nanaki422 Posted June 12, 2016 Posted June 12, 2016 Real life sadly has ways of getting in the way :/ haven't worked much on it for a bit, but looking into getting started on it again the coming week.
AsariX Posted June 12, 2016 Posted June 12, 2016 Real life sadly has ways of getting in the way :/ haven't worked much on it for a bit, but looking into getting started on it again the coming week. Â Well, I'm glad you're still with us and still want to do this!
nanaki422 Posted June 13, 2016 Posted June 13, 2016 Here's the long awaited update  Still not satisfied with the lower back design so will probably redo it at a later point.   Â
CODECRIMSON Posted July 4, 2016 Posted July 4, 2016 female power armor has been done,although more is never a bad thing.  But the armor is question is on the nexus I can't post links,but it's NAVI - Brand New Power Armor by JusticeÂ
nanaki422 Posted July 7, 2016 Posted July 7, 2016 Transplanting post from the temporary LL forum. Â This isn't going to be a power armor, it's just a normal armor. I might look at doing power armor stuff after I finish this and someone manages to create custom power armor frames. Â Â Â Â
RelTherma Posted July 13, 2016 Posted July 13, 2016 I just wanted to say I am very much so looking forward to this armor, since i started this game I thought it needed something like this.
nanaki422 Posted July 14, 2016 Posted July 14, 2016 Not sure if I will make more after this one, I'm focusing on getting this one finished first and decide after that. Â Here's an early sculpt update (very rough sculpt), been a long while since I last did some sculpting so taking sometime to get used to it again. Â Edit: Redid the armor plates as sculpts instead of separate models. Â Â Â
nanaki422 Posted July 17, 2016 Posted July 17, 2016 Bit more work done on the thigh plates, also some small adjustments on the thigh muscle packs to fit better with the padding on the thigh pads. Â Â Â
Halstrom Posted July 17, 2016 Posted July 17, 2016 looks awesome, I hope that crotch plate is going to be removable
Kiara Posted July 18, 2016 Posted July 18, 2016 Hey there, amazing armor *_* Â If you (or some other people) want to do a power armor mod based on the bots, I can supply at least the ingame models with textures (for reference of course). But since the are MMO quality, it would need a lot of work to boost them to Fallout quality. I attached a few screenshots with a reasonable scaled body embeded (SB bot are way to huge for power armor substitution, you couldn't get into a building). Â That said, keep up your amazing work, I really look forwards to it =D Â Â PS.: the images are of a original ingame model, with quick (and dirty) edits to make it look at least a bit better, but I'm a total noob at 3D modeling)
AsariX Posted July 28, 2016 Posted July 28, 2016 (SB bot are way to huge for power armor substitution, you couldn't get into a building). Â Good point. As much as I like the SB bots, to even remotely fit into Fallout, at least for size (who cares about Fallout lore anyway, it was already killed in FO3 anyway), a simple rip conversion wouldn't do, and redesign would be required. Â
alucrad90 Posted July 28, 2016 Posted July 28, 2016 Hey there, amazing armor *_*  If you (or some other people) want to do a power armor mod based on the bots, I can supply at least the ingame models with textures (for reference of course). But since the are MMO quality, it would need a lot of work to boost them to Fallout quality. I attached a few screenshots with a reasonable scaled body embeded (SB bot are way to huge for power armor substitution, you couldn't get into a building).  That said, keep up your amazing work, I really look forwards to it =D  screen01.pngscreen02.pngscreen03.png  PS.: the images are of a original ingame model, with quick (and dirty) edits to make it look at least a bit better, but I'm a total noob at 3D modeling)  Great work, At least it could be changed in to some kind of amor or robot pieces.  May I ask for a copy?
Freedan Posted July 29, 2016 Posted July 29, 2016 i see your progress but i have this in mind.  but unfortunately i don't now how put the bones tu make this like power armor. if any body can help me with this project i realy appreciate.  this image is whit cbbe body and the head Â
alucrad90 Posted July 29, 2016 Posted July 29, 2016 i see your progress but i have this in mind.  but unfortunately i don't now how put the bones tu make this like power armor. if any body can help me with this project i realy appreciate.  this image is whit cbbe body and the head  It‘s better make a giant enemy...  In addition how do you crack out these meshes?
Freedan Posted July 29, 2016 Posted July 29, 2016 hello alucard90 I do not understand what do you mean with crack out these. I think you mean like how i get this mesh to game or something? sorry but my inglish is not perfectÂ
alucrad90 Posted July 29, 2016 Posted July 29, 2016 hello alucard90 I do not understand what do you mean with crack out these. I think you mean like how i get this mesh to game or something? sorry but my inglish is not perfect  ur Yeah, I unpacked the game but found the model was made in .mesh files,  Don't know how to open these flles
Freedan Posted July 30, 2016 Posted July 30, 2016 i don't open the game files i just remake the armor
ToerrBleep Posted August 4, 2016 Posted August 4, 2016 Anyway, it seems some explanation of the Queensblade / Scarlet Blade images is needed here, since people get confused about what they are. Â This is a screenshot of a hunter in regular armor (the equivalent in Fallout would be clothing/armor) Â Â Â Â This is concept art of Queensblade/Scarlet Blade armor, so again, the equivalent in Fallout would be clothing/armor. Â Â Â These are renders of the characters in armor (clothing/armor equivalent in Fallout). From left to right: Tank, Medic, Rogue/Thief, Hunter, Brawler. Each class had its own unique armor sets, by the way. A hunter couldn't wear Rogue stuff for example, but there were multiple designs of armor for each class (each in its own tier) Â Â Â The following are "Arkana suits". Sort of mechsuits/power armors (I don't really care if anyone thinks those two are different, to me they're basically the same thing) Â Â Â Â Â Â I might still have the gamefiles for this game somewhere on a harddisk, though I'm not sure, I only played briefly more than a year ago. Though no idea how I could extract the armors or arkana suits if I do. Sadly, the game closed just over a month ago, so obtaining the installers and stuff would be problematic now. But, overall, I do think they're neat designs for those who like sexy sci-fi. Â If you do have the original game files, could you send a specific 3d mesh of a set? looking for this. Thanks
Kiara Posted August 4, 2016 Posted August 4, 2016 @ToerrBleep: I could send you the mesh, but only the ingame version. The linked picture is either a prototype from the designer, or a rebuild (didn't bother to search this up). The ingame file will be low poly, and may differ from this (it most certainly will, because you can't see that much through this armor, and SB selling point was, that you see through nearly everything^^ Â @ Freedan: The main problem with your approach is the size. A conversion from SB mechs to fallout is simply way too big, cou could not enter any interior cell, and if you would, the camera would always clip through, and it would look ridicoulus in 3rd person. Keep in minf, that the original PA is only about 2-2,2m high, while the SB mechas exeed sizes from 4 to 5m.
mikupie Posted August 5, 2016 Posted August 5, 2016 I mean, there are people who would play as a super mutant behemoth and those push 4m. It doesn't seem at all far fetched to create a power armor for just exterior cells, especially if you are throwing high-defense plug-suits beneath them. To me, i'm just thinking about the bones that such a power armor would use. Unless if somehow we used the behemoth bones :^) and applied them to a mechsuit that was just an outfit (instead of a power armor) for a test run.
ralfetas Posted August 5, 2016 Posted August 5, 2016 I don't think you need new bones to do that, i think is just scale.
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