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Scarlet Blade Armor Mod


memison

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Posted

Huh, that's interesting, it seems likely that armor is a direct rip from the game. As it doesn't match the concept art on several places, so I'll still keep working on mine as it's good practice as well.

Posted

Huh, that's interesting, it seems likely that armor is a direct rip from the game. As it doesn't match the concept art on several places, so I'll still keep working on mine as it's good practice as well.

 

Not to mention, yours already looks more detailed and has sleeker shoulders. (I really got sick n' tired of the World of Warcraft epic sized shoulders in too many games)

Posted

Yeah those shoulders are too big, restrict vision too much for little use, unless you plan to hit your shoulders more often on the ground than your knees :)

Posted

Looking really good! But please, please don't forget that our poor machines have to actually run this thing and render it 60 times per second (what I mean is: try not to overdo it too much with the vertex count) ;)

Posted

 

I'd rather have some more "realistic" power armor... masamune shirow's works come to mind there.

 

d68acdb219bc5a8e92bf46675f0cbd25.jpg

 

The old lady-killer and cyberpunker

 

OK I've to say the problem is that we can not get masamune shirow's works in 3D model form...

 

Clearly you have never played Ghost In The Shell: Stand Alone Complex : First Assault those guys brought Tachikomas to us via Autodesk not to mention made me wanna put some guns in this game. Those guns are gonna take me years to get right though. The image above is a good reference for a new set of power armor if one could get the dimensions right.

 

  • 3 weeks later...
  • 2 weeks later...
Posted

Thought I'd share some of the surface detailing I've done. (These screens have AO enabled, so there is some small shadows to help show the smaller details)

 

 

41211577bef9436bd7d77de6919b24b6.jpg

 

 

 

 

 

 

398fe7e804697fb87ff2a516fbf15956.png

 

1bea5742dace34510fd8fe6c4bc387f3.png

 

 

Posted

Oh shit, someone is actually making an armor from it? Bless you man

Posted

Got nothing to show this time as I'm mainly just tightening up edges and minor details here and there, should hopefully soon be able to start working on the low poly mesh.

  • 3 weeks later...
Posted

Sorry for the long radio silence, just had uni exams and mudbox has been an arse with constant crashes.

So that aside, I've got almost all detailing done, and have started on the new meshes that will be used for the game.

I'll add some screens in a later edit.

 

Edit: Low poly mesh on the left and lower detail sculpt on the right for reference.

Edit 2: Note that the low poly mesh is not final, I add detail as necessary.

 

 

b17b3f24b2461d2abeeafb83a1deac4d.png

 

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