Jump to content

Gunrock

Members
  • Posts

    21
  • Joined

  • Last visited

About Gunrock

  • Birthday 08/12/1981

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. English. I'll check my installation files (again) and see if that clears up the issue.
  2. Thanks for all the hard work. I'm mostly enjoying the stories, so thank you. A small but frustrating complaint has crept up, unfortunately. So much of the mandatory quest dialogue (in all quests) is ambient noise, not conversation; which means the quests do not progress unless I stand around for one to five minutes, waiting for the dialogue timers to expire and continue the yapping until getting to the next quest flag. This feels like a waste of my time, when it could simply pull my character into a conversation that I can speed through if I read quickly (or just want to get to the smut). I used the "no hardcore" option to skip the entire Bulldog sequence of Lucy In the Sky because of how bored I got waiting on dialogue. I didn't mind the content, but having to wait for six minutes to watch one animation was no fun at all. Again, thank you for taking the time to make and share this wacky and enjoyable mod.
  3. Nope, never touched that one. My immersion can survive naked women shrugging off bullets, but not guys fighting on with one freshly amputated arm and leg. I use LOOT to sort things, so F4SS ends up C8 of E3 plugins, but I can force this one to the end of the order. LoadOrder_Fallout4_2017-01-15T14-25-27.txt
  4. Well, it happened again. Running around the wasteland, went to capture a raider. Pacify worked fine, then I gave the Capture command, and the raider was stripped and I saw the options for Slave Menu and something else, but the game froze completely. Papyrus.0.log The last few lines are relevant.
  5. Okay, finally put together a log of the game freezing up on me. I haven't learned to read these logs yet, so it's fairly meaningless to me. Edit: actually attaching the log. Papyrus.0.log
  6. Point weapon at person you want to enslave. Use aim button. Intimidate / Pacify / Command. If you're a certain distance away, you can "Capture" and enslave them. Not sure what happens after that since my game locks up when that happens.
  7. Perhaps I've forgotten, but I believe it's in the first house on the right (2nd floor) coming into Concord from Sanctuary. Good memory, sir (ma'am). Thank you!
  8. Probably a stupid question, but what building is that arm chair in? I was thinking Taffington Boat House, but no. Jamaica Plains? Nope. The Lighthouse? No. It can't be Bunker Hill with that flooring. In fact, it's probably not any of the settlements, which leaves ... somewhere else. So now I'm being lame and asking for help.
  9. I've got Ultimate edition, so Base and DLC. Looking now to see if something is out of date. Possibly SCR? So many old SCR threads. Yeah, looks like it was an outdated SCR. Seems to be working now. Thanks!
  10. Awesome. Thanks. 45 minutes of searching the forums gave me nothing. Now, if I can only keep it from crashing new vegas thanks to some unlisted and unknown requirements.....
  11. Where on the internet is Maternity Overkill?
  12. New bug report. Jeff's Cow - NPC interactions (mostly random raiders trying to kill Jeff or the Stud) can open the stud's pen. If the PC talks to the stud, but hasn't been captured, the quest picks up from there. EXCEPT Paula isn't in the cell. On the plus side, you still have all of your stuff.
  13. Thanks for the help earlier. Jeff's quest did some odd things to tokens that left my toon unable to get laid afterwards, and he kept putting me in the cage twice* (which is probably related) but otherwise it went fine. I am having the same issue as ScriptedEnd, with Chuck. He's hard to reach due to the previous tire issue, but even when I get the option to talk, he's non-responsive. Trying to activate him has no effect. The missiles / dataslates quest is weird, and often leave my character bodiless until I talk to random NPCs. You'll want to address your interaction triggers, possibly turning them off until the relevant quest points have been achieved. Still, lots of fun. Thanks for the zaniness. *After interacting with the Breeding Stud, Jeff would walk over, spout dialogue, and send my character to the cell. Then he'd appear in the cell, walk over, and send me to the cell again, with the same dialogue. I have no idea why that sequence was triggering twice, but it did so consistently.
  14. Nice mod, I've been having fun. So, thanks. Bugs I've noticed so far: Legion Babies - Once you have one to turn in, you can turn in baby girls forever, getting 700 caps each time. Something wrong with the conversation menu transition. Bloatfly - The pregnancy never ends. I got my character knocked up, and she's been dropping larva regularly for the rest of the game. And she can't get pregnant from anything else, since she's constantly in a pregnancy cycle. Not sure if this is FB alone, or pregnancy, or a combination of the two. Gecko - Chuck is spawning in a pile of tires, making him difficult or impossible to talk to. Might want to place him on the other side of the house. Might be a side effect of New Vegas Redesigned. Jeff's Cow - For some reason Jeff never comes back to the cell after the first trip to the breeding pen. I've waited for a month, and he didn't come back again, so I couldn't escape.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use