Kelvryn Posted January 10, 2018 Posted January 10, 2018 I can wait for a full featured addon but in the mean time i wouldn't mind if I could use bad dogs Kahjitt and soft versions of the schlongs in SSE.
Areneth Posted April 8, 2018 Posted April 8, 2018 Wish there was something like this for argonians...
Bad Dog Posted April 8, 2018 Author Posted April 8, 2018 Yeah, and I have all the assets. They just need to be split out of Yiffy Age.
Areneth Posted April 9, 2018 Posted April 9, 2018 21 hours ago, Bad Dog said: Yeah, and I have all the assets. They just need to be split out of Yiffy Age. Is there a slight chance that you would release it separately some day?
Bad Dog Posted April 9, 2018 Author Posted April 9, 2018 Yes, but I have one big project and a string of smaller projects. So don't hold your breath. Actually, one of the smaller projects is playing with the argonians' dicks. So maybe not so long.
PierraNova Posted May 10, 2018 Posted May 10, 2018 Might sound stupid but how have you managed to make that leopard khajiit's feet have an actual leopard texture ? Thanks for reading and the amazingly well made mod ! edit: found how by using compleat v 1.0's fomod. edit 2: still not looking like your leopard khajiit screenshot, feet seem to be using the default texture, i only used feminine khajiit unp leopard and compleat V.2, gonna try to make it work some more then i'll probably just quit and use grey cat instead
Bad Dog Posted May 10, 2018 Author Posted May 10, 2018 The leopard skin comes from that other cat-like khajiit mod which I apparently didn't reference. The fomod should install everything to give you those feet. Likely you need the base mod as well. I'll clean it up on my next pass through my mods.
PierraNova Posted May 10, 2018 Posted May 10, 2018 2 hours ago, Bad Dog said: The leopard skin comes from that other cat-like khajiit mod which I apparently didn't reference. The fomod should install everything to give you those feet. Likely you need the base mod as well. I'll clean it up on my next pass through my mods. Can you please tell me what cat-like khajiit mod you're talking about ? I tried installing in this order: Feminine Khajiit textures for UNP, the leopard version, followed by compleat v 1.0 since it is the only one with a fomod and a leopard option, but when i try using this combination, i get the default unp feet. When i try using compleat V.2 however, i do get the intended digitigrade feet but with the default texture instead of the leopard. Thanks for answering to my previous comment, sorry if i sounded really odd with this current comment, i'm french so my english is pretty limited. If this can help, here is a screenshot of my khajiit with Feminine textures for leopard and compleat V.2 :
Bad Dog Posted May 11, 2018 Author Posted May 11, 2018 I think that's it. Confusingly, the feminine khajiit textures guy then gave the male khajiit textures too. I think what you're seeing is that when I updated the mod I didn't update all the other textures (see the note in the OP saying that if anyone wants something particular to let me know). So I need to go back and deal with it at some point.
PierraNova Posted May 11, 2018 Posted May 11, 2018 4 hours ago, Bad Dog said: I think that's it. Confusingly, the feminine khajiit textures guy then gave the male khajiit textures too. I think what you're seeing is that when I updated the mod I didn't update all the other textures (see the note in the OP saying that if anyone wants something particular to let me know). So I need to go back and deal with it at some point. And how would I, an almost non modder, would be able to fix it for at least myself ? just some file renaming or editing ? that would be easy to do i guess ? From my point of view if i understand correctly, it's just outdated textures on your side, so if i were to rename or edit said textures, it'll work fine ?
Bad Dog Posted May 11, 2018 Author Posted May 11, 2018 I've been updating the system I use for all my beast mods as I go, and I'm not sure which version the khajiit now use. I think the feet are in their own texture file, so you have to make a new foot texture file that matches the body texture from feminine khajiit. I did that in the prior version of Compleat Khajiit, so you can see if the fomod variant there has the right texture file, in which case it's just copy & paste. (But if it's that easy I'm not sure why I didn't do it.) It's not major work to fix but I'm immersed in birds right now. When that's done I'll probably walk through all my mods and update them for SE. I can have a look at this when I do that.
PierraNova Posted May 11, 2018 Posted May 11, 2018 34 minutes ago, Bad Dog said: I've been updating the system I use for all my beast mods as I go, and I'm not sure which version the khajiit now use. I think the feet are in their own texture file, so you have to make a new foot texture file that matches the body texture from feminine khajiit. I did that in the prior version of Compleat Khajiit, so you can see if the fomod variant there has the right texture file, in which case it's just copy & paste. (But if it's that easy I'm not sure why I didn't do it.) It's not major work to fix but I'm immersed in birds right now. When that's done I'll probably walk through all my mods and update them for SE. I can have a look at this when I do that. birds are nice take you time making birbs birbs are nice. If it is as simple as we think it is, i might i send you the updated file ?
PierraNova Posted May 13, 2018 Posted May 13, 2018 On 12/05/2018 at 2:59 AM, Bad Dog said: Sure. Here's my progress so far, there's still a few very obvious seams but i think a little more texture copy pasting rotating and wizardry should polish it enough: femalefeetcolor.dds edit 2 : here's a preview of the screenshot's edited femalefeetcolor.dds (it's in png format, the dds one should be the link in blue hopefully)
Bad Dog Posted May 13, 2018 Author Posted May 13, 2018 Nice! I see that's the older version of the feetpaws, which explains why I didn't do it when updating. If I were you I'd run the color further down the toes. The dark streaks are shading between the toes--you can re-create it easily enough or just skip it.
PierraNova Posted May 14, 2018 Posted May 14, 2018 10 hours ago, Bad Dog said: Nice! I see that's the older version of the feetpaws, which explains why I didn't do it when updating. If I were you I'd run the color further down the toes. The dark streaks are shading between the toes--you can re-create it easily enough or just skip it. Are those seams from my previous post too bad or good enough ? i'm thinking of making two versions with one running entirely over the foot (probably the hardest) and one stopping a bit before, but better looking than my current one which is neither of those two ideas
Bad Dog Posted May 14, 2018 Author Posted May 14, 2018 What's good enough? It's better than mismatched feet. Just looks odd to have toes a different color. I'd run the fur pattern almost up to the edge of the UV island, so the whole seam is on the original texture and you don't have to mess with making it match.
PierraNova Posted May 14, 2018 Posted May 14, 2018 5 hours ago, Bad Dog said: What's good enough? It's better than mismatched feet. Just looks odd to have toes a different color. I'd run the fur pattern almost up to the edge of the UV island, so the whole seam is on the original texture and you don't have to mess with making it match. On each foot, you can see a very clear seam due to bad texture positioning, between the two feet, just look at the 4th screenshot's left foot and you'll see a painfully obvious seam sadly i don't really have much time to edit at all right now but hopefully i'll make it better and remove those BLOODY SEAMS UGH. edit: my priorities are making the entire foot leopard and then fixing the seams via simply copying the area that's odd and pasting it reversed, would likely look odd but i never ever did texture editing before in my life...
PierraNova Posted May 15, 2018 Posted May 15, 2018 On 14/05/2018 at 3:12 PM, Bad Dog said: What's good enough? It's better than mismatched feet. Just looks odd to have toes a different color. I'd run the fur pattern almost up to the edge of the UV island, so the whole seam is on the original texture and you don't have to mess with making it match. I believe i'm almost done, i tried something with each foot so i could just copy paste the one that worked before, and right now the entire foot is leopard with the black textures but there is still some seams that i'll attempt to fix, though right now i think it works pretty well! The most problematic seam between the foot and the end of the legs has also been dealt with! edit: There's also something weird where the POV is higher than where the head is, though that's minor.
Blaze69 Posted May 15, 2018 Posted May 15, 2018 36 minutes ago, PierraNova said: There's also something weird where the POV is higher than where the head is, though that's minor. The camera height in 3rd person and 1st person too if you use JoP/Enhanced Camera/IFPV scales with character size (bigger/taller character = higher camera). The digitigrade feet mechanism works by upscaling the character in the race data via "conventional" methods and then downscales them back and lifts their base position using NiOverride transforms. Since those NiO transforms don't affect the camera node, the game still thinks your character is bigger than they actually look (as per the "conventional" scale) and thus the camera is placed higher than it should be. TL;DR: side effect of the way digitigrade feet work. No way to fix it that we know of.
PierraNova Posted May 15, 2018 Posted May 15, 2018 35 minutes ago, Blaze69 said: The camera height in 3rd person and 1st person too if you use JoP/Enhanced Camera/IFPV scales with character size (bigger/taller character = higher camera). The digitigrade feet mechanism works by upscaling the character in the race data via "conventional" methods and then downscales them back and lifts their base position using NiOverride transforms. Since those NiO transforms don't affect the camera node, the game still thinks your character is bigger than they actually look (as per the "conventional" scale) and thus the camera is placed higher than it should be. TL;DR: side effect of the way digitigrade feet work. No way to fix it that we know of. I understood about 1/5th of what you said but it's something i can easily live with, i tried fixing it with racemenu's camera height but when i look even slightly up i see what looks like a reversed version of the skeleton with the textures very poorly placed, honestly this just seems normal considering what you said (if i understood correctly). It's also kind of an honor to talk to someone that makes so much high quality files.
PierraNova Posted May 16, 2018 Posted May 16, 2018 I've fixed the seam infront of the foot ! only the seam near the side and i think it should be good to ship as an update! tiny update: i've tried using nifskope's uv editor to actually see what textures the feet use, which willl hopefully make my work much easier.
PierraNova Posted May 17, 2018 Posted May 17, 2018 I can't locate where the seam at the inside of the foot is, sadly. it's pretty difficult to notice when you look at your character at any angle that isn't sideways looking down or in the air while jumping, though. edit: well, seems i'm the luckiest man alive but i believe i've found the area and i'm currently trying to fix it, i'll give the link to the working one once i'm done.
PierraNova Posted May 20, 2018 Posted May 20, 2018 Sorry, while i found the area i just can't find a way to make it look right, i think the biggest seam between the legs and feet is fixed, but there's also a seam at the toes, hopefully it isn't too bad, anyway here is my modified and passable if you squint edited femalefeetcolor.dds... femalefeetcolor.dds
Snowcat Posted July 8, 2018 Posted July 8, 2018 This mod is working wonderfully for default khajiits, but I'm using the bochu khajiit custom race mod and the player is flat footed. Can I get some direction toward making these legs work with https://www.nexusmods.com/skyrim/mods/57206/ ?
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