DarkTeletubby Posted July 17, 2016 Posted July 17, 2016 Most image hosts should have a direct link feature, generally they'll give you the BBCode for it as well. You get something like: [IMG=http://i291.photobucket.com/albums/ll281/devon_v/XLW/2014-06-27_00004.jpg] Put them together:
?Who Posted July 17, 2016 Posted July 17, 2016 Best one in my opinion just because the breast size greater and much more detailed the armors should be based on top of this. If there was a way to change color of right and left tattoo to be different that be very nice, not sure that be possible unless its already made in a different color. Keep up the good work
skawars1983 Posted July 17, 2016 Posted July 17, 2016 Excellent work kexx and moo, its very much appreciated.
rionwt Posted July 17, 2016 Posted July 17, 2016 Fantastic, this is the way it's meant to be played. Now for the next logical step in evolution, bigger boobs... muwhaha
spore123 Posted July 17, 2016 Posted July 17, 2016 Yep! lovely release! Lets see some bigger boobs recruited to xcom soon
valeris Posted July 17, 2016 Posted July 17, 2016 Best one in my opinion just because the breast size greater and much more detailed the armors should be based on top of this. If there was a way to change color of right and left tattoo to be different that be very nice, not sure that be possible unless its already made in a different color. Keep up the good work I'm not competent enough to pull it off, but what if we could use the face skin textures on the bodies? I was messing around with facepaint, and it can have as many colours as we like. I think that the body "paint" in this scenario could be mapped from the back of the head, so we don't end with soldiers with nipples in their faces... As usual, thanks for the mods, guys! Will try it right now!
DarkTeletubby Posted July 17, 2016 Posted July 17, 2016 Nice work kexx. Cosmetic mods don't conflict unless you give something the exact same name as something else, the game just sorts them all into the list. Thanks for the Torso A fix, I actually did notice that.
DarkTeletubby Posted July 17, 2016 Posted July 17, 2016 Sarah is happy to be cool, yet still quirky. Abby appreciates the boots that you can't see that she's wearing. There's a semi complicated story behind Nao Hongo which invovles Xenonauts, Resort Boin, and Long War. Basically it is now tradition that my infiltration agent, in any game that allows customization, is Nao Hongo, and her callsign is always "Stupid Nao". This is however the first time I tried to make her somewhat resemble her namesake, Nao Iihara. And that does it for my existing quirky girls. I may roll up some more just to play with all the new options, but I do prefer them to protect themselves.
DarkTeletubby Posted July 17, 2016 Posted July 17, 2016 Best one in my opinion just because the breast size greater and much more detailed the armors should be based on top of this. If there was a way to change color of right and left tattoo to be different that be very nice, not sure that be possible unless its already made in a different color. Keep up the good work I'm not competent enough to pull it off, but what if we could use the face skin textures on the bodies? I was messing around with facepaint, and it can have as many colours as we like. I think that the body "paint" in this scenario could be mapped from the back of the head, so we don't end with soldiers with nipples in their faces... As usual, thanks for the mods, guys! Will try it right now! According to the alt mod loader, your mod actually increases available disk space. Impressive.
valeris Posted July 17, 2016 Posted July 17, 2016 Those new legs really went well with the tanlines... @DarkTeletubby I was totally planning that!
Vuulgar Posted July 18, 2016 Posted July 18, 2016 Ok, I installed the mods in the C:\Program Files (x86)\Steam\SteamApps\common\XCOM 2\XComGame\Mods folder I created and then added the info my searches told me to add to my ini files (both in the steam folder and documents folder) but when I use the modlauncherwpf.exe it erases my changes to the ini files and no mods work. It reads like everyone else is having an easy time getting this to work so there isnt much info, can someone please tell me what I am screwing up here?
hk43 Posted July 18, 2016 Posted July 18, 2016 Man am I glad to see that this entire thing is still going!
valeris Posted July 18, 2016 Posted July 18, 2016 Sarah is happy to be cool, yet still quirky. Abby appreciates the boots that you can't see that she's wearing. There's a semi complicated story behind Nao Hongo which invovles Xenonauts, Resort Boin, and Long War. Basically it is now tradition that my infiltration agent, in any game that allows customization, is Nao Hongo, and her callsign is always "Stupid Nao". This is however the first time I tried to make her somewhat resemble her namesake, Nao Iihara. And that does it for my existing quirky girls. I may roll up some more just to play with all the new options, but I do prefer them to protect themselves. By the way, how did you manage to equip just one leg on the last girl?
DarkArthuria Posted July 18, 2016 Posted July 18, 2016 It's a bit tricky. the leg and the shoulder are a single item. 1
habilon Posted July 18, 2016 Posted July 18, 2016 for anyone wanting a female only crew I found this :http://www.nexusmods.com/xcom2/mods/444/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom2%2Fajax%2Fmodfiles%2F%3Fid%3D444&pUp=1 it makes it so there is one man the rest are female, testing it now to see how it works does anyone have a mod that can replace the modmodmod when it comes to characters being captured instead of death or make it so they dont die just leave the field?
DarkTeletubby Posted July 18, 2016 Posted July 18, 2016 Ok, I installed the mods in the C:\Program Files (x86)\Steam\SteamApps\common\XCOM 2\XComGame\Mods folder I created and then added the info my searches told me to add to my ini files (both in the steam folder and documents folder) but when I use the modlauncherwpf.exe it erases my changes to the ini files and no mods work. It reads like everyone else is having an easy time getting this to work so there isnt much info, can someone please tell me what I am screwing up here? Are you on Win8.1/10? Try C:\Users\%USERNAME%\Documents\My Games\XCOM2\XComGame\Mods If that doesn't work, download the alternate mod loader here and go to Settings->Edit and add your alternate mod path. The alt loader is way better than Firaxis' anyway, and I can confirm it will load the mods on Win10. For what it's worth I didn't have to edit anything to get things working on Win7, so I blame Microsoft. By the way, how did you manage to equip just one leg on the last girl? It's from the EU ports mod, all the old tier one deco is added to the Anarchy's Children asymmetric arm system, so if you have AC you can mix and match parts. Any download link? To what? Barebaremod v3 is back somewhere in the middle of the thread, the new stuff is about two pages back.
DarkTeletubby Posted July 18, 2016 Posted July 18, 2016 for anyone wanting a female only crew I found this :http://www.nexusmods.com/xcom2/mods/444/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom2%2Fajax%2Fmodfiles%2F%3Fid%3D444&pUp=1 it makes it so there is one man the rest are female, testing it now to see how it works does anyone have a mod that can replace the modmodmod when it comes to characters being captured instead of death or make it so they dont die just leave the field? Sorry, missed you. I'm not aware of any other capture mods, but there is Surrender which at least allows your troops a way out of certain death so that you can rescue them later. Combos well with Start Your Own Missions which will allow you to go on rescues at will so long as you have the resources.
moomany Posted July 18, 2016 Posted July 18, 2016 On that note, it seems only hair and helmet archetypes have the ability to have physics (jiggle or otherwise) applied to it, I haven't tested to see if we can use either of those archetypes but called them up in other slots. Some archetypes also have the ability to attach other archetypes as default attachments, that might also work for anything that needs physics.
DarkTeletubby Posted July 18, 2016 Posted July 18, 2016 When the ADVENT armors were ported over for player use, the captain's cloakscarf became a head accessory so that it kept its physics, but it doesn't work correctly unless the captain torso is also equipped. What's probably more worth looking into is how the Viper suit works. It has the same scarf-thingy with physics, but it's built in to the torso as far as I've seen. Pretty sure if you take the helmet/hood off, you keep the scarf. I was actually going to bring up the whole thing where items don't care what they're tagged as so long as they are rigged for where you want them, so I'm glad you're as excited about the possibilities as I am! I wish more modders had caught on to the significance of that little change in Anarchy's Children. The only thing cooler would be if someone could figure out how they added the AC stuff in the first place and make new categories directly.
Dasho Posted July 18, 2016 Posted July 18, 2016 Hey kexx, thanks for the mod. Is there something special I need to do to make it work? I tried extracting it into the Mods folder with 7zip like I did with Barebare, but it isn't showing up on the mod loader queue.
DarkTeletubby Posted July 18, 2016 Posted July 18, 2016 Drat. That still leaves options. What about a blank torso slot, and a "helmet" which is a torso with appropriate jiggliage? Theoretically it could be done with legs as well if we ever get to the guys. I wish the damn mod tools worked for me so I could poke things. Hey kexx, thanks for the mod. Is there something special I need to do to make it work? I tried extracting it into the Mods folder with 7zip like I did with Barebare, but it isn't showing up on the mod loader queue. That might actually be because they don't have names. The alternate mod loader I linked a few posts back can load them. Edit: It was farther back than I thought. https://github.com/aEnigmatic/xcom2-launcher/releases/tag/v0.4.3 Edit again: I'm not lewd enough for these mods. Edit even more: The game mostly made this one.
Dasho Posted July 19, 2016 Posted July 19, 2016 Drat. That still leaves options. What about a blank torso slot, and a "helmet" which is a torso with appropriate jiggliage? Theoretically it could be done with legs as well if we ever get to the guys. I wish the damn mod tools worked for me so I could poke things. Hey kexx, thanks for the mod. Is there something special I need to do to make it work? I tried extracting it into the Mods folder with 7zip like I did with Barebare, but it isn't showing up on the mod loader queue. That might actually be because they don't have names. The alternate mod loader I linked a few posts back can load them. Edit: It was farther back than I thought. https://github.com/aEnigmatic/xcom2-launcher/releases/tag/v0.4.3 How do I get the Barebare, Torso, and Leg mods into this new launcher? Or is just putting them in the Mods folder like I had already done enough?
habilon Posted July 19, 2016 Posted July 19, 2016 for anyone wanting a female only crew I found this :http://www.nexusmods.com/xcom2/mods/444/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom2%2Fajax%2Fmodfiles%2F%3Fid%3D444&pUp=1 it makes it so there is one man the rest are female, testing it now to see how it works does anyone have a mod that can replace the modmodmod when it comes to characters being captured instead of death or make it so they dont die just leave the field? Sorry, missed you. I'm not aware of any other capture mods, but there is Surrender which at least allows your troops a way out of certain death so that you can rescue them later. Combos well with Start Your Own Missions which will allow you to go on rescues at will so long as you have the resources. surrender sounds nice, but it effects the whole squad... I'm more worried about the one person that ends up dying on my missions
DarkTeletubby Posted July 19, 2016 Posted July 19, 2016 Drat. That still leaves options. What about a blank torso slot, and a "helmet" which is a torso with appropriate jiggliage? Theoretically it could be done with legs as well if we ever get to the guys. I wish the damn mod tools worked for me so I could poke things. Hey kexx, thanks for the mod. Is there something special I need to do to make it work? I tried extracting it into the Mods folder with 7zip like I did with Barebare, but it isn't showing up on the mod loader queue. That might actually be because they don't have names. The alternate mod loader I linked a few posts back can load them. Edit: It was farther back than I thought. https://github.com/aEnigmatic/xcom2-launcher/releases/tag/v0.4.3 How do I get the Barebare, Torso, and Leg mods into this new launcher? Or is just putting them in the Mods folder like I had already done enough? Edit->Settings and add where ever you put them to the mod paths. It might find them automatically if you put them in the default location.
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