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Twycross448

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  1. (sinngemäßes) Zitat eines deutschen "Kleinkünstlers": Ich glaube, daß die, die an die wildesten Verschwörungstheorien glauben, näher an der Wahrheit dran sind, als die, die sagen: "Alles ist in Ordnung." - - - - - - - (paraphrased) Quote from a german cabaretist: I think that those who believe in the wildest conspiracy theories are closer to the truth than those who say: "Everything is fine." - - - - - - - 👁️‍🗨️
  2. Too bad, but thanks for the info. Appreciated. 🙂
  3. Is there a creator that makes CC clothing based on this particular bodyshape/slider set?
  4. Thank you for the information and suggestion how to solve it. Much appreciated.
  5. It's a cheat code. Look up the cheat to change the size category of a character in the cheat sheet on Patreon. Possible values are -1, 0 and 1 (corresponding to small, normal and big respectively) if I recall correctly. @sonicchick115 I have installed them same as all other custom anim packs I have (by unzipping the archive into the data folder), but the animations do not turn up inside the game (newest version available on Patreon). I tried giving them to a size -1 char and chosing "Size: Larger" in the drop down menu when assigning animations. But they seemingly were not there. Is there anything special to keep in mind when installing and using these?
  6. Hi there. I'm looking for harem type animations for WW (1 guy + several females taking turns getting it). Which animator/animation package can be recommended for such content?
  7. [Sam Coe voice] Don't worry. ES6 won't be such a shitshow. . . . It will be way worse. 😜
  8. It is rather interesting (and sad) how fast this has devolved into little more than a pissing match which modding community is superior. 😟 Honestly, folks, would it be hard to try and contribute to the matter at hand (brainstorming for the new rules) without name calling and all that? We're all grown-ups here. (Or at least I hope we are.) To make rule changes/addendums that are fair for everyone is not something you do while watching a saturday morning cartoon swilling shot. I made my first draft suggestion on the first page of this thread. I'd love to see others also post theirs. 🙂 @Ashal Don't take this the wrong way, but I really don't envy your position right now. ^_^"
  9. @Ashal 1. Sounds good for a first draft. But please allow one question. How will any rule change affect mods than still work but whose creators have left modding behind by now (or stopped coming online for any other reason)? Skyrim in particular is likely to have such "legacy" mods in its section. 2. Seeing some of the Sims 4 creators do giant advertisment sections for their paywall compared to the actual content they offer as an appetizer, I would suggest including a size limit of some kind. For example: "Advertizing your *insert-Paywall-name-here* page is permitted, but cannot exceed 10% of the mod description. Listings (for example listing every single animation included in a pack) do not count towards the length of the description in this regard." Just some early morning ponderings. ^_^"
  10. Basically, you can break it down to the usual core problem. As soon as money gets into the equation, everything goes down the drain. ^_^" While it isn't a solution, I will be honest and say I liked the modding community as a whole (regardless of game) better in the old days, when monetization had not yet reared its head and people where making mods either because it was fun for them or because they wanted to give something to the wider community. Nowadays, it feels like at least half of the modders for any given game are only in it for the money. "Feels like" being the operative word pair here. And Sims 4 just stands out in that regard. Don't get me wrong. I support some endeavours myself on sites like SubStar or Patreon. LL itself, for example. Or Elminster and the xEdit team. But I would never dream of giving money to someone who just uploads custom sims or hair recolours. Gah, listen to me old stooger sneeze it out. Sorry. Rant over. I'll just sit in my corner and mumble to myself. EDIT: Little addendum because my significant other told me so: making a custom Sim *can* in fact be some work. Saying "all custom Sims are low effort" is not entirely correct. Allegedly.
  11. Completely embrace the modding community and help them out in any way necessary. For example, publish the cheat sheets for the various file formats and how they changed since FO4, so fan made tools like xEdit and NIFskope can be brought up to speed completely and be made fully compatible with the game. Also, get the official CK documentation up to speed. That is what I would say. Basically, work with your fans. Not with your shareholders.
  12. You do realize the next update could be just around the corner, don't you? Waiting to jump out just when you thought you finally had your load order updated and stabilized..... *evil cackle* 😈 No one is safe!
  13. A matter of definiton. Just remember when counting animations, FNIS counts each individual .hkx file. So if, for example, a blowjob animation by your favourite animator has 5 stages to it, FNIS counts it as 5 animations.
  14. Ever heard of something called "vacation"? Or taken into consideration that around christmas/new year, people may very well decide to take some time off, be with family and focus on more important things than modding some game? (Especially if that game got a mod destroying patch recently and things are not yet stable again...) ? In short words: Relax. If Aylis has not posted by the end of february, then you can go be concerened. ?
  15. First, let me apologise for my prior post. Now that I am fully awake with a can of coffee in my belly I realise that it may have been worded a little confrontational. I am sorry, @Aylis. Second, in regards to the video, it can basically be boiled down to a few important points. 1. We know there is another update (hotfix for the bugs introduced with this update) coming. Presumably in the next few months. 2. Due to the changes made to the plugin headers, newly made or edited plugins may not be compatible anymore with older (unupdated or downpatched) versions of the game and may cause immediate CTDs. (Depends on the situation if I go by the xEdit team.) 3. Most of the bug fixes in this update had long been fixed by the Unofficial SSE Patch or other mods. (So, basically, they just copied those fixes to not have an update solely about their new shop. Positive public perception and all that.) 4. The new store front and its attached creator program sound way more solid than their previous attempt at monetising mods. On paper at least. 5. Sony is still playing a stuck up bitch. 6. Dumping free and paid mods together into a single user interface is not the most user friendly thing to do. 7. Bethedsda secretly planning to axe free mod support... well, for the time being, I do not believe it. But on the other side, we must all realise that it is Microsoft now who makes the final call. And we all can bet our cute asses that the very moment some human calculator deduces that removing free mod support would actually be beneficial to the bottom line, they will axe it. 8. Positive thing last: adding new creations to the shop does not require a game update anymore. Yay. ?
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