dewguru Posted November 19, 2017 Author Posted November 19, 2017 On 11/16/2017 at 3:30 PM, ngppgn said: Nothing *should* be broken, except maybe some log errors about the custom portraits missing a line. But certainly some parts of the code could benefit from the new scripting tools. New scripting tools?
JesusKreist Posted November 19, 2017 Posted November 19, 2017 Yes. The amount of new scripting possibilities is somewhat staggering. For instance it is possible to add an off world entity much like the chinese emperor in the expansion. And from what I could see it should be possible to make that entity visible via character flag. In theory it should be possible to rewrite lilith from a dream to someone the player can directly contact.
ngppgn Posted November 19, 2017 Posted November 19, 2017 (edited) 1 hour ago, dewguru said: New scripting tools? -offmaps are indeed staggeringly moddable, and a lilith offmap would make much sense, with the currency fueling spells and the statuses reflecting Her changes in mood. Nut there are mamy other goodies: -you can give events a custom window, so no longer do you need to hijack the vanilla narrative events -you can specify an scope to be shoen as the right corner portraits, so ping events are no longer useful. -you can use else_if and else after an if, which are far better than several ifs including breaks (allows for nesting and is much clearer in purpose to folks reading the code). -Numeric conditions and commands can take vRiables as values, like prestige = some_value conditional_tooltips, that allow to display conditions only if a trigger clause is satisfied. -And some more that are less relevant to this mod or that I'm failing to remember. I'm likely to implement the "lilith as offmap idea myself as a submod if you aren't interested. (though I would likely wait till a new version of DW is out for that.) Edited November 19, 2017 by ngppgn
Abominus Posted November 19, 2017 Posted November 19, 2017 Is it possible to implement off-map powers without the new DLC?
ngppgn Posted November 19, 2017 Posted November 19, 2017 1 hour ago, Abominus said: Is it possible to implement off-map powers without the new DLC? Absolutely 1
dewguru Posted November 19, 2017 Author Posted November 19, 2017 7 hours ago, ngppgn said: -offmaps are indeed staggeringly moddable, and a lilith offmap would make much sense, with the currency fueling spells and the statuses reflecting Her changes in mood. Nut there are mamy other goodies: -you can give events a custom window, so no longer do you need to hijack the vanilla narrative events -you can specify an scope to be shoen as the right corner portraits, so ping events are no longer useful. -you can use else_if and else after an if, which are far better than several ifs including breaks (allows for nesting and is much clearer in purpose to folks reading the code). -Numeric conditions and commands can take vRiables as values, like prestige = some_value conditional_tooltips, that allow to display conditions only if a trigger clause is satisfied. -And some more that are less relevant to this mod or that I'm failing to remember. I'm likely to implement the "lilith as offmap idea myself as a submod if you aren't interested. (though I would likely wait till a new version of DW is out for that.) I recall the variable part. I wanted to see if I could come up with some kind of 'mana' variable for fueling spell like abilities. The only thing I'm not certain about is how I can recharge it - so I wanted to see if there were any kind of monthly pulse options or similar that I could tie into - sort of like how if you're in a society, that currency rating grows every month. The else_if and else are awesome. I didn't catch that part was in there. I'm going to need to wrap my brain about the offmap and scope parts - but I really like the idea of not needing ping events any longer.
ngppgn Posted November 19, 2017 Posted November 19, 2017 4 hours ago, dewguru said: I recall the variable part. I wanted to see if I could come up with some kind of 'mana' variable for fueling spell like abilities. The only thing I'm not certain about is how I can recharge it - so I wanted to see if there were any kind of monthly pulse options or similar that I could tie into - sort of like how if you're in a society, that currency rating grows every month. The else_if and else are awesome. I didn't catch that part was in there. I'm going to need to wrap my brain about the offmap and scope parts - but I really like the idea of not needing ping events any longer. No monthly pulse. But you can fire an event, say when the succubus trait is gaines or w/e and then use repeat_event with days = 30, which would fullfil the same role.
OmegaHeaven Posted November 20, 2017 Posted November 20, 2017 21 hours ago, ngppgn said: I'm likely to implement the "lilith as offmap idea myself as a submod if you aren't interested. (though I would likely wait till a new version of DW is out for that.) Ah. I wrote an Ahri Breeding Project (with Standard/Fire/Ice as well as Idol/Schoolgirl/Star Guardian variations) with over 20 new events, along with other minor submods and bugfixes... Except I directly integrated it into my 1.55 copy... ;_; Have no motivation to go back and reverse engineer what I did and why these days...
EnemyN7 Posted November 20, 2017 Posted November 20, 2017 (edited) I've got a problem. Whenever i try to copy "traits" from "gfx" folder, it ends up with a "not enough memory" message. I' ve managed to get most of them, but kitsune.tga, lilith.tga and mage.tga just refuse to copy. Edited November 20, 2017 by EnemyN7
rixto003 Posted November 20, 2017 Posted November 20, 2017 Anyone mind editing werewolf files a bit so female/futa werewolfs wouldn't fail the hunt every single time?
crespo465 Posted November 21, 2017 Posted November 21, 2017 Is it normal that I can't motivate my Chancellor anymore?
valdasaaaa Posted November 21, 2017 Posted November 21, 2017 hello i hawe a problem with getting slaves i build the slave market and slave dungeon but i dont get any desision or an event in 250 years if anyone knows whats wrong please respond.Im only using darkworld reborn 1.56 v and 2.7 ck2
kalador Posted November 22, 2017 Posted November 22, 2017 In order to get the option to purchase slaves, your focus has to be set to business. It sometimes takes me a few years before it fires for me the first time, but then does so fairly often.
080184 Posted November 22, 2017 Posted November 22, 2017 I just recently redownloaded this mod, and I notice that I no longer get any of the custom races/portraits in the character editor anymore. Is this normal?
TriggerBlade Posted November 22, 2017 Posted November 22, 2017 Hey Dew I've been wondering. Are there any plans for the unique lovers to come to you in the future? Sorta like what you did with Hermione and what Toska did with Harley?
Reaper Frank Posted November 24, 2017 Posted November 24, 2017 Any chance of a Mulan Event, or a new version of that Brave event chain
antoni323 Posted November 25, 2017 Posted November 25, 2017 a question a version of game of thrones that works for version 2.7
antoni323 Posted November 25, 2017 Posted November 25, 2017 a question a version of game of thrones that works for version 2.7
Stupovich Posted November 25, 2017 Posted November 25, 2017 I'm just wondering why with the new update my futa rulers can no longer get their female lovers pregnant as it seems the event for "spend time with" never shows the actual sex scene event. is that intended or not?
TriggerBlade Posted November 25, 2017 Posted November 25, 2017 On 11/24/2017 at 12:50 AM, Reaper Frank said: Any chance of a Mulan Event, or a new version of that Brave event chain That wasn't Dew and the guy who was working on it disappeared. Someone probably will make a Mulan event with Jade Dragon though.
psy_reaver Posted November 26, 2017 Posted November 26, 2017 13 hours ago, TriggerBlade said: That wasn't Dew and the guy who was working on it disappeared. Someone probably will make a Mulan event with Jade Dragon though. Fingers crossed
chinger Posted November 27, 2017 Posted November 27, 2017 I have turned tentacle-kin off at the start but they have somehow still appeared in game, so looks like this setting does not work fully
penzor Posted November 27, 2017 Posted November 27, 2017 On 25/11/2017 at 2:20 PM, Stupovich said: I'm just wondering why with the new update my futa rulers can no longer get their female lovers pregnant as it seems the event for "spend time with" never shows the actual sex scene event. is that intended or not? I once reported that as a male ruler i could only get a foot fetish scene (which shows 2 women) when i do the 'spend time with' with a futa wife, but seems it was never looked at.
Seedling Posted November 29, 2017 Posted November 29, 2017 On 11/25/2017 at 3:20 PM, Stupovich said: I'm just wondering why with the new update my futa rulers can no longer get their female lovers pregnant as it seems the event for "spend time with" never shows the actual sex scene event. is that intended or not? i've took a look at the code,and apparently it was removed for some reason. only handjob and footjob remain. Spoiler # Player is a futa if = { limit = { trait = futa } random_list = { # Old events start 50 ={ # futa / futa event modifier = { factor = 0 # turns it from 50 no 0 event_target:dw_visit_target = { NOT = { trait = futa }} # If the target isn't also a futa } narrative_event = { id = DWVisits.150 } } 50 ={ # futa / female event modifier = { factor = 0 # turns it from 50 no 0 event_target:dw_visit_target = { OR = { is_female = no # If it is a man trait = futa # If it is a futa } } } narrative_event = { id = DWVisits.161 } } 50 ={ # futa / male event modifier = { factor = 0 # turns it from 50 no 0 event_target:dw_visit_target = { is_female = yes } # If the target a female } narrative_event = { id = DWVisits.180 } } # Old events end # Our partner is a futa # Our partner is a female 50 = { # hand job modifier = { factor = 0 # Zero means it shouldn't happen event_target:dw_visit_target = { trait = futa # If the target is a futa is_female = no # If it is a man } } narrative_event = { id = DWVisits.1000 } } # Our partner is a trap # Our partner is a male # Our partner is a specific NPC 250 ={ # Hermione modifier = { factor = 0 NOT = { event_target:dw_visit_target = { has_character_flag = dw_npc_hermione }} } narrative_event = { id = DWVisits.8000 } } 250 = { # Belle gives head modifier = { factor = 0 NOT = { event_target:dw_visit_target = { has_character_flag = dw_npc_belle }} } narrative_event = { id = DWVisits.8920 } } 250 = { # Mey takes her lover modifier = { factor = 0 NOT = { event_target:dw_visit_target = { has_character_flag = dw_npc_mey }} } narrative_event = { id = DWVisits.8101 } } } break = yes # We exit out of the immediate block }
Mega Posted November 30, 2017 Posted November 30, 2017 There is no option to exit Alchemist shop in current version with bigger_events mod? Choice buttons kinda shift down out of window. There is even no option to 'return to previous shop page'
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