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[WIP] Slooty Jumpsuit


DixiePig

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Posted

 

 

That makes much more sense. I'm curious about the sub-surface scattering though; I thought that wasn't possible in real time.

Fallout 4 is using Screen space subsurface scattering (SSSSS).

You can glean some info from http://www.iryoku.com/screen-space-subsurface-scattering

 

 

some of the modern development acronyms are getting out of hand >.<

 

Am i right in thinking that "Screen space Subsurface Scattering" can just be abbreviated to "Subsurface Scattering" making the acronym (sss) 

Posted

 

Am i right in thinking that "Screen space Subsurface Scattering" can just be abbreviated to "Subsurface Scattering" making the acronym (sss) 

 

 

Not quite, the "screen space" part is the trick that lets it work in real time. So, within the context of games you'd be fine, but it is distinct from regular old SSS in raytracing.

 

 

Posted

 

 

Am i right in thinking that "Screen space Subsurface Scattering" can just be abbreviated to "Subsurface Scattering" making the acronym (sss) 

 

 

Not quite, the "screen space" part is the trick that lets it work in real time. So, within the context of games you'd be fine, but it is distinct from regular old SSS in raytracing.

 

 

 

 

Even in GPU base renders, to make SSS in realtime you gonna need a lot of power... I saw a demo once with 2 titansX and vray using gpu, even with that the frame could not be render completed in real time.

Posted

 

 

Am i right in thinking that "Screen space Subsurface Scattering" can just be abbreviated to "Subsurface Scattering" making the acronym (sss) 

 

 

Not quite, the "screen space" part is the trick that lets it work in real time. So, within the context of games you'd be fine, but it is distinct from regular old SSS in raytracing.

 

 

 

Oh yea similarly to when ambient occlusion was conceptualized.

Posted

UPDATE: textures could use more attention, but otherwise this is looking ready for release.
x5jR4ld.png

 

http://i.imgur.com/x5jR4ld.png

 

However:

Zb9v3h1.png

 

http://i.imgur.com/Zb9v3h1.png

 

I just did the usual mesh replacer by giving it the same name and folder location as the female vault suit mesh. As a result it seems to have replaced all the female vault suits, including those in vault 81.
I liked the idea of having it in the game organically, but this won't do. I'm going to look into .esp creation and see if I can fix this before I release it.
 

In the meantime, if you really can't wait to get your hands on it, I've uploaded an alpha version here:
https://mega.nz/#!B0VD3ATC!AodC7NJemzDC6QuIQy2VTy4QiF3mx-qcG8OB5fa3KIQ

Again, I encourage critique, especially with regards to the textures.

Posted

UPDATE: textures could use more attention, but otherwise this is looking ready for release.

x5jR4ld.png

 

http://i.imgur.com/x5jR4ld.png

 

However:

 

Zb9v3h1.png

 

http://i.imgur.com/Zb9v3h1.png

 

I just did the usual mesh replacer by giving it the same name and folder location as the female vault suit mesh. As a result it seems to have replaced all the female vault suits, including those in vault 81.

I liked the idea of having it in the game organically, but this won't do. I'm going to look into .esp creation and see if I can fix this before I release it.

 

In the meantime, if you really can't wait to get your hands on it, I've uploaded an alpha version here: http://https://mega.nz/#!B0VD3ATC

Again, I encourage critique, especially with regards to the textures.

All pictures and download link is broken.

Posted

for the people that have trouble with the links.

 

Just click the link and then go to your address bar and just delete the first 2 characters.

so http://i.imgur.com/x5jR4ld.png becomes this imgur.com/x5jR4ld.png in your address bar.

Posted

Looks pretty damn good so far, Idk if anyone noticed this but the arm seems crooked 

 

post-100078-0-16693800-1452477442_thumb.jpg

 

Also, converting went fairly well. The arms and legs are to thin, and I have to do some breast adjustment but for the most part it worked damn good.

 

post-100078-0-12950900-1452477498_thumb.jpg

 

EDIT: Correction, I didn't notice because no textures load into OS but its def messed up after converting. Original mesh is pretty flat from under the butt down about 3/4 of the thigh so converting just makes this really flat. I'm no pro, just messing around in OS so no idea what would have to be done.

Posted

its amazing, i dont see nothing wrong with it, in fact works with some mods better than other vault suit mods.


 


can i request the bodyslide you use to make this armor? if its possible of course


 


post-23007-0-65431000-1452514837_thumb.jpg


 


post-23007-0-44526700-1452514908_thumb.jpg


 


post-23007-0-20435400-1452514941_thumb.jpg


 


 


 


 


Posted

 

 

its amazing, i dont see nothing wrong with it, in fact works with some mods better than other vault suit mods.

 

can i request the bodyslide you use to make this armor? if its possible of course

 

attachicon.gifFallout4_2016_01_11_10_01_57_819.jpg

 

attachicon.gifFallout4_2016_01_11_09_55_11_564.jpg

 

attachicon.gifFallout4_2016_01_11_09_40_38_647.jpg

 

 

Love these screenshots. May I use them for the mod download page?

 

yup i would be honored, since i cant play without this mod anymore  :D and here 3 more in case you want to use too.

 

post-23007-0-76809100-1452538757_thumb.jpg

 

post-23007-0-29914300-1452538833_thumb.jpg

 

post-23007-0-99981700-1452538969_thumb.jpg

 

 

Posted

Nice outfit.

Ive made an .esp for it:

 

SlootyJumpsuit.esp

 

Craftable on the chemistry station, same stats as the original vaultsuit.

 

The nif patch for it should be meshes\DixiePig\Vault111Suit\FemaleVault111Suit.nif

Posted

Nice outfit.

Ive made an .esp for it:

 

attachicon.gifSlootyJumpsuit.esp

 

Craftable on the chemistry station, same stats as the original vaultsuit.

 

The nif patch for it should be meshes\DixiePig\Vault111Suit\FemaleVault111Suit.nif

 

Works great, but now i've got invisible arms in pip boy menu. :(

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