Yuuen Posted March 22, 2016 Posted March 22, 2016 There's probably some other section someone is gonna tell me to put this question in, but I feel it goes with the "technical support" dealio. So I've been modding skyrim for like what, over a year now? Maybe closer to two? I've been using NMM throughout that time, and all I've seen is everybody telling everyone else how "Mod Organizer is better", "You should use mod organizer, it's way better than NMM". I've tried to use it in the past, got fed up with all this extra mumbo jumbo I had to do and just went back to NMM. But here I am, with almost 400 mods, 280 plugins, merged down to 196, quite a few heavy scripted mods, lot of replacers, some DLC sized stuff and all sorts of additions. and I have a totally stable game, can do pretty much anything without any freezes, ctd, save corruption or my game breaking in some way. Occasional issues pop up, sure, that's just part of modding, but I just feel like I'm missing big punchline as to why mod organizer is better. So can someone tell me? Why exactly is mod organizer better than NMM, what features does it have that I supposedly cannot mod skyrim without, what is this payoff for going through all that tedious extra setup, why do people hold it so highly, when my game is perfectly fine without it? I know my around the modding tools like TES5Edit, Nifscope, bit of CK etc and to me that seems to be all I really need. I probably sound a bit negative and confrontational, but I just don't get it.
Guest endgameaddiction Posted March 22, 2016 Posted March 22, 2016 If I say MO is the best, it's because to me it's the best. It's all subjective to each own. But using many mod managers in the past, nothing has ever been great in comparison to Mod Organizer, imo. Some people are happy with NMM and they have all the right to use what they feel is the best for them. So it's up to you. My reasons for never caring for NMM was trying it when it first launched and was conflicting with FOMM and in the end I stood with FOMM because as basic as it is, it was perfectly fine for me. NMM was also in beta (and probably still is) for a very very long time, and read too many times how it was bugged. Not only that, how it was used to breach Nexus. I didn't care about logging in to Nexus through a mod manager. And even though I used FOMM, I only installed about 6-7 FOMODS max and everything else was manually installed. But the real reason why I didn't care about NMM was that it was never recommended for Fallout. It doesn't really support Fallout 3, and I read the same for NV, however, I've also read it does work for FNV fine. When I gave MO a try, and had gotten used to it, I was pretty amazed about all the rumors being true about it. And knowing how friendly it is with Fallout 3 and NV, yep, to me nothing can compare to Mod Organizer.
Varithina Posted March 22, 2016 Posted March 22, 2016 If I say MO is the best, it's because to me it's the best. It's all subjective to each own. But using many mod managers in the past, nothing has ever been great in comparison to Mod Organizer, imo. Some people are happy with NMM and they have all the right to use what they feel is the best for them. So it's up to you. My reasons for never caring for NMM was trying it when it first launched and was conflicting with FOMM and in the end I stood with FOMM because as basic as it is, it was perfectly fine for me. NMM was also in beta (and probably still is) for a very very long time, and read too many times how it was bugged. Not only that, how it was used to breach Nexus. I didn't care about logging in to Nexus through a mod manager. And even though I used FOMM, I only installed about 6-7 FOMODS max and everything else was manually installed. But the real reason why I didn't care about NMM was that it was never recommended for Fallout. It doesn't really support Fallout 3, and I read the same for NV, however, I've also read it does work for FNV fine. When I gave MO a try, and had gotten used to it, I was pretty amazed about all the rumors being true about it. And knowing how friendly it is with Fallout 3 and NV, yep, to me nothing can compare to Mod Organizer. Nmm is still in beta or at least according to this page it ishttp://www.nexusmods.com/skyrim/mods/modmanager/?, which when you consider how long its been around is a bit odd in-itself.
Varithina Posted March 22, 2016 Posted March 22, 2016 There's probably some other section someone is gonna tell me to put this question in, but I feel it goes with the "technical support" dealio. So I've been modding skyrim for like what, over a year now? Maybe closer to two? I've been using NMM throughout that time, and all I've seen is everybody telling everyone else how "Mod Organizer is better", "You should use mod organizer, it's way better than NMM". I've tried to use it in the past, got fed up with all this extra mumbo jumbo I had to do and just went back to NMM. But here I am, with almost 400 mods, 280 plugins, merged down to 196, quite a few heavy scripted mods, lot of replacers, some DLC sized stuff and all sorts of additions. and I have a totally stable game, can do pretty much anything without any freezes, ctd, save corruption or my game breaking in some way. Occasional issues pop up, sure, that's just part of modding, but I just feel like I'm missing big punchline as to why mod organizer is better. So can someone tell me? Why exactly is mod organizer better than NMM, what features does it have that I supposedly cannot mod skyrim without, what is this payoff for going through all that tedious extra setup, why do people hold it so highly, when my game is perfectly fine without it? I know my around the modding tools like TES5Edit, Nifscope, bit of CK etc and to me that seems to be all I really need. I probably sound a bit negative and confrontational, but I just don't get it. Mostly its the ease of install and sorting out conflicts, installing you do no need to bother about which order you install the mods, as each mod is installed into its own directory, so no assets are overwritten, you just install them with the settings you want, then to sort the mod order you just drag and drop the left pane mod list to re-order it, no need to re-install the mods. It is also keeping the main game directory with as little as possible in it, the virtual file system does that though from what I am aware the v6+ of nmm can also do this as well now, though its been a couple of years since I used nmm in any significant way, though I am using it for Fallout 4, as the alpha version of mod organiser 2 is just a bit iffy, though in my case it dose not work at all. Many people would say that after properly installing mo, you will never need to re-install again, in my case I found this semi-true, in that there have been a couple of things that could just not be sorted even a new mo profile with just vanilla assets did the same thing, so I ended up re-installing. If however everything works fine for you there is no reason to change, just keep doing it the way you do, however if you ever need to re-install then it may be worth trying out mo, though even then it may well depend on yourself. In the end you go with which mod manager you like, and are happy with, whether that is mod organiser/nmm or wryebash or whatever.
Yuuen Posted March 22, 2016 Author Posted March 22, 2016 If I say MO is the best, it's because to me it's the best. It's all subjective to each own. But using many mod managers in the past, nothing has ever been great in comparison to Mod Organizer, imo. Some people are happy with NMM and they have all the right to use what they feel is the best for them. So it's up to you. My reasons for never caring for NMM was trying it when it first launched and was conflicting with FOMM and in the end I stood with FOMM because as basic as it is, it was perfectly fine for me. NMM was also in beta (and probably still is) for a very very long time, and read too many times how it was bugged. Not only that, how it was used to breach Nexus. I didn't care about logging in to Nexus through a mod manager. And even though I used FOMM, I only installed about 6-7 FOMODS max and everything else was manually installed. But the real reason why I didn't care about NMM was that it was never recommended for Fallout. It doesn't really support Fallout 3, and I read the same for NV, however, I've also read it does work for FNV fine. When I gave MO a try, and had gotten used to it, I was pretty amazed about all the rumors being true about it. And knowing how friendly it is with Fallout 3 and NV, yep, to me nothing can compare to Mod Organizer. This is the sort of thing I keep seeing, "it's good because i say it's good and other people say it's good", which doesn't explain a thing. Not to be rude, but it's just not helpful at all. If I say MO is the best, it's because to me it's the best. It's all subjective to each own. But using many mod managers in the past, nothing has ever been great in comparison to Mod Organizer, imo. Some people are happy with NMM and they have all the right to use what they feel is the best for them. So it's up to you. My reasons for never caring for NMM was trying it when it first launched and was conflicting with FOMM and in the end I stood with FOMM because as basic as it is, it was perfectly fine for me. NMM was also in beta (and probably still is) for a very very long time, and read too many times how it was bugged. Not only that, how it was used to breach Nexus. I didn't care about logging in to Nexus through a mod manager. And even though I used FOMM, I only installed about 6-7 FOMODS max and everything else was manually installed. But the real reason why I didn't care about NMM was that it was never recommended for Fallout. It doesn't really support Fallout 3, and I read the same for NV, however, I've also read it does work for FNV fine. When I gave MO a try, and had gotten used to it, I was pretty amazed about all the rumors being true about it. And knowing how friendly it is with Fallout 3 and NV, yep, to me nothing can compare to Mod Organizer. Nmm is still in beta or at least according to this page it ishttp://www.nexusmods.com/skyrim/mods/modmanager/?, which when you consider how long its been around is a bit odd in-itself. Considering how pretty much every mod anyone puts into their game is usually in alpha or beta, the whole "NMM is still in beta" never really mattered to me. If it works as intended, then it's fine. There's probably some other section someone is gonna tell me to put this question in, but I feel it goes with the "technical support" dealio. So I've been modding skyrim for like what, over a year now? Maybe closer to two? I've been using NMM throughout that time, and all I've seen is everybody telling everyone else how "Mod Organizer is better", "You should use mod organizer, it's way better than NMM". I've tried to use it in the past, got fed up with all this extra mumbo jumbo I had to do and just went back to NMM. But here I am, with almost 400 mods, 280 plugins, merged down to 196, quite a few heavy scripted mods, lot of replacers, some DLC sized stuff and all sorts of additions. and I have a totally stable game, can do pretty much anything without any freezes, ctd, save corruption or my game breaking in some way. Occasional issues pop up, sure, that's just part of modding, but I just feel like I'm missing big punchline as to why mod organizer is better. So can someone tell me? Why exactly is mod organizer better than NMM, what features does it have that I supposedly cannot mod skyrim without, what is this payoff for going through all that tedious extra setup, why do people hold it so highly, when my game is perfectly fine without it? I know my around the modding tools like TES5Edit, Nifscope, bit of CK etc and to me that seems to be all I really need. I probably sound a bit negative and confrontational, but I just don't get it. Mostly its the ease of install and sorting out conflicts, installing you do no need to bother about which order you install the mods, as each mod is installed into its own directory, so no assets are overwritten, you just install them with the settings you want, then to sort the mod order you just drag and drop the left pane mod list to re-order it, no need to re-install the mods. It is also keeping the main game directory with as little as possible in it, the virtual file system does that though from what I am aware the v6+ of nmm can also do this as well now, though its been a couple of years since I used nmm in any significant way, though I am using it for Fallout 4, as the alpha version of mod organiser 2 is just a bit iffy, though in my case it dose not work at all. Many people would say that after properly installing mo, you will never need to re-install again, in my case I found this semi-true, in that there have been a couple of things that could just not be sorted even a new mo profile with just vanilla assets did the same thing, so I ended up re-installing. If however everything works fine for you there is no reason to change, just keep doing it the way you do, however if you ever need to re-install then it may be worth trying out mo, though even then it may well depend on yourself. In the end you go with which mod manager you like, and are happy with, whether that is mod organiser/nmm or wryebash or whatever. From what I've seen of NMM, it has a virtual install folder, but still uses the main game directory as well. I reinstall my game when I break it, coz I fiddle too much. It's survived my current swap ins and swap outs so far. To me I find the NNM install system easier to sort out conflicts/file issues as everything is installed to one location and I don't have to search through each folder to find what mod is adding to what folder. "Ease of install" doesn't describe how my experience went with it, It ported over my mods from NMM, but still required me to verify every single file in order for certain things to work correctly, which I just saw as more effort than it was worth. Loot handles the load order with a few tweaks in wyrebash, as for overwrites and things it's just a case of looking at what the authors say plus a bit of trial and error. I have the physical legendary game disk for skyrim and I'm getting pretty quick at the fresh game setup, the disk is getting a little rough though so I'll probably make a virtual backup soon. Maybe it's just me, but I kind of prefer doing it clean, so that at least I know there's no residual files getting left in, if MO already has something for that that's 100% reliable, then ok, but it's not really enough to jump ship for.
Guest Posted March 22, 2016 Posted March 22, 2016 From what I've seen of NMM, it has a virtual install folder, but still uses the main game directory as well. I reinstall my game when I break it, coz I fiddle too much. It's survived my current swap ins and swap outs so far. To me I find the NNM install system easier to sort out conflicts/file issues as everything is installed to one location and I don't have to search through each folder to find what mod is adding to what folder. "Ease of install" doesn't describe how my experience went with it, It ported over my mods from NMM, but still required me to verify every single file in order for certain things to work correctly, which I just saw as more effort than it was worth. Loot handles the load order with a few tweaks in wyrebash, as for overwrites and things it's just a case of looking at what the authors say plus a bit of trial and error. I have the physical legendary game disk for skyrim and I'm getting pretty quick at the fresh game setup, the disk is getting a little rough though so I'll probably make a virtual backup soon. Maybe it's just me, but I kind of prefer doing it clean, so that at least I know there's no residual files getting left in, if MO already has something for that that's 100% reliable, then ok, but it's not really enough to jump ship for. No, NMM doesn't use main game directory along with VirtualInstall folder.
Effie Posted March 22, 2016 Posted March 22, 2016 The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it.
Yuuen Posted March 22, 2016 Author Posted March 22, 2016 From what I've seen of NMM, it has a virtual install folder, but still uses the main game directory as well. I reinstall my game when I break it, coz I fiddle too much. It's survived my current swap ins and swap outs so far. To me I find the NNM install system easier to sort out conflicts/file issues as everything is installed to one location and I don't have to search through each folder to find what mod is adding to what folder. "Ease of install" doesn't describe how my experience went with it, It ported over my mods from NMM, but still required me to verify every single file in order for certain things to work correctly, which I just saw as more effort than it was worth. Loot handles the load order with a few tweaks in wyrebash, as for overwrites and things it's just a case of looking at what the authors say plus a bit of trial and error. I have the physical legendary game disk for skyrim and I'm getting pretty quick at the fresh game setup, the disk is getting a little rough though so I'll probably make a virtual backup soon. Maybe it's just me, but I kind of prefer doing it clean, so that at least I know there's no residual files getting left in, if MO already has something for that that's 100% reliable, then ok, but it's not really enough to jump ship for. No, NMM doesn't use main game directory along with VirtualInstall folder. 2016-03-22 11_12_32-Vitual Install - Open Beta Feedback - The Nexus Forums.png Welllll it does for me. So what have i done wrong, your highness?
Guest endgameaddiction Posted March 22, 2016 Posted March 22, 2016 The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it. Not true. While yes, you can manage to have Skyrim installed for pretty much a long time without having to stress on reinstalling it because of a mess of manual installs the old way, I've had to reinstall Skyrim because of a mess up that happened to be a year back. However, there is a grand difference and yes it's alleviates the user much more not having to constantly reinstall Skyrim everytime when all you have to do is swipe your mods and reinstall them. Which can also be a hassle but it's better than having to go through a Skyrim reinstall through STEAM or both for that matter.
Guest endgameaddiction Posted March 22, 2016 Posted March 22, 2016 If you've never seen this video, might want to check it out.
Effie Posted March 22, 2016 Posted March 22, 2016 The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it. Not true. While yes, you can manage to have Skyrim installed for pretty much a long time without having to stress on reinstalling it because of a mess of manual installs the old way, I've had to reinstall Skyrim because of a mess up that happened to be a year back. However, there is a grand difference and yes it's alleviates the user much more not having to constantly reinstall Skyrim everytime when all you have to do is swipe your mods and reinstall them. Which can also be a hassle but it's better than having to go through a Skyrim reinstall through STEAM or both for that matter. That's weird if you'd have to reinstall whole Skyrim because of a mod fuck up. Because no matter what, mods are not gonna touch your original files if you use MO. So there shouldn't be a problem, unless you personally have in that directory and mess with stuff. Because MO 100% prevents that from happening. If i ever have had problems from modding (which i of course have), all i've had to do is just turn off the last mods i enabled, and then problem solved.
Guest Posted March 22, 2016 Posted March 22, 2016 The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it. NMM has same things with 0.60,+ versions. You can also create multiple characters and whatever mod you don't like you just uninstall. it. Latest NMM 0.61.14 is the best version. It behaves similar to MO. However, MO is more advanced than NMM but it's meant for those who are quick learners and easily comprehend how it works. For me, personally, it is very difficult to use. Welllll it does for me. So what have i done wrong, your highness? Check my NMM thread in my signature please.
Yuuen Posted March 22, 2016 Author Posted March 22, 2016 If you've never seen this video, might want to check it out. Geez I didn't even fully know how the tool I was using worked, I thought it just used both and the files doubled up. Made me feel a bit stupid for not noticing/looking into it. Thanks though. The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it. NMM has same things with 0.60,+ versions. You can also create multiple characters and whatever mod you don't like you just uninstall. it. Latest NMM 0.61.14 is the best version. It behaves similar to MO. However, MO is more advanced than NMM but it's meant for those who are quick learners and easily comprehend how it works. For me, personally, it is very difficult to use. Welllll it does for me. So what have i done wrong, your highness? Check my NMM thread in my signature please. NMM is very straightforward, I don't need to watch a video series just to get it to work. MO just seems like too much unnecessary effort to me. As for the virtualinstall issue, it was a false alarm, it was made aware to me that I just had no idea how it actually used that folder.
Effie Posted March 22, 2016 Posted March 22, 2016 The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it. NMM has same things with 0.60,+ versions. You can also create multiple characters and whatever mod you don't like you just uninstall. it. Latest NMM 0.61.14 is the best version. It behaves similar to MO. However, MO is more advanced than NMM but it's meant for those who are quick learners and easily comprehend how it works. For me, personally, it is very difficult to use. Welllll it does for me. So what have i done wrong, your highness? Check my NMM thread in my signature please. I think many people feel like MO is advanced, just because of how it looks. I felt it was very confusing at first too when i looked at it, but there's actually nothing advanced about it. You open MO, to the left is your mods. All you do is mark them or not, that's it. Nothing else to do. There's a loot button that you use to sort plugins like boss, so it does the sorting of esps for you. All you do is just look at the left column and choose which mods you want to use/not use. But i agree that MO LOOKS confusing, while it's even simpler than NMM haha. Because you really don't have to do anything else than: Download mod > Install mod > Activate it in the left box (mark it) > Start game. The only reason it's awesome to me at least, is because you can move those mods in the left list up and down on the list, to personalize which mods you want to use textures from. Like i have a skyrim hd textures, but then i also have textures for only environments. So i place the environment textures further down on the list, just so i they overwrite the skyrim hd textures. But i can easily also just move them above, if i'd rather use those specific textures from the other mod. And if i don't like those environment textures after seeing them in game, i just spend 1 second clicking that mod off again and instantly can go in game again. But it's all personal preference. MO is a very simple program that does have a lot of features. But it's nothing more than a "click on or off the mod you want to use"-thing. There's no initial setup or anything that you need tutorial for. It's just download it, install mods and instantly play the game.
Guest Posted March 22, 2016 Posted March 22, 2016 I think many people feel like MO is advanced, just because of how it looks. I felt it was very confusing at first too when i looked at it, but there's actually nothing advanced about it. You open MO, to the left is your mods. All you do is mark them or not, that's it. Nothing else to do. There's a loot button that you use to sort plugins like boss, so it does the sorting of esps for you. All you do is just look at the left column and choose which mods you want to use/not use. But i agree that MO LOOKS confusing, while it's even simpler than NMM haha. Because you really don't have to do anything else than: Download mod > Install mod > Activate it in the left box (mark it) > Start game. The only reason it's awesome to me at least, is because you can move those mods in the left list up and down on the list, to personalize which mods you want to use textures from. Like i have a skyrim hd textures, but then i also have textures for only environments. So i place the environment textures further down on the list, just so i they overwrite the skyrim hd textures. But i can easily also just move them above, if i'd rather use those specific textures from the other mod. And if i don't like those environment textures after seeing them in game, i just spend 1 second clicking that mod off again and instantly can go in game again. But it's all personal preference. MO is a very simple program that does have a lot of features. But it's nothing more than a "click on or off the mod you want to use"-thing. There's no initial setup or anything that you need tutorial for. It's just download it, install mods and instantly play the game. Same things you can do in NMM... Did you try NMM? I did tried MO, I was lost and I have a difficulties to understand how it works. It might be easy to understand for some people, but it is not easy to the others. We are not all the same. You are smart girl, I'm not a smart man. You make brilliant pictures of Marie Rose and I have a problem to even edit screenshots ... You see my point.... ;:
Guest endgameaddiction Posted March 22, 2016 Posted March 22, 2016 The big difference that makes every say it, is that you never have to reinstall skyrim or your mods again. That if you dislike a mod you can easily just turn it off and instantly go into game again. No mod-files will ever be overwritten. No vanilla files will ever be tempered with. Even the vanilla folder will stay clean. It's really just for convenience and the ability to test around with mods all day long without fearing that you overwrite or fuck up another mod because of it. Not true. While yes, you can manage to have Skyrim installed for pretty much a long time without having to stress on reinstalling it because of a mess of manual installs the old way, I've had to reinstall Skyrim because of a mess up that happened to be a year back. However, there is a grand difference and yes it's alleviates the user much more not having to constantly reinstall Skyrim everytime when all you have to do is swipe your mods and reinstall them. Which can also be a hassle but it's better than having to go through a Skyrim reinstall through STEAM or both for that matter. That's weird if you'd have to reinstall whole Skyrim because of a mod fuck up. Because no matter what, mods are not gonna touch your original files if you use MO. So there shouldn't be a problem, unless you personally have in that directory and mess with stuff. Because MO 100% prevents that from happening. If i ever have had problems from modding (which i of course have), all i've had to do is just turn off the last mods i enabled, and then problem solved. I can't specifically remember what it was, but I couldn't run skyrim anymore. I posted it on the official MO thread in tech support at the bottom, but it was a problem that happened with MO. It hasn't happened again ever since. The only issues that happened quite a few times was not letting MO register all the mods and I ended up with a list of mods and plugins unticked. I learned my lesson after a few times and keep backups.
spoonsinger Posted March 22, 2016 Posted March 22, 2016 Re: "But here I am, with almost 400 mods, 280 plugins, merged down to 196, quite a few heavy scripted mods, lot of replacers, some DLC sized stuff and all sorts of additions. and I have a totally stable game, can do pretty much anything without any freezes, ctd, save corruption or my game breaking in some way" So basically here just
Effie Posted March 22, 2016 Posted March 22, 2016 I think many people feel like MO is advanced, just because of how it looks. I felt it was very confusing at first too when i looked at it, but there's actually nothing advanced about it. You open MO, to the left is your mods. All you do is mark them or not, that's it. Nothing else to do. There's a loot button that you use to sort plugins like boss, so it does the sorting of esps for you. All you do is just look at the left column and choose which mods you want to use/not use. But i agree that MO LOOKS confusing, while it's even simpler than NMM haha. Because you really don't have to do anything else than: Download mod > Install mod > Activate it in the left box (mark it) > Start game. The only reason it's awesome to me at least, is because you can move those mods in the left list up and down on the list, to personalize which mods you want to use textures from. Like i have a skyrim hd textures, but then i also have textures for only environments. So i place the environment textures further down on the list, just so i they overwrite the skyrim hd textures. But i can easily also just move them above, if i'd rather use those specific textures from the other mod. And if i don't like those environment textures after seeing them in game, i just spend 1 second clicking that mod off again and instantly can go in game again. But it's all personal preference. MO is a very simple program that does have a lot of features. But it's nothing more than a "click on or off the mod you want to use"-thing. There's no initial setup or anything that you need tutorial for. It's just download it, install mods and instantly play the game. Same things you can do in NMM... Did you try NMM? I did tried MO, I was lost and I have a difficulties to understand how it works. It might be easy to understand for some people, but it is not easy to the others. We are not all the same. You are smart girl, I'm not a smart man. You make brilliant pictures of Marie Rose and I have a problem to even edit screenshots ... You see my point.... ;: I know what you mean I've tried NMM, i used it for a long time before i discovered MO. NMM messed up mods for me a lot, specially when i was constantly installing and uninstalling mods (which i probably spend days doing haha). When i uninstalled mods i would have huge problems and such. But i guess what i specifically like, is the fact that i can easily save mod combinations, so i will always know what mod combination that gave me X-lightning or X-body and such.
HentaiGnome Posted March 22, 2016 Posted March 22, 2016 MO if you want more functionality, NMM if you just want something simple. I went with NMM and never looked back, never had any issues, and if I did have issues it was either my own fault, or something I could fix, or probably a bad/conflicting mod to begin with lol. To each his own, but MO just looked way too much for what I needed. But if you're happy with MO then there's really no reason to switch unless, again, you just want something really simple.
Yuuen Posted March 22, 2016 Author Posted March 22, 2016 Re: "But here I am, with almost 400 mods, 280 plugins, merged down to 196, quite a few heavy scripted mods, lot of replacers, some DLC sized stuff and all sorts of additions. and I have a totally stable game, can do pretty much anything without any freezes, ctd, save corruption or my game breaking in some way" So basically here just Would if I could It's not that I specifically found MO "difficult", just too much effort for little gain, compared to the simple NMM, which apparently does most of the "important" things MO does right now, if I've been following this thread correctly. But that might be just me -shrugs- Even the talk about the "never having to clean reinstall", I only really do that every few months for the sake of it, clean stuff out, go on an update spree of the mods, try some new things out. Thanks to all the people posting here, it's been pretty interesting seeing all the opinions and information.
Kaz Aanh Posted March 22, 2016 Posted March 22, 2016 MO is best. Its like I don't even need to reinstall skyrim anymore, it sits on my HDD. I have almost every mod, big ones and small ones, various texture pack combinations. Not no mention that UI is clean and easy to look at at.
Yuuen Posted March 22, 2016 Author Posted March 22, 2016 MO is best. Its like I don't even need to reinstall skyrim anymore, it sits on my HDD. I have almost every mod, big ones and small ones, various texture pack combinations. Not no mention that UI is clean and easy to look at at. What was the point of showing the disk space? Is that sposed to be a lot? I can download a bunch of useless big files too, does that make me special? Can I have a pointy hat? Sorry got carried away there This is a thread to discuss pros n cons of mod managers, not to see who has the most mods. I mean if you really want to go there, before I cleaned everything out I probably had double and then some of that entire 200GB+
Kaz Aanh Posted March 22, 2016 Posted March 22, 2016 What was the point of showing the disk space? Is that sposed to be a lot? I can download a bunch of useless big files too, does that make me special? Can I have a pointy hat? Sorry got carried away there This is a thread to discuss pros n cons of mod managers, not to see who has the most mods. I mean if you really want to go there, before I cleaned everything out I probably had double and then some of that entire 200GB+ "bunch of useless big files" Just wanted to say its pretty well optimized , supports tons of gbs and mod organizer loads in matter of seconds. Also managing huge amount of mods is quite easy with tags system.
Yuuen Posted March 22, 2016 Author Posted March 22, 2016 What was the point of showing the disk space? Is that sposed to be a lot? I can download a bunch of useless big files too, does that make me special? Can I have a pointy hat? Sorry got carried away there This is a thread to discuss pros n cons of mod managers, not to see who has the most mods. I mean if you really want to go there, before I cleaned everything out I probably had double and then some of that entire 200GB+ "bunch of useless big files" Just wanted to say its pretty well optimized , supports tons of gbs and mod organizer loads in matter of seconds. Also managing huge amount of mods is quite easy with tags system. Organizing files is easy with common sense, don't need MO just to do that.
srayesmanll Posted March 22, 2016 Posted March 22, 2016 Can we just stop this uselessness, please? The MO vs NMM "debate" has gone on forever (try doing a search here and your can find enough threads to make a quilt and enough posts to fence in Wyoming) and there will never be a good answer because it ALWAYS comes down to a personal preference. Look, the OP clearly doesn't want to switch to MO, and no amount discussion is going to change that. Just look at the responses. Yuuen - the easiest answer is this: If you like NMM, then use it. Period. Who gives a flying fuck what other people like or dislike about NMM or MO? If you like NMM, keep using it. If you are curious about MO, then download it and try it. Don't rely on other people's impressions, just try it for yourself. I stuck with NMM for years, using it for Oblivion, FO3, FONV, and Skyrim with very little issues even though everybody said it sucked and said I should use anything else but NMM. I stuck with it because it worked. And still does. The only reason I changed to MO is when I rebuilt my computer and reinstalled my games, I thought it was a good time to give it a try. If it sucked, I could go back. It didn't suck and I liked it, so I stuck with it. Doesn't mean NMM sucks, it just means that I PREFERRED it. So again, stick with NMM if you like it and PLEASE can we let this useless thread die...
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