IttuP Posted October 25, 2021 Posted October 25, 2021 @dewguru Any thought on races and culture/trait as a standalone mod on the side? Like only a race mod. Or would that be quite difficult?
kassandra12 Posted October 26, 2021 Posted October 26, 2021 Hi, does anyone know why the "non-consensual sex" game rule does not appear in my CK2 game rule window? I am trying to use the DWE mod from Aliris and I think some events are stuck behind the "non-consensual sex" game rule which they said should appear (which in my case does not). Currently I am using DWR, DWE, LF, Ala's body mod.
S0ul_K1ller Posted November 1, 2021 Posted November 1, 2021 I don't understand what's happening. I join the society of seduction and either I'm thrown out by an already existing member, disappear from the member's list (basically the game itself throws me out) or after I invite someone else that someone throws me out. I initially thought it was because I didn't have the lustful trait or the hedonist trait. Trait with them both and each of them and no change. I chose to be a cambion, 0 change. Demon? Nope.
James_E_C Posted November 1, 2021 Posted November 1, 2021 (edited) 36 minutes ago, S0ul_K1ller said: I don't understand what's happening. I join the society of seduction and either I'm thrown out by an already existing member, disappear from the member's list (basically the game itself throws me out) or after I invite someone else that someone throws me out. I initially thought it was because I didn't have the lustful trait or the hedonist trait. Trait with them both and each of them and no change. I chose to be a cambion, 0 change. Demon? Nope. Same thing with me. I posted that earlier. It seems to be a strange mod conflict with Tentacle Dreams, if you have it. However, no one could answer HOW to fix it... Although it's the wrong mod. Society of Seduction is LF, not DWR. Edited November 1, 2021 by James_E_C additional info
Rather Not Posted November 2, 2021 Posted November 2, 2021 I disliked how the Villain Lair and Hero Hall buildings just cluttered the building list if you turned the Heroes and Villains game rule off, so I edited the building text files so that if you do turn it off they simply won't appear. In the first zip: potential = { has_dw_herovillain_content = yes } in the other one: potential = { FROM = { has_game_rule = { name = dw_herovillain_content value = dw_yes_herovillain } } } I tested a bit on my end and either one should work. Just copy-paste the contents of one or the other into Dark World Reborn\common\buildings and overwrite. Dewguru has my permission to integrate these edits into the main mod if they wish. DWR buildings.zip DWR buildings2.zip
James_E_C Posted November 2, 2021 Posted November 2, 2021 How is the Red Sonya event triggered? I have a Grand Inn and visit it every month, but it never fires. Does it have to be upgraded?
Yanslana Posted November 3, 2021 Posted November 3, 2021 On 10/23/2021 at 6:03 AM, Drax70 said: Yep! Actually, in every province, it is not capital-bound...! At the bottom of the building list, above the Grand Inn! Yeah got it figured out. Apparently DWR conflicts with CK2+, disabling that made all the buildings appear in the province build window. Which is good because I thought I was going crazy not finding it, heh.
Drax70 Posted November 8, 2021 Posted November 8, 2021 On 11/2/2021 at 2:16 AM, Rather Not said: I disliked how the Villain Lair and Hero Hall buildings just cluttered the building list if you turned the Heroes and Villains game rule off, so I edited the building text files so that if you do turn it off they simply won't appear. In the first zip: potential = { has_dw_herovillain_content = yes } in the other one: potential = { FROM = { has_game_rule = { name = dw_herovillain_content value = dw_yes_herovillain } } } I tested a bit on my end and either one should work. Just copy-paste the contents of one or the other into Dark World Reborn\common\buildings and overwrite. Dewguru has my permission to integrate these edits into the main mod if they wish. DWR buildings.zip 16.74 kB · 3 downloads DWR buildings2.zip 16.85 kB · 0 downloads Thanks! This always bothered me!!! ? 1
dewguru Posted November 9, 2021 Author Posted November 9, 2021 On 10/25/2021 at 5:21 PM, IttuP said: @dewguru Any thought on races and culture/trait as a standalone mod on the side? Like only a race mod. Or would that be quite difficult? I have no plans on making any future CK2 mods. The next update might be my last one. Going to have another play session of CK2 this week, followed by one of CK3 and I'll determine if it's time to switch my seemingly diminishing time to mod, over to CK3 finally. On 10/26/2021 at 10:17 AM, kassandra12 said: Hi, does anyone know why the "non-consensual sex" game rule does not appear in my CK2 game rule window? I am trying to use the DWE mod from Aliris and I think some events are stuck behind the "non-consensual sex" game rule which they said should appear (which in my case does not). Currently I am using DWR, DWE, LF, Ala's body mod. Dark World Reborn does not have any such game rule. Alas, I cannot speak to why another mod's game rule may or may not be displaying. Unless we've somehow named two rules the exact same thing - which I doubt - there shouldn't be anything in DWR that's preventing it from being seen. The only time I myself as a player have seen where none of the game rules I was expecting to see, weren't there - was when I had two .mod files which both tried to point a mod of the same name to two different folders (so the game didn't do either of them). For a version or two - this would have happened if you had both the default DWR and the Drax70 DWR variation. No idea of course if you're seeing something similar, but I figured I'd share the one time I encountered the same issue. On 11/3/2021 at 6:29 AM, Yanslana said: Yeah got it figured out. Apparently DWR conflicts with CK2+, disabling that made all the buildings appear in the province build window. Which is good because I thought I was going crazy not finding it, heh. I don't use CK2+, but some others in the past used DWR with it, and they did mention that there were a couple things they had to do to get them to play together. In theory - it's somewhere within the 200+ pages of this thread. On 11/1/2021 at 7:16 PM, Rather Not said: I disliked how the Villain Lair and Hero Hall buildings just cluttered the building list if you turned the Heroes and Villains game rule off, so I edited the building text files so that if you do turn it off they simply won't appear. In the first zip: potential = { has_dw_herovillain_content = yes } in the other one: potential = { FROM = { has_game_rule = { name = dw_herovillain_content value = dw_yes_herovillain } } } I tested a bit on my end and either one should work. Just copy-paste the contents of one or the other into Dark World Reborn\common\buildings and overwrite. Dewguru has my permission to integrate these edits into the main mod if they wish. DWR buildings.zip 16.74 kB · 3 downloads DWR buildings2.zip 16.85 kB · 0 downloads If it doesn't generate unhappy lines in the error.log file, I'll take a look at including it in the update. I want to say a couple of us wrestled with getting an error free method working many moons ago. Of course, I could be entirely misremembering it - since I always play with the content enabled. 1
dewguru Posted November 9, 2021 Author Posted November 9, 2021 So, after looking at the game files, I can see that I use the potential = { has_xxxx_content = yes} method on the wizard tower related buildings, so I'm leaning more towards never having cared or thought of excluding the hall or lair buildings. It'll be in the next update for those of you who expressed seething hatred towards their existence. 1
James_E_C Posted November 9, 2021 Posted November 9, 2021 I have a a question and a suggestion. The question first. Are you actually going to add the rest of the Fairy Tale characters and storylines (you sort have Snow White, created it's own, currently mostly empty, event) but what about Little Mermaid, Cinderella, Sleeping Beauty, and Rapunzel? Probaably will not be as involved as the Beauty and Beast story, just more akin to the Allice in Wonderland events. The suggestion. You have the Jus Prima Noctis event. Given that's it's historical fantasy that rulers did that, why not go all in and make it work for female rulers as well? Maybe even have a futa version that ADDS opinion (because you take both spouses), where you fuck the bride, and the groom fucks you. That I could maybe even do, since all it requires is a little event and localization editing. If you want, I could attempt to do the modified version and either send it to you or I could post it here. Also, as I was writing this, I have another suggestion (that I could probably do, but I think it might be slightly beyond my modding skill level). You have events for children coming of age, being caught masturbating, and marrying. If you have sex with the person in all 3 events, they also become your lover.
Menko Posted November 15, 2021 Posted November 15, 2021 Is there some way to merge breasts traits from DWR and Christianity Mod? I want to play with both mods, but having situations where character can have huge and small tits in same time.
Ounze Posted November 17, 2021 Posted November 17, 2021 On 11/9/2021 at 7:25 AM, dewguru said: I have no plans on making any future CK2 mods. The next update might be my last one. Going to have another play session of CK2 this week, followed by one of CK3 and I'll determine if it's time to switch my seemingly diminishing time to mod, over to CK3 finally. Sad to hear but also exciting. Bright side, if you decide to switch, you'll get a long(ish) break, at least until RC comes out.
Rhin Posted November 20, 2021 Posted November 20, 2021 Does anyone have a decent modlist of the submods that still function correctly? How is compatibility with Luxuria Fantasia at the moment? If it is compatible is it better to use the LF versions of the various submods floating around?
Rhin Posted November 21, 2021 Posted November 21, 2021 10 hours ago, nolife6969 said: how to add custom image for event etc? you would need place your custom image in /gfx/event_pictures, and then change the "picture =" in the event you are looking to change to reference you new image instead of the old one. For example, if i wanted to replace dw_sex.2001 with a picture of trollface, i would place my trollface image in /gfx/event_pictures and name it trollface.dds, then i would open the relative event file (dw_sex.txt in this case). i would then replace the picture = redsonja_02 with picture = trollface narrative_event = { id = dw_sex.2001 is_triggered_only = yes title = dw_redsonja_title window = "BiggerEventWindow" desc = { trigger = { is_female = yes } text = dw_sex2001f } desc = { trigger = { is_female = no } text = dw_sex2001m } picture = redsonja_02 #WE'RE LOOKING RIGHT HERE option = { # Oh yes, take it name = dw_sex_suck narrative_event = { id = dw_sex.2002 } }
Antastead Posted November 21, 2021 Posted November 21, 2021 (edited) EDIT: Ok, after some trial and error, Rise to Power was the conflicting mod, taking it out makes everything work, as far as I can tell. So, I'm having some trouble that I would appreciate some help with if possible. Some traits and items don't seem to add correctly to my player, the ones that I've seen so far are the prostitute trait when trying to become a prostitute and the items from the exotic goods merchant. It seems to be items added by this mod, because I do get the water clock. There also seems to be something similar with the tentacled dreams mod (going to post over there as well, just mentioning it here in case it's related and helps reveal the cause) where after going through the tentacle indoctrinations (1>2>3) it won't give me the tentacle slave trait, and just removes indoctrination 3. Also, not sure if this is related or a different issue, the werewolf events (haven't tried other campaigns) seem to be really rare, across a few different games after the first decision to start the campaigns I've only gotten 1 event total, where a werewolf was sent to join my court with some money. Modlist: Spoiler Dark World Reborn Luxuria Fantasia Luxuria Fantasia: Extras Dark World: The Mercenary Commander Cheri Scripting Library Crusader Milk Cheri - Tentacled Dreams Cheri - Tentacled Dreams Images DZM Expanded Dreams of Sodomy 0.04 A Bigger Interface Artifact Acquisition and Overhaul Artifact Search Rise to Power Minimap Makeover In heavers GO: no fog A Revolutionary Borders Mod ABM Better Ledger (Font/Hotkeys) Caesar's Books Caesar's Wonders Cannibal Kings Colored Buttons Cultural Cities Remix Decisive Battles Flogi's Buildings & Technology Mod Flogi's Te.(AB SubMod) Gold For Favors Goodbye Grandma, a mod to prune infertile female courtiers. Historical and Fantastical Artifacts Hold more Duchies Impossible Invitation Warning In heavens Graphics overhaul Interface: Century Gothic Interface: Stellaris Colors Kings of Slaves and Vices Remastered Less Random Deadly Duels More Buildable Wonders New Immersive Events Nicknames+++ Novus Graphicus NoxBestia DPA-Dark World Custom v0.0.5.1.0 alpha OP Immortals Orange Ransom Button Purchase Claims Rename Anyone Roll's Community Traits Mod V2 Tentacled Dreams Extended Tooltip: Century Gothic Bold 18 Trait Softcap Exterminated Velvet Tooltip Edited November 22, 2021 by Antastead
Rhin Posted November 22, 2021 Posted November 22, 2021 9 hours ago, Antastead said: EDIT: Ok, after some trial and error, Rise to Power was the conflicting mod, taking it out makes everything work, as far as I can tell. So, I'm having some trouble that I would appreciate some help with if possible. Some traits and items don't seem to add correctly to my player, the ones that I've seen so far are the prostitute trait when trying to become a prostitute and the items from the exotic goods merchant. It seems to be items added by this mod, because I do get the water clock. There also seems to be something similar with the tentacled dreams mod (going to post over there as well, just mentioning it here in case it's related and helps reveal the cause) where after going through the tentacle indoctrinations (1>2>3) it won't give me the tentacle slave trait, and just removes indoctrination 3. Also, not sure if this is related or a different issue, the werewolf events (haven't tried other campaigns) seem to be really rare, across a few different games after the first decision to start the campaigns I've only gotten 1 event total, where a werewolf was sent to join my court with some money. Modlist: Reveal hidden contents Dark World Reborn Luxuria Fantasia Luxuria Fantasia: Extras Dark World: The Mercenary Commander Cheri Scripting Library Crusader Milk Cheri - Tentacled Dreams Cheri - Tentacled Dreams Images DZM Expanded Dreams of Sodomy 0.04 A Bigger Interface Artifact Acquisition and Overhaul Artifact Search Rise to Power Minimap Makeover In heavers GO: no fog A Revolutionary Borders Mod ABM Better Ledger (Font/Hotkeys) Caesar's Books Caesar's Wonders Cannibal Kings Colored Buttons Cultural Cities Remix Decisive Battles Flogi's Buildings & Technology Mod Flogi's Te.(AB SubMod) Gold For Favors Goodbye Grandma, a mod to prune infertile female courtiers. Historical and Fantastical Artifacts Hold more Duchies Impossible Invitation Warning In heavens Graphics overhaul Interface: Century Gothic Interface: Stellaris Colors Kings of Slaves and Vices Remastered Less Random Deadly Duels More Buildable Wonders New Immersive Events Nicknames+++ Novus Graphicus NoxBestia DPA-Dark World Custom v0.0.5.1.0 alpha OP Immortals Orange Ransom Button Purchase Claims Rename Anyone Roll's Community Traits Mod V2 Tentacled Dreams Extended Tooltip: Century Gothic Bold 18 Trait Softcap Exterminated Velvet Tooltip That makes a lot of sense, Rise to Power messes with a lot of stuff and isnt compatible with most mods that make significant changes. Best best if you wanted them to work together, albeit probably buggily, would be give the other mods dependency on this one so they dont overwrite it (or is it give this mod dependecy on those mods, i forget)
nolife6969 Posted November 22, 2021 Posted November 22, 2021 (edited) On 11/21/2021 at 4:16 PM, Rhin said: you would need place your custom image in /gfx/event_pictures, and then change the "picture =" in the event you are looking to change to reference you new image instead of the old one. For example, if i wanted to replace dw_sex.2001 with a picture of trollface, i would place my trollface image in /gfx/event_pictures and name it trollface.dds, then i would open the relative event file (dw_sex.txt in this case). i would then replace the picture = redsonja_02 with picture = trollface narrative_event = { id = dw_sex.2001 is_triggered_only = yes title = dw_redsonja_title window = "BiggerEventWindow" desc = { trigger = { is_female = yes } text = dw_sex2001f } desc = { trigger = { is_female = no } text = dw_sex2001m } picture = redsonja_02 #WE'RE LOOKING RIGHT HERE option = { # Oh yes, take it name = dw_sex_suck narrative_event = { id = dw_sex.2002 } } i did that but for some reason the image is a blank or i should the textbox that suppose to show the image is blank. only when i replace it with the og that it reappear. Edited November 22, 2021 by nolife6969
Rhin Posted November 24, 2021 Posted November 24, 2021 On 11/22/2021 at 4:40 PM, nolife6969 said: i did that but for some reason the image is a blank or i should the textbox that suppose to show the image is blank. only when i replace it with the og that it reappear. Is the image the correct size? Did you convert it to a .dds correctly? These are the only things i can think of
AngelAngelis Posted November 25, 2021 Posted November 25, 2021 (edited) So I've been trying to figure this out for some time now, and I can't seem to. I've removed all the mods that the Paradoxos mod manager says conflicts with it, but for some reason, I'm still having this issue. When using the heroes and villains stuff, when I get an event (So far can confirm it's happened with the MJ, Doctor Doom, Hela, Deadpool, and Wolverine events), If I choose for them to stay with me, they immediately "Disappear mysteriously" right after. They will be in my court tab, but they will be dead and gone no matter what. I have no idea what is causing this. I've got the court limit turned off, I've disabled every mod I have that causes a conflict. I just don't know what's causing this. Edit: Nevermid, there was ONE more mod I found that conflicted, but I don't know why it was the one. Apparently if you are using Guardians of Azeroth, they die on spawning...FOR SOME REASON. If anyone else is using GoA please tell me if you know a way around this. Thank you. Edited November 25, 2021 by AngelAngelis
AngelAngelis Posted November 26, 2021 Posted November 26, 2021 5 hours ago, AngelAngelis said: So I've been trying to figure this out for some time now, and I can't seem to. I've removed all the mods that the Paradoxos mod manager says conflicts with it, but for some reason, I'm still having this issue. When using the heroes and villains stuff, when I get an event (So far can confirm it's happened with the MJ, Doctor Doom, Hela, Deadpool, and Wolverine events), If I choose for them to stay with me, they immediately "Disappear mysteriously" right after. They will be in my court tab, but they will be dead and gone no matter what. I have no idea what is causing this. I've got the court limit turned off, I've disabled every mod I have that causes a conflict. I just don't know what's causing this. Edit: Nevermid, there was ONE more mod I found that conflicted, but I don't know why it was the one. Apparently if you are using Guardians of Azeroth, they die on spawning...FOR SOME REASON. If anyone else is using GoA please tell me if you know a way around this. Thank you. An update. Using the method on the second post like AGOT doesn't seem to work. It disables the ability to even choose a path and, if you say force your character to have the villain or hero trait, you never get the events allowing you to recruit, so that didn't help.
nolife6969 Posted November 26, 2021 Posted November 26, 2021 On 11/24/2021 at 2:31 PM, Rhin said: Is the image the correct size? Did you convert it to a .dds correctly? These are the only things i can think of yeah i resize it and i save as dds
nolife6969 Posted November 26, 2021 Posted November 26, 2021 does anyone know the artist for this image? i used multi service and saucenano etc. but it can't find it
arcticgale Posted November 26, 2021 Posted November 26, 2021 43 minutes ago, nolife6969 said: does anyone know the artist for this image? i used multi service and saucenano etc. but it can't find it Looks like Oda Non, but i dont know which doujin 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now