Jump to content

Lewd mods and XCOM 2


Recommended Posts

I generally just rig to the full skeleton, you can have a single mesh armour if you wanted and some early mods didn't splt up body parts (e.g. have options for invisible arms and legs, just rigged the full body to the torso slot), so you can have a torso dress just cover the legs (in theory physics for dresses are also easy to do, but my noobish experiments with scarfs have been kinda glitchy). Shape changes probably not, espically not the waist/neck/arms anyway, it'll keep it compatible to the normal armours.

 

@perraine maybe? :P

 

Link to comment

I generally just rig to the full skeleton, you can have a single mesh armour if you wanted and some early mods didn't splt up body parts (e.g. have options for invisible arms and legs, just rigged the full body to the torso slot), so you can have a torso dress just cover the legs (in theory physics for dresses are also easy to do, but my noobish experiments with scarfs have been kinda glitchy). Shape changes probably not, espically not the waist/neck/arms anyway, it'll keep it compatible to the normal armours.

 

@perraine maybe? tongue.png

Make the file bigger isn't a issue, when the game itself is almost 30 GB. What worrying me is why I can't run it.dodgy.gif

 

PS. Could you modified this mod to Shen? I would be pleased to see her 'cooler'.biggrin.png

Link to comment

Is there any way to add extra 'prop' items categories? i.e. a "Waist" and "Neck" prop selection? That way you could add belts and chokers to cover up some of the glaring seams and gaps that occur when using certain combinations of body parts.

 

Also I'll echo and expand on Pan4Mod's idea, I would love to see Civilians sometimes appear nekkid in game :) I'm imagining all my soldiers just stopping in the middle of a battle to have a perv at the hot toddy, running around town in her birthday suit :D

Link to comment

Moomay, I have experience in Blender but very little in 3DSMax, though I have it as well. Hoe difficult do you suppose it would be for me to do things like modify existing armors to show more skin and play nice with your body? Feel free to PM if it's not a conversation you want to have here.

 

Also @NotBob, are you okay with me making some changes to your localization file to spice things up some?

 

Anybody can do whatever they want with the mod, I don't mind.

Link to comment

 

Moomay, I have experience in Blender but very little in 3DSMax, though I have it as well. Hoe difficult do you suppose it would be for me to do things like modify existing armors to show more skin and play nice with your body? Feel free to PM if it's not a conversation you want to have here.

 

Also @NotBob, are you okay with me making some changes to your localization file to spice things up some?

Anybody can do whatever they want with the mod, I don't mind.

Huh. I downloaded the SDK last night, I should be able to do good works. What ini file do I adjust the weight of the capture recovery occurring?

Link to comment

Huh. I downloaded the SDK last night, I should be able to do good works. What ini file do I adjust the weight of the capture recovery occurring?

it's under XComGameBoard.ini

 

As far as I understand it, the weight you set here is being weighted against all other possible POI.

Link to comment

@Pan well if it doesn't work, I could always set it to link to a copy of the texture inside the mod files itself, but it'll make the file bigger.

 

@Loogie If you have experience with blender, might as well use that. You can load up the upk in the sdk, then just export my files (or firaxis ones) into fbx and work from there. Annoying thing about X2 is the lack of an overlay system, so you'd basically have to reuse the mesh for variants (I guess its the same as fallout tbh, in fact it'd be exactly the same as making the modified power armour in your ttw mod.) There is something called an underlay in the sdk and that uses the mesh you see the crew wear in the avenger, but I don't know how that works.

 

If it's more about how to actually get it in game, the sdk documentation is actually really useful, although if it's blender, capnbubs tutorial is better, he also explains archetypes pretty well so read it anyway. And on the "coding" side, just load up any mod which deals with armour replace the references with your own, everything is in plain text anyway.

Finally, I fixed my PC, but that setting slide isn't working, which mean I have to modify every soldier myself. Anyway, Thanks for your master piece, moomany.

 

vz8084.jpg

 

546b9v.jpg

Link to comment

@Perraine In theory yes, but I don't know how.

 

@leggen I'm not sure why it's doing that, it shouldn't happen.

 

@wizard12 Physics, probably, I know in theory how to do it, but like I said before, my experiments have been mildy glitchy. As for different types of hair, no, gotta actually finish the body first, currently switching to a better crotch mesh.

 

@Pan ah nice, it's not on my end then. I don't actually know how the slider works, it only sets a higher or lower chance of spawning with customisation from that dlc/mod. I should also rename it I guess :P

 

@ufjoif you can make it a custom armour if you want, the upk is there, just call the archetype.

 

Although.....in a theoretical sexframework, a nude armour would allow something like sexout body switching on demand. Someone would have to make that though :P

 

Barebaremod.zip Anyway, mini update, no much changed, just added legs without pubic hair. Note I do know that any tier that isn't kevlar won't have bare arms, seeing as I can also fix the arm seams if I re rig them, I'll add them in next time. Oh I've added a line in the ini to *mayyyybe* allow civs to spawn with, I can't really test that properly.

 

I also noticed the body and legs for some reason have the arm tattoos overlaid on them if arm tattoos are used, I think it's something with material channels that get exported, will need more testing, although if I can figure it out, we get body tattoos :/

Link to comment

@Moomany:

 

Thank you very much for the reply and the update. I think that the update changed the colors of the skin a little:

- Color 0 is less pale

- Color 3 and 4 are the same

The old colors were better in my opinion and it would be great if you could include the old and the new colors in the next update.

 

 

@Azitrax69:
 

I think the current cup size is between B and C, but different cup sizes would be great.

Link to comment

Possible yes, but I'm not touching proportions until at least the basic body is complete, you could also do it youself tongue.png

 

@Wizard, I haven't touch any of the colour palettes (or any of the textures) so it's not on my end.

 

moomany, could you modify Shen first, please? Because we all see her standing in the ship, it much more useful when we are idle at the Engineering Bay, thanks.tongue.png  

Link to comment

I haven't gotten the mod tools to work yet, but I'm wondering if I can get these two mods to work together without putting them in one mod?

 

What I'm envisioning is getting the captured soldier POI. Once you scan, that launches a mission to recover her. It would be setup like a hostile VIP escort, where you have to barge into the facility, find her (obviously she won't be hostile), then escort her naked, afraid and tired to the Skyranger. When we're advanced enough, you could barge in on them doing their nefarious deeds to her during the rescue operation.

 

That way, the risk is inherent - you can recover the captured girl, but run the risk of getting other girls injured or captured in the process. 

Link to comment

Seems great, is there some ways to have more sexy armor instead of use nude body?

 

I am looking for mod that female armors sees more skin, body armor over nude body, short skirt, hot pant with ass greek etc...

 

but again, great mod.

 

Thanks!

Link to comment

Something I've noticed with the ADVENT VIP prison mission, all randomly generated NPCs (including civilians it seems) being female, the prostitution and the nude mod is this is already a great setting for an alternate version of the story.

 

Let's say ADVENT has processed about 98% of the male human population for the Avatar Project. That would explain why the only males are Bradford, Tygan and randoms when you start a new game. Women who don't have other means or do trust the aliens live in city centers, then the rest are resistance.

 

The aliens aren't processing women like they do men because they need a byproduct women produce only during sex. While getting it, they have fun and also do other experiments.

 

The prostitution comes into play from XCOM operatives posing as prostitutes to alien soldiers in order to commit acts of sabotage and theft. Possible downsides could include chance of capture, permanently losing a girl because she defected (triggering the resistance mole dark event and reaching a 0% chance at a certain rank), and aliens tracking girls back to the Avenger and triggering the defense mission.

 

With how easy it is to add abilities and grappling attacks being a thing, the real hurdle here is animations.

Link to comment

@Lucy gotta finalise the body first the neck and arm seams are kicking my arse and I have no idea why. I do want to do modified armour later though, crotchless tier 3 legs mmhmmmmm.

 

@Loogie There should be a way I think, use notbob's mod to scan and spawn a mission, create a set of armour that can only use nude model (easiest thing to do thb, we'll get to armour stats we we get to it), somehow create modified version of the rescue trooper vip mission (could look at how that retaliation mission mod is set up), find a way for forcing said vip to use the "armour", items should be callable from different mods. And yes animations are going to be a pain, I've only seen two people even touching anything animation related :/

 

Oh btw when you got the vip mission, did any of the civs spawn naked? Or have odd double arm/legs? Trying to figure out if my ini changes did anything.

 

And the byproduct is obviously meld :P

 

@pan if you want shen with seams, I could look into it. Will be seperate mod though I think making everything modular would be best, we don't seem to have a mod limit issue for this game.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use