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SexLab Cum Textures Remake + Slavetats


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Posted
On 10.08.2016 at 8:45 PM, Vacaliga said:

 

Hello, you can only use two textures at the time if you just want oral replacers. So you will have to pick two out of the four available to rename and replace. but you can ofc mix and match as you please, or replace one of the other types like make Facial3.dds into Vaginal1Oral1.dds and so on.

And ofc if you only wanna replace one that's no problem.

 

Making Oral3 and Oral4 won't do anything since there is nothing telling SexLab to use those files since it only stacks to two. 

 

Alternatively, you can go for the Slavetats version if you want full control over what goes where.   

Just a quick question. If i install the SlaveTats version will the textures apply themselves on the character on their own after a scene? Also do I need to rename facials to oral in ST version too? Last one in regards to "Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it" So do i have to delete something before installing the archive into my MO?

Posted
19 hours ago, Naddesh said:

Just a quick question. If i install the SlaveTats version will the textures apply themselves on the character on their own after a scene? Also do I need to rename facials to oral in ST version too? Last one in regards to "Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it" So do i have to delete something before installing the archive into my MO?

No, Yes and No :smile:

 

The Slavetats needs to be applied manually in game, no way to automate them without a mod telling slavetats to do so, as far as I'm aware.

 

The facials in regards to SL are not meant to be used as replacers since the body and face use the same textures. ergo they look huge and clipped on the body, I simply included them for the heck of it. But if you do wanna use anyway, then yes you're gonna have to rename them.

 

You should not have to delete anything in MO no. What I mean by pick only one; In-game, in slavetats, you don't have to apply for example Anal1 and Anal2 at the same time, Anal2 will do the trick on it own. Not really the most elegant way of doing it I admit, its a relic carried over from the SL version where every single combination of different placements and stages had to be its own textures file hence why there are so many files.

  • 4 weeks later...
Posted

Do you happen to have the original assets still on hand? I'm attempting to align them properly for UNP in GIMP (when comparing your screenshots to the ingame results on a UNP body it's quite obvious there are misalignments), but it's really tedious to do when I have to edit it via an entire layer instead of just transforming the pieces themselves.

Posted
28 minutes ago, OTC said:

Do you happen to have the original assets still on hand? I'm attempting to align them properly for UNP in GIMP (when comparing your screenshots to the ingame results on a UNP body it's quite obvious there are misalignments), but it's really tedious to do when I have to edit it via an entire layer instead of just transforming the pieces themselves.

1

Hmm maybe. will have look around for them. I think they might be on an old hard drive somewhere.

Not sure what gimp can and can't do in comparison to photoshop but can't you just make a selecting around the piece you want to edit and copy that onto its own layer and then go from there?

 

Just out of curiosity, could you show me a screenshot of the misalignments?

 

 

 

 

Posted

Sorry for the delay!

 

Hrm, I think I was exaggerating the situation when I said "obviously." It's not nearly as bad as I might have made it out to be. My apologies. The textures on the bum seem to be working pretty much as intended, and the face as well, especially since you're extremely limited by the fact the face and body use the same texture for whatever reason. (I still wish they'd find a way to change that, your facial textures are simply too good to ignore! Haha.)

 

4 hours ago, Vacaliga said:

Hmm maybe. will have look around for them. I think they might be on an old hard drive somewhere.

Not sure what gimp can and can't do in comparison to photoshop but can't you just make a selecting around the piece you want to edit and copy that onto its own layer and then go from there?

That would be swell if you could find them.

 

I've already attempted to fix it myself in GIMP, but it's not very intuitive. The "pick everything but alpha" command in GIMP doesn't seem to work nearly as I remember it in Photoshop, the textures always come out faded for some reason. There doesn't appear to be a "smart select" function in GIMP either, so the only other way is to try and make the selection manually, and I'd really rather not do that.

Quote

Just out of curiosity, could you show me a screenshot of the misalignments?

Sure thing. It's easier to show than to explain anyway, so I linked two female diffuse maps--one from CBBE, one from UUNP--with your textures pasted on to showcase the difference. You can see the misalignments particularly in the breast area and part of the inner vaginal area (not the textures on the crotch, they line up fine). The vaginal one seems easy enough to fix, but the breast area may be harder because UUNP textures appear to be skewed in comparison to their CBBE counterparts.

femalebody_1_CBBE.pngfemalebody_1_UUNP.png

 

I'll also link some terrible toaster-PC screenshots of the textures ingame. If you compare them especially to your screenshot from the mod page, you can see how stretched the breast area is in comparison. I'm using the completely default UUNP-UNP sliders (no hyperinflated tits-n-ass or anything.)

 

Thank you for your quick response, I hope this helps!

 

(P.S. I really like your dark elf from your screenshots, lol. Do you remember what mods you used for her? I've been thinking about switching over to CBBE because the BodySlide is way less glitchy, and I love the look you had in your screenshots.)

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Posted

@OTC

 

Right yeah, I see what you mean. Okay good news and bad news, bad news: I was not able to find the original assets. Good news: I found the PSD file I used to make the textures.

Here is a link to it How it will behave when opened in GIMP is anybody's guess tho.

 

I took a quick glass over it, and it should have everything you need, more or less, and it has few unfinished/unpublished things that you or anyone for that matter are free to use and publish as you please.

Far warning! I am self-taught with photoshop spanning over 12+years (in the sense of what does this button do?) so my way of doing things may or may not make complete sense to everyone, so if you open it and think "What is this madness!" Don't worry no offence taken :smile: 

 

Now as for the mods used in the screenshots, I honestly don't have a good answer, It was this giant spider web of combinations and personal tweaks, so even if I did have all the mod names they likely would not look like that anymore. Sorry I know it's a pain when you see something you really like.

 

I hope you can find some use out of the .PSD file and if you have any other questions or anything else, either ask here or PM me and I'll try to help you out as best I can. Do however keep in mind that I don't have a working Skyrim game so my support will be limited in that way.

Posted

Wow, thanks a ton for taking the time to find the original .psd file! Surprisingly, GIMP is able to open .psd files with seemingly no issues. GIMP may not be as intuitive as I remember Photoshop being, but I'm continually impressed with how much functionality they've managed to cram into what is still a completely free program. Hats off to those guys.

 

In any case, your +12 years of experience far outweighs my complete lack of it. The best thing I've ever done in Photoshop was follow a tutorial to create a world map for my DnD group. (Shoutout to Cartographer'sGuild, lol.)

 

Those UV maps in particular were a great idea, it never occurred to me to use them. A cursory comparison of the CBBE UVs and UNP's diffuse make it plain to see that CBBE and UNP's UV maps aren't compatible. Do you remember how you got them as a texture? I need to get UNP's UV maps, but I don't have any good 3D modeling programs on hand at the moment. I could probably download Blender if I really need to, but if there's some way I can just get the texture without having to I'd prefer that option. Never mind, found out how to do it in NifSkope.

 

I'll try my hand at it when I get the time, and if I manage to make something passable I'll of course share it here. If it meets your standards you're free to throw it up on the main mod page, I'm sure all the other UNP users would enjoy using it.

 

(Thanks for answering my P.S. about your dark elf character as well. It's too bad you don't remember, but seeing as you dabble in texture work I expected most of it to be your own personal kitbash anyway. Suppose I'll have to make do leeching off other people's talent for now, hahah.)

  • 1 month later...
Posted
On 6/10/2018 at 7:36 PM, assassin394 said:

Stupid question but can I have both SexLab and SlaveTats version installed at the same time?

Sorry for the late reply. Yes, Sexlab and SlaveTats use different file structures so that one won't affect the other.  

  • 3 weeks later...
Posted

This is the bext cum texture replacer imo. I hope this is still being worked on because I can't wait for you to be finished the full body with the optional facials, it a little weird seeing the face swap from more to less cum after doing any vaginal or anal. Or I wish there was a map of the dds to see where the cum corresponds to on the body/face. 

Posted
On 7/10/2018 at 1:02 AM, applesandmayo said:

How do I apply these cum textures and override the ones in place by Sexlab?

I believe Sexlab is already using this, if you read the credits.

  • 2 weeks later...
Posted
On 7/28/2018 at 6:01 PM, Suomikarhu5 said:

Is this SE compatible?

If the file structure of sexlab has not changed, I see no reason it wouldn't be.

  • 1 month later...
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Posted

Just found out about this and it looks like a promising replacement to the textures i'm currently using. Is this still being worked on? I'm interested in the features currently in progress

  • 2 months later...
Posted

Is this still being worked on? Is there a patch or what not to make it work better with UNP? This is still the best texture set I think hope to see it completed!

Posted
17 hours ago, Andaius said:

Is this still being worked on? Is there a patch or what not to make it work better with UNP? This is still the best texture set I think hope to see it completed!

What's the issue with this texture set and UNP?

Posted
3 hours ago, saltshade said:

What's the issue with this texture set and UNP?

It doesn't look 100% correct. Some of the textures are basicly stretched. Just like you see with using CBBE outfits on UNP bodies.

 

Posted
18 minutes ago, Andaius said:

It doesn't look 100% correct. Some of the textures are basicly stretched. Just like you see with using CBBE outfits on UNP bodies.

 

That should be easy to fix with a little photoshopping. I will look into this if I think it's a big deal, because I'm using UNP.

  • 4 weeks later...
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