harlequin1229 Posted August 17, 2016 Posted August 17, 2016 I tried enabling all the factions in the tab and closed menu. Then I went back and unchecked all the boxes. I was in the Sleeping Giant Inn where I started the game, and the dog attacked me. When I went outside into Riverwood, all the dogs attacked, must have been 20 or 30 of them appeared. I have a mod that adds animals to the game and another that adds sentries to the cities and towns. I didn't know there were that many dogs in the area. Didn't have a chance to see if the Vigilant was still after me. Then I tried to enable just the ones that I thought the Vigilant was against, along with the vigilant, and then disable them. She still attacked me when I left the inn. Guess I'll try going through the factions until I get tired of it , then start a new game. I had just started this one, so no loss except I really dislike having to set up all the mods in the MCM again, what a pain. Whish more authors would do what you do, so it's already set up when starting over. I'll delete the json again before I start. Edit: I'll either wait for the fix or start over, thanks
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 See above.... plus I just uploaded 5.2 with the above console command in the code directly. But test the console commands please.
Guest Posted August 17, 2016 Posted August 17, 2016 I have similar problem with Vigilants. Tried suggested (enabling all and disabling all) but it didn't work. Vigilants, if being disabled (no other faction was enabled in MCM menu), attacks me at sight, no matter of location; town, open area and similar. Didn't try console commands yet, only "playing" with MCM menu.
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 I have similar problem with Vigilants. Tried suggested (enabling all and disabling all) but it didn't work. Vigilants, if being disabled (no other faction was enabled in MCM menu), attacks me at sight, no matter of location; town, open area and similar. Didn't try console commands yet, only "playing" with MCM menu. Yeah, the problem is a bit thorny, as I explained above. Hopefully 5.2 will clear it up. [crosses fingers'n'toes]
ButchDiavolo Posted August 17, 2016 Posted August 17, 2016 Aintcha glad you added the faction options to Manipulator? *chuckles most vile*
Guest Posted August 17, 2016 Posted August 17, 2016 I have similar problem with Vigilants. Tried suggested (enabling all and disabling all) but it didn't work. Vigilants, if being disabled (no other faction was enabled in MCM menu), attacks me at sight, no matter of location; town, open area and similar. Didn't try console commands yet, only "playing" with MCM menu. Yeah, the problem is a bit thorny, as I explained above. Hopefully 5.2 will clear it up. [crosses fingers'n'toes] Thank you very much... will try it asap.
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 Aintcha glad you added the faction options to Manipulator? *chuckles most vile* [slaps you with a wet herring...]
harlequin1229 Posted August 17, 2016 Posted August 17, 2016 I installed 5.2, went outside and got attacked. Reloaded and entered the console commands, but it didn't recognize the set reaction command, that must be a CK command only. Anyway I went outside and she still attacked me.
ButchDiavolo Posted August 17, 2016 Posted August 17, 2016 Aintcha glad you added the faction options to Manipulator? *chuckles most vile* [slaps you with a wet herring...] Don't you threaten me with a good time, mister!
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 I installed 5.2, went outside and got attacked. Reloaded and entered the console commands, but it didn't recognize the set reaction command, that must be a CK command only. Anyway I went outside and she still attacked me. Then try enabling then disabling vigilants - 5.2 has the corrected code. No clue what's up with dogs however. Don't you threaten me with a good time, mister! LOL!
harlequin1229 Posted August 17, 2016 Posted August 17, 2016 That seems to have done it !!! When I enabled the vigilants and then disabled them I went outside and she was now as friendly as a vigilant gets.
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 That seems to have done it !!! When I enabled the vigilants and then disabled them I went outside and she was now as friendly as a vigilant gets. \o/ I can sleep easy now.
harlequin1229 Posted August 17, 2016 Posted August 17, 2016 I really appreciate the help, and for that matter, the whole mod.
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 I really appreciate the help, and for that matter, the whole mod. No, I fucked this up badly, it is my fault. Btw, do orcs as well, they had the same problem. :-| And Elf, I owe you an apology, for the exchange a few days back.
Guest Posted August 17, 2016 Posted August 17, 2016 No, I fucked this up badly, it is my fault. Btw, do orcs as well, they had the same problem. :-| And Elf, I owe you an apology, for the exchange a few days back. Thank you ffabris. I appreciate it... You too, please, forgive me for being rude that time.... not at you but I was "out of function" in general.
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 [group hug] And I'm off to bed .... nite nite!
Grey Cloud Posted August 17, 2016 Posted August 17, 2016 I installed 5.2, went outside and got attacked. Reloaded and entered the console commands, but it didn't recognize the set reaction command, that must be a CK command only. Anyway I went outside and she still attacked me. Then try enabling then disabling vigilants - 5.2 has the corrected code. No clue what's up with dogs however. Don't you threaten me with a good time, mister! LOL! Other side of the coin but a similar thing happened to me last week when I still had OWN installed. I was doing the 'place horn on altar of Talos' for Elisif. Approaching the altar I could see a horde of (non-hostile) Rieklings - must have been at least 30, including 6 or so mounted on boars. Two Thalmor stepped out of the grotto, I turned to engage the nearest and was swept aside by a tidal wave of Rieklings who made short work of the Thalmor. The Thalmor were dead and buried but there were still Rieklings trying to get through the trees and into the action. I've never seen so many anythings in one place at one time. ffabris, I bet you wish you had listened to me and done a brothel mod instead of this faction business. [smug snigger]. FYI where I come from it's halibut not herring. Re the courier: The original Nord guy was vanilla, these new guys are Skyhunks. I have come across another courier in previous plays while out on the roads (near Riften if I recall) but they never did anything (no dialogue as such).
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 Other side of the coin but a similar thing happened to me last week when I still had OWN installed. I was doing the 'place horn on altar of Talos' for Elisif. Approaching the altar I could see a horde of (non-hostile) Rieklings - must have been at least 30, including 6 or so mounted on boars. Two Thalmor stepped out of the grotto, I turned to engage the nearest and was swept aside by a tidal wave of Rieklings who made short work of the Thalmor. The Thalmor were dead and buried but there were still Rieklings trying to get through the trees and into the action. I've never seen so many anythings in one place at one time. LOL! But what the heck were reiklings doing in skyrim (as opposed to Solstheim)? How odd! Re the courier: The original Nord guy was vanilla, these new guys are Skyhunks. I have come across another courier in previous plays while out on the roads (near Riften if I recall) but they never did anything (no dialogue as such). Hum... I don't recall patching any courier other than the nord one that delivers messages. But then, it has been a while since I last work on Skyhunks.
Door Posted August 17, 2016 Posted August 17, 2016 Hi ffabris, a small request from me: could you please add animals/creatures to the factions? Would be terrific for roleplaying Bosmer and Beastlords.
srayesmanll Posted August 17, 2016 Posted August 17, 2016 Hi ffabris, a small request from me: could you please add animals/creatures to the factions? Would be terrific for roleplaying Bosmer and Beastlords. One with Nature
Door Posted August 17, 2016 Posted August 17, 2016 Hi ffabris, a small request from me: could you please add animals/creatures to the factions? Would be terrific for roleplaying Bosmer and Beastlords. One with Nature Ah! How did I not see that one!? Thank you so much, this is perfect! I will now stop screaming! Anyway, thanks a lot. I did do a search before posting that, but since I was looking for a faction mod in general, I didn't stumble upon that one. Thanks a lot!
Guest ffabris Posted August 17, 2016 Posted August 17, 2016 Hi ffabris, a small request from me: could you please add animals/creatures to the factions? Would be terrific for roleplaying Bosmer and Beastlords. They're in 5.x OWN is no longer needed.
Door Posted August 17, 2016 Posted August 17, 2016 Hi ffabris, a small request from me: could you please add animals/creatures to the factions? Would be terrific for roleplaying Bosmer and Beastlords. They're in 5.x OWN is no longer needed. Wow, cool. But I am still going to install OWN, since I really like the mechanic and the fact that I can tweak each creature individually. Still love Manipulator though
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