desire to continue with FO4 because of the mess choices Bethesda made. It's like almost giving candy to a kid and then changing your mind. The game wasn't going anywhere since it's the same exact game. You'd think they would finish FO4 first since it's newer game. You should be fearing if they decide not to come back. Like they ditched FO3, but due to the bad game engine.

You never considered these guys doing it for nothing may just prefer Fantasy to SciFi?

 

 

Same could be argued for FO3/F:NV for that matter.

 

I have a sneaking suspicion it's because of familiarity. The SSE is Skyrim but updated to 64bit with the same engine underneath.

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