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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted (edited)
2 hours ago, bicobus said:

CK2 hasn't been updated in while, so most mod should still work. It really depends on which version the mods you want have been built against.

Sorry I don't know what you mean by "built against". If it's not too much trouble can someone share their modlist so I can copy it. As far as I know there's no rearranging of mod orders for ck2 right? I'm also assuming that none of these mods are compatible with the latest ck2+ or HIP mods.

Edited by ChronosMrk1
Posted
16 hours ago, ChronosMrk1 said:

Sorry I don't know what you mean by "built against". If it's not too much trouble can someone share their modlist so I can copy it. As far as I know there's no rearranging of mod orders for ck2 right? I'm also assuming that none of these mods are compatible with the latest ck2+ or HIP mods.

 

A modification is made against base content. That base content is released under a specific version. So people built their mods against a version of the game.

 

You're making the mistake of installing all the things. It's not a good idea. A lot of module don't specially intermesh together, it'll put your game in a weird state. I'd advise you to go through your mod list by families of mods. House Irae and Lux Fantasia together, the DarkWorld mods together (not not all at the same time). That kind of thing.

Posted
1 hour ago, bicobus said:

 

A modification is made against base content. That base content is released under a specific version. So people built their mods against a version of the game.

 

You're making the mistake of installing all the things. It's not a good idea. A lot of module don't specially intermesh together, it'll put your game in a weird state. I'd advise you to go through your mod list by families of mods. House Irae and Lux Fantasia together, the DarkWorld mods together (not not all at the same time). That kind of thing.

But I thought Luxuria and the dark world mods are compatible with each other? Which mods should be split up then? Do you know if HIP is compatible?

Posted

It's not like they are compatible, but more that they don't interfere with each others. For example, one mod could transform you into a tentacle monster and the other will never acknowledge that you're no longer human. If it's not something you care about, then you can play both at the same time.

 

HIP changes a lot of stuff, I don't know.

Posted
12 hours ago, bicobus said:

It's not like they are compatible, but more that they don't interfere with each others. For example, one mod could transform you into a tentacle monster and the other will never acknowledge that you're no longer human. If it's not something you care about, then you can play both at the same time.

 

HIP changes a lot of stuff, I don't know.

Which loverslab mods do you use?

  • 3 weeks later...
Posted

Is there any chance that an event will occur more times? I feel some events don't even work at all. I only see one kind of event regarding bestiality and that is free love and the lycan one. The Bestiality Ball for example i have only seen it once

Posted

Dewguru. Is it possible to have spend time mechanic in a seperated mod?

An mod where you just bang around without the cooldown or other restrictions. Just right click then bang.

only closest mods are cheats but they are just instant impregnate thingy.

 

Just wondering ^^

  • 2 weeks later...
Posted

I've noticed a few bugs with this release. The succubus event seems to fire regardless of whether that content is turned on or off in the settings, also I've noticed if you start a vampire campaign character everyone knows you're a vampire despite the trait being supposedly hidden. If you tag to a different character they can imprison you for being nonhuman even though they can't see the vampire trait. Likewise they won't arrange marriages with you because "Unlikely to have children -----------" but the trait is visually hidden. Would be nice if these mechanics could be fixed :/

  • 4 weeks later...
  • 4 weeks later...
Posted

Is there any way to get Dark World to work with New Era: Old World or New Era: New World? I've been trying to figure that out and have come to nothing so far.

  • 2 weeks later...
Posted

Question for potential update if this is actually possible; 

Could we have a decision that makes it to where therianthropes don't change their portraits to be their were form or for fantasy races to not change portraits to orc/elf etc? I was using a different portrait mod and keep having things where every so many years I have to go through everyone in my court to change portraits back to what I had them using due to them choosing to use one of the other race portraits instead?

  • 3 weeks later...
Posted
17 minutes ago, yukaonna said:

What happened to the horse sex?

 

Technically possible in the base, unmodded game. Was playing a female ruler who had a Glitterhoof in court, hit the pagan event where you sit around the fire and a courtier gives you "bedroom eyes" and the event picked Glitterhoof. Gave birth to a foal, whom husband acknowledged as his own, to the point of passing on his bloodline. Child lived long enough to get an education and everything, though was still an imbecile.

203770_20201123234429_1.png

203770_20201206031704_1.png

  • 3 weeks later...
Posted

Has anyone posted the event ID for the bestialities ball event as I've only had it happen once or is it possible to modify the chance of the event happing within the mod files

Posted

When I launch a game the dw_on_actions.txt in the "NoxDPA-DarkWorldReborn_Supplement" disable the tits and dicks trait from being added. I would like to have this traits added and it looked like that I could just remove the # before the attribution events to do so but it didn't work. I even tried to delete the entirety of the file content but it didn't work either. Yet I'm sure this is the cause because if I remove this file the problem is solved. 

 

So  my question is : Can I remove the file without messing up anything or is there another solution ?

 

 

As for the post preceding mine the event ID is dw_randomevent.7200

Posted

The mod keeps firing an event from the bordello I think that makes me grow my balls bigger whether female or male, and it's like... it keeps happening? Repeatedly? Anyone know anything about it!

  • 4 weeks later...
Posted (edited)

Hello @dewguru

 

BUG: In Alice in Wonderland, the event "dw_wonderland.208" has no picture, I corrected it in my part, but the error was that the word "adventure" (in the code, not the picture..) was missing the "d"!

 

BUG: In the event "dw_bordello.500", the "text = dw_bordello500.0" is not showing in the event window...

It shows just "dw_bordello500.0" after the Main Title.

 

BUG: When the Main Character dies, all other NPC Heroes die with Him/Her or completely disappear...!

It happened with Sonja, Conan, Maleficent and a couple of others that I can't remember..

-The paradox is that this doesn't happen with Alice! You REALLY went too far with her..! 🤣🤣

-Maleficent's Narative Events continued after her death and the death of my King, like she was still in my court!

 

Also, I must remind you, that there is no Bordello content for other races Orcs, Elves, etc.

The pictures that are triggered, if the named Orc, Elf, etc. that has the "prostitute" trait, are the normal ones, for the Human race.

 

Edit: For anyone interested,

I have attached another texture file for some more sexy Female Orc Portraits! ;)

Extract the file in: ...Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx\static_portraits

and Replace when prompted.

Enjoy!!!

 

Thanks!

Drax70_Sexy_Female_Orcs.rar

Edited by Drax70
Share a file!
Posted

Hi, I had fun with the slavery system. I love this mod!
Found a few typos (I'm pretty new to Clausewitz, take the suggested fixes with a grain of salt):

 

Spoiler
  • when a male MC rapes a female prisoner, he can't impregnate her. Apparently, the bug looks fixed after swapping the numbers 9000 and 9010 in the file events/dw_heroesvillains.txt, lines 553 and 597 (this would be consistent with a similar passage where the MC spends time with his lover)
  • when I claim someone else's slave, he/she is moved not to my court, but to a non-existing court whose liege is the slave him/herself. The bug disappeared after I've edited the file decisions/dw_slavery_decisions.txt and changed "move_character = ROOT" into "move_character = FROM" at line 115
  • there is an event where, after a successful besiege, you can kidnap, rape or gang-rape a courtier with the "fair" trait. Unfortunately, children can be abused as well (there is no age check).
    In the file events/Raynor.txt, I've inserted the line:
        event_target:raynor_rape_target = { age = 16 }
    after line 856, and the line:
        trigger = { event_target:raynor_rape_target = { age = 16 } }
    after line 822. I left untouched the option to kidnap the victim
  • as for the random event mentioned by JuggernautYT (the MC leading an army can meet a succubus even if the related content is disabled), I've edited the file events/Drax70_encounter_events.txt and inserted:
        trigger = { has_heaven_hell_content = yes }
    after line 346
  • the event where the MC can hire trap maids has no actual content if the "gender bender" flag is set to false (this was my case and I found the event confusing. I wondered if there was a bug, or if I had pressed the wrong button). I suggest to filter out the event for those players, or to add a tooltip explaining that the event chain ends there. For the first solution, I've edited the file events/dw_on_action_randoms.txt and inserted, after line 456:
        has_gender_bender_content = yes
  • the tooltip of the wizard's apprentice job is missing: the game just displays "title_dw_the_wizards_apprentice_desc". In the file localisation/dw_titles.csv I've inserted, after line 284:
     
    Quote

    title_dw_the_wizards_apprentice_desc;Wizards may choose an apprentice. In exchange for tutoring, the apprentice will take care of one's laboratory and assist during experiments.;;;;;;;;;;;;;x


    which is basically the string "title_hermetics_apprentice_desc" from MonksAndMystics.csv (CKII vanilla)
  • when a tribe is upgraded to a town, the warrior circle is lost. I've inserted:
        convert_to_city = dw_coliseum_1
    into common/buildings/dw_tribal.txt, after line 164 (by contrast, the conversion tribe -> castle works as intended)
  • the error log says that three pictures are not found. In the file events/dw_wonderland.txt, lines 946, 1071, and 1118, a "d" is missing in the file names (aventure -> adventure)
  • there's a typo in the file localisation/dw_decisions.csv, line 79: the label "dw_the_wizards_mage_trait_choice_power_desc" is followed by a ':' instead of a ';'
  • the error log says that "city_opinion" is not defined. I've changed it to "town_opinion" in the file common/event_modifiers/dw_character_action_results.txt, line 83 
  • the error log says that "jewish_opinion" is not defined either. I've changed it to "jewish_group_opinion" in the file common/event_modifiers/dw_event_mod.txt, lines 338, 347, 357, 367, 377, 388
  • in the file events/dw_bordello.txt I think there is a typo at line 3054 (he last letter of the string dw_bordello5050a should be a 'b': dw_bordello5050b)
  • if the "Bedding Ceremony" is successful (file events/Raynor.txt), the "virgin" trait is not always removed as expected, at least for the male MC
  • if you kidnap a person who has been already put in jail by someone else, the person is not moved to MC's jail (despite the game saying that your action has been successful). I wonder what the best solution is though: should the bug be fixed? Or maybe, in the case of prisoners, the "Kidnap" option should not be available at all?

 

  • 4 weeks later...
Posted (edited)

Maybe I am being dense, but I can't figure out how to access things like tentacles, heaven and hell, etc. I haven't turned that stuff off in the game rules. I also am uncertain how to do summonings besides "commune". Anyone know how I can access everything, or console commands to set stuff in motion? Thanks.

Edited by UnknownVel
  • 5 weeks later...
Posted (edited)
On 1/20/2026 at 1:02 AM, Suikoden103 said:

Hey, just curious when a new update for this is going to be coming?

Now THAT is a million dollar Question....!

 

@dewguru, has been absent for over a year now and I doubt if he is coming back for this... 

Although, this Mod has a LOT more to give!!! It's never gona get old!!! After I play a long Campaign (usualy until I become an Emperor...), I always come back after 2-3 Months!

Now that AI free sites have become more sophisticated on creating the image content one wants to create a new event, etc., it would be the ideal time for him to return, but one can only hope!

 

Edited by Drax70
  • 3 weeks later...
Posted

el mod es incompatible con agot?? porque cuando pongo los 2 mods no funciona el dark world reborn

Is the mod incompatible with Agot? Because when I install both mods, Dark World Reborn doesn't work.

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