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Fertile Breeder - TTW Addons


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Posted

I tried loading Fertile Breeder after the body, and it didn't work.

 

Unless anyone has any other suggestions, I'm going to try to use a different body altogether. If it's not a load-order issue, it's a mod issue, is my guess.

  • 3 months later...
Posted

i'm stuck on the hunter and hunted quest i travel to the spot with jade we both get shot then nothing else just get stuck in a loop with the camera going up and down and jade getting up and down again.

  • 2 weeks later...
Posted (edited)

What's up with Jade going on her own in the beginning of Zeta? She just said that she's better off going alone, there was a guns skill check which I failed, and I never saw her again at all. Got to the bridge, killed the ship - nothing, she's completely out of the picture. Is that supposed to work like that?

 

edit: figured it out, after talking in the holding cells she was stuck in a perpetual loop spawning back at her cell - running to the steamworks door - back to her cell. Had to move her to the steamworks manually

 

Just my take: travelling across the wasteland to crack codes on the console doesn't make any sense at all. First, the alien guy downstairs said "just push the red button". Second, why not go and ask him to explain the console? He's still there, unless player killed him, which isn't really implied. Third, why would a random huy on Earth have codes for the console, especially someone who just happened to be asquaintance of Elliot? Doesn't make sense at all.

 

What would make more sense, if the quest was to track some kind of research to help analyse the compound we're about to unleash on Earth, to make sure that that alien isn't lying. Maybe it's just a biological weapon? That way the quest would make perfect sense just as it is, with slight adjustment in the dialogue and notes. Again, just my take on the matter, aside from that all the stuff is just great, that's why this console part not making sense stood out to me.

Edited by lendiforma
Posted
21 hours ago, lendiforma said:

What's up with Jade going on her own in the beginning of Zeta? She just said that she's better off going alone, there was a guns skill check which I failed, and I never saw her again at all. Got to the bridge, killed the ship - nothing, she's completely out of the picture. Is that supposed to work like that?

 

edit: figured it out, after talking in the holding cells she was stuck in a perpetual loop spawning back at her cell - running to the steamworks door - back to her cell. Had to move her to the steamworks manually

 

Just my take: travelling across the wasteland to crack codes on the console doesn't make any sense at all. First, the alien guy downstairs said "just push the red button". Second, why not go and ask him to explain the console? He's still there, unless player killed him, which isn't really implied. Third, why would a random huy on Earth have codes for the console, especially someone who just happened to be asquaintance of Elliot? Doesn't make sense at all.

 

What would make more sense, if the quest was to track some kind of research to help analyse the compound we're about to unleash on Earth, to make sure that that alien isn't lying. Maybe it's just a biological weapon? That way the quest would make perfect sense just as it is, with slight adjustment in the dialogue and notes. Again, just my take on the matter, aside from that all the stuff is just great, that's why this console part not making sense stood out to me.

 

I think I may have added that side quest in as a way to make the whole "impregnate everyone" a bit more interesting than just pressing said big red button, and I never got around to changing that specific line.

  • 2 weeks later...
  • 2 months later...
Posted (edited)

If you run into the broken cutscene in The Hunter and the Hunted, here's your solution:

"Say FBJ1AmbushTop03"

Put that in the console, and it'll force the scene to move to the line after Jade thinks something is wrong, and you're 24 karat gold baby.

Oh. And make sure you click on the Hunter, Damien first. Prid him, click on his actor in console, whatever. Just do that, type the above command, it'll proceed and you're off to the races.

Edited by TzarRazim17
  • 1 month later...
Posted (edited)

So I am running into a slight issue after returning to the mod after a longtime away, Jade for some reason is not spawning on Mothership zeta in her holding cell if I have an active follower(s) with me when I trigger the initial abduction sequence. I ran through a new playthrough on zeta just fine intially, even got the pregnant spacesuit to spawn with the helmet properly this time despite changing nothing from a few months ago. Beat Zeta and then realized that one of the aforementioned followers had gotten stuck in deathray control room. so I rolled back to start of Zeta to try a again and now jade is not spawning. I vaguely recall running into this issue once before and I have no clue how to fix it now... might go ask on the discord...

 

 

Edit: And Nevermind after loading and old save and using the console to look up Jades Id, as I was going to try force spawning her in the new run of zeta.  Upon loading the new save back up Jade appears in her cell and is now working normally. despite realoading the new save not fixing the issue prior to selecting Jade in the console....  Got to love the quirky jank of the engine sometimes. 

 

Also is there away to avoid the turrets breaking the Bighorner scene in the Cargo Hold? I usually just Kill the turrets before the scene triggers by No-clipping and Killing the turrets via console. otherwise they trigger agro from Jade or the Zetans breaking the scene....

Edited by Freelanceactual
By doing nothing but reloading one more time Problem Fixed iteslf.... SOMEHOW
Posted
1 hour ago, WolfPack51942 said:

Hey just a Question can jade enter the pit with you?

Yes, but not all of it. She joins you in the Steelyard

Posted (edited)

Hey so i just tried to enter the pit with jade and if i interact with the cart with jade it does nothing but if i interace with it without jade it works how do i fix this?

Edited by WolfPack51942
Posted

If you get to the Mojave and Jade's pregnancies are progressing so fast they're done before the Sexout scene ends (ie, I set the timer for 45 seconds, she was done carrying Buck's calf well before that), here's your solution: "ResetQuest xx01a9d0" in the console. Basically, we're finding the quest that governs Jade breeding and just rebooting it. Seemed to work fine after that, though I only waited through one preg cycle to make sure.

  • 3 months later...
  • 4 weeks later...
Posted

So far I am enjoying everything except the Brainwashed Impregnators. They're simply not fun.

 

Would I break anything if I went in and removed them in FNVEdit or removed them from any random wasteland encounter lists?

Posted
On 7/1/2018 at 7:58 PM, @lPH@ said:

Greetings!

I got a question: going thru the FB_TTW_Zeta DLC with Jade. Ended up in the room with cars, Bighorner and some dead aliens. When trying to proceed further, getting a message of "thanking the beast". But interaction with Bighorhner (I presume that this is the "beast") only results in message of "Bighorner is too tired". So, what should I do? Should I activate something or just wait?

Best Regards.

 

I'm in this room, and there is no Bighorner. I entered the room, character got locked into place, some aliens killed each other, Jade stood next to me, and then Jade and I had a staring session with 3 aliens and nothing happening.

 

So I entered the commend to be able to move freely, walked around and went to leave and am told I need to "Thank the beast" - which brought me here to this thread, but there is no Bighorner. Reloading a prior to entering the room changed nothing.

Posted
On 5/8/2024 at 7:17 PM, dewguru said:

So far I am enjoying everything except the Brainwashed Impregnators. They're simply not fun.

 

Would I break anything if I went in and removed them in FNVEdit or removed them from any random wasteland encounter lists?

 

I think you can safely remove them.

Posted
1 hour ago, pepertje said:

 

I think you can safely remove them.

 

Thank you. I powered my way through the Zeta DLC as I read somewhere in the thread that they're not hostile towards you after completing that quest. I'll probably look at a way to just lessen their frequency on the encounter lists if I can, as they seem to be everywhere.

  • 3 weeks later...
Posted (edited)

I have an issue with Jade. When I brought her with me to DC to the Mojave for the first time, after her initial conversation outside Doc Mitchell's house, she appears to have accumulated a shit ton of items in her inventory. Completely random things, like 20 pieces of conductors and chessboards and such. Weight must be above 2000 or something, idk.

 

Anyway, after getting rid of those items somewhere, I also noticed that she's lost the ability to carry anything at all. Like even a small 1lb item won't fit in her inventory, and she gives out her "Companion can't carry anymore" lines.

 

I finished her main NV questline, and I dismissed her to Goodsprings salon while I finish the vanilla NV companion quests. When I returned to her at the saloon, however, she appears to have accumulated a ton of junk again (as she's currently wearing a hockey mask that I don't remember giving her). After recruiting and inspecting her inventory she has indeed gathered more junk again.

 

But now the issue is, after a while after recruiting her, she simply disappears. Like not even teleporting off somewhere, as even if I use "prid 21005791" and "moveto player" to teleport her next to me again, she doesn't show up. It's as if she's deleted from the world.

 

What could be the issue here?

 

UPDATE: I managed to fix the issue of her disappearing by using "prid xx005791" then "enable". As for the junk in her inventory, a quick "resurrect" on her seems to have done the trick, resetting her inventory, and also allowing her to carry stuff again.

Edited by johnmcderp
Posted
On 5/30/2024 at 6:59 PM, johnmcderp said:

I have an issue with Jade. When I brought her with me to DC to the Mojave for the first time, after her initial conversation outside Doc Mitchell's house, she appears to have accumulated a shit ton of items in her inventory. Completely random things, like 20 pieces of conductors and chessboards and such. Weight must be above 2000 or something, idk.

 

Anyway, after getting rid of those items somewhere, I also noticed that she's lost the ability to carry anything at all. Like even a small 1lb item won't fit in her inventory, and she gives out her "Companion can't carry anymore" lines.

 

I finished her main NV questline, and I dismissed her to Goodsprings salon while I finish the vanilla NV companion quests. When I returned to her at the saloon, however, she appears to have accumulated a ton of junk again (as she's currently wearing a hockey mask that I don't remember giving her). After recruiting and inspecting her inventory she has indeed gathered more junk again.

 

But now the issue is, after a while after recruiting her, she simply disappears. Like not even teleporting off somewhere, as even if I use "prid 21005791" and "moveto player" to teleport her next to me again, she doesn't show up. It's as if she's deleted from the world.

 

What could be the issue here?

 

UPDATE: I managed to fix the issue of her disappearing by using "prid xx005791" then "enable". As for the junk in her inventory, a quick "resurrect" on her seems to have done the trick, resetting her inventory, and also allowing her to carry stuff again.

 

I think the shitton of stuff appearing is because of a little thing I added that lets her scavenge stuff every day. If the game does what I suspect it does and increase the integer GameDaysPassed to match up with the 4 year timeskip, that's 4 years worth of scavenging that suddenly pops into her inventory. I've lost a good amount of files and installs, so opening up GECK and fixing it is a pain, but if more people have this issue I might boot up Steam and reinstall the games.

Posted (edited)

I seem to have lost Jade at the end of Zeta.  I don't know if she's supposed to teleport in with the others, but she doesn't.  I can't launch the IVFM, because it says the bridge is on lockdown until I've spoken to everyone:  I have done so, including Kago.  If I player.moveto 37020a36 (Jade's ref ID), it takes me to the entrance to the bridge, but there's no Jade there.  I had to use console to enable her manually.

 

The last time I saw Jade was in the airlock:  Which, BTW, also is not working correctly, as it does not recognize "Space Suit (P2)" as a "Space Suit" and pops your head during decompression.  I would guess a change in scripts in TTW 3.3+?  Maybe same issue with Jade not showing up for the finale?  I was able to TGM my way around that one, fortunately.

Edited by toynbeeidea
Posted (edited)

Complete breakage on first entering the Citadel:  Forced dialogue is interrupted by an endless battle between BoS members, Ares, and Paladin Jackson.  A sentry robot keeps gunning Initiate Morris into unconciuousness, but nobody seems to care, lol.  Seems they don't like each other.  I have two Citadel-altering mods:  Rebuild the Capital, and Citadel Overhaul.  Either the updates in TTW 3.3x break this part, or one of those mods does.  Faction issues of some sort, I'd guess, but I'm not any sort of expert or modder.  

 

I took a quick peek in FNVEdit, and Ares, Jackson, and Morris have no faction set at all.  I tried adding all of them to BrotherhoodSteelFactionDC and BrotherhoodSteelGenericFaction, but it hasn't helped.  So far the only way I've found to end the kerfuffle is to disable Ares immediately upon entering the Citadel courtyard.

Edited by toynbeeidea
  • 2 weeks later...
Posted

So I've been having trouble with fertile breeder and I was hoping someone could help. I've been playing with TTW and I've completed Zeta and Jade's quests up to the point where you have decided what kind of fighter she will be and learn about her past (I forget the name of the quest) I then went back to Mac Donald's farm and got both my character and Jade knocked up with Bighorners. I've got the pregnancy time in sexout pregnancy set to 4% so that they both give birth within about 8 days. I went to do Operation Anchorage but the game would not recognize the pregnant version of the neural interface suit, and I couldn't figure out how to fix the settings in sexout common resources so that it would. I figured that I would just wait out the time until my character gave birth, but when it came time for my character to give birth and the animation started I kept getting the pop-up that my character needs to remove their clothes in order to give birth despite the fact that my character is completely naked. Does anyone know what could be wrong.

TL;DR: For some reason my character can't give birth because for some reason it thinks my character is still clothed despite being naked.

Here are picture of all my plugins:

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image.png.fec356a355e5fa89e650b60fd4c7a70f.png

image.png.54645817a716e20f414768092a05d2ef.png

image_2024-06-12_122910131.png.8a31a44ded597ea95ca53ab9746af94a.png

Posted
Quote

I went to do Operation Anchorage but the game would not recognize the pregnant version of the neural interface suit, and I couldn't figure out how to fix the settings in sexout common resources so that it would.

Unfortunately the MPo ScriptAddon TTW.esp broke with the more recent TTW versions. If I ever get to release MPO version 3.0, it will be solved. (without the need for the script addons)

 

 

Quote

, but when it came time for my character to give birth and the animation started I kept getting the pop-up that my character needs to remove their clothes in order to give birth despite the fact that my character is completely naked. Does anyone know what could be wrong.

TL;DR: For some reason my character can't give birth because for some reason it thinks my character is still clothed despite being naked.

try to go back to a save just prior to the birthing. remove all outfits and wait (not by pressing the wait button, but by reading a good book, going to the bathroom and doing some dishes)

Posted (edited)
On 6/13/2024 at 8:47 AM, dborg2 said:

Unfortunately the MPo ScriptAddon TTW.esp broke with the more recent TTW versions. If I ever get to release MPO version 3.0, it will be solved. (without the need for the script addons)

 

 

try to go back to a save just prior to the birthing. remove all outfits and wait (not by pressing the wait button, but by reading a good book, going to the bathroom and doing some dishes)

unfortunately going back to a prior save, remove all outfits, and waiting didn't seem to work I also had the pregnancy speed setting set to 3% not the 4% as originally said for the 8 days. The only other things that I could think of that could be causing a problem is that for some reason in the Fertile breeder settings under the integrate modules  that integrate tale of two wastelands option is not checked off.

 

Edited by csg608893

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