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DynDoLOD...is it worth using?


noodles1976

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Posted

Can someone please ask Sheson some genuinely constructive questions about his mod so he doesn't  decide never to come here again? 

Posted

Can someone please ask Sheson some genuinely constructive questions about his mod so he doesn't  decide never to come here again? 

 

There's nothing to ask; as long as you have correct overhead and generally robust ini processor settings for handling scripted things to begin with, it works exactly as it's supposed to, and has been stable for quite some time.

 

If you're running it on a toaster that struggles to keep up with your phone, you're going to have issues.

 

All the basics apply: clean install, clean save, rtfm rtfm and rtfm.

Posted

I tried DYNDOLOD two weeks ago for the first time and can't live without it anymore. Works great. Only issue I had was one crash of LODGen when running the script but it does not seem to have broken anything in my game. So: Thank you Sheson for your great work. First the memory fix (without it my skyrim would not be playable) and for this great masterpiece DYNDOLOD.

Posted

Last time I used that thing it made my game completely unplayable. Infinite loading screens every time I went outdoors, crashes every time I opened menus when indoors...

 

Then again I have a toaster with 1GB of vram so...

 

+1

 

If I had it installed now, I'd deleted the textures and tested if it is really VRAM issue

Posted

 

Last time I used that thing it made my game completely unplayable. Infinite loading screens every time I went outdoors, crashes every time I opened menus when indoors...

 

Then again I have a toaster with 1GB of vram so...

 

+1

 

If I had it installed now, I'd deleted the textures and tested if it is really VRAM issue

 

 

there's no lods indoor

you ctd when the ram is full because of "tweak", without that tweak, you get purples textures

very hard to get a ram ctd indoor, and infinite loading screens have nothing to do with that

 

game load x, that load y, y is put in the save when x is done with it

stack dump before x is done, x is not put in the save

when game reload x, that load y, y is done, it won't redo whatever x is waiting for -> infinite loading screen or freeze

if there's a conflict between x and y -> ctd

 

you create that problem when a mod that replace a script is overwrite by another mod too

Posted

 

 

Last time I used that thing it made my game completely unplayable. Infinite loading screens every time I went outdoors, crashes every time I opened menus when indoors...

 

Then again I have a toaster with 1GB of vram so...

 

+1

 

If I had it installed now, I'd deleted the textures and tested if it is really VRAM issue

 

 

there's no lods indoor

you ctd when the ram is full because of "tweak", without that tweak, you get purples textures

very hard to get a ram ctd indoor, and infinite loading screens have nothing to do with that

 

game load x, that load y, y is put in the save when x is done with it

stack dump before x is done, x is not put in the save

when game reload x, that load y, y is done, it won't redo whatever x is waiting for -> infinite loading screen or freeze

if there's a conflict between x and y -> ctd

 

you create that problem when a mod that replace a script is overwrite by another mod too

 

 

what *tweak*?

In my case there were no CTDs, but infinite screen loading when going outdors, loading outdor save files

 

The mod is great, landscapes are awesome, but I can't get why this can't be done without  scripting involved ok, it seems most of the code disables/enables cell visibility. Also I noticed a lot of Sheson-isms in the code ;)

 

Posted

 

what *tweak*?

 

 

don't know, i can still ram ctd

maybe it's add with the enb

 

if you load smco and texture optimiser on everything, it's harder to ram ctd

but it can still happen with the custom texture of npc mods (got rid of that, no more ram ctd)

 

 

this is how you break a save

w61drDs.jpg

that script make some books fly around

all those errors, that's because that script can't make lights fly around

oncellattach... 77 errors everytime you change cell, it should be onload

 

egAxXZ5.jpg

since that thing is always active, no stack dump

there's an impact on performance, even if i didn't saw it

 

that was not enought to break the save, but if this is not taken care of, the next fail script with that one may be able to do it

Posted

I'll say if you don't use it you'll probably find it unusefull because who cares right?, my chars never fly that high to see only Dragonreach on a flat land :P, but  i'd decided to try it anyway, to know what is this overhype mod !

 

i was so wrong believe me, it's stunning, it's like a brand new Skyrim, i use medium & high settings and it's in all my profile now, Sheson and a few other modders took Skyrim to another level , it's worth the 1 hour ( on my setup) needed by TesVedit to create all the files

 

few mod i use in every profile: Enhanced landscap + Skysight simply bigger trees, WaTeR, Sfo 2.3, Forest of whiterun hold, JK all, farmhouse chimney  and so on

 

everything close are more sharp, and you can see everything far away, less popup  in the face  etc..

 

here is a few pics of  ''my'' winter edition (high) and spring edition (medium) 

post-886761-0-21330600-1445609104_thumb.jpg

post-886761-0-20155300-1445609112_thumb.jpg

post-886761-0-76385500-1445609132_thumb.jpg

post-886761-0-50365600-1445610915_thumb.jpg

post-886761-0-59515400-1445610929_thumb.jpg

post-886761-0-76787500-1445610949_thumb.jpg

Posted

 

Self righteous ignorance and aggressive trolling behaviour towards a content creator that tried to help. You are what is wrong with skyrim modding and i sincerely hope you will see the light of reason one day.

 

 

didn't ask for help, that problem was taken care of a long time ago

 

the problem with skyrim modding, is few are able to find why they have a problem

they pick a mod randomly and report that problem, that have nothing to do with it

and now the modders ignore them most of the time

and when a real problem is reported, it's ignored too

he said his script can survive stacks dumps, maybe he really don't see this can create a conflict, don't know, don't really care about it either

Posted

 

A stack dump means you fucked your skyrim up. No mod has to survive that, because its entirely your fault that things went wrong. Sheson told you that, i tell you that and you will ignore it again i suppose.

 

have no use of your superior useless knowledge

 

my logs were 10-200 mo last year, didn't care about those dumps, they were only breaking defeat from time to time, and i could reset it

had problems with the civil war of course, had to turn off defeat, autoloot, sofia, wet&cold, and restart it because once something is broken, it's broken

 

load order became bigger when i start merging, more fail scripts

last version of civil war overhaul broke before i even start the war, the spie crap in cities

requiem have a lot of scripts that don't survive dumps, end up with negative weapon damage

fighting dragons was impossible, even without the onhit of defeat, ultimate dragon add one and with enhanced blood and other things, that's too much for the engine

...

 

not much choice, had to delete some things from those fail scripts

there was an impct on performance, so i removed much more useless scripts than required to eliminate dumps

but they were not eliminate, you can't know a script is a problem before the game load it, go do the quest in yngoll barrow, you will have a surprise

undeath had a lot of leftovers too

the mod with the script that kill you if you don't equip a torch...

etc etc

Posted

I suggest to simply ignore the unrelated nonsense posted by trolls.

 

If people need advise or help with anything you know where to find me.

Posted

Hi LL...just out of curiosity, has anyone here used the Dynamic Distant Objects LOD utility?

http://www.nexusmods.com/skyrim/mods/59721/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59721%26preview%3D&pUp=1

I'm considering using it to improve my LODs, as that has always been something that has stuck out to me like a swore thumb. I'm looking for pros and cons to using it, from people with experience with it.

 

I'm not keen to try other options at this point, such as editing uGridstoload or other LOD mods...I'm essentially 'shopping' at this point.

 

Any help / insight would be greatly appreciated!

 

N~dles

 

It's worth it, definitely.

 

Q9000 and GTX130m here (you can laugh, I'm already out of tears) running high lod gen and high textrez.

Not only can I run it, but I swear it's stabilized my performance.  Lower avg FPS sure, but not by much(my fps is shit already anyways).  With dyndolod my fps doesn't vary as wildly as it once did outdoors.  Though that's probably more due to magically having a more consistent load on my end.

Posted

I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only.

 

said why on page 1

 

the ignorant troll have better things to do than trying to understand why he gave a script to lods

 

 

BVEDSDv.jpg

why choose between them? fusion

91C90fj.jpg

 

8ePBX8I.jpg

 

sTEJo7G.jpg

next are eyes

 

 

 

Posted

 

I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only.

 

said why on page 1

 

the ignorant troll have better things to do than trying to understand why he gave a script to lods

 

 

BVEDSDv.jpg

why choose between them? fusion

91C90fj.jpg

 

8ePBX8I.jpg

 

sTEJo7G.jpg

next are eyes

 

 

 

 

 

Sorry, who is the ignorant troll? Are you mad at me?

Posted

 

Sorry, who is the ignorant troll? Are you mad at me?

 

just making fun of their taunts...

why do you think i call butthead butthead?

 

it's funnier that way, result was nice on the demonica fanclub

Posted

DynDoLOD can be heavy if you don't install it properly according to your settings, and there' a big warning about it in the mod's page. I didn't install it yet because I'm already running a ultra heavy modded Skyrim. Though I should consider learning how to install it properly because I like taking shots of sceneries.

Posted

DynDoLOD can be heavy if you don't install it properly according to your settings, and there' a big warning about it in the mod's page. I didn't install it yet because I'm already running a ultra heavy modded Skyrim. Though I should consider learning how to install it properly because I like taking shots of sceneries.

 

what do you know about that mod if you don't even use it?

 

and i still use it, i just got rid of that script, and don't have any problems

Posted

I found an interesting conflict with DynDoLOD. It occurs if I generate LOD with Realistic Needs and Diseases 2.0 as one of the masters. I can go outdoors, DynDoLOD says it has initialized successfully, and I can see nice LOD. But when I save the game, it is corrupted and unloadable. It wont even load in Script Scalpel or SaveTool. SaveTool crashes immediately, while Script Scalpel tells me that there are about 1.9 billion script instances, and then just sits there and doesn't continue loading.

 

My log file doesn't seem to show anything unusual with DynDoLOD. The game plays just fine, so long as I don't try to load my game. If I go inside a building and save, the save file is still corrupted.

 

It's not a huge deal, because now that I've identified RND 2.0 as the conflicting esp, I can simply deselect it when generating LOD. But I thought I'd mention it here in case other people are having a similar issue.

 

RND 2.0 messes with a lot of static objects -- wells, waterwheels, troughs, and fires. So I guess that might be why there's a conflict. Or it could be some higher-order interaction with other mods. I guess only Sheson could say for sure.

Papyrus.0.log

loadorder.txt

Posted

I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only.

 

Did you check if heap memory reached the limit?

 

I found an interesting conflict with DynDoLOD. It occurs if I generate LOD with Realistic Needs and Diseases 2.0 as one of the masters. I can go outdoors, DynDoLOD says it has initialized successfully, and I can see nice LOD. But when I save the game, it is corrupted and unloadable. It wont even load in Script Scalpel or SaveTool. SaveTool crashes immediately, while Script Scalpel tells me that there are about 1.9 billion script instances, and then just sits there and doesn't continue loading.

 

My log file doesn't seem to show anything unusual with DynDoLOD. The game plays just fine, so long as I don't try to load my game. If I go inside a building and save, the save file is still corrupted.

 

It's not a huge deal, because now that I've identified RND 2.0 as the conflicting esp, I can simply deselect it when generating LOD. But I thought I'd mention it here in case other people are having a similar issue.

 

RND 2.0 messes with a lot of static objects -- wells, waterwheels, troughs, and fires. So I guess that might be why there's a conflict. Or it could be some higher-order interaction with other mods. I guess only Sheson could say for sure.

 

You should update things like PapyrusUtil and NetImmerse Override, such dll plugins can actually cause save/load game trouble and had related fixes recently.

Posted

If You

Read

The

Fucking

Manual 

then this can add a lot to Your Game. The Mod takes a while to set up, and needs to be updated when a Mod with new landscapes is added to Your Game.

I had to do My Initial run differently because I have been using Open Cities Skyrim for Years, and I had difficulty keeping the Instructions visible and TESVEdit both visible at the same time on My Monitor. Once I was done with the OCS workaround,I have been able to just run the process normally when updating Mods.

Posted

 

You should update things like PapyrusUtil and NetImmerse Override, such dll plugins can actually cause save/load game trouble and had related fixes recently.

 

I do have the latest versions of those plugins installed. I'm still working on characterizing the conflict more thoroughly.

 

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