MegaAces Posted November 22, 2022 Posted November 22, 2022 (edited) On 11/21/2022 at 9:05 PM, dborg2 said: Tale of Two Wastelands and Soul of Fallen Worlds aren't the same. Tale Of Two Wastelads doesn't edit the esms, but has an extra esm to fix compatibility and bugs Soul of Fallen Worlds strips Fallout 3 and other esms of all unused and conflicting items. This also means that the internal numbers are completely different, so quests and scripts from FB refer to the wrong item (if the item exists at all) (sidenote. Soul of Fallen Worlds is a copyright violation for western countries, because it edits the plugins of Bethesda etc) I see. There's any chances that we get adaptation of this mod for SFW? xD Edited November 22, 2022 by MegaAces
pepertje Posted November 24, 2022 Author Posted November 24, 2022 On 11/22/2022 at 8:31 PM, MegaAces said: I see. There's any chances that we get adaptation of this mod for SFW? xD Not from me, but if some brave soul wants to give it a shot they have my permission. 1
Swyke Posted December 11, 2022 Posted December 11, 2022 Do I have to make Mothership Zeta before the DC Breeder jobs and Quests work? I found the Haunted Tunnels (Ghouls) and could fuck with the goul but nothing else happend. Started Queen of the Hive (BADTFL HQ) but the Cazadores are hostile and kill me. And there are two woman and some bighorners in front of Rivet city, where nothing happens except for sex with the bighorners. So should I avoid all the encounters and go to Zeta first? Or is the mod broken in TTW 332?
pepertje Posted December 11, 2022 Author Posted December 11, 2022 23 minutes ago, Swyke said: Do I have to make Mothership Zeta before the DC Breeder jobs and Quests work? I found the Haunted Tunnels (Ghouls) and could fuck with the goul but nothing else happend. Started Queen of the Hive (BADTFL HQ) but the Cazadores are hostile and kill me. And there are two woman and some bighorners in front of Rivet city, where nothing happens except for sex with the bighorners. So should I avoid all the encounters and go to Zeta first? Or is the mod broken in TTW 332? As far as I remember you have to either complete Zeta or be hit by an Impregnation Ray, then the game registers your character is a Breeder.
Swyke Posted December 11, 2022 Posted December 11, 2022 4 hours ago, pepertje said: As far as I remember you have to either complete Zeta or be hit by an Impregnation Ray, then the game registers your character is a Breeder. Thank you. Now I was in Rivet city and started the quest there. I found the girl at the science lab, could talk with the doctor about the breeders, but the girl at the bar doesn't show up, and the girl at the market isn't there, too. But the market is "red", even if it's open, and I get attacked after a while. I removed the mod, made a cleansave and could go back to the marked, so the issue is DCBreeder. I fear the mod has to be maintained before working with TTW332. If only I had the time, I would open it in the GECK and look if I find something. But sadly I know how timeconsuming this is ...
ChickenToaster34 Posted January 2, 2023 Posted January 2, 2023 Did anyone ever solve the issue where jade's armor keeps duplicating in her inventory?
z0r2 Posted January 29, 2023 Posted January 29, 2023 (edited) So I've been putting Jades dialog through Elvenlabs new AI voice generator trained on Jill from RE 3 Remake and it works surprisingly really well. I'm actually really tempted to add it to the mod for myself. Thought I'd post it to show how well this could be used for this or other mods. synthesized_audio (1).mp3 synthesized_audio (2).mp3 synthesized_audio.mp3 Edited January 29, 2023 by z0r2 1
pepertje Posted February 7, 2023 Author Posted February 7, 2023 On 1/29/2023 at 5:44 PM, z0r2 said: So I've been putting Jades dialog through Elvenlabs new AI voice generator trained on Jill from RE 3 Remake and it works surprisingly really well. I'm actually really tempted to add it to the mod for myself. Thought I'd post it to show how well this could be used for this or other mods. synthesized_audio (1).mp3 18.16 kB · 0 downloads synthesized_audio (2).mp3 19.59 kB · 0 downloads synthesized_audio.mp3 23.88 kB · 0 downloads This is quite impressive, ngl. If you get around to it feel free to upload it and I'll link to it in the description
xnxxxxx Posted February 27, 2023 Posted February 27, 2023 (edited) Im stuck, when I try to teleport between the living qaurters and the bridge the game crashes. I remember having this issue in the past but I can't remember how I solved it. Edited February 27, 2023 by xnxxxxx more info
xnxxxxx Posted March 5, 2023 Posted March 5, 2023 (edited) Wow I was dumb, for those wondering It was fafnirs unique fallout weapons pack, theres a broken mesh for the alien captains blaster that crashes the game when you get close. Saying that I think I found a legitmate crash for this. I was playing through point look out and as im crossing the trees/approaching the needle going through the ground during the punga seed quest the game crashes. Unlike last time this time Im confident this mod has something to do with it as when I removed the mod and loaded up the game I could pass the area without problem. Edit: I found a workaround, if I dismiss jade before going on the tree trip the game doesn't crash. Edited March 6, 2023 by xnxxxxx found workaround
doopdoo Posted March 10, 2023 Posted March 10, 2023 On 1/29/2023 at 5:44 PM, z0r2 said: So I've been putting Jades dialog through Elvenlabs new AI voice generator trained on Jill from RE 3 Remake and it works surprisingly really well. I'm actually really tempted to add it to the mod for myself. Thought I'd post it to show how well this could be used for this or other mods. synthesized_audio (1).mp3 18.16 kB · 0 downloads synthesized_audio (2).mp3 19.59 kB · 0 downloads synthesized_audio.mp3 23.88 kB · 0 downloads Cant this also be used to train voices for other characters like Cass or Veronica? Would be a dream come true
z0r2 Posted March 11, 2023 Posted March 11, 2023 18 hours ago, doopdoo said: Cant this also be used to train voices for other characters like Cass or Veronica? Would be a dream come true It can. I actually made some lines for both to test them and it works fine enough. Problem is the AI requires a paid subscription to use. It's not much but I don't really got the breathing room for that right now to do it myself.
Corrupted_Desire Posted March 16, 2023 Posted March 16, 2023 Just wanted to update that the ZETA addon for ttw causes a ctd when entering the Arlington House that has the lucky bobblehead.
Jade514 Posted March 24, 2023 Posted March 24, 2023 Ok so i was just wondering if anyone knows how to fix this issue i am having an issue where when i try breed with the bighorners at micdonald's farm, the first time works fine but when i try again after that the animation plays for a bit then the bighorner i believe gets disabled and then if i try breed with a different bighorner or even my companion the console gives me the error invalid actor so yeah. would anyone happen to know how i can fix this.
dborg2 Posted March 24, 2023 Posted March 24, 2023 5 hours ago, WolfPack51942 said: Ok so i was just wondering if anyone knows how to fix this issue i am having an issue where when i try breed with the bighorners at micdonald's farm, the first time works fine but when i try again after that the animation plays for a bit then the bighorner i believe gets disabled and then if i try breed with a different bighorner or even my companion the console gives me the error invalid actor so yeah. would anyone happen to know how i can fix this. that's a stuck Sexout animation token. Restart FalloutNV and go to a save just prior to the last succesfull sexout animation.
Jade514 Posted March 25, 2023 Posted March 25, 2023 (edited) 15 hours ago, dborg2 said: that's a stuck Sexout animation token. Restart FalloutNV and go to a save just prior to the last succesfull sexout animation. Yeah i did that two times and it just kept happening so i was forced to uninstall alot of mods as in i have gone for 215 to 183 plugins active and make a brand new save i am hoping that fixes it but i am unsure if it will since my game seems to be a little bit unstable so i think something in my mod list might be broken but i got no idea what it would be. Edited March 25, 2023 by WolfPack51942
Hatoc123 Posted March 25, 2023 Posted March 25, 2023 On 3/20/2019 at 11:28 AM, pepertje said: If a quest marker is in a whole different place (mostly at the center of the map) it means that the thing the objective marker is attached to isn't in the current world and there's no way to get to it via doors. Could be the mutants didn't relocate or the marker is placed over a deleted reference. If you head to the overpass by the town square just around the corner from the Talon Camp, you should see a couple of Mutants standing about. Noticed today that this is still a issue. tried setting stage but that didnt seem to move it along I did movetoqt and yes all the mutants are just stuck in a seperate cell we they are meant to be teleported to the location. I've tried moveto player but not even that moves them out of there I've also redone the quest but they still arnt moving out of the cell. Any ideas?
dborg2 Posted March 26, 2023 Posted March 26, 2023 21 hours ago, WolfPack51942 said: Yeah i did that two times and it just kept happening so i was forced to uninstall alot of mods as in i have gone for 215 to 183 plugins active and make a brand new save i am hoping that fixes it but i am unsure if it will since my game seems to be a little bit unstable so i think something in my mod list might be broken but i got no idea what it would be. While the plugin to increase the plugin number has fixed the hard-limit, the engine itself is still yanky and will crash sooner with more mods.
Hatoc123 Posted March 31, 2023 Posted March 31, 2023 On 3/25/2023 at 11:29 PM, Hatoc123 said: Noticed today that this is still a issue. tried setting stage but that didnt seem to move it along I did movetoqt and yes all the mutants are just stuck in a seperate cell we they are meant to be teleported to the location. I've tried moveto player but not even that moves them out of there I've also redone the quest but they still arnt moving out of the cell. Any ideas? hmmm any idea folks Iknow theres something to fix it but I cannot remember what that is
ARabidGrandma Posted April 12, 2023 Posted April 12, 2023 During A Sunny Day for April, when I find her and talk to her, it completes the objective for following Bourne to find April but doesn't start the next objective. If I try talking to April again, I get the same dialogue again. I've tried choosing all 3 and none of them start the next objective. If I talk to Bourne, I just get the smalltalk generic greeting with no real dialogue options. I've tried using setstage to advance the quest (stage 50 was shown as complete, so i setstage to 60) and still got no new objectives, though i think after setting stage to 70, Bourne stopped following me properly, but April started following. Setting stage to 80 obviously completed the quest.
kinghelseth Posted May 9, 2023 Posted May 9, 2023 Howdy. So I a new game and I noticed that anyone who is pregnant has a different color head than body. It was kinda noticeable with the brainwashed breeders in the Wasteland, but it's crazy noticeable in Zeta: Spoiler Somah looks quite silly. Using Beware of Girl Type 3 body, but don't mind changing it if a different one works better.
dborg2 Posted May 9, 2023 Posted May 9, 2023 7 hours ago, kinghelseth said: Howdy. So I a new game and I noticed that anyone who is pregnant has a different color head than body. It was kinda noticeable with the brainwashed breeders in the Wasteland, but it's crazy noticeable in Zeta: Reveal hidden contents Somah looks quite silly. Using Beware of Girl Type 3 body, but don't mind changing it if a different one works better. Quoting from Dustin81: Dustin81 4 dec 2016 at 8:29 Add bLoadFaceGenHeadEGTFiles=1 in your inis under [General] or just set it to 1 if its already there. 2
kinghelseth Posted May 10, 2023 Posted May 10, 2023 14 hours ago, dborg2 said: Quoting from Dustin81: Dustin81 4 dec 2016 at 8:29 Add bLoadFaceGenHeadEGTFiles=1 in your inis under [General] or just set it to 1 if its already there. Sadly this did not work. Any other suggestions?
dborg2 Posted May 10, 2023 Posted May 10, 2023 6 hours ago, kinghelseth said: Sadly this did not work. Any other suggestions? did you install type 3 and then Beware of girl over it? It might use the wrong textures/meshes, if you have, please post your load order and/or install order.
kinghelseth Posted May 11, 2023 Posted May 11, 2023 On 5/10/2023 at 2:23 AM, dborg2 said: did you install type 3 and then Beware of girl over it? It might use the wrong textures/meshes, if you have, please post your load order and/or install order. I'm using this one https://www.nexusmods.com/newvegas/mods/34702 As far as install order, it's: Spoiler Beware of Girl - Type 3 body replacer Fertile Breeder 1.4.5 FBZeta 0.2.9 FBJade 0.7.8 None of them conflicted with each other, but I can set a rule to have one load first if that what my problem is.
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