Mercenary666 Posted May 9, 2016 Posted May 9, 2016 image is broke :/ Just copy and paste the image address to another Tab in your browser. when i click on it i just keeps loading indefinitely and I can't right click for anything either :/ not sure how to get at the address Step 1. RIGHT click on the image link Step 2. when the little window opens, choose "COPY" Step 3. Open another tab in your browser Step 4. Move your cursor to the URL bar, RIGHT click and choose "PASTE" Step 5. Press "RETURN" Step 6. Enjoy the picture
Mickster Posted May 9, 2016 Posted May 9, 2016 Alternatively click the text that says "posted image" and drag it to your tab bar over an existing tab to open it in that tab or next to a tab to open it in a new tab. It's faster that way.
ousnius Posted May 9, 2016 Posted May 9, 2016 Step 1. RIGHT click on the image link Step 2. when the little window opens, choose "COPY" Step 3. Open another tab in your browser Step 4. Move your cursor to the URL bar, RIGHT click and choose "PASTE" Step 5. Press "RETURN" Step 6. Enjoy the picture You don't have to actually open a new tab. Just click, select URL, return. At least that works for me on the latest Chrome.
alucrad90 Posted May 9, 2016 Posted May 9, 2016 Step 1. RIGHT click on the image link Step 2. when the little window opens, choose "COPY" Step 3. Open another tab in your browser Step 4. Move your cursor to the URL bar, RIGHT click and choose "PASTE" Step 5. Press "RETURN" Step 6. Enjoy the picture You don't have to actually open a new tab. Just click, select URL, return. At least that works for me on the latest Chrome. Hello CELL, something that not related to this post but, I think make some Independent sliders which only affect the nude body will be an easy way to solve those clipping problem in big project, what do you think? For example what I did in this post:http://www.loverslab.com/topic/61410-an-easy-way-to-solve-the-cliping-problem-of-outfits-with-bodyslide-support/
modslave Posted May 9, 2016 Posted May 9, 2016 AB is ridiculously overdeveloped and I have a serial fetish with overdeveloped fitness physiques. I mean I appreciate the effort in it but the whole "its supposed to look like it has implants" argument isn't working for me because it doesn't even look like implants, the breasts are literally from sternum to shoulder, and I'm not offended by big breasts obviously, you need look no further than my LL blog to see that. The problem is the body is anatomically incorrect in so many ways that even as an overdeveloped/surgically enhanced physique its barely believable. But the constant counter argument is "its not supposed to be realistic, the guy that made it said so!". Okay thats fine....I'll keep hoping we get a Sevenbase variant while vaguely not playing Fallout 4 for a year or so, cause I definitely can't use this body and CBBE even with BS2 is still rather limited even using RIP meshes for some built in musculature. So I'm not hating here, as stated as someone thats done mesh based work in the past I understand that the artist put a lot of time into what they did....but they missed heroically/surgically over-developed by a mile in my opinion.
ousnius Posted May 9, 2016 Posted May 9, 2016 AB is ridiculously overdeveloped and I have a serial fetish with overdeveloped fitness physiques. I mean I appreciate the effort in it but the whole "its supposed to look like it has implants" argument isn't working for me because it doesn't even look like implants, the breasts are literally from sternum to shoulder, and I'm not offended by big breasts obviously, you need look no further than my LL blog to see that. The problem is the body is anatomically incorrect in so many ways that even as an overdeveloped/surgically enhanced physique its barely believable. But the constant counter argument is "its not supposed to be realistic, the guy that made it said so!". Okay thats fine....I'll keep hoping we get a Sevenbase variant while vaguely not playing Fallout 4 for a year or so, cause I definitely can't use this body and CBBE even with BS2 is still rather limited even using RIP meshes for some built in musculature. So I'm not hating here, as stated as someone thats done mesh based work in the past I understand that the artist put a lot of time into what they did....but they missed heroically/surgically over-developed by a mile in my opinion. The SevenBase sliders that came with CBBE I think version 1.2 are actually the shapes from the Skyrim SevenBase. I mean not just an imitation, but the actual 1:1 shape. I made them in cooperation with Shocky. For muscles you would need to use other sliders in combination with it and good normal maps. In Skyrim, SevenBase's muscles were achieved with object space normals, but those don't exist anymore in FO4.
modslave Posted May 9, 2016 Posted May 9, 2016 AB is ridiculously overdeveloped and I have a serial fetish with overdeveloped fitness physiques. I mean I appreciate the effort in it but the whole "its supposed to look like it has implants" argument isn't working for me because it doesn't even look like implants, the breasts are literally from sternum to shoulder, and I'm not offended by big breasts obviously, you need look no further than my LL blog to see that. The problem is the body is anatomically incorrect in so many ways that even as an overdeveloped/surgically enhanced physique its barely believable. But the constant counter argument is "its not supposed to be realistic, the guy that made it said so!". Okay thats fine....I'll keep hoping we get a Sevenbase variant while vaguely not playing Fallout 4 for a year or so, cause I definitely can't use this body and CBBE even with BS2 is still rather limited even using RIP meshes for some built in musculature. So I'm not hating here, as stated as someone thats done mesh based work in the past I understand that the artist put a lot of time into what they did....but they missed heroically/surgically over-developed by a mile in my opinion. The SevenBase sliders that came with CBBE I think version 1.2 are actually the shapes from the Skyrim SevenBase. I mean not just an imitation, but the actual 1:1 shape. I made them in cooperation with Shocky. For muscles you would need to use other sliders in combination with it and good normal maps. In Skyrim, SevenBase's muscles were achieved with object space normals, but those don't exist anymore in FO4. I think I may be running an older version of CBBE and need to update to check that out, I have a Sevenbase and a SevenbaseTweak style in there but it still seems off to me, the legs seem more "drumstick" in style to me and less muscular/legs for miles kind of thing. The difference in normals is probably one of the things that is bugging the crap out of me, because the leg musculature and tendon structure was what really made the 7B variants stand out, I mean breasts aside, it was the legs that made me sell my soul to that particular mesh in Skyrim. The RIP sliders for CBBE aren't bad for mimicking torso musculature but haven't made much out of the legs other than to make them even more extremely drumsticky than the base mesh itself. Overall....I in FO4 I still feel like I'm just renting a body til the right one comes out. I mean I liked CBBE in Skyrim originally and loved BS and all that and I still think they're fantastic, but if I have the right version of CBBE and that is a 1:1 recreation....something still seems off to me and thats in kind of a side by side comparison with my Skyrim install right now. Course I tended to use 7B Natural and heavily customized it through UUNP, but thats easy enough to reproduce as far as the breasts go in BS...but somethings still not right about it and I can't put my finger on it....might just be me mentally rejecting it because the legs aren't the 7B legs other than perhaps in exact dimension.
ousnius Posted May 9, 2016 Posted May 9, 2016 I think I may be running an older version of CBBE and need to update to check that out, I have a Sevenbase and a SevenbaseTweak style in there but it still seems off to me, the legs seem more "drumstick" in style to me and less muscular/legs for miles kind of thing. The difference in normals is probably one of the things that is bugging the crap out of me, because the leg musculature and tendon structure was what really made the 7B variants stand out, I mean breasts aside, it was the legs that made me sell my soul to that particular mesh in Skyrim. The RIP sliders for CBBE aren't bad for mimicking torso musculature but haven't made much out of the legs other than to make them even more extremely drumsticky than the base mesh itself. Overall....I in FO4 I still feel like I'm just renting a body til the right one comes out. I mean I liked CBBE in Skyrim originally and loved BS and all that and I still think they're fantastic, but if I have the right version of CBBE and that is a 1:1 recreation....something still seems off to me and thats in kind of a side by side comparison with my Skyrim install right now. Course I tended to use 7B Natural and heavily customized it through UUNP, but thats easy enough to reproduce as far as the breasts go in BS...but somethings still not right about it and I can't put my finger on it....might just be me mentally rejecting it because the legs aren't the 7B legs other than perhaps in exact dimension. http://shockyy.tumblr.com/post/139730604754/shockyy-fo4-sevenbase-an-update-for-those Trust me, the shape is mathematically the same (actually with more polygons). The only difference is the lighting/normals/normal map due to engine and missing muscle maps. You can load the original SevenBase Bombshell into any 3D program and then the CBBE slider of it and it will match.
LaEspada Posted May 9, 2016 Posted May 9, 2016 I think I may be running an older version of CBBE and need to update to check that out, I have a Sevenbase and a SevenbaseTweak style in there but it still seems off to me, the legs seem more "drumstick" in style to me and less muscular/legs for miles kind of thing. The difference in normals is probably one of the things that is bugging the crap out of me, because the leg musculature and tendon structure was what really made the 7B variants stand out, I mean breasts aside, it was the legs that made me sell my soul to that particular mesh in Skyrim. The RIP sliders for CBBE aren't bad for mimicking torso musculature but haven't made much out of the legs other than to make them even more extremely drumsticky than the base mesh itself. Overall....I in FO4 I still feel like I'm just renting a body til the right one comes out. I mean I liked CBBE in Skyrim originally and loved BS and all that and I still think they're fantastic, but if I have the right version of CBBE and that is a 1:1 recreation....something still seems off to me and thats in kind of a side by side comparison with my Skyrim install right now. Course I tended to use 7B Natural and heavily customized it through UUNP, but thats easy enough to reproduce as far as the breasts go in BS...but somethings still not right about it and I can't put my finger on it....might just be me mentally rejecting it because the legs aren't the 7B legs other than perhaps in exact dimension. http://shockyy.tumblr.com/post/139730604754/shockyy-fo4-sevenbase-an-update-for-those Trust me, the shape is mathematically the same (actually with more polygons). The only difference is the lighting/normals/normal map due to engine and missing muscle maps. You can load the original SevenBase Bombshell into any 3D program and then the CBBE slider of it and it will match. Perhaps it's due to the animations & skeleton that it feels off? I certainly felt that way when I switched to the 7B body for Fallout 4. It doesn't feel like 7B, even though comparing the two meshes they're identical.
ousnius Posted May 9, 2016 Posted May 9, 2016 Perhaps it's due to the animations & skeleton that it feels off? I certainly felt that way when I switched to the 7B body for Fallout 4. It doesn't feel like 7B, even though comparing the two meshes they're identical. Probably default pose, skeleton, weighting, animations and normals. That's out of my hands, though! The shape is the same. Anyway, talk about Atomic Beauty in here again guys!
nanogenesis Posted May 10, 2016 Posted May 10, 2016 Clipping ingame maybe caused by weight painting Absolutely correct. Just on a whim I decided to delete all bones of the cbbe body, and then copy weights from AB (first time realizing they are different) and voila, no more clipping. Now most outfits I build are clip free and require only minor zapping AB is ridiculously overdeveloped and I have a serial fetish with overdeveloped fitness physiques. I mean I appreciate the effort in it but the whole "its supposed to look like it has implants" argument isn't working for me because it doesn't even look like implants, the breasts are literally from sternum to shoulder, and I'm not offended by big breasts obviously, you need look no further than my LL blog to see that. The problem is the body is anatomically incorrect in so many ways that even as an overdeveloped/surgically enhanced physique its barely believable. But the constant counter argument is "its not supposed to be realistic, the guy that made it said so!". Okay thats fine....I'll keep hoping we get a Sevenbase variant while vaguely not playing Fallout 4 for a year or so, cause I definitely can't use this body and CBBE even with BS2 is still rather limited even using RIP meshes for some built in musculature. So I'm not hating here, as stated as someone thats done mesh based work in the past I understand that the artist put a lot of time into what they did....but they missed heroically/surgically over-developed by a mile in my opinion. AB is supposedly an extension of TBD. While we thought TBD was an implant like anatomy, we never really knew what mlikdrinker's version was for the loose chest and aerolas. Now that we do, I see people are unhappy. Even when he said move on, I find it odd people come back and comment/complain how overdone it is. Either way, you can still play with the breasts to your liking, remember negative sliders are very powerful. In other news, now that I got clipping sorted out, I am slightly more confident about a few quality releases/favorites of mine. Is there a way to add CBBE to Atomic as a default drop down in the reference slider? I have to navigate to references each time.
Muffinatur Posted May 10, 2016 Posted May 10, 2016 Absolutely correct. Just on a whim I decided to delete all bones of the cbbe body, and then copy weights from AB (first time realizing they are different) and voila, no more clipping. Now most outfits I build are clip free and require only minor zapping Thanks for the heads up. This would explain why my arm tends to rocket into oblivion with my edits...
sinkitsune Posted May 10, 2016 Posted May 10, 2016 Is anyone working on more revealing outfits for this mod? like Converting 2pac's or Abe's stuff?
alucrad90 Posted May 10, 2016 Posted May 10, 2016 Is anyone working on more revealing outfits for this mod? like Converting 2pac's or Abe's stuff? Try to get credits from 2pac, but as we all know
nanogenesis Posted May 10, 2016 Posted May 10, 2016 Is anyone working on more revealing outfits for this mod? like Converting 2pac's or Abe's stuff? Not feasible, the outfits would require more polygons in several areas. Milkdrinker himself dislikes "sexy" content and only loves lore friendy stuff.
ousnius Posted May 10, 2016 Posted May 10, 2016 Is there a way to add CBBE to Atomic as a default drop down in the reference slider? I have to navigate to references each time. Open your Config.xml in a text editor and add a new entry in the templates section.
kenosos Posted May 10, 2016 Posted May 10, 2016 Hey so, after trying out more modding myself, being new to fo4 it took me a while but I feel like i've mostly figured it out. Though now I seem to be running into a bug. I'm modifying the outfit in Maya, adding more polys, adjusting it sligtly then exporting as an FBX and importing into outfit studio, copying boneweights and everything and it seems to work pefectly ingame except for one issue, the UVs around the edges seem to get messed up and I have no clue why, apply the texture in maya it appears fine.
sinkitsune Posted May 10, 2016 Posted May 10, 2016 Is anyone working on more revealing outfits for this mod? like Converting 2pac's or Abe's stuff? Not feasible, the outfits would require more polygons in several areas. Milkdrinker himself dislikes "sexy" content and only loves lore friendy stuff. All I want is Kellog's outfit, open shirt a bit like 2pac did. Thats lore friendly and not overly sexy.
kenosos Posted May 10, 2016 Posted May 10, 2016 Just a little preview of how my conversion of toxic raider is going, pretty pleased with it, the extra polys and tweaking it by hand made a massive improvement, now just need to go through and do the armor pieces which should be quicker now that I have a good idea how to do it. Still has that UV bug though
sinkitsune Posted May 11, 2016 Posted May 11, 2016 Just a little preview of how my conversion of toxic raider is going, pretty pleased with it, the extra polys and tweaking it by hand made a massive improvement, now just need to go through and do the armor pieces which should be quicker now that I have a good idea how to do it. Still has that UV bug though That looks great! Could you convert 2pac's kellog armor to AB?
kenosos Posted May 11, 2016 Posted May 11, 2016 Just a little preview of how my conversion of toxic raider is going, pretty pleased with it, the extra polys and tweaking it by hand made a massive improvement, now just need to go through and do the armor pieces which should be quicker now that I have a good idea how to do it. Still has that UV bug though That looks great! Could you convert 2pac's kellog armor to AB? I'll give it a go, can't promise it'll be good though xD
sinkitsune Posted May 11, 2016 Posted May 11, 2016 Just a little preview of how my conversion of toxic raider is going, pretty pleased with it, the extra polys and tweaking it by hand made a massive improvement, now just need to go through and do the armor pieces which should be quicker now that I have a good idea how to do it. Still has that UV bug though That looks great! Could you convert 2pac's kellog armor to AB? I'll give it a go, can't promise it'll be good though xD No worries if you can't practice never hurts tho
jesdexter Posted May 11, 2016 Posted May 11, 2016 Is anyone working on more revealing outfits for this mod? like Converting 2pac's or Abe's stuff? Not feasible, the outfits would require more polygons in several areas. Milkdrinker himself dislikes "sexy" content and only loves lore friendy stuff. does adding cleavage open tops to every outfit that isn't a radiation suit or power armor count as lore friendly? cuz I want that. I didn't really like 2pac's "sexy" it left a lot of open cuts in the outfit meshes and quite a few untextured bikinis. I respect his contribution and how early it was, but I just got sick of it after a while then moved to a normal cbbe replacer while keeping a few of the open shirts he had in my data folder.
sinkitsune Posted May 11, 2016 Posted May 11, 2016 Is anyone working on more revealing outfits for this mod? like Converting 2pac's or Abe's stuff? Not feasible, the outfits would require more polygons in several areas. Milkdrinker himself dislikes "sexy" content and only loves lore friendy stuff. does adding cleavage open tops to every outfit that isn't a radiation suit or power armor count as lore friendly? cuz I want that. I didn't really like 2pac's "sexy" it left a lot of open cuts in the outfit meshes and quite a few untextured bikinis. I respect his contribution and how early it was, but I just got sick of it after a while then moved to a normal cbbe replacer while keeping a few of the open shirts he had in my data folder. Basicly what I did, I just wanted some open shirt stuff like the vault suit you see in my avatar (new, old is closed up AB) Turning the Cage Armor sets into bikini's is silly and open shirt radiation suit XD
kenosos Posted May 12, 2016 Posted May 12, 2016 I thought it was gonna be straight forward once I had the clothes done but the armour pieces proved to be a challenge, mostly because I had to redo the rigging and weighting which was a nightmare to figure out but I got there, also figured out the UV problem, it was with FBX importing into outfit studio not handling UV seams correctly, it requires the edges be split before import, so need to go get 3DSMax for that. One thing i'm not certain of, if I want to hand this conversion out to people, how does that work? Do I need the original mod authors permission to hand it out at all, is it okay to pass out on forums like this aslong as I don't upload to the nexus?
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