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Darn. i guess i will stop following this thread then. Thats a shame.

 

 

I appreciate that animators seem to now be deciding to make money off their work and that theme seems to be spreading. More and more animators are deciding not to provide their animations for free any more and now fully going all 'Patreon' and charging. That is their right and choice as they are the ones doing the work and spending lots of man -hours creating them.

 

But not everyone can afford to buy animations. 

 

Animators state they need the money and that they need to make a living off creating animations. But also many players also cant afford to pay for them either. 

 

I have i guess enough animations to get by now and any future designs will go to those wealthy enough to regularly pay for them. 

Its just best i dont watch threads like this and see amazing designs and yet know i will never get to enjoy them.

 

Good luck with your patreon.

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The vast majority only make early access. The stuff is free for everybody a few weeks or months later. It is honest and just for everyone.

Unfortunately few people have pennies for skyrim despite that a lot have computers that I am unable to pay me and probably the same for Anubis.

All in all I do not know who are the most selfish, those who work hard for trying to earn a little something or those who have fun and shamelessly use without paying a coffee to someone. Honestly tell me. :P

And overall we speak of small amounts of 1 to a few dolars, it is far from being theft. 

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I will be watcihng your patreon closely and hoping for you success Kom. Yet my predictions on the matter are quite grim. I personally never liked the idea of patreon and preffered to get some extra money from comissions. But even tho my pricess where quite cheap compered even to some semi competent sfm animators i still had only 2 ppl willing to pay over the span of almost 2 years. Also it is expected of skyrim animations to have 4 stages minimum, so its realy 4 animations. The idea of ppl dontating if they have extra cash and not donating if they dont is cool in theory if it actually worked. Same as before i recived 4 donations overall from 2 ppl. Reality is ppl wont pay if they dont have too, even if they are swiming in cash.

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I will be watcihng your patreon closely and hoping for you success Kom. Yet my predictions on the matter are quite grim. I personally never liked the idea of patreon and preffered to get some extra money from comissions. But even tho my pricess where quite cheap compered even to some semi competent sfm animators i still had only 2 ppl willing to pay over the span of almost 2 years. Also it is expected of skyrim animations to have 4 stages minimum, so its realy 4 animations. The idea of ppl dontating if they have extra cash and not donating if they dont is cool in theory if it actually worked. Same as before i recived 4 donations overall from 2 ppl. Reality is ppl wont pay if they dont have too, even if they are swiming in cash.

To be honest I have little hope of getting to something much more with skyrim. lol
But it is necessary to try the experiment, anyway if I do not try I will go directly to something elses, so... ^^
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Guest swaglol

It's a shame the new stuff won't get released, it looked nice.

Unfortunately I think you're right that the Patreon thing probably won't get off the ground. Modding is a niche thing anyway and lewd modding is a cottage industry of a cottage industry and if the Steam paid mods thing showed us anything it's that there's not just apathy to the idea of paying for mod content for Skyrim, there's hostility. 

I hope it works out for you though, best of luck!

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Guest swaglol

I think it may be the attitude of each player base. I have no experience with the Sims modding scene, but I've been around the Elder Scrolls mod scene for around ten years and there's a staunch, firm belief that modding is donation only and no pay thing for bunch of reasons, like stopping dependent mods being charged for separately (i.e. imagine if Sexlab, SLAL and your mods were all paid for, that'd be a high buy in for a lot of people.), the belief that Elder Scrolls modding should be a hobby first and never a job, a field that's kept alive solely by love for the game and no monetary incentive. Not only that, but when you put a price tag on your work it's fair game to be compared to everything else of a similar price, including the official DLC.

 

For example, Hearthfire was dirt cheap on release and during Steam's experiment with paid mods there were single outfits on sale for more money. Some of the more elaborate ones were challenging Dawnguard and Dragonborn in terms of price, with no where near as much content. How much to charge for what and whether or not a modder's work should be held to the same standard set by the development is a very complicated question with no real right answer and continues to split the community whenever the question is raised.

 

Say if you pulled your animations from LL and remade the SLAL pack with the new ones you haven't released yet, how much would you want for it? DG and DD were around £15 each when they released, a lot of people would look at that and expect your pack to cost a lot less than that, even though that wouldn't make you much money. The people casually modding Skyrim don't see the hundreds of hours you've put in to practising, learning the systems and animating, they see the final cost and result, and I suspect there'd be a huge divide between what you think your content is worth and what people would be willing to pay for it, if at all. Again, when Steam tried it there was a huge divide between the modders who had the whole picture, who felt £5 was a fair price for their hours of work making an armour set and the buyers who saw Hearthfire for the same price and thought they were getting scalped.

This is before we get anywhere near mod piracy etc. I think the TES modding scene is too old and set in its ways to make that change for a long while.

Those are my observations anyway. :)

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Why is there such a huge diffrence between sims and skyrim?! I always thought skyrim was one of the most popular games. Maybe its the content? My work is mostly bestiality and Koms is machines. Sims seems to be mostly vanilla stuff.

Skyrim was popular.
It's been a few years since it's on the decline.
If it still seems popular it is because girls are pretty and many make screenshots.
The sims user base is at least 50x bigger. Even if they are more discreet.
Believe me Anubis if we do things like we do in Skyrim I have no doubt that we will have more support.
Sims users also make requests for bestiality and more brutal things. so..
That's why I advised you to consider the possibilities offered to you as a animator.
And that I encourage you to evolve in one way or another.
Personally I consider the time I spent on all  that.
And abandoning everything is the worst thing because it would be like losing a year of my life absolutely for nothing.
It is necessary to bounce and evaluate all the possibilities of evolution.
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Why is there such a huge diffrence between sims and skyrim?! I always thought skyrim was one of the most popular games. Maybe its the content? My work is mostly bestiality and Koms is machines. Sims seems to be mostly vanilla stuff.

 

 

Well for starters the eula for skyrim / oblivion /fallout never allowed any payed content to ever happen. if you use any asset from regular bethesda game that was a full breach of content creator. i know animations are self based but you still required bethesda ck to get them in game with that there goes any posibility of payed content.

 

Not sure about SkyrimSE or Fallout 4 though.

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I think it may be the attitude of each player base. I have no experience with the Sims modding scene, but I've been around the Elder Scrolls mod scene for around ten years and there's a staunch, firm belief that modding is donation only and no pay thing for bunch of reasons, like stopping dependent mods being charged for separately (i.e. imagine if Sexlab, SLAL and your mods were all paid for, that'd be a high buy in for a lot of people.), the belief that Elder Scrolls modding should be a hobby first and never a job, a field that's kept alive solely by love for the game and no monetary incentive. Not only that, but when you put a price tag on your work it's fair game to be compared to everything else of a similar price, including the official DLC.

 

For example, Hearthfire was dirt cheap on release and during Steam's experiment with paid mods there were single outfits on sale for more money. Some of the more elaborate ones were challenging Dawnguard and Dragonborn in terms of price, with no where near as much content. How much to charge for what and whether or not a modder's work should be held to the same standard set by the development is a very complicated question with no real right answer and continues to split the community whenever the question is raised.

 

Say if you pulled your animations from LL and remade the SLAL pack with the new ones you haven't released yet, how much would you want for it? DG and DD were around £15 each when they released, a lot of people would look at that and expect your pack to cost a lot less than that, even though that wouldn't make you much money. The people casually modding Skyrim don't see the hundreds of hours you've put in to practising, learning the systems and animating, they see the final cost and result, and I suspect there'd be a huge divide between what you think your content is worth and what people would be willing to pay for it, if at all. Again, when Steam tried it there was a huge divide between the modders who had the whole picture, who felt £5 was a fair price for their hours of work making an armour set and the buyers who saw Hearthfire for the same price and thought they were getting scalped.

 

This is before we get anywhere near mod piracy etc. I think the TES modding scene is too old and set in its ways to make that change for a long while.

 

Those are my observations anyway. :)

 

Very well spoken. I have also believed the entire modding practice to be a donation itself aiming to enhance the gameplay for personal and public use. It was due to the recent incline in the "patreon" fever where literally everybody is now trying to milk money off what they are doing whether they are crap or not.

 

When almost everybody is doing it, and when the immeasurably non-quality content generates fascinating financial values for the contributor, how can we blame the true modders for not wanting a slice of the pie? I agree with the modders about the patreon business, sure why not, but to be honest, If I had the skills and the time as well as the patience to create content for public use, I would focus on it as a contribution and not trade because this is the way I have seen all the modding experience for all gaming life and I do not intend to taint it by bringing money into it. See how the "DLC" business is booming? Everybody is complaining yet they keep buying and buying and buying and feeding them and in the end, specific video games become absolute cash makers instead of actual GAME for people's enjoyment. 

 

I have always loved gaming and wherever the money touches, it corrupts. Modding was one of the best things ever happened to any and all gamers in our time, now I see it is shifting and adapting to the more centralized ideologies of trade. What is bad is that no one can judge the contributors for demanding a compensation of their selfless efforts, because it is in their every right to do so.

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I will be watcihng your patreon closely and hoping for you success Kom. Yet my predictions on the matter are quite grim. I personally never liked the idea of patreon and preffered to get some extra money from comissions. But even tho my pricess where quite cheap compered even to some semi competent sfm animators i still had only 2 ppl willing to pay over the span of almost 2 years. Also it is expected of skyrim animations to have 4 stages minimum, so its realy 4 animations. The idea of ppl dontating if they have extra cash and not donating if they dont is cool in theory if it actually worked. Same as before i recived 4 donations overall from 2 ppl. Reality is ppl wont pay if they dont have too, even if they are swiming in cash.

 

I would pay even for the new horse animation :/

I was so hyped and excited when i opened each gfycat link

and imagined these animations being in my game and performed by my beautiful vamp :(

It kills me to know you're not planning to release them.

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I think it may be the attitude of each player base. I have no experience with the Sims modding scene, but I've been around the Elder Scrolls mod scene for around ten years and there's a staunch, firm belief that modding is donation only and no pay thing for bunch of reasons, like stopping dependent mods being charged for separately (i.e. imagine if Sexlab, SLAL and your mods were all paid for, that'd be a high buy in for a lot of people.), the belief that Elder Scrolls modding should be a hobby first and never a job, a field that's kept alive solely by love for the game and no monetary incentive. Not only that, but when you put a price tag on your work it's fair game to be compared to everything else of a similar price, including the official DLC.

 

For example, Hearthfire was dirt cheap on release and during Steam's experiment with paid mods there were single outfits on sale for more money. Some of the more elaborate ones were challenging Dawnguard and Dragonborn in terms of price, with no where near as much content. How much to charge for what and whether or not a modder's work should be held to the same standard set by the development is a very complicated question with no real right answer and continues to split the community whenever the question is raised.

 

Say if you pulled your animations from LL and remade the SLAL pack with the new ones you haven't released yet, how much would you want for it? DG and DD were around £15 each when they released, a lot of people would look at that and expect your pack to cost a lot less than that, even though that wouldn't make you much money. The people casually modding Skyrim don't see the hundreds of hours you've put in to practising, learning the systems and animating, they see the final cost and result, and I suspect there'd be a huge divide between what you think your content is worth and what people would be willing to pay for it, if at all. Again, when Steam tried it there was a huge divide between the modders who had the whole picture, who felt £5 was a fair price for their hours of work making an armour set and the buyers who saw Hearthfire for the same price and thought they were getting scalped.

 

This is before we get anywhere near mod piracy etc. I think the TES modding scene is too old and set in its ways to make that change for a long while.

 

Those are my observations anyway. :)

Swaglol makes some very good points. Friends that saw my animations often said something like "they look good but i wouldn't pay a broken penny for a sex mod". When you compare it to dlcs then there is realy no competition between value / price. Whole hassle is not worth it. As for changing from skyrim to sims, i cant realy justify coming home at 23 pm and trying to learn how to animate for sims for small chance of possible profit. Especially that i realy hate the game, sims realy cant compare to skyrim when it comes to setting and gameplay.

 

 

Some shit i made while waiting for my medical papers to get aproved.

Yeah , not going to happen.

:angry: never.....cocktease me.....EVER!!!

 

 

 

pnllh.jpg

 

 

 

!!!

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Guest swaglol

 

 

Swaglol makes some very good points. Friends that saw my animations often said something like "they look good but i wouldn't pay a broken penny for a sex mod". When you compare it to dlcs then there is realy no competition between value / price. Whole hassle is not worth it. As for changing from skyrim to sims, i cant realy justify coming home at 23 pm and trying to learn how to animate for sims for small chance of possible profit. Especially that i realy hate the game, sims realy cant compare to skyrim when it comes to setting and gameplay.

 

The only way I can imagine being able to make money animating sex animations for Skyrim would be charging a decent price for the commission, similar to the one you already do, then paywalling the SLAL pack for something very cheap like a dollar/pound/euro. 

 

There's no way a single animation pack could sell for more than Hearthfire (currently £3.49/$4.32 USD), the backlash and bad reputation alone would kill your effort dead before it got off the ground.

 

However, you can absolutely justify charging whatever you want for the effort of the commission, people aren't just paying for a mod there, they're paying for the creation of something and your time, which is entirely different to paying for a mod. Advertise your commission windows, put it in the thread title, make your commission view visible, post about it on the /r/nsfw subreddit. Then, with a very low price for the pack, enough people will probably say fuck it and toss you that small amount since it's essentially nothing and a lot of payments will add up, with minimal bad reputation especially after they start seeing screenshots/gifs of your stuff in action, in game.

 

I just don't see it working any other way. Though you'd probably have to move to tumblr or reddit due to LL not being keen on paid mods.

 

Of course, then you're also selling beast content, I have no idea where you live but that could become problematic for obvious reasons, and it goes without saying you could end up in a lot of hot water if you sold your other content.

 

But seriously, put it out there that you do commissions. Really put it out there. I've only seen the information deep in this thread, and I guarantee almost everyone who's used your mod hasn't read the thread. That's why you get so many "How 2 use mod pls" posts. Put it front and centre and see what response you get.

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Guest swaglol

 

The only way I can imagine being able to make money animating sex animations for Skyrim would be charging a decent price for the commission, similar to the one you already do, then paywalling the SLAL pack for something very cheap like a dollar/pound/euro.

 

LoversLab community rule #12:

We are a free and open community; members requiring payment for mods, support, or putting anything behind a paywall will be removed without warning. Donation buttons/links to support an author is fine, so long as nothing is promised, given, or rewarded other than a sense of satisfaction for supporting an author or owner of content.

 

 

Yeah, I did mention further down in the post that it wouldn't be allowed here. I'm not saying do what I said, just describing the way I think would maximise profit generation if one went that route. I'm not convinced even that is truly viable, though.

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LoversLab community rule #12:

"We are a free and open community"

 

Bullshit if i ever heard one :D

That sounds like comissions are also forbidden.

 

Your ideas sound like only reasonable option swaglol but as Kom said, i think its all few years to late for skyrim. My bridge is already burned, we are just brainstorming on how it could have been avoided.

Sadly i see a decline in porn games and porn modding overall. Some countries are making impossible or even criminal to make em. Before i started moding skyrim i was big into ILLUSION games and i saw a decline there too.

The market is oversaturated with shity rpg maker games that force you into doing chores in game to get few static imges as a reward. Few sucesfull patreon projects are siting on 5+k a month, reluctant to ever update or just closing shop mid project and run away with cash. I can totally see the aversion that ppl have to patreon. Still i dont think lack of comissions is due ppl not knowing that i was willing to make em. Had few ppl asking about prices and never hearing from them again after the answer.

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Guest swaglol

I think the only way to play the patreon game is to either be making something RPGMaker/Breeding Season-like or SFM/Blender content. The RPG maker stuff grinds on forever and milks thousands and most SFM stuff is delivered monthly based on polls, which people are willing to pay for to see their favourite characters get railed by monsters. There's more money using SFM to animate sex with monsters from Skyrim than actually in Skyrim.

Maybe pick up SFM? If you get at least moderately proficient you can make a lot of money. If you find your niche, a style or fetish you can barely find elsewhere you'll make a killing.

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It kills me to know you're not planning to release them.

 

 

We could persuade him individually through "gifts" ... Hint hint...

 

 

 ^this :)

 

About Sims vs. Skyrim. A player modding sims is putting files into a folder, the end. Skyrim can be overwhelming with all the mod managers, skse, fnis, load order and  dependencies etc. Not saying its hard when u get into it, but the threshold can be too much for a beginner, and ppl do not like reading for some reason :(

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I was given some wise words from a kind friend who tried to sum up the patreon issue.

 

If an Animator has patrons who do willing pay for animations and also can afford to then its only right that the animator show the appreciation by providing animations for those paying patrons early. Then to kindly release those same animations for free at a later date for others.

 

I see no issue with this. If i honestly could afford to regularly pay an animator for his hard work then i know i would appreciate that same exclusiveness. 

 

My fear is that eventually all animators would stop providing any free animations or late released work and only animate for paying patrons.

 

I have so many great animations by incredibly talented animators who make my Skyrim world fun, immersive and special to me. Skyrim, unlike Sims has a HUGE open world full of stories and adventures and goals. Its so diverse and captivating. I do have Sims4 and in its own right is a fun game and my second best game to play. But it honestly doesnt come close to Skyrim even if Skyrim is ancient LOL

 

I fully appreciate an animator wants to feel appreciated financially and it does give that animator a motive and energy and drive to keep creating. 

 

I was also told that maybe a world with no contributions or patroen option to support them could also be a world that gives an animator no incentive to carry on or even just to release their work rarely due to not giving that work much time or passion.

 

I really think that with such talent you have Anub that if you quit and stopped then for the skyrim modded world it would be a very sad day and your loss would be felt. I fully understand that animating doesnt last forever and every modder/animator has a reallife and sometimes has to call it a day. But i really hope its not due to any lack of love or support.

 

I have a handful of animators that  i adore and if i leave anyone out its likely that i just could not recall their names so apologies , but to me some of the top listed names are :

 

you Anub, Evacuation, Mike24, Leito, Komotor, FunnyBizness and Nazo. ( i am sure i have missed some others out -hides)

 

I love my adventures in Skyrim. My Nord female , Astrid has a whole world of places to go and quests to accomplish and a home and life there. The animations that support the sexual side be it human or beast compliment that and each time a new one is offered it only makes me smile more :)

 

I dont know the right answer to this patreon argument but i just hope the future of quality animations doesnt die in skyrim.

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Bullshit if i ever heard one :D

That sounds like comissions are also forbidden.

 

Your ideas sound like only reasonable option swaglol but as Kom said, i think its all few years to late for skyrim. My bridge is already burned, we are just brainstorming on how it could have been avoided.

Sadly i see a decline in porn games and porn modding overall. Some countries are making impossible or even criminal to make em. Before i started moding skyrim i was big into ILLUSION games and i saw a decline there too.

The market is oversaturated with shity rpg maker games that force you into doing chores in game to get few static imges as a reward. Few sucesfull patreon projects are siting on 5+k a month, reluctant to ever update or just closing shop mid project and run away with cash. I can totally see the aversion that ppl have to patreon. Still i dont think lack of comissions is due ppl not knowing that i was willing to make em. Had few ppl asking about prices and never hearing from them again after the answer.

 

I had a discussion yesterday with someone well placed here and we can do patreons and make early access up to three months before pubic release.
 
The mod porn is not in decline from my point of view, Skyrim yes but not the rest. And in any case all the games will eventually die one day, the only way to survive is to follow the flow and to adapt ourselves to new tools.
Now it's clear that there is a lot of shit rpg text like, or things like that on patreon, it does somehow harm others who work seriously because it brings a more negative image to the system ..
But here as I told you before you already have animations, a name and a reputation, people know what you are capable of doing and that if you can continue, you will only be able to improve.
It's a kind of small guarantee compared to people who come out of nowhere.
 
But here a good example:
He opened A patreon this morning nothing for now for patrons and already 2 patrons. 
Just over few hours...
So the sims comunities is really ready to support you for your stuff.
And even if you do not like sims, I do not either,.. I'm sure it will bring you more satisfaction.
You will probably not have the feeling of wasting your time anymore.
 
Skyrim looks better yeah of course I lke the graphic style too but... bah.. mhhh..  what else? ^^
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