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SexTec (SexLab, SexOut, etc.) - Container thread


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Posted

http://www.nexusmods.com/fallout4/mods/16694/?

This was just posted on the f04 nexus in the animations category as "ShadeAnimator F4 Animation Kit" and it contains tutorials to add animations to fallout 4.

What do you guys think? Could this help in any way?

Posted

Sorry, didn't know about that thread, just got too excited after seeing that on nexusmods

Posted

So, still no sex mod, no ETA for any news? Nah...

The game is almost a year old :-/

How much work have you put into helping make it happen?
Posted

 

So, still no sex mod, no ETA for any news? Nah...

The game is almost a year old :-/

How much work have you put into helping make it happen?

 

 

Shots fired! Haha, but not kidding now. I think its because the GECK is still very bugy and the game updates like crazy(Correct me if im wrong), so it makes the life of the modders very, but very hard. Just be patient and believe in them, they deserve that.

Posted

 

Shots fired! Haha, but not kidding now. I think its because the GECK is still very bugy and the game updates like crazy(Correct me if im wrong), so it makes the life of the modders very, but very hard. Just be patient and believe in them, they deserve that.

 

 

For a framework like this CK is not the real problem.

There will be not too much things inside. Mainly scripts, quests as script container, and aliases.

 

But too many function of F4SE are still missing. but things are progressing.

Animations had a kick start a week ago. Still not perfect for every animator, but big steps are done right now.

Posted

Any thoughts on a SOS for Fallout 4?

 

I am not aware of a project like this, right now.

Posted

 

Any thoughts on a SOS for Fallout 4?

Apparently you have some, how is it progressing?

 

I was just asking. I hate the thought of going into "Battle" (LOL) without a weapon.

Posted

I hope it's not like 0sex. It's a great mod, but it's just way too complicated and has a limited amount of positions. You just spend half the time figuring out that you can't do certain things. It's not good at all for a well rounded experience. With Sexlab you can RP so much more. Choose positions from a menu (if you have the Tools plugin) or just cycle through them.

 

The tech behind 0Sex should be used for involved cooking mods and medicine/potion making or something.

Posted

What the hell!

 

There are a couple of people who do animation mods for fallout 4 but they don't share how they do it? Could they possibly be Developers?

 

Ehm...did you read this very thread OP? There are people developing, there are people sharing the info (and even on Nexus). Anyone inerested can find the info - pretty easily,

Posted

I hope it's not like 0sex. It's a great mod, but it's just way too complicated and has a limited amount of positions. You just spend half the time figuring out that you can't do certain things. It's not good at all for a well rounded experience. With Sexlab you can RP so much more. Choose positions from a menu (if you have the Tools plugin) or just cycle through them.

 

The tech behind 0Sex should be used for involved cooking mods and medicine/potion making or something.

 

First, sorry for double post. I dissagree with you on both accounts - ot is NOT that complicated, it just has a steep learning curve. (It took me an hour or so). And as for RP, it depends what you are RP in the first place. It is a piece of art and technology with great potential. Besides, you can use both SexLab and Osex at the same time (with exceptions). Also, the API is not yet available (or better to say, finished).

Posted

 

What the hell!

 

There are a couple of people who do animation mods for fallout 4 but they don't share how they do it? Could they possibly be Developers?

 

Ehm...did you read this very thread OP? There are people developing, there are people sharing the info (and even on Nexus). Anyone inerested can find the info - pretty easily,

 

 

I think Miyuki was wondering if some of the people out there who are making animation mods are also developers for Bethesda or other game companies, which I can see how that question could be asked since there are apparently mod authors out there who also work for big game companies.

Posted

 

 

I think Miyuki was wondering if some of the people out there who are making animation mods are also developers for Bethesda or other game companies, which I can see how that question could be asked since there are apparently mod authors out there who also work for big game companies.

 

 

O.K., I was referring to the "but they don't share how they do it" part, which is not true.

 

Posted

I definitely think with the addition of vault tec addon, the experiments could be improved with nsfw and dungeon style devices. making it not so much a cut scene as background that helps you modify the behavior of your vault dwellers.


I also think that if sex became more of a skill you could level up and use to do other things in the game it would give it much more a reason to do things, to use it instead of just let it be a cut scene

Posted

I hope it's not like 0sex. It's a great mod, but it's just way too complicated and has a limited amount of positions. You just spend half the time figuring out that you can't do certain things. It's not good at all for a well rounded experience. With Sexlab you can RP so much more. Choose positions from a menu (if you have the Tools plugin) or just cycle through them.

 

The tech behind 0Sex should be used for involved cooking mods and medicine/potion making or something.

 

0sex doesn't have a limited amount of positions. The ones that are there are just the ones that the author did themselves. It is designed to accommodate new animations/positions like SL. Someone just has to contribute them.

 

I'm not sure how it is less re-playable. In 0sex, there are so many more variations that can occur. It seems like the other way around to me. I'm hoping that Sextec borrows some of those ideas. Who knows, maybe the two mods can form a super merger and work together to cover all features people are looking for.

 

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One new feature I'd like to see in any Bethesda-based game would be borrowed from the Sims mods: autonomy. In other words, NPCs that will initiate scenes between themselves or with the player based on their own stats/desires. Also, a system for having to woo, persuade, etc. for romance/sex. As it is now, it's kind of push-button-for-sex which renders the rest of walking around in the game and interacting with characters a formality.

Posted

If only people read the first posts instead of racing to comment on why it's not here yet...

 

Great job staying sane, Halstrom.

I don't think I was ever sane to start with :P
Posted

 

What the hell!

 

There are a couple of people who do animation mods for fallout 4 but they don't share how they do it? Could they possibly be Developers?

 

Ehm...did you read this very thread OP? There are people developing, there are people sharing the info (and even on Nexus). Anyone inerested can find the info - pretty easily,

 

 

I think perhaps Myuki was alluding to the creators of the CWSS Redux mod on Nexus!

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