BlackArk Posted December 26, 2015 Posted December 26, 2015 I found an interesting conflict with DynDoLOD. It occurs if I generate LOD with Realistic Needs and Diseases 2.0 as one of the masters. I can go outdoors, DynDoLOD says it has initialized successfully, and I can see nice LOD. But when I save the game, it is corrupted and unloadable. It wont even load in Script Scalpel or SaveTool. SaveTool crashes immediately, while Script Scalpel tells me that there are about 1.9 billion script instances, and then just sits there and doesn't continue loading. My log file doesn't seem to show anything unusual with DynDoLOD. The game plays just fine, so long as I don't try to load my game. If I go inside a building and save, the save file is still corrupted. It's not a huge deal, because now that I've identified RND 2.0 as the conflicting esp, I can simply deselect it when generating LOD. But I thought I'd mention it here in case other people are having a similar issue. RND 2.0 messes with a lot of static objects -- wells, waterwheels, troughs, and fires. So I guess that might be why there's a conflict. Or it could be some higher-order interaction with other mods. I guess only Sheson could say for sure. I think this is the cause for my save corruption as well but I don't use RND. Uninstalled and I was able to save with no problems so far. I really hope this was the only reason How did you find out that RND was the cause of the conflict? I would like to be able to use dyndolod if I can just find the problem mod
merryMalfunctioning Posted December 26, 2015 Posted December 26, 2015 I think this is the cause for my save corruption as well but I don't use RND. Uninstalled and I was able to save with no problems so far. I really hope this was the only reason How did you find out that RND was the cause of the conflict? I would like to be able to use dyndolod if I can just find the problem mod RND was causing a conflict. Once I built the LOD without RND, I could save my game... most of the time. Every few hours, the problem would return and I would have to revert to an earlier save. Ultimately what I ended up doing is using DynDoLod to build static LOD, and then delete the esp file. So there will be no LOD for Hearthfire houses and stuff like that, but I can live with that.
prinyo Posted August 4, 2016 Posted August 4, 2016 I know this is an old thread, but there is no point in making a new one. My question is what is it's effect on the FPS? I've seen in different forums people recommend using it in order to get better FPS, but reading here I get the idea that it actually harms the frame rate.
Gameplayer Posted August 6, 2016 Posted August 6, 2016 It hurts frame rates. Just like any other mod that adds a lot of LOD to your game DyndoLod will actually be even worse, it may be more efficient than say using a ton of different LOD Mods of course and perhaps what they meant to say was its FPS is better "than" using 10 different mods to get similar results. I found that even on my rig it seems that I couldn't get Dyn to run nicely with my set up without introducing a bit of stutter when traveling the world map....Clearly it made the buffer cell transitions a bit stutter, not talking about load screen transition. Cant stand stutter during play, I suppose some don't notice but I did with my mod load so...I ditched LOD stuff in favor of a Dynamic Depth of Field mod that I use a strong DOF on to wash out the lack of detail at long distance....With that I get a nice hefty load order, full ENB usage, and 60 FPS.
RUD3DUD3 Posted August 6, 2016 Posted August 6, 2016 try using any lod mods available on nexus it will destroy your fps as it adds lots of details to distant LOD's. dyndolod adds even more details though it has options for customising and choosing the size plus its a very complex and time consuming process to generate Lod's and has to be run every time you add new mod that changes skyrim worldspace if you want to include that changes into Lod's as well. I don't have time for that bullshit. Also using Dyndolod will increase your memory heap size drastically even with enboost so its a double no for me.
NNS10 Posted August 7, 2016 Posted August 7, 2016 I set DynDOLOD at Medium and I take a pretty minimal hit to FPS. However, I do notice some stutter as Gameplayer mentioned. However I find the tradeoff worth it. It's a totally different experience wandering outside when you can see all the landmarks and mountains/trees in the distance.
prinyo Posted August 7, 2016 Posted August 7, 2016 Thanks for the info! I've seen it presented in forums as a way to make your framerate better. Like better with it than without it. Which as I understand from your experience is not true.
Gameplayer Posted August 17, 2016 Posted August 17, 2016 I've started using this again about a week ago, My experience with the latest has been really good so far. Here are my thoughts about it though, I've found that certain mods just don't work well with this modification due to the way they mess with lighting and darkness settings. Major, Don't use a weather modification alongside this! Your not doing the mod justice by using weather mods like Vivid Weather or COT. My thoughts on why. 1) Mostly these mods alter the lighting of the exterior spaces, especially during the evening removing quite a lot of Ambient Lighting and almost entirely placing lights on the sole effect of the sun or other placed light source. That may sound realistic and even cool in theory but in actual gameplay this means that there will be a very high amount of your gameplay time spent where your graphics card is busy rendering objects that you just plain cannot see anyway due to the combination of Weather Mod plus ENB preset. In Short most of the time you wont see the glory of the mod and all of the time you are paying in performance. 2) Pretty much every ENB I played with recently with the exception of Rampage ENB has proven to be way too dark to ever enjoy the experience of having all of the long range LOD in the game. Basically for all intents and purposes the ENB's I used seem to be developed to wash out completely the LOD, they were made with the base game in mind where you really only can see 20 feet in front of your own face before stuff is ugly as sin. 3) The combination of a weather mod plus an ENB or other Lighting Modification proved to be utter rubbish. There is no point in having pretty LOD if you cant see it when in exterior spaces, and so if your actually going to play a character at night time or become a vampire per say well whats the point? Combining all three mod types together sounded like a good idea at the time but ended up creating a game that was mostly unplayable in the evenings and that was even for night time characters with no fix satisfying fix either. So what I'm using now is Dyndolod and Rampage ENB with Noble Skyrim Textures. So I can see for long distances even at night and on top of that Noble Skyrim's Parralax Textures are really sweat looking....Not to mention that if I was using a darkness mod I wouldn't be able to appreciate those amazing textures on the landscape in Parralax glory! Overall the experience is very playable but note that I'm running real light on Sexlab mods at the moment so my script load isn't through the roof. Just got Amorous Adventures and Captured Dreams Shop right now.
NNS10 Posted August 18, 2016 Posted August 18, 2016 I've started using this again about a week ago, My experience with the latest has been really good so far. Here are my thoughts about it though, I've found that certain mods just don't work well with this modification due to the way they mess with lighting and darkness settings. Major, Don't use a weather modification alongside this! Your not doing the mod justice by using weather mods like Vivid Weather or COT. My thoughts on why. 1) Mostly these mods alter the lighting of the exterior spaces, especially during the evening removing quite a lot of Ambient Lighting and almost entirely placing lights on the sole effect of the sun or other placed light source. That may sound realistic and even cool in theory but in actual gameplay this means that there will be a very high amount of your gameplay time spent where your graphics card is busy rendering objects that you just plain cannot see anyway due to the combination of Weather Mod plus ENB preset. In Short most of the time you wont see the glory of the mod and all of the time you are paying in performance. 2) Pretty much every ENB I played with recently with the exception of Rampage ENB has proven to be way too dark to ever enjoy the experience of having all of the long range LOD in the game. Basically for all intents and purposes the ENB's I used seem to be developed to wash out completely the LOD, they were made with the base game in mind where you really only can see 20 feet in front of your own face before stuff is ugly as sin. 3) The combination of a weather mod plus an ENB or other Lighting Modification proved to be utter rubbish. There is no point in having pretty LOD if you cant see it when in exterior spaces, and so if your actually going to play a character at night time or become a vampire per say well whats the point? Combining all three mod types together sounded like a good idea at the time but ended up creating a game that was mostly unplayable in the evenings and that was even for night time characters with no fix satisfying fix either. So what I'm using now is Dyndolod and Rampage ENB with Noble Skyrim Textures. So I can see for long distances even at night and on top of that Noble Skyrim's Parralax Textures are really sweat looking....Not to mention that if I was using a darkness mod I wouldn't be able to appreciate those amazing textures on the landscape in Parralax glory! Overall the experience is very playable but note that I'm running real light on Sexlab mods at the moment so my script load isn't through the roof. Just got Amorous Adventures and Captured Dreams Shop right now. That's my problem with most ENBs in general and why I've never switched to a lot of the newer well-known ones. I use Pure Weather and a heavily customized version of Air ENB (basically took v2 and tried to make it more like v1). With my setup, distant landscapes look great. Rampage ENB is pretty performance heavy, right?
Kriegera Posted August 18, 2016 Posted August 18, 2016 I use enhanced landscapes so I don't really have a choice.
Gameplayer Posted August 18, 2016 Posted August 18, 2016 I'm not too sure if Rampage has "low" FPS, it seems to offer decent performance just like other ENB's I've used. That said I tried using Realvision again...That did cause some slowdown's... Been playing with Ramp ENB and its fine on current Binaries. There are not as many script mods in my LO that would normally be there hurting on the frames though.
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