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Posted

im kinda starting to think youre not reading my posts thoroughly.

 

the physics works fine. that is not and has never been a problem. i have MANY mods which rely on hdt physics and XPMSE, and they all work no problem. im also not sure why the skeleton would have anything whatever to do with missing textures.

 

my system specs are far from a problem. i am NOT having the classic black skin bugs that are associated with low vram. furthermore, this cannot possibly be the problem as i can drop any skin texture i want NOT from this mod, and that hasnt been blended, and that works fine - even if they are very large indeed. i tried my uncompressed custom 4k skin, which is almost 90mb, and it worked fine. however, any skin texture from THIS mod, whether it be the 2k or 4k, is invisible. the same is true for _msn.dds and such.

 

the only reason this is an issue is because i cannot find any other way to get vag textures and speculars and such. whether the mod author added those via blender, or i do, the result is the same.

Posted

im kinda starting to think youre not reading my posts thoroughly.

 

the physics works fine. that is not and has never been a problem. i have MANY mods which rely on hdt physics and XPMSE, and they all work no problem. im also not sure why the skeleton would have anything whatever to do with missing textures.

 

my system specs are far from a problem. i am NOT having the classic black skin bugs that are associated with low vram. furthermore, this cannot possibly be the problem as i can drop any skin texture i want NOT from this mod, and that hasnt been blended, and that works fine - even if they are very large indeed. i tried my uncompressed custom 4k skin, which is almost 90mb, and it worked fine. however, any skin texture from THIS mod, whether it be the 2k or 4k, is invisible. the same is true for _msn.dds and such.

 

the only reason this is an issue is because i cannot find any other way to get vag textures and speculars and such. whether the mod author added those via blender, or i do, the result is the same.

 

I understand what you are saying, I just don't understand how what you are describing could be happening, and something being wrong with either your HDT or your skeleton (note that this body NEEDS the XPMSE skeleton, if you did not have that or another skeleton was overwriting then exactly what you are describing would happen) is one of the only ways I know this could happen. If you are unwilling to test to reinstall those fresh, or try that and it doesn't make any difference then I can't really help you any further, I have no idea if so why this is happening.

 

And I asked about your specs becuase your processor being too slow (not VRAM, RAM, GPU strength, anythign, the clock speed of your processor only matters here) could cause the game to nto render the animated vag, since as a HDT object it relies primarily on the processor to work on it, HDT in general relies much more on your processor than just about anything else, and again what you are describing could happen because your processor gives up rendering the HDT bits and they go invisible, pretty much same thing that happens when HDT enabled characters go invisible in Riften for example.

Posted

I can't seem to get the characters lined up properly on the animation so the pussy expands but nothing is going inside it during animations. Any help for this?

 

Posted

I can't seem to get the characters lined up properly on the animation so the pussy expands but nothing is going inside it during animations. Any help for this?

 

No one is able to do that by default. Go to Sexlab MCM, to the Player Hotkeys tab, and assign the hotkeys to keys you will remember (I have all mine on numpad, like 7 move actor up/down, 2 move SOS up/down, etc). In Animation settings set to Even Actors Height and remove race-specific animation adjustments option, now you just need to adjust each animation once and it will work for all NPCs. When you have aligned all actors go to last page of Sexlab MCM and export it the settings, then import the settigns next time you start a new game, all your animation adjustments as well as your hotkey placements and other settings get imported then, so this is mostly just something you need to do once per animation. Turn off auto-progress animation stages to have some time to adjust them before it moves on, then progress it via spacebar instead.

Posted

Hi all !

 

Firstable, this mod is AWESOME, thank you HeroedeLeyenda !

 

BUT ! i'll need a belly physix like in this video cause its super sexy to me : 

https://www.youtube.com/watch?v=Rdd0OkGCVIA

 

its come from this mod http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

 

Someone could explain me how if its possible ? that would be fantastic !

 

Pretty sure that is one of the exaggarated bounces already included here. You will need to increase the belly for it to be that noticable however, either by getting pregnant or via Bodyslide and set the default to rather large.

Posted

 

Hi all !

 

Firstable, this mod is AWESOME, thank you HeroedeLeyenda !

 

BUT ! i'll need a belly physix like in this video cause its super sexy to me : 

https://www.youtube.com/watch?v=Rdd0OkGCVIA

 

its come from this mod http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

 

Someone could explain me how if its possible ? that would be fantastic !

 

Pretty sure that is one of the exaggarated bounces already included here. You will need to increase the belly for it to be that noticable however, either by getting pregnant or via Bodyslide and set the default to rather large.

 

 

Already done with showracemenu ingame but i'll try this eve directly in Bodyslide as you mention, maybe it'll works cause when i did it with showracemenu the belly just moving sligthly on a tiny zone, like just the abs as you can observ in the original mod without modification

I think that HeroedeLeyenda have restricted the "bouncing area" just lil around the navel

 

Or maybe i have to modify the hdtPhysicsExtensionsDefaultBBP.xml

 

<hkobject name="#0071" class="hkpSphereShape" signature="0x89b169a3">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<!-- type SERIALIZE_IGNORED -->
<hkparam name="dispatchType">USER</hkparam>
<hkparam name="bitsPerKey">0</hkparam>
<hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>
<hkparam name="userData">0</hkparam>
<hkparam name="radius">1.000000</hkparam>
<!-- pad16 SERIALIZE_IGNORED -->
</hkobject>
 
<hkobject name="#0070" class="hkpRigidBody" signature="0xd0313594">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<!-- world SERIALIZE_IGNORED -->
<hkparam name="userData">0</hkparam>
<hkparam name="collidable">
<hkobject>
<hkparam name="shape">#0071</hkparam>
<hkparam name="shapeKey">4294967295</hkparam>
<!-- motion SERIALIZE_IGNORED -->
<!-- parent SERIALIZE_IGNORED -->
<!-- ownerOffset SERIALIZE_IGNORED -->
<hkparam name="forceCollideOntoPpu">8</hkparam>
<!-- shapeSizeOnSpu SERIALIZE_IGNORED -->
<hkparam name="broadPhaseHandle">
<hkobject>
<!-- id SERIALIZE_IGNORED -->
<hkparam name="type">1</hkparam>
<!-- ownerOffset SERIALIZE_IGNORED -->
<hkparam name="objectQualityType">1</hkparam>
<hkparam name="collisionFilterInfo">0</hkparam>
</hkobject>
</hkparam>
<!-- boundingVolumeData SERIALIZE_IGNORED -->
<hkparam name="allowedPenetrationDepth">0.100000</hkparam>
<!-- collisionEntries SERIALIZE_IGNORED -->
</hkobject>
</hkparam>
<hkparam name="multiThreadCheck">
<hkobject>
<!-- threadId SERIALIZE_IGNORED -->
<!-- stackTraceId SERIALIZE_IGNORED -->
<!-- markCount SERIALIZE_IGNORED -->
<!-- markBitStack SERIALIZE_IGNORED -->
</hkobject>
</hkparam>
<hkparam name="name">HDT Belly</hkparam>
<hkparam name="properties" numelements="0"></hkparam>
<hkparam name="material">
<hkobject>
<hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>
<hkparam name="rollingFrictionMultiplier">0.000000</hkparam>
<hkparam name="friction">0.000000</hkparam>
<hkparam name="restitution">0.000000</hkparam>
</hkobject>
</hkparam>
<!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->
<hkparam name="damageMultiplier">1.000000</hkparam>
<!-- breakableBody SERIALIZE_IGNORED -->
<!-- solverData SERIALIZE_IGNORED -->
<hkparam name="storageIndex">65535</hkparam>
<hkparam name="contactPointCallbackDelay">65535</hkparam>
<!-- constraintsMaster SERIALIZE_IGNORED -->
<!-- constraintsSlave SERIALIZE_IGNORED -->
<!-- constraintRuntime SERIALIZE_IGNORED -->
<!-- simulationIsland SERIALIZE_IGNORED -->
<hkparam name="autoRemoveLevel">0</hkparam>
<hkparam name="numShapeKeysInContactPointProperties">0</hkparam>
<hkparam name="responseModifierFlags">0</hkparam>
<hkparam name="uid">4294967295</hkparam>
<hkparam name="spuCollisionCallback">
<hkobject>
<!-- util SERIALIZE_IGNORED -->
<!-- capacity SERIALIZE_IGNORED -->
<hkparam name="eventFilter">3</hkparam>
<hkparam name="userFilter">1</hkparam>
</hkobject>
</hkparam>
<hkparam name="motion">
<hkobject>
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="type">MOTION_KEYFRAMED</hkparam>
<hkparam name="deactivationIntegrateCounter">15</hkparam>
<hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>
<hkparam name="motionState">
<hkobject>
<hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>
<hkparam name="sweptTransform">
<hkobject>
<hkparam name="centerOfMass0">(0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="centerOfMass1">(0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>
<hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>
<hkparam name="centerOfMassLocal">(0.000000 0.000000 0.000000 0.000000)</hkparam>
</hkobject>
</hkparam>
<hkparam name="deltaAngle">(0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="objectRadius">1.732051</hkparam>
<hkparam name="linearDamping">0.050049</hkparam>
<hkparam name="angularDamping">0.050049</hkparam>
<hkparam name="timeFactor">1.000000</hkparam>
<hkparam name="maxLinearVelocity">
<hkobject>
<hkparam name="value">255</hkparam>
</hkobject>
</hkparam>
<hkparam name="maxAngularVelocity">
<hkobject>
<hkparam name="value">255</hkparam>
</hkobject>
</hkparam>
<hkparam name="deactivationClass">2</hkparam>
</hkobject>
</hkparam>
<hkparam name="inertiaAndMassInv">(0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="linearVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="angularVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="deactivationRefPosition">(0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)</hkparam>
<hkparam name="deactivationRefOrientation">0 0</hkparam>
<hkparam name="savedMotion">null</hkparam>
<hkparam name="savedQualityTypeIndex">0</hkparam>
<hkparam name="gravityFactor">1.000000</hkparam>
</hkobject>
</hkparam>
<!-- contactListeners SERIALIZE_IGNORED -->
<!-- actions SERIALIZE_IGNORED -->
<hkparam name="localFrame">null</hkparam>
<!-- extendedListeners SERIALIZE_IGNORED -->
<hkparam name="npData">4294967295</hkparam>
</hkobject>

 
Maybe modificate this line ? : <hkparam name="radius">1.000000</hkparam>
or this line : <hkparam name="objectRadius">1.732051</hkparam>
 
Edit : After doing those modification i see slightly changes but still not bounce or just too little.
Posted

well, i found what amounts to a solution. if anyone else is having the blue body texture problem, here is what i did:

 

1: download GIMP and DDS viewer.

2: run Texblend on texture (for textures in this mod, this is mostly unnecessary)

3: open the output texture in GIMP.

4: flatten image and export, making sure to check "generate mipmaps". overwrite original.

5: texture now works in-game!

Posted

The description says that this mod is also for CBBE. But I can only choose between "UNP", "Clams of Skyrim" and "Don't install".

Did I miss something?

Posted

The description says that this mod is also for CBBE. But I can only choose between "UNP", "Clams of Skyrim" and "Don't install".

Did I miss something?

 

Clams of Skyrim = CBBE. That is the Clams is the Animated Vag for CBBE project, where the vagina actually has a "clam" a mesh of it's own instead of being mainly a gash handled by textures only for lips, clit etc. as it is in UUNP, where these are meshes in CBBE.

Posted

 

The description says that this mod is also for CBBE. But I can only choose between "UNP", "Clams of Skyrim" and "Don't install".

Did I miss something?

 

Clams of Skyrim = CBBE. That is the Clams is the Animated Vag for CBBE project, where the vagina actually has a "clam" a mesh of it's own instead of being mainly a gash handled by textures only for lips, clit etc. as it is in UUNP, where these are meshes in CBBE.

 

 

Alright... That did it. Works perfect.

Thanks a lot!

Posted

Not sure whats happening, but when I tried to install this mod into Mod organizer nothing happened.

 

It just loads up the little FOMOD installer popup, but the installation never gets beyond that. Any help?

Posted

I got this mod to work and the game seemed stable but then I started getting HDT crashes. In the hdt memory patch log there was some crash info and a dmp file was also produced. The other hdt log also mentioned something about a bone not binding properly (belly I think).

So in the end I removed this mod. I will give it another shot at version 4.0 and hopefully it will work without causing instability for me.

Posted

The description says that this mod is also for CBBE. But I can only choose between "UNP", "Clams of Skyrim" and "Don't install".

Did I miss something?

clams of skyrim is cbbe

Posted

Hello Team AIO!  

 

Been using AIO since its first release and I can confirm that the new bodyslide v3.8 is not working with AIO v3.3  - errors include:  complete loss of HDT on nord race only and nude feet warping.   The new bodyslide doesnt like older UUNP armor sets and/or uunp special body by morphing the PC's body into something like a 7base style when equiped.  Not sure if that is due to the bodyslide conversions of older armor sets or something else.

 

Looking forward to the update!  I really enjoy this mod and appreciate all the work put into it, its amazing!  

 

Thank you

Posted

Hello Team AIO!  

 

Been using AIO since its first release and I can confirm that the new bodyslide v3.8 is not working with AIO v3.3  - errors include:  complete loss of HDT on nord race only and nude feet warping.   The new bodyslide doesnt like older UUNP armor sets and/or uunp special body by morphing the PC's body into something like a 7base style when equiped.  Not sure if that is due to the bodyslide conversions of older armor sets or something else.

 

Looking forward to the update!  I really enjoy this mod and appreciate all the work put into it, its amazing!  

 

Thank you

 

Sorry but it doesn't do anything of the sort. Using AiO, using latest Bodyslide, and I have built my own body in Bodyslide and altered all armors to fit that body. Works fine.

Posted

 

Hello Team AIO!  

 

Been using AIO since its first release and I can confirm that the new bodyslide v3.8 is not working with AIO v3.3  - errors include:  complete loss of HDT on nord race only and nude feet warping.   The new bodyslide doesnt like older UUNP armor sets and/or uunp special body by morphing the PC's body into something like a 7base style when equiped.  Not sure if that is due to the bodyslide conversions of older armor sets or something else.

 

Looking forward to the update!  I really enjoy this mod and appreciate all the work put into it, its amazing!  

 

Thank you

 

Sorry but it doesn't do anything of the sort. Using AiO, using latest Bodyslide, and I have built my own body in Bodyslide and altered all armors to fit that body. Works fine.

 

 

I recently updated XMPSE as well.  Wondering where the issues are coming from.  

 

Load order:

 

HDT v14.38

Bodyslide v3.8 (no optional body selected, or HDT just sliders for UUNP)

Racemenu v3.4.5

FNIS 6.3

Realistic Ragdolls v1.9

XPMSE v3.9

AIO v3.3

 

I haven't had any problems since the first release of AIO, up until I updated BS and XPMSE.   Any suggestions would be helpful.  Thank you

Posted

This is really confusing for CBBE users.

Do i select "clams of skyrim" during installation if using CBBE?

And do I need to install CBBE with it?After testing it around, it looks like CBBE "overwrites" the body textures as only the original bodies for CBBE are shown.

 

Go complain to the creators of Clams of Skyrim for their naming of the mod. This is just a collection of assets for easy install, nothing really original in this pack. If this mod changed the name of clams of skyrim to CBBE Animated Vag or something, we'd get the same questions from folks looking for Clams of Skyrim.

 

This is All in One, as in no, you do not need CBBE, and you do not need textures for CBBE. You do need outfits for CBBE, preferably bodyslide outfits.

Posted

 

This is really confusing for CBBE users.

Do i select "clams of skyrim" during installation if using CBBE?

And do I need to install CBBE with it?After testing it around, it looks like CBBE "overwrites" the body textures as only the original bodies for CBBE are shown.

 

Go complain to the creators of Clams of Skyrim for their naming of the mod. This is just a collection of assets for easy install, nothing really original in this pack. If this mod changed the name of clams of skyrim to CBBE Animated Vag or something, we'd get the same questions from folks looking for Clams of Skyrim.

 

This is All in One, as in no, you do not need CBBE, and you do not need textures for CBBE. You do need outfits for CBBE, preferably bodyslide outfits.

 

 

Thanks. I managed to get the textures working using the Clams of Skyrim option.

Just checking if you can fix this new arising problem.

My HDT boob and ass jiggling don't work. Whenever I move they just go in a little, then clip back to normal.

I've reinstalled and overwritten EVERYTHING, but to no avail.

Should I install HDT physics extension? Or will that overwrite AIO?

Posted

 

This is really confusing for CBBE users.

Do i select "clams of skyrim" during installation if using CBBE?

And do I need to install CBBE with it?After testing it around, it looks like CBBE "overwrites" the body textures as only the original bodies for CBBE are shown.

 

Go complain to the creators of Clams of Skyrim for their naming of the mod. This is just a collection of assets for easy install, nothing really original in this pack. If this mod changed the name of clams of skyrim to CBBE Animated Vag or something, we'd get the same questions from folks looking for Clams of Skyrim.

 

This is All in One, as in no, you do not need CBBE, and you do not need textures for CBBE. You do need outfits for CBBE, preferably bodyslide outfits.

 

 

Argh.

Nevermind, figured it out 10 minutes after posting :P

In case anyone is wondering:

 

1.I downloaded HDT physics extension (http://www.nexusmods.com/skyrim/mods/53996/?) and overwritten EVERYTHING from AIO

 

Then i installed "HDT Breast and Butt Physics - TBBP BBP Supported" (http://www.nexusmods.com/skyrim/mods/54044/?) and overwritten NOTHING from AIO or HDT.

Posted

This might be a stupid question, and it might have been answered before but if so i have not found it.

 

1) If i want to use this with my own Bodyslide body ( CBBE HDT but a custom preset) how do i go about it ?

 

2) I want to then also use it with a custom race. (Succubus race) Is that possible ?

And if it is does that mean i have to replace the custom race femalebody_0.nif and femalebody_1.nif with the one i made in bodyslide but replace the textures with the ones from this mod ? Or how would that work. Or do i just have to use the textures from the succubus mod ?

 

3) All my tries so far i have gotten no collision whatsoever and i installed everything step by step. Can i somehow figure out where the problem is ?

Posted

This might be a stupid question, and it might have been answered before but if so i have not found it.

 

1) If i want to use this with my own Bodyslide body ( CBBE HDT but a custom preset) how do i go about it ?

 

2) I want to then also use it with a custom race. (Succubus race) Is that possible ?

And if it is does that mean i have to replace the custom race femalebody_0.nif and femalebody_1.nif with the one i made in bodyslide but replace the textures with the ones from this mod ? Or how would that work. Or do i just have to use the textures from the succubus mod ?

 

3) All my tries so far i have gotten no collision whatsoever and i installed everything step by step. Can i somehow figure out where the problem is ?

 

1 open bodyslide- pick your body- click "build"

2 yes but u have to replace all the mesh and texture files. not just the body

Posted

does any1 have the original ks hairdos? i reinstalled this and added the npc replacer but it doesnt work with ks hairdo revival and the orginal doesnt exist anywhere. now i have npcs with purple textureless hair and i cant get them to revert back. might wanna remove it from the installer since it needs a mod that doesnt exist anymore

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