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Lewd mods and XCOM 2


Stunami

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Posted

I was wondering if it would be possible to adjust the UI, so that there are different colors for the left and right tattoo's.  This would allow with careful editting, a multicolored tattoo.  Or simply change the tattoo to two colors.   OR change the tattoo to work like face paint.

Posted
On ‎4‎/‎3‎/‎2018 at 9:43 PM, Wrex456 said:

Remember to post pictures so we can see your soldiers!

 

Thank you so much for the new outfits, Wrex456! I was done with XCom2 after more than 400 hours of in-game play, but you inspired me to start a new game with the new outfits :smile: Thanks so much.

 

j4S5qsWG_o.jpg

Posted

Hello. The reshade compatibility list doesn't indicate compatibility with XCOM 2 let alone war of the chosen, but I figured I'd try it. And it's extremely compatible. I downloaded the latest version from the reshade.me website and then selected the War of the Chosen binaries Win64 executable. I told it to download any settings they had for the game, of course. It not only works great but makes the mods from here look better.

 

Here are a few screen shots for the curious.

 

 

 


FOauRsQ2_o.jpg JbbazN9D_o.jpg prb2OVAi_o.jpg RspKjhQl_o.jpg 1Konn6Go_o.jpg 5JRdpcgl_o.jpg FGvAAyat_o.jpg LSnueOzB_o.jpg
 

 

 

You can easily make your own presets, but I used this attached one I created by selecting options I liked.

 

 

GuilleXCom1.ini

 

Edit: I'm adding this extra screen shot just because I think it looks good :smile:

41607806682_f652dab42a_o.jpg

Posted
3 hours ago, Arcturus7777 said:

I was looking thru the face props, and there is a belly ring.  What mod adds this and how did you get a face prop to show up on the body.

XComContent.ini of former Props_Pack of Kexx (vanilla) and the one adapted by mrace999 (I think) for WOTC contain the following lines:

 

;Belly Ring
+BodyPartTemplateConfig=(PartType="FacePropsUpper", TemplateName="Belly_Ring", ArchetypeName="Props_Pack_GD.ARC_Prop_Belly_Ring", bVeteran=false, bCanUseOnCivilian=true, Gender=eGender_Female, CharacterTemplate="Soldier")
+BodyPartTemplateConfig=(PartType="FacePropsLower", TemplateName="Belly_Ring", ArchetypeName="Props_Pack_GD.ARC_Prop_Belly_Ring", bVeteran=false, bCanUseOnCivilian=true, Gender=eGender_Female, CharacterTemplate="Soldier")
;

 

These lines are not there anymore on the new Wrexx WOTC_Props_Pack. Belly ring has been moved to several other PartTypes

Posted

Like Wrex456 who use the upper / lower face prop for some of his last object (the belly ring or others), some objects can be use in the new slot added from the WOTC DLC with those mods.

 

This mod itself doesn't really do anything apart from add invisible decos to the new slots added in WOTC to conventional XCOM soldiers in a similar way to nekoworkshop's [WOTC] Invisible Parts For Hero Units (Which is for faction heroes). https://steamcommunity.com/sharedfiles/filedetails/?id=1127014384

 

A utility mod that allows you to hide accessories of the hero units to make full body cosmetic mods look better. This can also make modders' work easier, depending on what they're trying to achieve. https://steamcommunity.com/sharedfiles/filedetails/?id=1125697296

 

An exemple wiht my last creation from my character pool

 

 

5a9b7d2b0a.jpg

 

Posted
59 minutes ago, DarkArthuria said:

Like Wrex456 who use the upper / lower face prop for some of his last object (the belly ring or others), some objects can be use in the new slot added from the WOTC DLC with those mods.

 

This mod itself doesn't really do anything apart from add invisible decos to the new slots added in WOTC to conventional XCOM soldiers in a similar way to nekoworkshop's [WOTC] Invisible Parts For Hero Units (Which is for faction heroes). https://steamcommunity.com/sharedfiles/filedetails/?id=1127014384

 

A utility mod that allows you to hide accessories of the hero units to make full body cosmetic mods look better. This can also make modders' work easier, depending on what they're trying to achieve. https://steamcommunity.com/sharedfiles/filedetails/?id=1125697296

 

An exemple wiht my last creation from my character pool

 

 

5a9b7d2b0a.jpg

 

I am running vanilla xcom 2, and have no WOTC mods added.  I am not understanding this

Posted
17 hours ago, Idefix0 said:

XComContent.ini of former Props_Pack of Kexx (vanilla) and the one adapted by mrace999 (I think) for WOTC contain the following lines:

 

;Belly Ring
+BodyPartTemplateConfig=(PartType="FacePropsUpper", TemplateName="Belly_Ring", ArchetypeName="Props_Pack_GD.ARC_Prop_Belly_Ring", bVeteran=false, bCanUseOnCivilian=true, Gender=eGender_Female, CharacterTemplate="Soldier")
+BodyPartTemplateConfig=(PartType="FacePropsLower", TemplateName="Belly_Ring", ArchetypeName="Props_Pack_GD.ARC_Prop_Belly_Ring", bVeteran=false, bCanUseOnCivilian=true, Gender=eGender_Female, CharacterTemplate="Soldier")
;

 

These lines are not there anymore on the new Wrexx WOTC_Props_Pack. Belly ring has been moved to several other PartTypes

I was not too clear here.  What I am wondering if can I create face props, that appear like a tattoo, at the belly button like the belly ring or on the chest.  IF it is possible then a full color tattoo could be placed at the belly button.  

Posted
On 5.4.2018 at 6:20 PM, xereon said:

Hey, love your work :smile:

Anyway if you would put more shoes and high heels things in general under the "Shins" section we would be capable of doing a lot of combination with Wrex456 work (and yours to come).

There already a consistent number of "Legs" part, but only a bunch of bare feet and ugly work shoes, so more sexy high heels would be great! 

 

Posted

Help for idiot, please! )

Where I can get this new beautiful staff from screens on this page above - skirts, rose panties, stockings, etc.?

I can't find it on mod page topic.

Please, show me a download link for this new staff.

Thanks.

Posted
4 hours ago, styx101 said:

Thank You very much, dear Aleanne!:smile:

All this staff for WotC only or both?

Works for WOTC just fine. No idea about vanilla, but I'm skeptical.

Posted

Hi! I was playing around with Wrex456's WOTC Packs (grrrreat job btw!) and I have some questions/issues.

I think I have some workarounds/suggestions for some of them but maybe someone knows a better way.

 

1) Works fine ingame but it crashes when I'm editing in the character pool from main menu; particularly when I select an item from these packs.

   (No idea why or how to solve this)

 

2) Parts random combination in newly acquired soldiers. Not a bug, but an aesthetically bothering and time-consuming issue.

   - Mod skins set on different body slots may overlap and their meshes intertwine when covering the same body area.

   - Transparent gaps may appear when combining with other (vanilla) skins (for instance, transparent pubic area with power-suits legs + any torso other than power-suit )

   a) Is there a way to dissable / restrict this randomness for new soldiers? I couldn't find any.

   b) Partial workaround: This could be partially avoided for rookies by setting the  bVeteran=true  option for every offending item in the XComGame.ini file, so that one can manually change them afterwards when they gain rank. This of course doesn't solve it for high ranking soldiers you acquire otherwise.

   c) Cumbersome workaround: Adding many SetNames[n]="<name>" options, relating them so they can only be used in specific combinations, like in Anarchy's Children DLC. The downside for this is that one should manually add an extra SetNames[n] -with increasing n- to every involved item for every set they would be allowed to appear in, and have a <name> for every compatible combination set. This way the item (leg, prop, deco) won't show in the list when any torso is selected unless that torso has a SetName that is also listed in said item options.

Any suggestions or better ideas?


3) Why on earth would anyone not include the Power_chaps  Legs or Open_Coat , ME3 Liara Topless Torsos from the previous versions?? T_T

 

 Thanks.

Posted
7 minutes ago, Khelion said:

Hi! I was playing around with Wrex456's WOTC Packs (grrrreat job btw!) and I have some questions/issues.

I think I have some workarounds/suggestions for some of them but maybe someone knows a better way.

 

1) Works fine ingame but it crashes when I'm editing in the character pool from main menu; particularly when I select an item from these packs.

   (No idea why or how to solve this)

 

2) Parts random combination in newly acquired soldiers. Not a bug, but an aesthetically bothering and time-consuming issue.

   - Mod skins set on different body slots may overlap and their meshes intertwine when covering the same body area.

   - Transparent gaps may appear when combining with other (vanilla) skins (for instance, transparent pubic area with power-suits legs + any torso other than power-suit )

   a) Is there a way to dissable / restrict this randomness for new soldiers? I couldn't find any.

   b) Partial workaround: This could be partially avoided for rookies by setting the  bVeteran=true  option for every offending item in the XComGame.ini file, so that one can manually change them afterwards when they gain rank. This of course doesn't solve it for high ranking soldiers you acquire otherwise.

   c) Cumbersome workaround: Adding many SetNames[n]="<name>" options, relating them so they can only be used in specific combinations, like in Anarchy's Children DLC. The downside for this is that one should manually add an extra SetNames[n] -with increasing n- to every involved item for every set they would be allowed to appear in, and have a <name> for every compatible combination set. This way the item (leg, prop, deco) won't show in the list when any torso is selected unless that torso has a SetName that is also listed in said item options.

Any suggestions or better ideas?


3) Why on earth would anyone not include the Power_chaps  Legs or Open_Coat , ME3 Liara Topless Torsos from the previous versions?? T_T

 

 Thanks.

"Uniformity" mod on the Workshop is probably what you're looking for.

 

It forces all armor tiers on acquired (non-Character pool) soldiers to have the same look instead of pulling a bunch of randomized parts. By default, you will have the standard armor appearance on each equipment tier, but you can config the mod to pick out your preferred combinations. So for me, I edited the config file so all non-pool female soldiers show up with some skimpy armor combos. 

 

Only down side is it doesn't really work on head accessories. 

Posted
13 hours ago, endersgame said:

"Uniformity" mod on the Workshop is probably what you're looking for.

 

It forces all armor tiers on acquired (non-Character pool) soldiers to have the same look instead of pulling a bunch of randomized parts. By default, you will have the standard armor appearance on each equipment tier, but you can config the mod to pick out your preferred combinations. So for me, I edited the config file so all non-pool female soldiers show up with some skimpy armor combos. 

 

Only down side is it doesn't really work on head accessories. 

Thanks, I'll check it.

Posted

Hey guys, I'm loving the mods, but I am getting a lot of conflicting and invisible parts to my girls. What mods are you guys running and what conflicts with what if any of you know? 

Posted
18 hours ago, kothen42 said:

Hey guys, I'm loving the mods, but I am getting a lot of conflicting and invisible parts to my girls. What mods are you guys running and what conflicts with what if any of you know? 

You must remove the original mod if you use the WOTC ones:

 

Leg_Pack\
Props_Pack\
Torso_Pack\

Posted

Another question, do any of these mods need the Anarchy pack? Because I'm not keen on spending 5$ on stupid accessories if I don't need it for these great mods. 

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