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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted
On 11/16/2017 at 3:30 PM, ngppgn said:

Nothing *should* be broken, except maybe some log errors about the custom portraits missing a line.

 

But certainly some parts of the code could benefit from the new scripting tools.

New scripting tools?

Posted

Yes.

The amount of new scripting possibilities is somewhat staggering.

For instance it is possible to add an off world entity much like the chinese emperor in the expansion.

And from what I could see it should be possible to make that entity visible via character flag. In theory it should be possible to rewrite lilith from a dream to someone the player can directly contact.

Posted (edited)
1 hour ago, dewguru said:

New scripting tools?

-offmaps are indeed staggeringly moddable, and a lilith offmap would make much sense, with the currency fueling spells and the statuses reflecting Her changes in mood. Nut there are mamy other goodies:

-you can give events a custom window, so no longer do you need to hijack the vanilla narrative events

-you can specify an scope to be shoen as the right corner portraits, so ping events are no longer useful.

-you can use else_if and else after an if, which are far better than several ifs including breaks (allows for nesting and is much clearer in purpose to folks reading the code).

-Numeric conditions and commands can take vRiables as values, like prestige = some_value

conditional_tooltips, that allow to display conditions only if a trigger clause is satisfied.

-And some more that are less relevant to this mod or that I'm failing to remember.

 

I'm likely to implement the "lilith as offmap idea myself as a submod if you aren't interested. (though I would likely wait till a new version of DW is out for that.)

 

Edited by ngppgn
Posted
7 hours ago, ngppgn said:

-offmaps are indeed staggeringly moddable, and a lilith offmap would make much sense, with the currency fueling spells and the statuses reflecting Her changes in mood. Nut there are mamy other goodies:

-you can give events a custom window, so no longer do you need to hijack the vanilla narrative events

-you can specify an scope to be shoen as the right corner portraits, so ping events are no longer useful.

-you can use else_if and else after an if, which are far better than several ifs including breaks (allows for nesting and is much clearer in purpose to folks reading the code).

-Numeric conditions and commands can take vRiables as values, like prestige = some_value

conditional_tooltips, that allow to display conditions only if a trigger clause is satisfied.

-And some more that are less relevant to this mod or that I'm failing to remember.

 

I'm likely to implement the "lilith as offmap idea myself as a submod if you aren't interested. (though I would likely wait till a new version of DW is out for that.)

 

I recall the variable part. I wanted to see if I could come up with some kind of 'mana' variable for fueling spell like abilities. The only thing I'm not certain about is how I can recharge it - so I wanted to see if there were any kind of monthly pulse options or similar that I could tie into - sort of like how if you're in a society, that currency rating grows every month.

 

The else_if and else are awesome. I didn't catch that part was in there.

 

I'm going to need to wrap my brain about the offmap and scope parts - but I really like the idea of not needing ping events any longer.

Posted
4 hours ago, dewguru said:

I recall the variable part. I wanted to see if I could come up with some kind of 'mana' variable for fueling spell like abilities. The only thing I'm not certain about is how I can recharge it - so I wanted to see if there were any kind of monthly pulse options or similar that I could tie into - sort of like how if you're in a society, that currency rating grows every month.

 

The else_if and else are awesome. I didn't catch that part was in there.

 

I'm going to need to wrap my brain about the offmap and scope parts - but I really like the idea of not needing ping events any longer.

No monthly pulse. But you can fire an event, say when the succubus trait is gaines or w/e and then use repeat_event with days = 30, which would fullfil the same role.

Posted
21 hours ago, ngppgn said:

I'm likely to implement the "lilith as offmap idea myself as a submod if you aren't interested. (though I would likely wait till a new version of DW is out for that.)

Ah. I wrote an Ahri Breeding Project (with Standard/Fire/Ice as well as Idol/Schoolgirl/Star Guardian variations) with over 20 new events, along with other minor submods and bugfixes... Except I directly integrated it into my 1.55 copy... ;_;

 

Have no motivation to go back and reverse engineer what I did and why these days...

Posted (edited)

I've got a problem. Whenever i try to copy "traits" from "gfx" folder, it ends up with a "not enough memory" message. I' ve managed to get most of them, but kitsune.tga, lilith.tga and mage.tga just refuse to copy.

Edited by EnemyN7
Posted

hello i hawe a problem with getting slaves i build the slave market and slave dungeon but i dont get any desision or an event in 250 years if anyone knows whats wrong please respond.Im only using darkworld reborn 1.56 v and 2.7 ck2

 

Posted

In order to get the option to purchase slaves, your focus has to be set to business.  It sometimes takes me a few years before it fires for me the first time, but then does so fairly often.

Posted

I just recently redownloaded this mod, and I notice that I no longer get any of the custom races/portraits in the character editor anymore. Is this normal?

Posted

I'm just wondering why with the new update my futa rulers can no longer get their female lovers pregnant as it seems the event for "spend time with" never shows the actual sex scene event. is that intended or not?

Posted
On 11/24/2017 at 12:50 AM, Reaper Frank said:

Any chance of a Mulan Event, or a  new version of that Brave event chain

That wasn't Dew and the guy who was working on it disappeared. Someone probably will make a Mulan event with Jade Dragon though.

Posted
13 hours ago, TriggerBlade said:

That wasn't Dew and the guy who was working on it disappeared. Someone probably will make a Mulan event with Jade Dragon though.

Fingers crossed

Posted
On 25/11/2017 at 2:20 PM, Stupovich said:

I'm just wondering why with the new update my futa rulers can no longer get their female lovers pregnant as it seems the event for "spend time with" never shows the actual sex scene event. is that intended or not?

I once reported that as a male ruler i could only get a foot fetish scene (which shows 2 women) when i do the 'spend time with' with a futa wife, but seems it was never looked at.

Posted
On 11/25/2017 at 3:20 PM, Stupovich said:

I'm just wondering why with the new update my futa rulers can no longer get their female lovers pregnant as it seems the event for "spend time with" never shows the actual sex scene event. is that intended or not?

i've took a look at the code,and apparently it was removed for some reason. only handjob and footjob remain.

 

Spoiler

		# Player is a futa
		if = {
			limit = {
				trait = futa
			}
			random_list = {
				# Old events start
				50 ={ # futa / futa event
					modifier = {
						factor = 0 # turns it from 50 no 0
						event_target:dw_visit_target = { NOT = { trait = futa }} # If the target isn't also a futa
					}
					narrative_event = { id = DWVisits.150 }
				}
				50 ={ # futa / female event
					modifier = {
						factor = 0  # turns it from 50 no 0
						event_target:dw_visit_target = { 
							OR = {
								is_female = no # If it is a man
								trait = futa # If it is a futa
							}
						}
					}
					narrative_event = { id = DWVisits.161 }
				}
				50 ={ # futa / male event
					modifier = {
						factor = 0 # turns it from 50 no 0
						event_target:dw_visit_target = { is_female = yes } # If the target a female
					}
					narrative_event = { id = DWVisits.180 }
				}
				# Old events end

				# Our partner is a futa
			
				# Our partner is a female
				50 = { # hand job
					modifier = {
						factor = 0 # Zero means it shouldn't happen
						event_target:dw_visit_target = { 
							trait = futa # If the target is a futa
							is_female = no # If it is a man
						}
					}
					narrative_event = { id = DWVisits.1000 }
				}
				
				# Our partner is a trap
				
				# Our partner is a male
				
				# Our partner is a specific NPC
				250 ={ # Hermione
					modifier = {
						factor = 0
						NOT = { event_target:dw_visit_target = { has_character_flag = dw_npc_hermione }}
					}
					narrative_event = { id = DWVisits.8000 }
				}
				250 = { # Belle gives head
					modifier = {
						factor = 0
						NOT = { event_target:dw_visit_target = { has_character_flag = dw_npc_belle }}
					}
					narrative_event = { id = DWVisits.8920 }
				}
				250 = { # Mey takes her lover
					modifier = {
						factor = 0
						NOT = { event_target:dw_visit_target = { has_character_flag = dw_npc_mey }}
					}
					narrative_event = { id = DWVisits.8101 }
				}
			}
			break = yes # We exit out of the immediate block
		}

 

 

Posted

There is no option to exit Alchemist shop in current version with bigger_events mod? Choice buttons kinda shift down out of window. There is even no option to 'return to previous shop page'

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