ChancellorKremlin Posted May 21, 2012 Author Posted May 21, 2012 New edition is out, this time I've gone over Loogie's Tryout plugin, with expanded dialogue to include PowderGangers, both at NCRF and Vault 19 Slavery. A few hundred lines made to include more dialogue in regards to followers, slightly different sex scenarios, and some other stuff. It goes without saying that you need to download Loogie's Tryouts, all three files (four if you want Sunny) Download can be found here:
gballest Posted May 21, 2012 Posted May 21, 2012 New edition is out' date=' this time I've gone over Loogie's Tryout plugin, with expanded dialogue to include PowderGangers, both at NCRF and Vault 19 Slavery. A few hundred lines made to include more dialogue in regards to followers, slightly different sex scenarios, and some other stuff. It goes without saying that you need to download Loogie's Tryouts, all three files (four if you want Sunny) Download can be found [b']here:[/b] I click the Download link is here and it take me to "page not found"
jaam Posted May 22, 2012 Posted May 22, 2012 @CK: - Is there any way to actually randomise PC dialogue? Ie, instead of always approaching someone with 'Hey want to fuck' have a sort of generic dialogue tree that could be used randomly on every approach? Duplicate all info in the topic with various prompt, activating the random flag. Just make sure your RandomEnd are placed correctly to groups items with the same conditions. I don't know of an easier way. Though I think there is something in Obsidian Conversation Editor. But I never found a tutorial or help for that functionality - Is it okay if the last topic in the 'info' tab (that is, the last dialogue option) has both Random and Random End tagged simultaneously, or do I have to untag Random? Both are ok. Leaving it means less click and you won't forget it if you later expand the choices. - What does 'run for rumours' do? Oblivion only as afar as I know. - Also, in the 'edit response' window, what does Speaker and Listener iddle animations do? And what's with the emotion type and emotion value tabs do in the Audio section? It is the animation that the NPCs will play during conversation. If the player is involved, only speaker is used. Emotion type alter face expression during conversation. Emotion value marks the intensity of the emotion. By the way, could you review the possible bugs section? I hope most issues are resolved "definitivly".
ChancellorKremlin Posted May 22, 2012 Author Posted May 22, 2012 Will do that tomorrow jaam, most of those bugs are solved, if not all, I haven't edited it since the first release, and we've done a fuckload of work since then. I need to change that whole first page, as I've now worked with Loogie on Tryouts too, so that's also included. Thanks for answering my questions, you're been very helpful. I am to return to this soon and add the things I promised. The next step will be to try and add pregnancy related stuff.
ChancellorKremlin Posted May 22, 2012 Author Posted May 22, 2012 Anything not dialogue related should be handled in the original thread, I just use this one so people know what plugins I am adding dialogue to. Have you tried it with a new save? In a lot of cases, you need to have the newest SCR for it to work too.
saladboy21 Posted May 23, 2012 Posted May 23, 2012 I just wanted to say I have tested Hal's stuff a little and have been enjoying the now much more varied dialogue for people. I assume a lot of that is yours, so good stuff. The contraception comment I admit I liked. I look forward to seeing more, and let me know if there is anything I can do to help with preggy stuff.
ljacquard Posted May 23, 2012 Posted May 23, 2012 Okay, I must be dense, but I would like to ask : assuming that I got Loogie's Tryout plugins to work in my game, and that I chose not to use SexoutSex, will I still get the expanded dialog options with your plugin activated ? PS : Love your "Scrap Metal Diaries AAR", by the way.
ChancellorKremlin Posted May 23, 2012 Author Posted May 23, 2012 I just wanted to say I have tested Hal's stuff a little and have been enjoying the now much more varied dialogue for people. I assume a lot of that is yours' date=' so good stuff. The contraception comment I admit I liked. I look forward to seeing more, and let me know if there is anything I can do to help with preggy stuff. [/quote'] Yes, a lot of it would be - I'm glad to hear you liked it, feedback is always welcome so I know if I'm onto something and haven't gone over the top and so forth. I'll get started with the preg stuff soon enough, and I'll include you in on it when I do, don't worry Okay' date=' I must be dense, but I would like to ask : assuming that I got Loogie's Tryout plugins to work in my game, and that I chose not to use SexoutSex, will I still get the expanded dialog options with your plugin activated ? PS : Love your "Scrap Metal Diaries AAR", by the way. [/quote'] Yes, it will work, because the dialogue is independent of SexoutSex. Expanded Dialogues is just the thread I use to advertise plugins I have well, expanded dialogue for. SexoutSex is not my plugin (It's Bromm's) in the same way Tryouts is Loogie's. Also, I'm happy to hear you liked Scrap Metal Diaries, I may yet start another AAR, we'll see.
ljacquard Posted May 23, 2012 Posted May 23, 2012 Awesome (about both the extended options for Loogie's Tryouts and a possible sequel to the AAR). Please consider your plugin as downloaded, activated and ready to play. Will provide feedback as required.
sen4mi Posted May 26, 2012 Posted May 26, 2012 Yes' date=' it will work, because the dialogue is independent of SexoutSex. Expanded Dialogues is just the thread I use to advertise plugins I have well, expanded dialogue for. SexoutSex is not my plugin (It's Bromm's) in the same way Tryouts is Loogie's. [/quote'] I wish I understood you. All I have seen in this thread is sexoutsex.esp download and links to Loogie's tryout's threads. I feel like I am missing something, and i think i would love expanded dialogues.
RDKateran Posted May 26, 2012 Posted May 26, 2012 If I'm not mistaken, he's saying that his expanded dialogues are already integrated into the mods like Sex and Tryouts with their updates.
iron_jack Posted May 26, 2012 Posted May 26, 2012 Indeed. If you want the expanded dialogs of Tryouts, for instance, just download the latest version of Tryouts. Loogie has integrated CK's changes already.
sen4mi Posted May 26, 2012 Posted May 26, 2012 Indeed. If you want the expanded dialogs of Tryouts' date=' for instance, just download the latest version of Tryouts. Loogie has integrated CK's changes already. [/quote'] Ok! I do that already... though... my main character is currently stuck in honest hearts (because I had never played that through) and I am not sure I have enough time and interest to finish that play through... and of course I cannot see any of Loogie's content from there.
ChancellorKremlin Posted May 29, 2012 Author Posted May 29, 2012 Yes, sorry I wasn't clear enough. There is nothing really on this thread, because I haven't actually done an ESP myself yet. All I use this thread is to advertise which plugins I have altered. Following the links I have sent you will provide you with the latest updates of the respective plugins, which *will* include all dialogue changes I have put forth. Also, be aware, for whatever reason, the game engine seems to prefer to spam certain dialogue options rather than others (despite being set to random) so it may take a few tries for you to notice the new dialogue, you will probably notice a few lines get repeated a lot. There is apparently nothing I can do about that.
astymma Posted September 10, 2012 Posted September 10, 2012 From your OP: - Is there any way to actually randomise PC dialogue? Ie, instead of always approaching someone with 'Hey want to fuck' have a sort of generic dialogue tree that could be used randomly on every approach? - Is it okay if the last topic in the 'info' tab (that is, the last dialogue option) has both Random and Random End tagged simultaneously, or do I have to untag Random? - What does 'run for rumours' do? - Also, in the 'edit response' window, what does Speaker and Listener iddle animations do? And what's with the emotion type and emotion value tabs do in the Audio section? Thanks. The way to achieve random dialogue is to flag a set of responses as Random. Make sure they all have the same parent topic and fall under the same response.(see SmallerTalk 1.2.4+) Technically you should uncheck Random on a response flagged Random End. Random End simply marks the last Random response in a Random set. You can have more Randoms after a Random End with another Random End after them which would represent a new Random set. Run for Rumors does nothing at all in FO3/FONV afaik. Speaker and Listener Idle Animations are animations you can choose to start when the dialogue starts. Speaker is the NPC, Listener is the PC. For example, SmallerTalk uses LooseBDayDadCheerTalkB [iDLE:00059447] for speaker and listener which kind of looks like arms crossed in front while gesturing with the left hand while talking. The emotion types allow you to influence the facial animation being played simultaneously as the lip movements by defining which emotion to play, "Angry" for example, and the degree to which that emotion is shown, up to maximum which is 100.
zippy57 Posted September 10, 2012 Posted September 10, 2012 Adding to that, setting an animation for the PC won't really ever do anything as the PC is forced into first-person when entering dialogue. It's really more for conversations between two NPCs.
ChancellorKremlin Posted September 10, 2012 Author Posted September 10, 2012 Thanks guys, @ Astymma, I noticed you did a random thing with SmallerTalk, which I was going to check out (and plagiarise lol!) @ Jaam. Actually, that is really useful for me to know. I've been wanting to make NPC to NPC dialogue for a while now, like between companions when put in certain situations. In this scenario, the PC would very much take a back seat in the conversation.
ChancellorKremlin Posted April 1, 2013 Author Posted April 1, 2013 is this for skyrim or fallout vegas? New Vegas.
HausSex Posted June 9, 2013 Posted June 9, 2013 My game crashing after intstal this mod and i trying to untick after that my game running normal
Kuroshu Posted June 9, 2013 Posted June 9, 2013 My game crashing after intstal this mod and i trying to untick after that my game running normal Because it's outdated... Check the last update of the mod... 2012... Yeah, totally not a sign of outdated.
ChancellorKremlin Posted June 9, 2013 Author Posted June 9, 2013 I'm surprised anyone even went as far back as this was to look for stuff. Yeah, its totally outdated, everything I put into these has already been integrated into their respective plugins. Locking this thread.
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