Guest Posted October 20, 2015 Posted October 20, 2015 Can someone please ask Sheson some genuinely constructive questions about his mod so he doesn't decide never to come here again?
yatol Posted October 20, 2015 Posted October 20, 2015 he only came here because i said his geuinely script could create ctd zone
27X Posted October 20, 2015 Posted October 20, 2015 Can someone please ask Sheson some genuinely constructive questions about his mod so he doesn't decide never to come here again? There's nothing to ask; as long as you have correct overhead and generally robust ini processor settings for handling scripted things to begin with, it works exactly as it's supposed to, and has been stable for quite some time. If you're running it on a toaster that struggles to keep up with your phone, you're going to have issues. All the basics apply: clean install, clean save, rtfm rtfm and rtfm.
Anrakis Posted October 20, 2015 Posted October 20, 2015 I tried DYNDOLOD two weeks ago for the first time and can't live without it anymore. Works great. Only issue I had was one crash of LODGen when running the script but it does not seem to have broken anything in my game. So: Thank you Sheson for your great work. First the memory fix (without it my skyrim would not be playable) and for this great masterpiece DYNDOLOD.
Earen Posted October 20, 2015 Posted October 20, 2015 Last time I used that thing it made my game completely unplayable. Infinite loading screens every time I went outdoors, crashes every time I opened menus when indoors... Then again I have a toaster with 1GB of vram so... +1 If I had it installed now, I'd deleted the textures and tested if it is really VRAM issue
yatol Posted October 21, 2015 Posted October 21, 2015 Last time I used that thing it made my game completely unplayable. Infinite loading screens every time I went outdoors, crashes every time I opened menus when indoors... Then again I have a toaster with 1GB of vram so... +1 If I had it installed now, I'd deleted the textures and tested if it is really VRAM issue there's no lods indoor you ctd when the ram is full because of "tweak", without that tweak, you get purples textures very hard to get a ram ctd indoor, and infinite loading screens have nothing to do with that game load x, that load y, y is put in the save when x is done with it stack dump before x is done, x is not put in the save when game reload x, that load y, y is done, it won't redo whatever x is waiting for -> infinite loading screen or freeze if there's a conflict between x and y -> ctd you create that problem when a mod that replace a script is overwrite by another mod too
Earen Posted October 21, 2015 Posted October 21, 2015 Last time I used that thing it made my game completely unplayable. Infinite loading screens every time I went outdoors, crashes every time I opened menus when indoors... Then again I have a toaster with 1GB of vram so... +1 If I had it installed now, I'd deleted the textures and tested if it is really VRAM issue there's no lods indoor you ctd when the ram is full because of "tweak", without that tweak, you get purples textures very hard to get a ram ctd indoor, and infinite loading screens have nothing to do with that game load x, that load y, y is put in the save when x is done with it stack dump before x is done, x is not put in the save when game reload x, that load y, y is done, it won't redo whatever x is waiting for -> infinite loading screen or freeze if there's a conflict between x and y -> ctd you create that problem when a mod that replace a script is overwrite by another mod too what *tweak*? In my case there were no CTDs, but infinite screen loading when going outdors, loading outdor save files The mod is great, landscapes are awesome, but I can't get why this can't be done without scripting involved ok, it seems most of the code disables/enables cell visibility. Also I noticed a lot of Sheson-isms in the code
yatol Posted October 21, 2015 Posted October 21, 2015 what *tweak*? don't know, i can still ram ctd maybe it's add with the enb if you load smco and texture optimiser on everything, it's harder to ram ctd but it can still happen with the custom texture of npc mods (got rid of that, no more ram ctd) this is how you break a save that script make some books fly around all those errors, that's because that script can't make lights fly around oncellattach... 77 errors everytime you change cell, it should be onload since that thing is always active, no stack dump there's an impact on performance, even if i didn't saw it that was not enought to break the save, but if this is not taken care of, the next fail script with that one may be able to do it
korun2015 Posted October 23, 2015 Posted October 23, 2015 I'll say if you don't use it you'll probably find it unusefull because who cares right?, my chars never fly that high to see only Dragonreach on a flat land , but i'd decided to try it anyway, to know what is this overhype mod ! i was so wrong believe me, it's stunning, it's like a brand new Skyrim, i use medium & high settings and it's in all my profile now, Sheson and a few other modders took Skyrim to another level , it's worth the 1 hour ( on my setup) needed by TesVedit to create all the files few mod i use in every profile: Enhanced landscap + Skysight simply bigger trees, WaTeR, Sfo 2.3, Forest of whiterun hold, JK all, farmhouse chimney and so on everything close are more sharp, and you can see everything far away, less popup in the face etc.. here is a few pics of ''my'' winter edition (high) and spring edition (medium)
yatol Posted October 23, 2015 Posted October 23, 2015 Self righteous ignorance and aggressive trolling behaviour towards a content creator that tried to help. You are what is wrong with skyrim modding and i sincerely hope you will see the light of reason one day. didn't ask for help, that problem was taken care of a long time ago the problem with skyrim modding, is few are able to find why they have a problem they pick a mod randomly and report that problem, that have nothing to do with it and now the modders ignore them most of the time and when a real problem is reported, it's ignored too he said his script can survive stacks dumps, maybe he really don't see this can create a conflict, don't know, don't really care about it either
Effie Posted October 23, 2015 Posted October 23, 2015 Really like that this thread is up since i've been thinking about this as well for the past 3 days
yatol Posted October 24, 2015 Posted October 24, 2015 A stack dump means you fucked your skyrim up. No mod has to survive that, because its entirely your fault that things went wrong. Sheson told you that, i tell you that and you will ignore it again i suppose. have no use of your superior useless knowledge my logs were 10-200 mo last year, didn't care about those dumps, they were only breaking defeat from time to time, and i could reset it had problems with the civil war of course, had to turn off defeat, autoloot, sofia, wet&cold, and restart it because once something is broken, it's broken load order became bigger when i start merging, more fail scripts last version of civil war overhaul broke before i even start the war, the spie crap in cities requiem have a lot of scripts that don't survive dumps, end up with negative weapon damage fighting dragons was impossible, even without the onhit of defeat, ultimate dragon add one and with enhanced blood and other things, that's too much for the engine ... not much choice, had to delete some things from those fail scripts there was an impct on performance, so i removed much more useless scripts than required to eliminate dumps but they were not eliminate, you can't know a script is a problem before the game load it, go do the quest in yngoll barrow, you will have a surprise undeath had a lot of leftovers too the mod with the script that kill you if you don't equip a torch... etc etc
sheson Posted October 29, 2015 Posted October 29, 2015 I suggest to simply ignore the unrelated nonsense posted by trolls. If people need advise or help with anything you know where to find me.
MoonSpot Posted October 29, 2015 Posted October 29, 2015 Hi LL...just out of curiosity, has anyone here used the Dynamic Distant Objects LOD utility? http://www.nexusmods.com/skyrim/mods/59721/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59721%26preview%3D&pUp=1 I'm considering using it to improve my LODs, as that has always been something that has stuck out to me like a swore thumb. I'm looking for pros and cons to using it, from people with experience with it. I'm not keen to try other options at this point, such as editing uGridstoload or other LOD mods...I'm essentially 'shopping' at this point. Any help / insight would be greatly appreciated! N~dles It's worth it, definitely. Q9000 and GTX130m here (you can laugh, I'm already out of tears) running high lod gen and high textrez. Not only can I run it, but I swear it's stabilized my performance. Lower avg FPS sure, but not by much(my fps is shit already anyways). With dyndolod my fps doesn't vary as wildly as it once did outdoors. Though that's probably more due to magically having a more consistent load on my end.
vram1974 Posted October 30, 2015 Posted October 30, 2015 I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only.
yatol Posted October 30, 2015 Posted October 30, 2015 I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only. said why on page 1 the ignorant troll have better things to do than trying to understand why he gave a script to lods why choose between them? fusion next are eyes
vram1974 Posted October 30, 2015 Posted October 30, 2015 I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only. said why on page 1 the ignorant troll have better things to do than trying to understand why he gave a script to lods why choose between them? fusion next are eyes Sorry, who is the ignorant troll? Are you mad at me?
yatol Posted October 30, 2015 Posted October 30, 2015 Sorry, who is the ignorant troll? Are you mad at me? just making fun of their taunts... why do you think i call butthead butthead? it's funnier that way, result was nice on the demonica fanclub
fgambler Posted October 30, 2015 Posted October 30, 2015 DynDoLOD can be heavy if you don't install it properly according to your settings, and there' a big warning about it in the mod's page. I didn't install it yet because I'm already running a ultra heavy modded Skyrim. Though I should consider learning how to install it properly because I like taking shots of sceneries.
yatol Posted October 30, 2015 Posted October 30, 2015 DynDoLOD can be heavy if you don't install it properly according to your settings, and there' a big warning about it in the mod's page. I didn't install it yet because I'm already running a ultra heavy modded Skyrim. Though I should consider learning how to install it properly because I like taking shots of sceneries. what do you know about that mod if you don't even use it? and i still use it, i just got rid of that script, and don't have any problems
Gameplayer Posted October 30, 2015 Posted October 30, 2015 Alright Yatol, I'll give it a go heck its Mod Organizer anyway.
merryMalfunctioning Posted October 30, 2015 Posted October 30, 2015 I found an interesting conflict with DynDoLOD. It occurs if I generate LOD with Realistic Needs and Diseases 2.0 as one of the masters. I can go outdoors, DynDoLOD says it has initialized successfully, and I can see nice LOD. But when I save the game, it is corrupted and unloadable. It wont even load in Script Scalpel or SaveTool. SaveTool crashes immediately, while Script Scalpel tells me that there are about 1.9 billion script instances, and then just sits there and doesn't continue loading. My log file doesn't seem to show anything unusual with DynDoLOD. The game plays just fine, so long as I don't try to load my game. If I go inside a building and save, the save file is still corrupted. It's not a huge deal, because now that I've identified RND 2.0 as the conflicting esp, I can simply deselect it when generating LOD. But I thought I'd mention it here in case other people are having a similar issue. RND 2.0 messes with a lot of static objects -- wells, waterwheels, troughs, and fires. So I guess that might be why there's a conflict. Or it could be some higher-order interaction with other mods. I guess only Sheson could say for sure. Papyrus.0.log loadorder.txt
sheson Posted October 31, 2015 Posted October 31, 2015 I use Dyndolod to output creamy buttery LOD but then I delete the ESP and scripts because it causes CTD for me. Personal experience only. Did you check if heap memory reached the limit? I found an interesting conflict with DynDoLOD. It occurs if I generate LOD with Realistic Needs and Diseases 2.0 as one of the masters. I can go outdoors, DynDoLOD says it has initialized successfully, and I can see nice LOD. But when I save the game, it is corrupted and unloadable. It wont even load in Script Scalpel or SaveTool. SaveTool crashes immediately, while Script Scalpel tells me that there are about 1.9 billion script instances, and then just sits there and doesn't continue loading. My log file doesn't seem to show anything unusual with DynDoLOD. The game plays just fine, so long as I don't try to load my game. If I go inside a building and save, the save file is still corrupted. It's not a huge deal, because now that I've identified RND 2.0 as the conflicting esp, I can simply deselect it when generating LOD. But I thought I'd mention it here in case other people are having a similar issue. RND 2.0 messes with a lot of static objects -- wells, waterwheels, troughs, and fires. So I guess that might be why there's a conflict. Or it could be some higher-order interaction with other mods. I guess only Sheson could say for sure. You should update things like PapyrusUtil and NetImmerse Override, such dll plugins can actually cause save/load game trouble and had related fixes recently.
bradleyh Posted October 31, 2015 Posted October 31, 2015 If You Read The Fucking Manual then this can add a lot to Your Game. The Mod takes a while to set up, and needs to be updated when a Mod with new landscapes is added to Your Game. I had to do My Initial run differently because I have been using Open Cities Skyrim for Years, and I had difficulty keeping the Instructions visible and TESVEdit both visible at the same time on My Monitor. Once I was done with the OCS workaround,I have been able to just run the process normally when updating Mods.
merryMalfunctioning Posted November 1, 2015 Posted November 1, 2015 You should update things like PapyrusUtil and NetImmerse Override, such dll plugins can actually cause save/load game trouble and had related fixes recently. I do have the latest versions of those plugins installed. I'm still working on characterizing the conflict more thoroughly.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.