TheNewGal Posted August 25, 2020 Posted August 25, 2020 46 minutes ago, A.J. said: if the problem is the syntax, you can separate the console command in two: first you PRID the ref, then you SET the variable. Example:  PRID 96BCE - select Craig Boone, in New Vegas SET HasBeenHired to 1 - sets that variable attached to his script to 1 (without specifying the ref, since it's passed implicitly by the previous PRID) The problem seems to be, according to the console that the .bEscord command isn't recognized  EDIT: Also just for clarification, is "making new allies" part of this mod? Cause here's some issues aswell...
Guest Posted August 25, 2020 Posted August 25, 2020 that variable doesnt exist, or the syntax in console is wrong. I don't have these esps and esms so I can't check the former, so I just wanted to point how to be sure that the syntax is correct.
TheNewGal Posted August 25, 2020 Posted August 25, 2020 UPDATE: we got Sydney fixed, thanks to x3kmak!
kadsend Posted September 19, 2020 Posted September 19, 2020 So when you're talking to Butch while on the effect of the chemically altered water on vault 101, it seems you can spitroast Amata, but it seems that the conversation and the animation is not triggering, I dunno why, maybe is that a bug? Amata doesn't respond and Butch gets locked out....  Playing as a Male PC  Second dialogue never works:  11CG03ButchRaper "11CG03ButchRaper" [DIAL:25095585]
Blackicket Posted October 19, 2020 Posted October 19, 2020 How long mutants will hold Sarah? I have wait for around 10 days after i instaled the mod, but she just stay there and i can't start "Ending the Schism" quest.
KoreSia Posted March 5, 2021 Posted March 5, 2021 This forum seems to die every once in a while. Using either the Reilly patch or the Additions and Patch provided earlier seems to corrupt my game. I get pink blocks showing up everywhere, can't save or load, and changing cells just makes everything wonkie. Any ideas?
TaelF Posted August 21, 2021 Posted August 21, 2021 (edited) So is this mod still being worked on? Haven't tried the mod ever since my last install but it'd be nice to have it again, I'm just uncertain if someone made their own updated version that they could share with some bugfixes or not. Edit: read a bit more messages, seems the mod is indeed dead, but even sadder for me, trying out the latest version seems to crash my game when drinking purified water of all things, don't know how to fix it, gonna have to restart my game, but hopefully someone one day will release something like this with less bugs and with the new frameworks around that solve many old issues. Edited August 25, 2021 by TaelF
Blackicket Posted September 13, 2021 Posted September 13, 2021 (edited) On 2/4/2020 at 10:15 PM, Nevada21 said: If this isn't the proper place to post this then I'll remove this message, but if anyone has need of TWW version 2.9.4b then I still have my RAR from when I downloaded it a while ago.  From what I understand the creator of TTW has gone out of his way to purge it from the TTW site because he doesn't want a bugged version out there. But for the sake of archiving, preservation and the possibility of 3rd party bug fixes I think all versions of previous software should always be available for downloading.  Not sure if this is helpful but if anyone wants a pre-3.x installer of TTW then it's attached to my post. taleoftwowastelands2.9.4b.7z 143.3 MB · 97 downloads This wersion seems uplayable after entering Vault 112 since player just can't enter Tranquility Lane. At all. It's just white screen and you siting in VR chair.   UPD: Found a fix. It bypassing the Tranqility Lane. When you interact with chair it just ends the quest and release the Dad. tranquilityLaneFix.esp Edited September 13, 2021 by Blackicket
Blackicket Posted September 15, 2021 Posted September 15, 2021 How to pass The Gauntlet? Fawkes do not talk with me unless i open the doors, get in and talk with hum. Intercom is just using generic mutant dialogue list. There is also no "Brain is addled" option in dialogue with him and he do not comes all the way to the GECK, stoping a few steps near the caracter, so i have to escort him.
KiTiTy Posted September 16, 2021 Posted September 16, 2021 is it better to just use  and ignore this mod?
SerialSnackBob Posted September 16, 2021 Author Posted September 16, 2021 1 hour ago, KiTiTy said: is it better to just use  and ignore this mod? For stability sake, yes. The base Fallout TTW QuestOverhaul is a much more complete package. You really shouldn't use the Addons and Patch unless you are fine restarting multiple times due to corruption, incomplete quest lines, bugs, etc. 1
mrindex1991 Posted December 27, 2021 Posted December 27, 2021 it's so sad to see this mod dead , i really like Moriarty blackmailing , Butch taking over the Overseer position and NTR sutff ?
SoupCan69 Posted March 18, 2022 Posted March 18, 2022 WERE IS DR MADISON LI?? I WANT TO SEE THE ROBOT
Voidson22222 Posted August 1, 2022 Posted August 1, 2022 Ho dose one start peace of tail? I took macus to sehra and and nothing happened?
HereBeMyName Posted October 14, 2022 Posted October 14, 2022 On 8/1/2022 at 7:13 AM, Voidson22222 said: Ho dose one start peace of tail? I took macus to sehra and and nothing happened? For future people. It's very hit or miss if it'll work. Make a hard save before starting this quest, make a save after starting it, and keep reloading when they agree to the plan and go up to them. Can take a while and maybe will need you to reboot the game too.
HereBeMyName Posted October 14, 2022 Posted October 14, 2022 (edited) On 8/25/2020 at 3:45 PM, TheNewDude said: UPDATE: we got Sydney fixed, thanks to x3kmak! Don't suppose you can say how you got it working. Tried by going off what was posted, but not having luck understanding well. I got the bescort command to work in-game, but she still appears as a companion on my map. Whenever I fast travel she still follows me.. Edited October 14, 2022 by HereBeMyName
RavinBeast Posted November 17, 2022 Posted November 17, 2022 During The Escape Of Raven Rock Where Are Amata, Sydney & Mary Holden Taken?
ilego Posted December 3, 2022 Posted December 3, 2022 On 8/22/2020 at 8:15 PM, x3kmak said: Download my fix uploaded here, the problem was that the TTW team made the Capital Wasteland mutants with different skeleton, So I basically put it back the old one, It also fixes the TTWQuestOverhaul + this addon mod supermutants being invisible and also the ghouls which also have diferrent skeleton, I just not sure about if Uncle Leo is fixed.  On 8/23/2020 at 9:06 PM, x3kmak said: that actually happenned to me before the 1st time TTW 3.2 was released but it also happened with cherry, A little while ago I was fixing some conflicts with some mods, And I remember that either TTWOverhaul or the Addon ( probably the base mod) was overwritting the sydney script file, and the different I noticed is that it didn't had the dismiss command on the script. So the possible solution is for you to either load FNVEdit and take the script from TTW and overwrite the mod one( Script & compiled code) or load the geck and add the missing line, I think the FNVEdit one is enough because I think its nothing being added just the mod using a old script from a old TTW version.  On 8/23/2020 at 10:18 PM, TheNewDude said: Hmm, I'll look into that... There's also the issue with Fawkes that keeps persisting. After the escape from Ravenrock he won't be on the center platform but stuck behind some rocks or the large blastdoor without his Lasergatling and he will refuse to move. If I tell him to leave he will go to the underworld but when rehireing him he will again just stand and refuse to follow me. He will remark on "sampling" a girl but won't actually do the sex. There are no errors in console when this happens either. Do you know how to fix that?  EDIT: I have never used FNVEdit before, so I don't really know what I'm doing but is it this line you ment?   On 8/24/2020 at 2:23 PM, wcoditwgth said: Regarding the Sydney teleporting, I believe that was from the base TTWQO, something about her being categorized as a companion (and therefore teleporting with you every time you loaded into a new cell. I couldn't figure it out how to fix that.  As for Fawkes, he/she/it was supposed to have a feature where, upon getting close to specific NPCs, he'd ask to try them out. Not sure why he is teleporting into the rocks without his gatling laser (did you do the Gauntlet mission or proceed through the Vault normally? There may be unintentional bugs from going through the Gauntlet mission).    On 8/24/2020 at 2:37 PM, TheNewDude said: Hey, then it might be the line I found since that is from TTWQO... I'll test that  I did not use the gauntlet, went to Vault 87 instead. Now, I tried to not start the sampling in vault 87 which fixed the issue of him just standing still, ignoring orders but the Gatling still wouldn't load. I'm guessing Sampling the wastes is just broken and in a unplayable state but I'm still unsure about what causes the Gatling issue.  On 8/24/2020 at 9:05 PM, x3kmak said:  Can't see well because columns are hidden and a bit streched but focus on my images for a moment, if you see in the 2nd image the MS15.SydneyREF has a variable bEscort that Is set to 0 after finishing the quest( you also do this with console by using set <"base id".variable> to <value> which should be like this: set "MS15SydneyREF".bEscort to 0 , since this is a ref I don't know if works but worth a try), now the problem is that in your screenshot you don't have this Reference in the last mod, if the last mod overwriting the quest is the Addon one then you dont need to copy the script & compiled code if the script is exactly like my 2nd image( you can double click to expand it), you just need to make sure the last one has all the references.  you add a blank row my right-clicking on the References row -> then just drag & drop missing references on that new Null Reference row.  EDIT: keep in mind if you already finished the quest then only by using the set "MS15SydneyREF".bEscort to 0 should work (if it works! since I've only did this for quests), if you didn't completed the quest then the FNVEdit one should work after you finish the quest)   On 8/25/2020 at 11:31 AM, wcoditwgth said: I'm a bit rusty when it comes to Fallout New Vegas, but I don't remember if you can use MS15SydneyREF or whether you need to use the ref ID. The refID for Sydney should be XX003A77 (the XX being the load order prefix), so maybe try that? Since the variable you are trying to change is attached to the specific REF.   *Edit: And yes, Sampling the Wastes is an incomplete quest.  On 8/25/2020 at 12:45 PM, x3kmak said: You're right wcoditwgth, its better to use the Ref ID instead of FormID because almost all comands use RefID, so TheNewDude grab the Ref ID( you can see it in FNVEdit after the MS15SydneyRef with [ACHR:"ID"] and try again, between are you changing the script in the 1st image?  changing scripts in FNVEdit doesn't work because you need GECK to compile the code, if you PM me the ESP i can easily overwrite the script with the one I have, can't send you mine because I've made some others mods as masters. Also if FNVEdit is crashing maybe you could download XEDIT last version https://tes5edit.github.io/ which is the most updated version and is the base of all xxEdit Version, you just need to add -fnv to the shortcut/executable so it start up as FNVEdit.  On 8/25/2020 at 5:39 AM, TheNewDude said: So I've worked through FNVEdit and tried changing the value in the ingame console aswell, but I am getting an error that bEscort is a unknown variable or function. Also this would be easier if FNVEdit wasn't crashing every couple of minutes.  On 8/25/2020 at 1:13 PM, TheNewDude said: Right, then let's ignore that, still odd that Fawkes is buggy then  Right, didn't work either, unfortionatly  On 8/25/2020 at 2:48 PM, A.J. said: if the problem is the syntax, you can separate the console command in two: first you PRID the ref, then you SET the variable. Example:  PRID 96BCE - select Craig Boone, in New Vegas SET HasBeenHired to 1 - sets that variable attached to his script to 1 (without specifying the ref, since it's passed implicitly by the previous PRID)  On 8/25/2020 at 6:45 PM, TheNewDude said: UPDATE: we got Sydney fixed, thanks to x3kmak! @x3kmak please help
ilego Posted December 13, 2022 Posted December 13, 2022 @TheNewDude @A.J. @wcoditwgth see above falloutnv_error.log falloutnv_havok.log jip_ln_nvse.log JohnnyGuitarNVSE.log mcm.log nvac.log nvse.log nvse_extender.log nvse_loader.log nvse_steam_loader.log NVTF.log ttw_nvse.log
Hatoc123 Posted May 8, 2023 Posted May 8, 2023 (edited) Shame this mod is dead I liked the experemental quest lines it tried to do. Edited May 8, 2023 by Hatoc123
ilego Posted May 7, 2024 Posted May 7, 2024 On 8/25/2020 at 6:45 PM, TheNewGal said: UPDATE: we got Sydney fixed, thanks to x3kmak! Can you share the fix?!? @TheNewGal
ilego Posted May 7, 2024 Posted May 7, 2024 On 7/13/2020 at 12:27 PM, Noque said: the ttw fixed  worked fine it seem. just the additional and patches seem the problem there... @Noque can you share it link is dead
asura6667 Posted May 29, 2024 Posted May 29, 2024 So I know this mod is largely dead, and I'm not sure if bugs are being patched, but I was going through and got to Peace of Tail Part 2. I was able to get the girls in the courtyard and do the first 2 sex scenes, but after Marcus speaks with me nothing further happens and this is what I see in the console. I don't really know enough to make a guess but it looks like they only get unstuck after the call for them to be used is done. I have tried after the second sex scene ends to avoid Marcus to try and hope it just needed a moment but that doesn't work either. And potentially related but after handing over the Elder position to Tristan all the girls' bodies turn invisible so I suspect that I messed up in getting the files for their outfits working. This is my load order, I opted to install sexout through the SOFA link.  Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm MojaveTourist.esm Tale of Bi Wastelands.esm TTW New Vegas Speech Checks.esm Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm TTW Reputations.esm Sexout.esm SexoutCommonResources.esm SexoutDrugging.esm SexoutPregnancyV3.esm SexoutSlavery.esm Maternity Pack Overkill.esp SexoutOffSpring.esm FalloutTTWquestoverhaul.esp Tale of Bi Wastelands + TTW Reputations Patch.esm SexoutTTWEncounters.esp TTWQO Additions and Patch.esp TTW Actually Viable Brotherhood Armory new version.esp The Mod Configuration Menu.esp TTW Default Dad.esp CASM with MCM.esp ConsistentWeaponModDescriptions.esp expertiseperk.esp Resilience Perk - DR Toughness.esp RemoveWorkstationNeeds.esp SexoutAnimManagement.esp SexoutPosNew.esp SexoutSpunk.esp MPO scriptaddon TTW.esp MPO scriptaddon OWB.esp MPO scriptaddon HH.esp MPO scriptaddon DM.esp MPO scriptaddon Base.esp MPO scriptaddon AllDLC.esp Maternity Pack Overkill TTW32addon.esp SmallerTalk.esp MWRWPBOS14.esp MojaveTourist-BHYSYS.esp Disabled MPO scriptaddon Tryout.esp Disabled TTW SM and Ghouls FIX.esp TTW SM and Ghouls FIX_AWOPFO3.esp Disabled Â
asura6667 Posted June 3, 2024 Posted June 3, 2024 So I was curious, how up to date is the list of content on the main file page? Is that the complete list or has there been more added that hasn't been put up yet. And if anyone knows could they throw up a quick list of additional things not mentioned? I would appreciate it if possible.
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