chevalierx Posted December 11, 2016 Posted December 11, 2016 and CBBE is lost like always arhhhh UUNP uses force modder to go to the dark way (uunp) i have strange move of ass some and belly paly quick strange too
Bazinga Posted December 12, 2016 Author Posted December 12, 2016 Thanks, folks, good to hear. Look out for weird butt and breast deformations especially on creatures though. With the increased weight paint they might overreact a bit to some bigger schlongs. So I might deactivate some collisions (like butt and breasts) for horses, giants and other well-endowed creatures if they look silly. ... Actually now that I think about it I might even have done that in the preview for horses and giants already. Belly bouncing is not satisfying btw, reduced the maximum deformation for the belly without checking how it bounces afterwards. I think I'll increase it again, will see if I find a compromise for that and giant collisions. @ chevalierx: Sorry, but this is already enough work for one body, so I will never come around to adjusting it for CBBE. Anyone who wants to try this feel free to take whatever you want from this mod. And don't hesitate to ask questions, I will try to help if I can.
fizzybutt Posted December 12, 2016 Posted December 12, 2016 Thanks, folks, good to hear. Look out for weird butt and breast deformations especially on creatures though. With the increased weight paint they might overreact a bit to some bigger schlongs. So I might deactivate some collisions (like butt and breasts) for horses, giants and other well-endowed creatures if they look silly. ... Actually now that I think about it I might even have done that in the preview for horses and giants already. Belly bouncing is not satisfying btw, reduced the maximum deformation for the belly without checking how it bounces afterwards. I think I'll increase it again, will see if I find a compromise for that and giant collisions. @ chevalierx: Sorry, but this is already enough work for one body, so I will never come around to adjusting it for CBBE. Anyone who wants to try this feel free to take whatever you want from this mod. And don't hesitate to ask questions, I will try to help if I can. Please don't change the weights too much, my characters run with heavy touches on the sliders for their bottoms and thighs and it's really looking good for the most part.(Boyfriend agrees!) <3 I'm noticing a little grab on the butt and the belly with the SoS settings more than I am the creatures with my settings. It's not going to be perfect for every weight/body/angle. But with two extreme body types, it's working fantastically; mine is smaller breasted, heavier on the hips and my boyfriend runs with massive jigglies. With the options you've given, it is really working out well so don't fret too much, ok :3
Vortec Posted December 12, 2016 Posted December 12, 2016 How difficult is too change too CBBE, what's the difference between the two that they can't share
fizzybutt Posted December 13, 2016 Posted December 13, 2016 How difficult is too change too CBBE, what's the difference between the two that they can't share Probably talking about the weighting on the body, but with it being bodyslide compatible (UUNP Bodyslide) it's not really that difficult. I have lots of CBBE only armors that work pretty well with my UUNP setup. It just takes a little bit of extra work to switch the cbbe body to the correct uunp body in outfit studio for those armors.
Amrovich Posted December 17, 2016 Posted December 17, 2016 Hey great work Bazinga. I am really enjoying your files. I am having a problem with horses mesh swap when aroused. It is replaced with a strange bugged version. I am using the latest MNC 9_3 and letting your meshes overwrite. I also use Convenient Horses mod but I don't think it has anything to do with it. Horse not aroused Same Horse aroused Any help with this issue would be appreciated
Anubis1982 Posted December 17, 2016 Posted December 17, 2016 Try the fix from Martin671, Page 9 2nd post
Bazinga Posted December 17, 2016 Author Posted December 17, 2016 Hey great work Bazinga. I am really enjoying your files. I am having a problem with horses mesh swap when aroused. It is replaced with a strange bugged version. I am using the latest MNC 9_3 and letting your meshes overwrite. I also use Convenient Horses mod but I don't think it has anything to do with it. Horse not aroused 20161217_052953.png Same Horse aroused 20161217_052823.png Any help with this issue would be appreciated Yeah, that's the result of a screwup by me. I thought I fixed it in the preview version of v3 though? At least on my game (without any horse altering mods, I don't use horses in game) I fixed the ugly mesh swap. Version 3 isn't far btw, I got a little distracted with trying to find or write a script for the sex toy collisions I did (and will continue to do) but I'm planning on releasing version 3 sometime on Sunday. Without sex toy files though, first I want to find a way to equip their collision havok objects automatically through a script. I'm slowly getting there btw.
Amrovich Posted December 18, 2016 Posted December 18, 2016 Yeah, that's the result of a screwup by me. I thought I fixed it in the preview version of v3 though? At least on my game (without any horse altering mods, I don't use horses in game) I fixed the ugly mesh swap. Version 3 isn't far btw, I got a little distracted with trying to find or write a script for the sex toy collisions I did (and will continue to do) but I'm planning on releasing version 3 sometime on Sunday. Without sex toy files though, first I want to find a way to equip their collision havok objects automatically through a script. I'm slowly getting there btw. Great to know that it is fixed in v3 ... I guess I will go with the V3 preview for now. I am really really excited about the sex toys files btw keep up the good work and thanks for this amazing mod.
Bazinga Posted December 19, 2016 Author Posted December 19, 2016 Okay, v3.0 is finally done. Death hounds really gave me a headache, I just can't figure out which skeleton they use (I guess the one for dogs but something is screwed up, the skeleton doesn't match the death hound mesh) so I had to waste a lot of time using trial and error before the collision boxes were in place. I also added tongue collisions for humans and dogs, wolves and death hounds (I know that some of them don't have tongues but there are still animations that act as if). Oh and I added giant finger collisions for the "Giant holding" animation. But it still doesn't have the FOMOD installer I promised so I won't update the download section and the mod description for now. Anyway, here are the files: Naturalistic XMLs for HDT PE v3.0 still without FOMOD installer.7z Beast HDT v0.3.7z
Stevierage Posted December 19, 2016 Posted December 19, 2016 Okay, v3.0 is finally done. Death hounds really gave me a headache, I just can't figure out which skeleton they use (I guess the one for dogs but something is screwed up, the skeleton doesn't match the death hound mesh) so I had to waste a lot of time using trial and error before the collision boxes were in place. I also added tongue collisions for humans and dogs, wolves and death hounds (I know that some of them don't have tongues but there are still animations that act as if). Oh and I added giant finger collisions for the "Giant holding" animation. <snip> Lol, I'm not surprised about the Deathhound (gave me a headache too), but it uses the Wolf Skeleton. Just a heads up, I'm redoing the Skeletons for most if not all creatures and the collisions are far better and if you have seen my GiFs they will also have Floppy Balls. They don't use the FloppySOS mod, just some of the 'constraint' settings in the Xml. Speaking of Xmls, I've also redone them too, all creatures will use the same penis xmls, bar the hand/finger collisions, the bone naming for creature hands and fingers is completely different for each creature skeleton (i forgot to release my giant finger xml from awhile back), also the Falmer and Draugr has one or two fingering anims too. ps, I'm writing a long ass post about the mod, and will edit/link it here when done. Edit: Post here
Bazinga Posted December 19, 2016 Author Posted December 19, 2016 Okay, v3.0 is finally done. Death hounds really gave me a headache, I just can't figure out which skeleton they use (I guess the one for dogs but something is screwed up, the skeleton doesn't match the death hound mesh) so I had to waste a lot of time using trial and error before the collision boxes were in place. I also added tongue collisions for humans and dogs, wolves and death hounds (I know that some of them don't have tongues but there are still animations that act as if). Oh and I added giant finger collisions for the "Giant holding" animation. <snip> Lol, I'm not surprised about the Deathhound (gave me a headache too), but it uses the Wolf Skeleton. Just a heads up, I'm redoing the Skeletons for most if not all creatures and the collisions are far better and if you have seen my GiFs they will also have Floppy Balls. They don't use the FloppySOS mod, just some of the 'constraint' settings in the Xml. Speaking of Xmls, I've also redone them too, all creatures will use the same penis xmls, bar the hand/finger collisions, the bone naming for creature hands and fingers is completely different for each creature skeleton (i forgot to release my giant finger xml from awhile back), also the Falmer and Draugr has one or two fingering anims too. ps, I'm writing a long ass post about the mod, and will edit/link it here when done. That's great news. In fact if I had known that you're still working on this I might have just skipped doing creature collisions and concentrated on sex toys. Are you weight painting all these balls on your own? Respect, that's a helluva lot of balls, man. You must feel like the Easter bunny. I would be surprised if collisions were far better than in my mod though. I usually try to make the collision boxes fit the penis mesh perfectly. And they usually do. ... with the caveat that they need a radius bigger than the mesh itself to actually have an effect on the vagina. If you somehow managed to circumvent that then forget that I said anything. If you wanna link your updated mod here I'm fine with that, I'll concentrate on sex toys and making a script for those for now and let Beast HDT stay at version 0.3
Shubal Posted December 20, 2016 Posted December 20, 2016 Hi there, version 3 fails to install with nmm. Message says "a problem C install".
dTd Posted December 20, 2016 Posted December 20, 2016 Hi there, version 3 fails to install with nmm. Message says "a problem C install". same for me.
Bazinga Posted December 20, 2016 Author Posted December 20, 2016 Darn, I'm using MO... Is there anyone here who knows a little about Fomod install scripts and can have a quick look at the files? Because I sure as hell won't set up a NMM installation on my PC just for this. edit: I found a tutorial for setting up fomod scripts for NMM. I'll look into it to see if something is different.
Bazinga Posted December 20, 2016 Author Posted December 20, 2016 I think I found the reason for that error. Please download the mod again, I exchanged the FOMod script (and added pictures for the lulz). And please give feedback if it works in NMM now.
caoshen Posted December 20, 2016 Posted December 20, 2016 I think I found the reason for that error. Please download the mod again, I exchanged the FOMod script (and added pictures for the lulz). And please give feedback if it works in NMM now. download at 11 am 12/20, FOMod is still not working Error message: The element 'plugin' has invalid child element 'image'. List of possible elements expected: 'description'.
Bazinga Posted December 20, 2016 Author Posted December 20, 2016 Seriously, no offense to anyone using it but NMM is a piece of shit. Now it's complaining about the image link I put in there. I did a few things wrong when trying to figure out how to set up that config script for Mod Organizer too but MO often just skipped the lines it didn't understand or expect and carried on with the stuff that works. NMM doesn't. And I know as a fact that there aren't any lines left that don't work for MO. So anyway, I just installed NMM and checked for myself. The reason for the new error are in fact not the images. It's that NMM accepts the image path setting but expects a description line before that. Since I don't want to include fucking descriptions for the different schlongs I just wrote some nonsense in there. Well, see for yourselves, the link is updated (again) but this time it will work (for sure).
Shubal Posted December 21, 2016 Posted December 21, 2016 Fomod seems to work with NMM now, thank you!
Guest Momber Posted December 22, 2016 Posted December 22, 2016 Hi! Thanks for the mod. I like your work. May I be so bold as to request an optional default xml without belly bounce? My PC is a lean mean fighting machine with hardcore abs and for them to bounce this way just doesn't make sense. Thanks for your consideration. Also the link for JFF v4 on the description page ends up in Nirvana.
Bazinga Posted December 22, 2016 Author Posted December 22, 2016 Yeah, that's something I actually wanted to implement in v3.0 but completely forgot about. Thanks for reminding me. At least I wanted to make a version without belly bulging during sex. You want that removed too, right? I guess I'll offer 3 versions, one with both belly bounce and bulging, one with just belly bounce and one with both removed. And I'll check the link too. edit: For me at least the link works and leads to the file section of HDT PE on nexus. JFF is an optional download there. edit 2: v3.01 including the features you asked for is now online. Enjoy and happy holidays. I'll be out for the rest of this year. See you next year.
Dark_Fenix Posted December 22, 2016 Posted December 22, 2016 is posible belly colision only in sex scene? or is already in the options, a new gif to see the new improved will be great thanks for the great work
Bazinga Posted December 22, 2016 Author Posted December 22, 2016 is posible belly colision only in sex scene? Maybe. Do I understand this correctly, you want the character to still be naked and not have belly collisions outside of sex scenes? Because if she's dressed (meaning the main body or armor mesh) then collisions should already be deactivated with this setup anyway.
Bazinga Posted December 22, 2016 Author Posted December 22, 2016 Since I don't have time to wait for a reply (will be pretty much on modding hiatus for the next 2 weeks), here's a quick and dirty little havok object mod I made that might do what you asked for, Dark_Fenix: TENC.7z It adds something similar to the well known havok object (you know, that armor part you can equip to get physics loaded on your char) but with a few changes. The most important being that the havok object gets equipped on body slot 32 like the main body mesh and all the armors and that the esp plugin file points to a femalebody.nif. While I included a file with that name it probably won't do you any good to use it as it is. You have to replace it with the bodymesh you use on your character. So what the mod does if the havok object I included gets equipped is that it swaps the armor or naked body mesh with the one inside the meshes\actors\character\character assets\TENC\femalebody.nif file. So if you put a femalebody_0.nif or a femalebody_1.nif there, delete the xml physics reference in it (open it in NifScope and remove the NiStringExtraData node, then save again) and rename the file to femalebody.nif then your char "equips" a naked body mesh without collisions. This doesn't just deactivate the belly collisions btw, she won't have breast or butt collisions either. now to how you actually use it (step by step): 1. Download and install the TENC.7z file like any other mod. 2. Try to remember what weight you use for your character. Weight 1? Then copy the femalebody_1.nif from meshes\actors\character\character assets to the TENC folder in the mod. Rename the file to femalebody.nif Weight 0? Then do just that for the femalebody_0.nif. Something between weight 0 and 1? Sorry, then just ignore the rest and delete the mod again, it's not for you. 3. Now ingame open the console and type "help emperors" without the quotation marks. 4. enter "player.equipitem " followed by the ID of "The Emperors New Clothes". Et voila, your char is still naked and the body is still bouncing, but collisions on the belly, breasts and butt are deactivated. I'm afraid this is the best I can do to help you with this request since HDT PE doesn't really make a difference between sex scenes and outside of sex scenes. You have to equip these "emperors new clothes" I made there or you will have collisions on the naked body. Another possible way would be to attach the body collisions data not to the body mesh but to the feet and then just equip shoes whenever you don't want collisions. That's pretty easy to do yourself so I won't do it for you (check the mod description if you need a link to a tutorial on how to attach xml data).
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