27X Posted May 9, 2016 Posted May 9, 2016 Pointy bits are always a skeleton issue unless you're talking about the pointy bits of UUNP, which are all located south of the border. Vilja has her folder tree and thus needs her own skeleton. Should be rather obvious where you need to get the skeleton to stick in her folder from, should be rather obvious that any mod that has ITS own modifier skeleton also needs to be above vilja if used at all.
kanne28 Posted May 9, 2016 Posted May 9, 2016 Greetings. Excellent Mod. Hey, I'm having an issue with the belly node. there seems to be a delay between the movement of any female character and the belly. If when i walk, the belly almost clips with tha back and when I stop I can see it slowly getting itself into place. Any help?
evans3rd Posted May 9, 2016 Posted May 9, 2016 To do something with bodyslide 2 and outfit Studio, to work? If it finds to do something, someone could explain that to me like I'm stupid? The skeleton is installed before or after the mod? I deleted all my mods and I have only prerequisites and not get it to work, I use MO Some of the programs we use like FNSI and SKSE don't install like mods but need to be linked to MO so that they can see the mods. In MO, near the top, there is an icon that looks like gears. Open that and assuming your adding Bodyslide put Bodyslide in the title. In the next line, Binary, click the button with three dots and navigate to the folder that has the Bodyslide .exe file in it. Don't pick the 64 bit one. I'm running 64 bit but that one won't work through MO for some reason. Clock on it and click ok. Now bodyslide will show up in the pull down menu next to the start button. The skeleton is installed before this mod. It and FNIS are all installed first. In fact I recommend that this mod be almost the very last thing to load.
evans3rd Posted May 10, 2016 Posted May 10, 2016 DemonicAnahka - "I've tried three times to reinstall the whole thing (starting with fnis) to try and fix a torpedo tit issue,and after this third time i saw your post. I wish the ESP unicorn would show up in my data folder..." - I use MO too. When I installed it I gave it the name "All-in-one HDT Animated Pussy" so that is what shows up as in MO's list. You may have named it something else or kept the default name. Did it run through the install and ask you to make a bunch of choices when you installed it? It won't work if you just unpack it into the data folder like some mods will. LOadList.jpg I have the torpedo tit issue when I wear cloths and her breasts are inflated. How does she look naked? Mine look fine naked. Running Bodyslide on those outfits should fix it but I haven't done it yet. They are fitting so well otherwise I'm afraid to mess with it. ViljaTortpedo.jpg ViljaPreg.jpg Where did you get the idea that I was using MO? I'm using NMM Yes, there was an installer. No, there is no ESP for the mod after. There are only ESPs for the optionals, such as jennifer. my torpedo issue is happening when they are unclothed, and only to certain NPCs. I have even tried copying the meshes from the ones that look fine, to the ones that do not and yet they remain torpedoed. Sorry, I confused you with Fineness for a moment. She doesn’t see an .esp either. Honestly, I'm stumped. If the install ran then it must have installed an .esp somewhere. This mod doesn’t work without it. As I understand it the torpedo effect is caused by conflicting mesh interaction. That is why it happens when I put cloths on. That robe is still using the CBBE curvy mesh I originally installed but I now use the Clams of Skyrim body mesh on bodies after installing this mod. The meshes are close enough to each other that I haven't bothered to run a Bodyslide batch on my cloths and armor. Since this happens when your character is nude my reasoning concludes, but I have no physical evidence to support this, that somehow a mod is superimposing a mesh or mesh information onto your original mesh without actually replacing it. Since you can't find a .esp in your load order that seems entirely possible. This mod has partially installed but without a .esp to override previous installs things get really messed up. I'm at a loss as for suggestions on how to proceed from here. Definitely uninstall and read up on the issues NMM has with installing large files. There are NMM users here that have this mod working so don't give up. It's a really good mod. Hopefully an NMM user will respond soon with something more helpful.
evans3rd Posted May 10, 2016 Posted May 10, 2016 Pointy bits are always a skeleton issue unless you're talking about the pointy bits of UUNP, which are all located south of the border. Vilja has her folder tree and thus needs her own skeleton. Should be rather obvious where you need to get the skeleton to stick in her folder from, should be rather obvious that any mod that has ITS own modifier skeleton also needs to be above vilja if used at all. Thanks 27X I hadn't considered this. DemonicAnahka - Please read /\this/\ too. It may help with the torpedo issue. I have pushed these minor annoyances to the back burner for now but I'll try to keep this in mind for when I do decide it's time to fix it. If running a bodyslide batch doesn’t fix it. I did manually replace Vilja's body in the Vilja customizer mod so what you are saying is very likely correct. I only use the standard XP32 skeleton and hadn't considered the fact that she might come with her own skeleton or that the COS body might use its own too. It would take awhile to test all this and quite frankly I'm all tested out ATM. LOL I just started a new PC so it will be awhile before I even see Vilja in game. As you can see from the pic I posted on the previous page I can't use that save to test this. Except for those persistent pale feet she is just a ghost of her former self. LOL
evans3rd Posted May 10, 2016 Posted May 10, 2016 I just realized you're talking about /\this/\. I'm just pointing to the quote above.
evans3rd Posted May 10, 2016 Posted May 10, 2016 I gave up on the Bijin mods. They caused too many issues like the one in your pic + dark face and bad hair days. I thought it was a conflict with AmorousAdventures but if your having problems without the AA mod... Unclick the Bijin Mods and see if it changes anything. And yes, install this after everything else.
evans3rd Posted May 10, 2016 Posted May 10, 2016 BTW our "Torpedo" issues are different. I don't think 27X's suggestion will work for you now that I have seen your pic.
evans3rd Posted May 10, 2016 Posted May 10, 2016 I feel I should mention this. The real problem is that you don't have an .esp file or that NMM isn't seeing it. Even if the torpedo issue is caused by a Bijin mod the bigger issue here is the missing .esp file. This mod changes the body so it should fix that issue once you get it installed correctly. I never tried to install this with NMM so I'm at a loss here trying to help but don't feel bad, I've seen a lot of people have trouble with this mod and NMM. The is the first time I've seen mention of a missing .esp file though and there are at least two of you with this problem. You don't have like 255 mods installed do you? All mod mangers have a 254 or 255 .esp file limit. After you reach that number they don't show up anymore. "EDIT: If I reinstall the bijin mods after the all in one hdt installer, will that cause the hdt to stop working?" - I think so, yes, but only on those that load after this mod. The order of install isn't as important as the load order. You can install this mod first as long as you move it to last in your load order. But, without the .esp your dead in the water so to speak. There is nothing to move.
Pestilencius Posted May 10, 2016 Posted May 10, 2016 I require some assistance. I`m using NMM and i can`t, for the life of me install any version of the 3.3. Did you check the progress in the bottom tabs? I'm using NMM and it installs but it takes forever to unpack. It stops unpaking at 40 % I just let it sit and it eventually installed but it took me forever, so I don't know. I know the general consensus around here is to use MO but after trying for over a week my FNIS install on MO kept getting wonky and I just gave up. When it hung at 40% how much longer did you wait? Sometimes with NMM the overwrite tab doesn't pop up on top and you think it froze but it's waiting for you to say something did you look for that? No ....seems i could wait the whole day. It just gives me the red icon ansd says "instalation failed". The process stops and that is that. It seemed like the archive might be a problem but then i got the one one in pieces and ran the .exe, but it just repeats the process. Hmm, maybe try redownloading it? I've used all my limited skyrim modding knowledge here...Sorry I couldn't do more.... Thanks for taking an intrest. I`m sure Theres a solution to this somewhere within the 80+ pages of comments. Better start sifting. *Update: There was not enough space on the drive for it to unpack and the installer only starts off at 50%. Freed up some space (found out i was being mined in the process) and it worked fine.
Afro68 Posted May 10, 2016 Posted May 10, 2016 I require some assistance. I`m using NMM and i can`t, for the life of me install any version of the 3.3. Did you check the progress in the bottom tabs? I'm using NMM and it installs but it takes forever to unpack. It stops unpaking at 40 % I just let it sit and it eventually installed but it took me forever, so I don't know. I know the general consensus around here is to use MO but after trying for over a week my FNIS install on MO kept getting wonky and I just gave up. When it hung at 40% how much longer did you wait? Sometimes with NMM the overwrite tab doesn't pop up on top and you think it froze but it's waiting for you to say something did you look for that? No ....seems i could wait the whole day. It just gives me the red icon ansd says "instalation failed". The process stops and that is that. It seemed like the archive might be a problem but then i got the one one in pieces and ran the .exe, but it just repeats the process. Hmm, maybe try redownloading it? I've used all my limited skyrim modding knowledge here...Sorry I couldn't do more.... Thanks for taking an intrest. I`m sure Theres a solution to this somewhere within the 80+ pages of comments. Better start sifting. *Update: There was not enough space on the drive for it to unpack and the installer only starts off at 50%. Freed up some space (found out i was being mined in the process) and it worked fine. That's what's up, glad you got it working....
Grey Cloud Posted May 10, 2016 Posted May 10, 2016 I'm currently running 100 active esps EDIT: Going to try redownloading it through a different mirror. Initial download was from onedrive (1 file) this time am downloading through mega (one file). I run NMM. There is no esp or esm for this mod in my load order. What I do have is an esp each for various parts of it. Several of these begin with 'jh'. e.g. jh_elf. What other mods do you have which change npcs, bodies, skin textures, etc?
Afro68 Posted May 10, 2016 Posted May 10, 2016 Started out using the strapon but I want to switch to the double dildo. Can I just replace the strapon esp with the one from the double dildo, then replace the meshes in the sexlab folder of AIO with the DD and then just replace the xml of the strapon with the one from the double dildo? I'd hate to have to uninstall the mod and re-install without the strapon. Edit: Nevermind, I just swapped everything out but backed up the initial files and I'll see what happens.
Fineness Posted May 10, 2016 Posted May 10, 2016 So i tested in game with my preset slider and it works, even with troll and werewolf but i must often replace the actors because the schlong is not in the vaginaScreenShot2.jpgScreenShot3.jpg What mod is that for the prego comment and how do you managed to get creatures to work? The preg comment is from fill her up and for creatures i just disabled their meshes from creatureframework and used the hotkeys to align positions for adjustements when the schlong was not in the vagina
evans3rd Posted May 10, 2016 Posted May 10, 2016 Those damn! Pale FEET! I've reinstalled nearly everything, certainly everything Vilja or Sexlab related, deleted every tweak and mod I made, I didn't even use the NPC face transfer program on her until after I picked her up in the Bannered Mare. When I reinstalled I avoided anything related to pale skin textures. I went full on cookie cutter mundane carbon copy average same old textures all the way. I swore to anyone who cared to listen that if this is fixed I'll never change her skin texture again. I started a new player character, burned incense, performed the white sage ceremony over this PC and threw in a rain dance for good measure. She still has those damn pale feet. My CK won't work so I can't even look at the path but I can't imagine where she is getting her feet texture. There are none in any of her mod folders or Vivaces', but it was happening before I involved Vivace so…??? The only pale skin textures I can find anywhere are in standalone character mods. It looks like my only option is to try to rebuild the rest of her textures to match her feet but that is how I got into this mess in the first place, by replacing her textures. Everything else is working great! so far. I'm even seeing face animations I haven't before, smiling and frowning. There are steam plumes coming out of the rocks at the hot springs and in the Eldeleam Sanctuary I've never seen before either. No LAG and the only instability I have seen was when I first loaded a save today and the sex scenes kept crashing. I noticed I wasn't getting the "You came inside Lydia" message so I checked the pregnancy mod MCM settings and it needed to reset. It's running so good now I'm tempted to post my load order because I'm so proud of this setup. Can't figure out how to make that list in MO though. LOL
evans3rd Posted May 10, 2016 Posted May 10, 2016 I'm currently running 100 active esps EDIT: Going to try redownloading it through a different mirror. Initial download was from onedrive (1 file) this time am downloading through mega (one file). I run NMM. There is no esp or esm for this mod in my load order. What I do have is an esp each for various parts of it. Several of these begin with 'jh'. e.g. jh_elf. What other mods do you have which change npcs, bodies, skin textures, etc? Now I'm really confused. When I wrote that part about naming this mod in MO (the .esp file) I was trying to remember exactly what the default name I replaced was. Been tempted to uninstall and reinstall to find out but I feel that is too risky to my setup. I don't trust my memory but I think it was the COS body. Do you have a .esp for the body you chose during install? If so then it is that .esp file I'm referring to when I say I place this mod near to last in my load order.
evans3rd Posted May 10, 2016 Posted May 10, 2016 Well, I need the fair skin textures if I'm going to try and fix Vilja. I just noticed I can't unpack them without running the install so I'm creating a separate install now and will install this mod with the textures I need taking careful notes. I don't see any body mod .esp in your load list. Back in a few. I think the ones Grey Cloud mentions are from the last page of mod choices. There is one in there that replaces a lot of NPC's and it has the jh in its name. I loaded it at one point but with all the darkface and bad hair days it went away along with Bijin and probably more than a dozen other mods. I don't have as many pretty ladies as I have grown accustomed to seeing in my games this time but I also don't have any face and hair issues or LAG and crashing. I gotta' figure out how to do that. One of the things I did yesterday was go through my load order piece by piece because it was unstable. It has some logical patterns to it now. I ain't letting Loot anywhere near it. I've played several hours with not a single hiccup since I reset the pregnancy mod. That is a first. OMG! Brain fart. I accidentally clicked sort by name trying to select my load order list. It sorted my load order alphabetically. And I did not save. Sigh! Sorting by priority saved my list order and I backed it up. 83 loaded. 72 active. Edit; This was not the load order that ran very stable. It's a little off now. The Sofia Redux should be right under Sofia if it hadn't changed. I've tried to replicate it but the best I've done so far is two or three hours before CTD.
Guest Posted May 10, 2016 Posted May 10, 2016 Got a weird bug with your mod. Sometimes a female character's breasts shoot away into the distance and after a few seconds the character disappears from view. I have managed to kill them and wear their armor and it works fine when I'm wearing it. I'm using "I love cleavage" but since the bug only applies to NPCs it must have something to do with the breast physics. Any idea what could be causing this?
evans3rd Posted May 10, 2016 Posted May 10, 2016 Got a weird but with your mod. Sometimes a female character's breasts shoot away into the distance and after a few seconds the character disappears from view. I have managed to kill them and wear their armor and it works fine when I'm wearing it. Any idea what could be causing this? Do you mean that the butt and breasts stretch off into the distance and your NPC's go invisible? That is a VRAM issue. I'm running my textures on medium till I get a better video card because of it. If it is the other issue I'm thinking of than moving the body mod .esp to near last in your load order should fix it.
evans3rd Posted May 10, 2016 Posted May 10, 2016 I noticed that you can talk to them and if you get really close you can hurry up the process of them being visible again. the stretching seems to go away faster after they become visible and you turn away from them for a few seconds. it got old fast though so I'm set at medium.
Grey Cloud Posted May 10, 2016 Posted May 10, 2016 Got a weird bug with your mod. Sometimes a female character's breasts shoot away into the distance and after a few seconds the character disappears from view. I have managed to kill them and wear their armor and it works fine when I'm wearing it. I'm using "I love cleavage" but since the bug only applies to NPCs it must have something to do with the breast physics. Any idea what could be causing this? Not sure of the cause but I have been begun getting the same thing recently. What I think is happening is that we are seeing something in slow motion. When a NPC transitions, two things happen. One is that an animation plays of the NPC walking towards and through the door, the other is the actual NPC getting removed from that cell (and being placed in the cell on the other side of the door). I've had it the other way too (ooh err missus) - an NPC has streaked into a room (makes you jump that one). Edit: Just noticed Demonic Anahka pretty much said it all.
evans3rd Posted May 10, 2016 Posted May 10, 2016 This mod install with MO. It turns out that I never changed the name of this mod. I assume the installer works the same for MO and NMM but here are a few pix; This is the first page. The name that shows up in my MO load list is in the name window at the top. "All-in-One Animated Pussy" is the default. There is nothing else to set in this window, click next. This is the second page. You must select one of these bodies for this mod to work. You can see that I have selected Clams of Skyrim. This last pic shows All-in-One Animated Pussy newly installed in my MO load list.
evans3rd Posted May 10, 2016 Posted May 10, 2016 Do you mean that the butt and breasts stretch off into the distance and your NPC's go invisible? That is a VRAM issue. I'm running my textures on medium till I get a better video card because of it. If it is the other issue I'm thinking of than moving the body mod .esp to near last in your load order should fix it. It's caused by the way travel between cells works in Skyrim. Skyrim is a three axis grid and interior locations are actually set in far removed subterranean locations (under the world map) that are too far to be rendered while you are on the normal map. Travel between these spaces is not always (perceivably) instant and so after going through a door, sometimes the physics create a travel time between the location you left and the space you are entering, depending on the grid distance between the two. I've also seen NPCs appear, and then disappear before reappearing a half minute or so later. I imagine this is caused by the way the physics work so that after the initial movement, it "bounces back" a part of the way before finally settling into its intended position. TL;DR: Wait a little and they will reappear. Extra Info: I'm running a 980ti Hybrid with an i7-5960x, so its not likely to be something that upgrading your hardware will fix. IDK This game ran real sweet before my GTX burned up. I'm getting by with a GeForce GT 610. It has 1GB DDR3 but that's not enough for this game.
evans3rd Posted May 10, 2016 Posted May 10, 2016 I noticed that you can talk to them and if you get really close you can hurry up the process of them being visible again. the stretching seems to go away faster after they become visible and you turn away from them for a few seconds. it got old fast though so I'm set at medium. I edited my post to contain some info on why its not likely caused by hardware. Regarding my own issue, I'm likely going to re-set up my previous "bounce and jiggles" cbbe setup, because the NPCs were flawless.. never did check to see if the vag meshes worked, though. while i wanted to try a uunp setup for a while, this just isn't worth the headache. I use CBBE Curvy with this. Vyxenne uses UUNP and really loves it. The pussys work fine for me and her both. I do use SOS full but just the natural looking one. When I pick my jiggly physics I go for natural all the way too. I noticed that when I tried even a little more bounce they could do some really odd things. I'm sure your correct about the reason for the stretch and fade to invisible issue. When I looked for a solution though everyone said VRAM and it works. I'm sure it's a system stress issue really. That GTX card allowed me to get away with murdering the CPU. It never LAGd. There was no bottleneck anywhere running Skyrim and I never had those issues.
Afro68 Posted May 10, 2016 Posted May 10, 2016 Do you mean that the butt and breasts stretch off into the distance and your NPC's go invisible? That is a VRAM issue. I'm running my textures on medium till I get a better video card because of it. If it is the other issue I'm thinking of than moving the body mod .esp to near last in your load order should fix it. It's caused by the way travel between cells works in Skyrim. Skyrim is a three axis grid and interior locations are actually set in far removed subterranean locations (under the world map) that are too far to be rendered while you are on the normal map. Travel between these spaces is not always (perceivably) instant and so after going through a door, sometimes the physics create a travel time between the location you left and the space you are entering, depending on the grid distance between the two. I've also seen NPCs appear, and then disappear before reappearing a half minute or so later. I imagine this is caused by the way the physics work so that after the initial movement, it "bounces back" a part of the way before finally settling into its intended position. TL;DR: Wait a little and they will reappear. Extra Info: I'm running a 980ti Hybrid with an i7-5960x, so its not likely to be something that upgrading your hardware will fix. IDK This game ran real sweet before my GTX burned up. I'm getting by with a GeForce GT 610. It has 1GB DDR3 but that's not enough for this game. Try to hold out for a few with the video card. Nvidia just announced the 1080 and 1070. The 1080 is due out 5/27 and the 1070 is due out 6/10 I think. I don't know if they're game changers yet but they seem pretty dope and really energy efficient too so they say, only one 8 pin connector. I'm just waiting for a Youtube reviewer to give it benchmarks then I'm probably all in and dumping my 980's. I know that JayTwoCents on Youtube has the 1080 in his posession but I guess Nvidia won't let him release the benchmarks just yet, I guess they have a target date for benchmark release.
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