Mondo80 Posted February 2, 2016 Posted February 2, 2016 For Skyrim how necessary was the creation kit to develop the sexlab framework? I've seen perk mods on nexus made using FO4edit on there for a while now.
Guest Posted February 2, 2016 Posted February 2, 2016 CK is important when you what to do real mods, and not some "untested additions". Mesh replacements and texture replacements are fine. But whatever requires some real objects, connected, and coding, then requires the CK. Doing a dialogue in FO4Edit is just a mess. People are doing it, but I will never install a mod like this. Do you need it for a "SexLab-like framework"? FUCK YES!
Halstrom Posted February 2, 2016 Posted February 2, 2016 For Skyrim how necessary was the creation kit to develop the sexlab framework? I've seen perk mods on nexus made using FO4edit on there for a while now. You can always try it for us and let us know?
Guest Posted February 2, 2016 Posted February 2, 2016 You can always try it for us and let us know? Don't be too much Australian, @Halstrom. The guy is young, and he is just asking. And may answer was already rude enough. (Sorry for it @Mondo80) And he uses as avatar one of the coolest zombies of "Plants vs Zombies", so he has my support.
sgfhk321 Posted February 2, 2016 Posted February 2, 2016 I googled and found nothing about the release. Did someone else have more luck or even insider knowledge? I am getting desperate here.
Guest Posted February 2, 2016 Posted February 2, 2016 Hines said Q1 2016. So you may wait another 2 months.
bc733 Posted February 2, 2016 Posted February 2, 2016 Hines said Q1 2016. So you may wait another 2 months. Let's just go with "any day now". Makes me feel better.
sgfhk321 Posted February 2, 2016 Posted February 2, 2016 What the heck is Beth doing? They should already know modding is the primary strength of their games. That's what made Skyrim so successfu. And now they are stalling at this critical moment?
oniric1 Posted February 2, 2016 Posted February 2, 2016 the creation kit for skyrim(11.11.11) was released in february but is a elder scroll. Fallout 4(11,11,15) have bigger dlc and more bug to correct. wait for one week or two for sometime new
ralfetas Posted February 2, 2016 Posted February 2, 2016 I don't get bethesda idea in modding... You can change and add stuff, but you still need nifscope or something to decode NIF files, the biggest modding part is done outside CK/GECK, why they don't release a modelling tool? Something that we can add mesh files, or geck/ck already do this and i just don't knew?
Serithi Posted February 2, 2016 Posted February 2, 2016 What the heck is Beth doing? They should already know modding is the primary strength of their games. That's what made Skyrim so successfu. And now they are stalling at this critical moment? Dude, the CK's come out later since at least Fallout 3, i forget if it came out later for Oblivion as well.
Halstrom Posted February 2, 2016 Posted February 2, 2016 Its a normal process to sort as many vanilla bugs as possible before releasing the CK, if they released the CK with the game it would be a nightmare of bug reports, many the result of mods rather than Beth. Total Annihilation Map Editor didn't come out till the first expansion disk six months later
SkyWarrior623 Posted February 3, 2016 Posted February 3, 2016 I don't get bethesda idea in modding... You can change and add stuff, but you still need nifscope or something to decode NIF files, the biggest modding part is done outside CK/GECK, why they don't release a modelling tool? Something that we can add mesh files, or geck/ck already do this and i just don't knew? Yeah, the nif's and bsa's always confused me. They make a big deal about providing modding support, but then come up with these proprietary formats and don't provide hard documentation, so it's always a hack-job of thankless modders digging through the files until they figure it out. It would be so much easier if they just said "Here, this is how you can decompress a .ba2 file, these are all the nodes we added to the standard nifs" I haven't messed around with Nifscope or Blender too much so I probably jumbled up the jargon, but you get the idea.
Guest Katherlne Posted February 3, 2016 Posted February 3, 2016 Today i get a strange "update" for F4... Maybe it's CK release soon?
Snazzishoez Posted February 3, 2016 Posted February 3, 2016 Today i get a strange "update" for F4... Maybe it's CK release soon? 1.JPG I wish. I'm thinking it could just be a follow up on the last update they did. It should be soon though. Skyrim's Creation Kit came out exactly three months after release and in a week it will be three months from the release of FO4. I'd expect no later than March. We'll see, but they're keeping pretty hush-hush so far.
Leito86 Posted February 3, 2016 Posted February 3, 2016 Well they did announce anther E3 press conference. Maybe they'll save the ck announcement for then lol.
alucrad90 Posted February 3, 2016 Posted February 3, 2016 Its a normal process to sort as many vanilla bugs as possible before releasing the CK, if they released the CK with the game it would be a nightmare of bug reports, many the result of mods rather than Beth. Total Annihilation Map Editor didn't come out till the first expansion disk six months later BLIZZAD: Buy the galaxy editor and you get starcraft2 for free
Hazraogh6 Posted February 3, 2016 Posted February 3, 2016 it's hard to wait until march ( because i think it 'll be in march ), i'm at 120/150 hours, and i'm a little bit bored :/ am i alone ?
Guest Posted February 3, 2016 Posted February 3, 2016 I played exactly 311 hours. Without a single mod (except CBBE and a couple of pictures retexture.) In the last month I did not played a single minute. I will play again when the firt DLC will be out, or the CK will be out to create something (probably SexTec...) Edit: I checked on Steam how many hours I actually played.
Z0mBieP00Nani Posted February 3, 2016 Posted February 3, 2016 Well they did announce anther E3 press conference. Maybe they'll save the ck announcement for then lol. Right.. "Sorry gyz, it's not coming to next year, ok.. sorry..."
Hazraogh6 Posted February 3, 2016 Posted February 3, 2016 I played exactly 311 hours. Without a single mod (except CBBE and a couple of pictures retexture.) In the last month I did not played a single minute. I will play again when the firt DLC will be out, or the CK will be out to create something (probably SexTec...) Edit: I checked on Steam how many hours I actually played. i just checked on steam too, and i saw exactly 248 hours xD it's much more than i remember,time goes fast... i do some retextures and i make a few retex mods on the nexus, but really, without the alternate start and Sexlab(sextec),it's a little bit boring :/ Need Rape,home invasions and pillage xD All that i had in skyrim, and the game w'll be perfect for me
memison Posted February 4, 2016 Posted February 4, 2016 From the modders, and what I've observed in the releases, the GECK makes the difference that a chainsaw makes when chopping down a tree. Sure you *could* cut it down with your face, but it's easier and faster, and a lot less painful to just wait until the dude delivers the tree killer 9000 from Bethenas garden centre.
dickhad Posted February 5, 2016 Posted February 5, 2016 For Skyrim how necessary was the creation kit to develop the sexlab framework? I've seen perk mods on nexus made using FO4edit on there for a while now. what perks are you talking about?.you wouldn't mine linking them would you?
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