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Which region will come next for TES?


Mister X

Wishes and Expectations  

144 members have voted

  1. 1. What region do you EXPECT to be in the next TES?

    • High Rock
      16
    • Skyrim
      4
    • Morrowind
      2
    • Hammerfell
      39
    • Cyrodiil
      8
    • Summerset Isles
      43
    • Valenwood
      25
    • Elsweyr
      32
    • Black Marsh
      35
  2. 2. What region do you WISH the most to be in the next TES?

    • High Rock
      11
    • Skyrim
      3
    • Morrowind
      8
    • Hammerfell
      22
    • Cyrodiil
      4
    • Summerset Isles
      28
    • Valenwood
      19
    • Elsweyr
      36
    • Black Marsh
      13


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Posted

 

 

I'd very much like to go to Akavir, since they've introduced this whole new continent and done basically nothing with it. Seems like it would be an interesting place to go to, it's bigger than Tamriel so should be a lot to go with. I can't imagine that Akavir is exclusive to Akavir races, there must be some pirates or something that have managed to make their way over and settled.

 

There are no humans on Akavir. Period. If you think Beth's gonna populate a land larger than province in Tamriel with nothing but Tiger Dudes that make Cathay-Raht look like midgets and Monkey Dudes with like 500 NPCs, safe to say that's not going to happen. Also, the other two native races eat humans and homo-mer, so no, Akavir is not happening. Put the animuu away. Just put it down. There you go. Learn that not everything can be manga-ized for her pleasure.

 

If Beth were smart, the place would be Elsweyr, because it's huge and has virtually every biome available as landspace. You could have four kinds of Khajiit (housecat, quadrupedal, mer-sized, giant mersized), every other mer and man, as the place is pretty cosmopolitan and full up to the ass in trade routes and instead of dealing with endless caves-alikes, you could literally have procedural hotspots of any type of terrain, depending on the surrounding permanent nodes.

 

But that's not going to happen.

 

What will likely happen is Hammerfell. It's got three biomes, it's got a legendary superhero (you) that can slow down time and do crazy fist of the North Star sword shit, and the Hoonding of course is beset by elemental daedra/aedra what want to kill him/her and blah blah please save us ultimate mary sue npc that is master of all guilds and trades and blah blah blah, the chosen One blah blah blah. Additionally hammerfell has issues with the Empire and the Thalmor alike, so it's quite safe for Beth to slightly advance the timeline progression just enough to ensure $$$ from the lore-ists, whom are so desperate at this point they'll take anything and lick Beth's boots to get it.

 

And for Beth's actual audience, the casual fare folks, you've got a prosperous province with People of Color™ running it like a well oiled machine to show off how progressive you are to the SJW journalists who will be sniffing all over your ass for the slightest hint of controversy, you've got three types of areas with plenty of the same cave over and over again to do your endless respawning radiant quests so you don't actually have to make crafted areas for "unlimited emergent gameplay" (sarcastic cough) and you can further "streamline" the abilities of the Hoonding so that you won't have to ever do anything mentally strenuous like actually roleplay or build a character that has weaknesses or can't do everything, which will let Beth pare down the character creation system even further aside from the visuals.

 

 

So, basically: you don't like the fact that Bethesda may create their game to appeal both the casual as well as long-term customers and instead you would prefer for them to cater to your own vision of the game. Furthermore, if anyone does not share this opinion, they are "animuu" weeaboos who want to manga-iz the game for their pleasure. Perfectly understandable.

 

Too bad you are not taking into account the fact that 4 different climates in one region would require significantly more work and resources than placing a game in a region where the landscape does not differ so much. The same goes for creating a dozen of different models for just a single race. But those are just minor details. Who would care about such things as money when instead Bethesda may have a gratitude of someone like you for creating the game to your liking.

 

I would advise less demeaning attitude toward other people's opinions in the future. You would be taken much more seriously then.

 

 

So basically I speak bluntly, and any negativity implied is entirely inferred on your part; secondly, I work in the industry and know exactly what lies ahead for Beth. I also know that they have actively negated worldbuilding for maximum cashflow, and that's not a matter of opinion, that's an objective fact. The disparity between journalist and user reviews of fallout 4 shows a very clean and growing divide between the two, particularly amongst fans who have played more than that last two games beth published.

 

Skyrim's weather system is perfectly capable of simulating any biome now, including on the fly procedural meshes and post processing, which was implemented by three people in a week during The Jam. By all means continue to offer up hypothetical couldawouldas, I prefer to deal in the stark realities of sandbox AAA across three somewhat homogeneous platforms.

 

That FO4's radiant offering is underwhelming is also not an opinion, it's the expression Beth chose to implement, and there is zero reason to suggest they will turn a different direction, even with 40 more people whom happen to specialize in procedural content now on board to complement the 90 now present. Even amongst overwhelmingly positive reviews, this particular section joins the speech "options" as the least favorable parts of the game, and is actively part of the leveling fatigue.

 

Of course Beth wants old and new to purchase like and continue to play their games. They're also insulated as hell and blind to stuff the community has been asking for in very clear terms that would provide very little logistical tax.

 

 

 

models

 

Do you even nifskope? The rigs for said models exist already and need no new work up unless Beth plans to implement a new kinematic system (they don't) and you probably won't see much mesh progression either because console reqs are quite fixed. That modders have added ten times the polycount with no ill effect also cleanly defenestrates your theory.

 

 

So yes, there are baseless opinions, and they aren't mine, and that even goes for Akavir, courtesy of pretty much every "Akavir" (aka manga) Nexus mod ever.

Posted

@OP

 

Personally, I don't care, unless the next TES game covers the entire Tamriel or the planet Nirn, but pretty sure that won't happen as Bethesda will insist on using their crappy Creation Engine for the next TES. Also, judging by what FO4 have become, the next TES probably won't be an RPG either, which is another good reason to not care about it.

Posted

Holy freaking, Akavir= 4200 miles away from where the other places are.

 

Also apparently Pyandonea hasn't been developed in any sort of way its like an unexplored region of Tamriel.

Posted

 

 

So basically I speak bluntly, and any negativity implied is entirely inferred on your part; secondly,

 

 

 

There is a huge difference between being blunt and trashing other people's opinions because it is different from your own. 

 

 

 

 

I work in the industry and know exactly what lies ahead for Beth. I also know that they have actively negated worldbuilding for maximum cashflow, and that's not a matter of opinion, that's an objective fact. 

 

Well then, doesn't we agree on that one? Bethesda will do everything to maximize its profits (as any company does). I am not sure what are we arguing about here.

 

 

Skyrim's weather system is perfectly capable of simulating any biome now, including on the fly procedural meshes and post processing, which was implemented by three people in a week during The Jam. By all means continue to offer up hypothetical couldawouldas, I prefer to deal in the stark realities of sandbox AAA across three somewhat homogeneous platforms.

 

Well, I don't have any idea about game developing so I won't argue here. If you can honestly tell me that creating four different biomes with different landscapes will use up only as much resources as few biomes with less diversified landscape then I will believe you on that one.

 

 

 

Do you even nifskope? The rigs for said models exist already and need no new work up unless Beth plans to implement a new kinematic system (they don't) and you probably won't see much mesh progression either because console reqs are quite fixed. That modders have added ten times the polycount with no ill effect also cleanly defenestrates your theory.

 

Nope, I don't have any idea about the technical stuff, so I'm afraid I don't even understand what is being said here. Regardless of the technical side however, can you answer me honestly one question? Considering their previous games and how little were the creatures diversified, do you really believe that they would implement a dozen (or at least 4/5) different Khajits?

And what theory exactly? That they would be too lazy/busy to create new models/meshes (whatever it is called)? How does higher polycount defenestrate that?

 

 

 

So yes, there are baseless opinions, and they aren't mine, and that even goes for Akavir, courtesy of pretty much every "Akavir" (aka manga) Nexus mod ever.

 

Really? If Beth was influenced by the mods from community, then the next game would be filled with nothing but skimpy armors, hairs and bugfixes. Also, for the sake of curiosity I've checked what Nexus' Akaviri mods looks like: Most of them are just mods that add further katanas to the game, few add Samurai like armors, few houses and several followers. So unless a slightest sight of Japanese weapons/armors make the game mangaized, then the only mods faulty of that are the followers ones.

 

 

In any case, I believe we have derailed this thread far enough.

  • 1 month later...
Posted

I see many possibilities Elsweyr, Valenwood or Summerset Isles. Personally I suggest Summerset Isles: After the fall of the Thalmor, after the rest of Tamriel got fed up with them and formed the "Tamriel alliance" to crush them. The Empire may be diminished but it leads this alliance and together they uphold an occupation on the idles determined to make sure the Thalmor or any similar ilk never rise again.

You are a foreigner, even if altmer, and by many seen as part of the occupation. Imagine Germany 1946. Or the endless fights against against insurgents in Afghanistan/Iraq and you are just one more foreign contractor. The Thalmor are now a fanatical terrorist organization that do their best to prevent any rebuilding by murdering those that try. They frequently sneak in their own among recruits for local security forces. And the mere suspicion of cooperation with the foreigners will make you a target. Many locals that just want to resist the occupation get the same treatment captured Thalmor sympathizers. Interrogations where people get tortured under the influence of a black soul gem after a rather vivid description of the Soul Cairn. People are afraid, very afraid.

Or something else entirely.

Some people suggest Akavir. Apparently the locals are a bit dangerous there or maybe not. Why did Akavir stop trying to invade Tamriel? Maybe Tiber Septim actually DID succeed in his counter invasion in some way? Why have we been told that Akavir are snake people and why do the humans look asian? My suggestion is that the asians became enslaved by the snake people and the invasion forces was a combination of these. The snake people vansihed from Tamriel and the asians became absorbed into the local population thou there could be settlements with asian looking peope in many places.

The snake people disappeared from Tamriel. Why? My suggestion is disease. They died out. The people of Tamriel got diseases that wiped them out and when Tiber Septim counter invaded they brought these with them! The entirely of Akavir could be depopulated to a fraction of it's former numbers with a few decades! A total rewrite of the population map could be achieved! This happened in real life in America!

Or something in the middle, there are a cluster of isles in between Tamriel and Akavir. As I understand Tiber Septim invaded these as part of his operation against Akavir. These could be populated by remnants of Akaviirs human population allowing for an Japan/Korea/China looking world. With each subtype as it's own nation and own main island.

Posted

I see many possibilities Elsweyr, Valenwood or Summerset Isles. Personally I suggest Summerset Isles: After the fall of the Thalmor, after the rest of Tamriel got fed up with them and formed the "Tamriel alliance" to crush them. The Empire may be diminished but it leads this alliance and together they uphold an occupation on the idles determined to make sure the Thalmor or any similar ilk never rise again.

 

You are a foreigner, even if altmer, and by many seen as part of the occupation. Imagine Germany 1946. Or the endless fights against against insurgents in Afghanistan/Iraq and you are just one more foreign contractor. The Thalmor are now a fanatical terrorist organization that do their best to prevent any rebuilding by murdering those that try. They frequently sneak in their own among recruits for local security forces. And the mere suspicion of cooperation with the foreigners will make you a target. Many locals that just want to resist the occupation get the same treatment captured Thalmor sympathizers. Interrogations where people get tortured under the influence of a black soul gem after a rather vivid description of the Soul Cairn. People are afraid, very afraid.

 

Or something else entirely.

 

Some people suggest Akavir. Apparently the locals are a bit dangerous there or maybe not. Why did Akavir stop trying to invade Tamriel? Maybe Tiber Septim actually DID succeed in his counter invasion in some way? Why have we been told that Akavir are snake people and why do the humans look asian? My suggestion is that the asians became enslaved by the snake people and the invasion forces was a combination of these. The snake people vansihed from Tamriel and the asians became absorbed into the local population thou there could be settlements with asian looking peope in many places.

 

The snake people disappeared from Tamriel. Why? My suggestion is disease. They died out. The people of Tamriel got diseases that wiped them out and when Tiber Septim counter invaded they brought these with them! The entirely of Akavir could be depopulated to a fraction of it's former numbers with a few decades! A total rewrite of the population map could be achieved! This happened in real life in America!

 

Or something in the middle, there are a cluster of isles in between Tamriel and Akavir. As I understand Tiber Septim invaded these as part of his operation against Akavir. These could be populated by remnants of Akaviirs human population allowing for an Japan/Korea/China looking world. With each subtype as it's own nation and own main island.

 

Why not Akavir, that's obvious!

Akavir is 4200 miles of Tamriel away.

 

 

 

 

and has nothing with the Elder Scroll Saga to do!

 

 

Posted

 

I see many possibilities Elsweyr, Valenwood or Summerset Isles. Personally I suggest Summerset Isles: After the fall of the Thalmor, after the rest of Tamriel got fed up with them and formed the "Tamriel alliance" to crush them. The Empire may be diminished but it leads this alliance and together they uphold an occupation on the idles determined to make sure the Thalmor or any similar ilk never rise again.

 

You are a foreigner, even if altmer, and by many seen as part of the occupation. Imagine Germany 1946. Or the endless fights against against insurgents in Afghanistan/Iraq and you are just one more foreign contractor. The Thalmor are now a fanatical terrorist organization that do their best to prevent any rebuilding by murdering those that try. They frequently sneak in their own among recruits for local security forces. And the mere suspicion of cooperation with the foreigners will make you a target. Many locals that just want to resist the occupation get the same treatment captured Thalmor sympathizers. Interrogations where people get tortured under the influence of a black soul gem after a rather vivid description of the Soul Cairn. People are afraid, very afraid.

 

Or something else entirely.

 

Some people suggest Akavir. Apparently the locals are a bit dangerous there or maybe not. Why did Akavir stop trying to invade Tamriel? Maybe Tiber Septim actually DID succeed in his counter invasion in some way? Why have we been told that Akavir are snake people and why do the humans look asian? My suggestion is that the asians became enslaved by the snake people and the invasion forces was a combination of these. The snake people vansihed from Tamriel and the asians became absorbed into the local population thou there could be settlements with asian looking peope in many places.

 

The snake people disappeared from Tamriel. Why? My suggestion is disease. They died out. The people of Tamriel got diseases that wiped them out and when Tiber Septim counter invaded they brought these with them! The entirely of Akavir could be depopulated to a fraction of it's former numbers with a few decades! A total rewrite of the population map could be achieved! This happened in real life in America!

 

Or something in the middle, there are a cluster of isles in between Tamriel and Akavir. As I understand Tiber Septim invaded these as part of his operation against Akavir. These could be populated by remnants of Akaviirs human population allowing for an Japan/Korea/China looking world. With each subtype as it's own nation and own main island.

 

Why not Akavir, that's obvious!

Akavir is 4200 miles of Tamriel away.

 

 

 

 

and has nothing with the Elder Scroll Saga to do!

 

 

 

i would like to see akavir too in some mods they always refer to them as samurai 

Posted

Elsweyr would be my first choice for the next TES.

I wouldn't mind going back to Cyrodiil either.There are a lot possibilities of what you can do with Imperial city/architecture(alone) and the landscape,which wasn't possible back then, when oblivion was released.

Cyrodiil as a whole could be so much bigger and better,with lots of things players could do.

 

 

 

Posted

No one mentioned Valenwood as first option, i do. http://elderscrolls.wikia.com/wiki/Valenwood

 

I like the biomes there i think it can give tons of options, rain forest, grasslands in the north, swamps. Also migratory trees (something worth to see) seems cool, underground there can be nice to see.

 

A war between Almeri and Bosmer would me also worth seeing.

 

Not only that, i would add Elsweyr also to the global map. All possible biomes into play.

  • 2 weeks later...
Posted

Black marsh seems like a hard place to design for. Lore wise it's really dangerous for anyone except the argonians, and argonians can use the land around them to their benefit in ways other races can't. Additionally, argonians are hard to look at and I don't want to play an entire game about lizard people. 

 

Posted

Exactly, bunch of walking luggage everywhere you look and they will all use those same two voice actors for male and female. I wouldn't put it past them since they made garrus from mass effect series voice almost all the fallout 4 characters.

Posted

As much as I like Khajits and Argonians, they are exotic creatures with a singular way of speaking (they all have the same tone), so maybe a TES set only in Argonia or Elsweyr would be a bit too much.

 

The ideal would be Summerset Isles, giving a conclusion to the tension between the Aldmeri Dominion and the Empire. But I think it'll be only book story in the next game, as Bethesda never gives a direct sequence between  ES games. So I would like to see a renewed Hammerfell or High Rock.

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