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Posted

Okay, seems like i've figure mostly everything out to convert stuff properly without issues, my weird issue from before was to do with bone weight. Since that's me done with the toxic raider stuff, anyone else know any nice armor/clothing thats fits the Fo4 universe I can take a crack at? Preferably not the vanilla stuff since themilkdrinker is already working on converting all the vanilla items and will probably do a much better job than me.

 

I had my eye on the nuka cola set but the mod author said they won't allow any atomic beauty conversions... dunno what their problem is but oh well.

Posted

The problem elinora has is clipping issues, for which the users will "abuse" their page instead of the bodyslide author's page. I find this partially pathetic because most of elinora's work has been retextures/remeshing and the nuka cola set in spirit is a part of the slooty vault suit design. The nuka cola set has sufficient polygons to not clip atomic beauty. Correct me if I am wrong.

Posted

The problem elinora has is clipping issues, for which the users will "abuse" their page instead of the bodyslide author's page. I find this partially pathetic because most of elinora's work has been retextures/remeshing and the nuka cola set in spirit is a part of the slooty vault suit design. The nuka cola set has sufficient polygons to not clip atomic beauty. Correct me if I am wrong.

 

You're not wrong, I found it pretty distasteful to say others can't use your work in modding when you yourself relied heavily on others work, though the nuka cola set could use a bit more polys, we already have the atomicB slooty suit, would be a simple task to remake as the nuka cola, I might just do it anyway and keep it for myself/share on here.

 

Edit: Also to add, her issue implies, people who do conversions, can't do it properly, hence the clipping comment.

Posted

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

Posted

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

 

Cool, well I won't post it then and I definitely won't give it to people who PM for a download of it when it's done.  ;)

Posted

 

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

 

Cool, well I won't post it then and I definitely won't give it to people who PM for a download of it when it's done.  ;)

 

As long as you don't (officially) state that sending you a PM will get you the outfit conversion, that's actually fine. It would be a private conversion that you share with "friends". You should just not publicly say that "send PM = get conversion".

Posted

I started converting alot of clothing that shows skin and has a body included in the build. I have found that the best way for me to reduce clipping and maintain the integrity of the outfit is to push parts of the body mesh under the clothing rather than making the clothing larger in those areas to cover the body mesh. Is there any downside to this, or is this a bad practice? Not sure if this affects anything like bone weighting since i have no clue how to weight an outfit or the math/science behind it. I just found it a lot easier and a lot of the time easier = bad.

Posted

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

 

This has been bothering me but how exactly is it a no? It's not hers in the first place to restrict. We're talking about a conversion, what does that consist of in this case, literally just the main body .nif file, no textures,scripts,esps not even the helmet or gloves.

So lets break apart the what's in the nif, It's the slooty vault suit provided under creative commons license 4.0, an oxygen tank and pouch from the game files and leg warmers from Skyrims Simply Clothes which are provided as free to use modders resources. 

None of it her own original work, yet you want to imply she has some sort of ownership over other's work? People who provided it freely for other to use.

Not only does it seem like she has no right to restrict these, it flies in the face of the spirit of the modding community. 

Why even bother pretend to credit people when we're going to act like it's ours.

Posted

 

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

 

This has been bothering me but how exactly is it a no? It's not hers in the first place to restrict. We're talking about a conversion, what does that consist of in this case, literally just the main body .nif file, no textures,scripts,esps not even the helmet or gloves.

So lets break apart the what's in the nif, It's the slooty vault suit provided under creative commons license 4.0, an oxygen tank and pouch from the game files and leg warmers from Skyrims Simply Clothes which are provided as free to use modders resources. 

None of it her own original work, yet you want to imply she has some sort of ownership over other's work? People who provided it freely for other to use.

Not only does it seem like she has no right to restrict these, it flies in the face of the spirit of the modding community. 

Why even bother pretend to credit people when we're going to act like it's ours.

 

Because the mashup IS hers. You're free to take the original meshes and re-create the mashup, then you can call it your own and convert to whatever body or do whatever you want with it.

 

This doesn't fly in the face of the spirit of the modding community at all, the modding community is so great because people care for each others permissions/credits. If everyone used everyone's stuff left and right without asking, the majority wouldn't want to mod anymore because the appreciation for your work goes to zero.

Posted

 

 

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

 

This has been bothering me but how exactly is it a no? It's not hers in the first place to restrict. We're talking about a conversion, what does that consist of in this case, literally just the main body .nif file, no textures,scripts,esps not even the helmet or gloves.

So lets break apart the what's in the nif, It's the slooty vault suit provided under creative commons license 4.0, an oxygen tank and pouch from the game files and leg warmers from Skyrims Simply Clothes which are provided as free to use modders resources. 

None of it her own original work, yet you want to imply she has some sort of ownership over other's work? People who provided it freely for other to use.

Not only does it seem like she has no right to restrict these, it flies in the face of the spirit of the modding community. 

Why even bother pretend to credit people when we're going to act like it's ours.

 

Because the mashup IS hers. You're free to take the original meshes and re-create the mashup, then you can call it your own and convert to whatever body or do whatever you want with it.

 

This doesn't fly in the face of the spirit of the modding community at all, the modding community is so great because people care for each others permissions/credits. If everyone used everyone's stuff left and right without asking, the majority wouldn't want to mod anymore because the appreciation for your work goes to zero.

 

 

Except you clearly don't care about others permissions, that's not how a creative license works, it's material adapted from their licensed work and that license still applies, you can't just claim ownership of it.

Posted

 

It doesn't matter what her reason is, if she says no, it's no.

And if someone puts any content on LL without permission of people that I know, I'm going to tell them. ;)

 

This has been bothering me but how exactly is it a no? It's not hers in the first place to restrict. We're talking about a conversion, what does that consist of in this case, literally just the main body .nif file, no textures,scripts,esps not even the helmet or gloves.

So lets break apart the what's in the nif, It's the slooty vault suit provided under creative commons license 4.0, an oxygen tank and pouch from the game files and leg warmers from Skyrims Simply Clothes which are provided as free to use modders resources. 

None of it her own original work, yet you want to imply she has some sort of ownership over other's work? People who provided it freely for other to use.

Not only does it seem like she has no right to restrict these, it flies in the face of the spirit of the modding community. 

Why even bother pretend to credit people when we're going to act like it's ours.

 

 

Its as you say.  But also not.   

 

No.   To grab said mod authors mod/conversion and use it and release is still taking said mod authors " work " and taking credit.

 

Yes.  To find the original assets used, and making your own version yet possibly somewhat similar is fine.  As long as said assets are open for free usage.

 

So what you say is correct IF AND ONLY if you yourself use the assets from the originals and not the conversion authors.  Cell is also correct, but also saying what I have.  You are free to do your own mashup, but credit the original authors of the assets you used.

Posted

So I have a horrible neck seam when I use atomic body. Is there something in bodyslide that is causing that? The seam is there regardless of what armor I wear.

Posted

So I have a horrible neck seam when I use atomic body. Is there something in bodyslide that is causing that? The seam is there regardless of what armor I wear.

 

Maybe a texture issue? Is the seam the classic type where the neck texture looks lighter (or darker) than the rest of the body? It could be that you're using a CBBE compatible texture that's throwing off the alignment? Or is the seam a visible line (transparent) from neck to body?

 

I use to run into this problem a lot in Skyrim when playing Argonians and Khajits since there were so few mods for them. I would use a high body res texture that always threw the head one out of alignment for some reason.

Posted

Hi guys. I'm trying to do a commonwealth shorts conversion but I am running into the elongated booty issue. Anyone know what causes this or how to fix?

 

Images in spoiler.

srJJRvF.jpg

VXrmLlf.jpg

 

 

Posted

 

So I have a horrible neck seam when I use atomic body. Is there something in bodyslide that is causing that? The seam is there regardless of what armor I wear.

Maybe a texture issue? Is the seam the classic type where the neck texture looks lighter (or darker) than the rest of the body? It could be that you're using a CBBE compatible texture that's throwing off the alignment? Or is the seam a visible line (transparent) from neck to body?

 

I use to run into this problem a lot in Skyrim when playing Argonians and Khajits since there were so few mods for them. I would use a high body res texture that always threw the head one out of alignment for some reason.

It's a blank space in between the head and body, as if the meshes don't line up. It could be because some of my values are past what the max in bodyslide is so I'll mess around with it tonight and see if I can fix it.

Posted

I started converting alot of clothing that shows skin and has a body included in the build. I have found that the best way for me to reduce clipping and maintain the integrity of the outfit is to push parts of the body mesh under the clothing rather than making the clothing larger in those areas to cover the body mesh. Is there any downside to this, or is this a bad practice? Not sure if this affects anything like bone weighting since i have no clue how to weight an outfit or the math/science behind it. I just found it a lot easier and a lot of the time easier = bad.

 

As far as I know there's no down side though I feel there is easier ways to do what you want. 

This series of video tutorials by Nightasy/Brain Poof are fantastic place to start.

Nexus

Youtube

The one on zap sliders specifically is what you want, they let you 'hide' parts of the body so they are completely invisible in game, you could also delete the body face you want gone in a modelling program though that's a bit more involved.

Posted

So I have a horrible neck seam when I use atomic body. Is there something in bodyslide that is causing that? The seam is there regardless of what armor I wear.

 

This doesn't seem fixable unless we get custom face meshes or something. Its actually surprising there is no "seamless" package for body available even though geck is out.

 

Also, I believe clavicule size can cause some clipping.

Posted

 

So I have a horrible neck seam when I use atomic body. Is there something in bodyslide that is causing that? The seam is there regardless of what armor I wear.

 

This doesn't seem fixable unless we get custom face meshes or something. Its actually surprising there is no "seamless" package for body available even though geck is out.

 

Also, I believe clavicule size can cause some clipping.

 

 

Ya I tried but even with all default settings there is still a slight seam. The body itself is the problem and I can't fix it. I'll just live with it for now I guess.

Posted

Still running into this issue now with a different pair of shorts. Does anyone know what causes this or how to fix at all? I know it happens with some pieces of armor in the main mod like the leather torso but it is sometimes fixed be equipping and unequipping the item again. This is happening constantly. I've have even tried remaking the whole outfit.

 

My workflow is to:

1) Use Nano's conversion schematic.

2) Start a new project CBBE to Atomic B and import the outfit.

3) Conform all sliders.

4) Reposition/push pull armor.

5) Drag slider to 100%.

6) Select everything but the reference body.

7) Select all bones and right click Delete from selected shapes.

8) Copy bone weights from the reference body

9) Save

10) Bodyslide the outfit to Atomic Beauty with all sliders at 0

11) Load Atomic Bodies - B.osp and load the outfit.

12) Conform all sliders

13) Tweak

12) Save and test in game.

 

Result is the picture below. Even though it looks fine in bodyslide.

http://i.imgur.com/lDrJONF.jpg

 

Thought it may be slots i assigned the shorts to (58). So i changed it to use right leg armor like in JB - What to wear but it still happens.
I'm at a loss, any help would be greatly appreciated.

Posted

That looks like a bone scaling issue of the game's weight system. If you are still using janebod esp, there is probably some other esp conflicting. In my case janebod did work, but th-brows enabled weight scaling again.

 

The only ditto scenario for that I've seen is if you use "atomic beauty - underwear" slider set instead. Make sure the reference is always the base atomic beauty body.

Posted

That looks like a bone scaling issue of the game's weight system. If you are still using janebod esp, there is probably some other esp conflicting. In my case janebod did work, but th-brows enabled weight scaling again.

 

The only ditto scenario for that I've seen is if you use "atomic beauty - underwear" slider set instead. Make sure the reference is always the base atomic beauty body.

 

Not using janebod. esp I'm using the cbbe conversion of JB-Hmm what to wear. Will enabling the janebod esp and putting it at the bottom of my load order possibly fix it? and will it work without janebod's meshes/textures?

Posted

janebod disables the ingame weight triangle which will cause issues. But IF you have accurately zero'd it then you shouldn't probably have any issue. I would suggest once to use janebod.esp and see if it fixes that issue.

Posted

janebod disables the ingame weight triangle which will cause issues. But IF you have accurately zero'd it then you shouldn't probably have any issue. I would suggest once to use janebod.esp and see if it fixes that issue.

 

It didn't fix it for me. Tried to change the weight triangle with and without it and I still look like the red butt guy from cow and chicken. Tried to zero it by hand but no luck. Still stays huge no matter where it is in the triangle.

 

Just realized the second mesh i tried was the same as the first. Shorts from Troublemaker's lucky outfit are the same as the shorts from the commonwealth shorts. I wonder if it is just that mesh. It hasn't happened with anything else ive converted.

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