Mzombie123 Posted May 7, 2016 Posted May 7, 2016 This is looking really great, love me some scarlet blade stuff!
nanaki422 Posted May 7, 2016 Posted May 7, 2016 And another update! https://i.gyazo.com/fd639e569a2a8c28f968b1e655d1eafc.png Edit: and another one https://i.gyazo.com/d73a75a6814a945a1a1d379ce38f7ccf.png
nanaki422 Posted May 9, 2016 Posted May 9, 2016 Hi, here's an update. Noticed I'd missed some stuff on the thigh and pelvis armor so redid those. https://i.gyazo.com/cf477bda4976eb28bf0b1f52064c9fa7.png
alucrad90 Posted May 9, 2016 Posted May 9, 2016 Hi, here's an update. Noticed I'd missed some stuff on the thigh and pelvis armor so redid those. https://i.gyazo.com/cf477bda4976eb28bf0b1f52064c9fa7.png Did you unpack the game or make a new one on you own?
Alan47 Posted May 9, 2016 Posted May 9, 2016 This is f*cking amazing! I try to do some 3d modelling myself every now and then, just enough to know how much work that must have been. Please keep it up, it would be so awesome to have Scarlet Blade stuff in FO4
memison Posted May 9, 2016 Author Posted May 9, 2016 this is happening!? THIS IS HAPPENING!!!! Started this post months ago (understandably, before the GECK came out) and the response was decidedly underwhelming. Figured only a niche market was interested, therefore no modders would take up the call! This.... I cannot wait for! Many many thanks for Nanaki and anyone else that takes up the call.
nanaki422 Posted May 10, 2016 Posted May 10, 2016 Got some progress done on the upper back thigh and glutes.
FauxFurry Posted May 11, 2016 Posted May 11, 2016 Now that bulkier more curvaceous armor has already been released in the form of the NAVI power armor, I'm even more interested in seeing how slender feminine alternative power armor looks in-game.
alucrad90 Posted May 11, 2016 Posted May 11, 2016 Now that bulkier more curvaceous armor has already been released in the form of the NAVI power armor, I'm even more interested in seeing how slender feminine alternative power armor looks in-game. Using an outfit to control the PA frame! Why haven't I thought about it when first see the 5 different types of PA meshes in the folder
nanaki422 Posted May 12, 2016 Posted May 12, 2016 Here's a new update! Finished the thigh muscle pack of the armour.
Alan47 Posted May 12, 2016 Posted May 12, 2016 Very nice, such detail! Is this max, maya, blender...?
nanaki422 Posted May 12, 2016 Posted May 12, 2016 It's maya 2016, I started with maya a couple of years ago and got used to it, though the 2016 version seems to have a lot of bugs so 15 or 14 might be better.
restrictive Posted May 13, 2016 Posted May 13, 2016 Looks promising. Definitely more potential than the x92 Slooty Courser Suit.
nanaki422 Posted May 13, 2016 Posted May 13, 2016 Some progress on the waist muscle packs, the pelvic armor proportions were a bit off so adjusted those, added more spine detail and started on the back armor.
AsariX Posted May 13, 2016 Posted May 13, 2016 It's really starting to look awesome already, even without any textures!
benidunt Posted May 14, 2016 Posted May 14, 2016 This looks sooooo good! Love to see it to be released.... Keep up the good work, sir!
nanaki422 Posted May 18, 2016 Posted May 18, 2016 A new update has appeared! Got most of the torso finished, only the glutes and upper back. Still not satisfied with the back plate so will probably go through a couple of permutations before deciding.
Mistle Posted May 19, 2016 Posted May 19, 2016 Wow, that is some cool armor, I can't wait to see the finished product.
Alan47 Posted May 19, 2016 Posted May 19, 2016 A new update has appeared! Got most of the torso finished, only the glutes and upper back. Still not satisfied with the back plate so will probably go through a couple of permutations before deciding. Looks great! So, regarding your technique, you first created a low-poly box model from the artwork, then applied a subdivision operation, and did the rest with sculpting tools- correct? Or did you use a different workflow?
nanaki422 Posted May 19, 2016 Posted May 19, 2016 Thanks! This is just low poly, but I've soften the normals of all the edges that aren't supposed to be hard which gives it a much smoother look by smoothing the normal data between the vertices, which causes the light to be less harsh on angles. I won't start subdividing until I've finalized the low poly design, since I like doing quite a bit of detailed stuff at a low poly level before moving on to the high poly sculpting. Admittedly this has come back to bite me in the ass on things I've worked on previously
nanaki422 Posted May 22, 2016 Posted May 22, 2016 An update suddenly appears! Redid the chest armor as it didn't fit with the original image and I wasn't happy with the design either.
zniachtl Posted May 22, 2016 Posted May 22, 2016 "Scarlet Blade" in Fallout? I don't even have FO4, hahaha. But I know Scarlet Blade. God damn, that Liveplex game is dangerous, well, was dangerous in "my time." Even after "all these years" OUT of it, I still can't quite fathom I've ever been so STUPID to bring the "first ever golden nighthawk" into Scarlet Blade - for more than a REAL LIFE car is worth.
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