AlluringAnkh Posted October 12, 2015 Posted October 12, 2015 Please make some extra animations for the horse! Those trusty mounts needs to be rewarded properly.
s0rO Posted October 12, 2015 Posted October 12, 2015 Please make some extra animations for the horse! Those trusty mounts needs to be rewarded properly. I'm also dying to see some more powerful Horse and Deer animations ^^
Riamus Posted October 12, 2015 Posted October 12, 2015 I just want to thank you for all your animations again. Some people asked about mammoth penetration. I would love to see that too. But do what you like. It's more important to have fun, then fulfilling requests By the way, here is an idea: How about multiple creatures after you finished your To-Do List? You have much more options for sex positions and there aren't many animations with two or more creatures.
llabsky Posted October 12, 2015 Author Posted October 12, 2015 So here are all the creatures that i'm not sure if they have an animation or not. Mudcrab Slaughterfish Ice Wraiths Bats Hawk Silt strider Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed I don't think hawks/bats/silt strider will work Great work with the cat The existing one was getting boring Keep it up, keep it toghter Ty Dwarven Ballista + Sexlab.... hmm why am I thinking of crazy stunts here xD I have an idea, but their spikes are too... spikey... If I can find a way to flatten them out it would be perfect for what I have in mind. Cat anims are great Thank you Please make some extra animations for the horse! Those trusty mounts needs to be rewarded properly. I'm also dying to see some more powerful Horse and Deer animations ^^ Horses have like 4 or 5 animations... they will have to wait Deer I need to fix the ones I already have, then move on. I just want to thank you for all your animations again. Some people asked about mammoth penetration. I would love to see that too. But do what you like. It's more important to have fun, then fulfilling requests By the way, here is an idea: How about multiple creatures after you finished your To-Do List? You have much more options for sex positions and there aren't many animations with two or more creatures. Mammoth penetration won't work. They are too big it will just clip through the human. Giving it a smaller junk will just make it work weird. I'm still on the fence about multiple creatures, it is just way too much effort. Perhaps wayyyyyy down the line... months from now. Progress is going to slow down a lot. I'm going to be working on finishing the to do list which requires a lot of testing that I won't even be able to start for the next couple of days. I've also been making animations for a handful of other mods so there's that too. Maybe I'll work on something else in between all that. EDIT: Storm Atronaches have the most complex skeleton I've ever worked with. Not even going to worry about it for now :\
Xpyke Posted October 13, 2015 Posted October 13, 2015 Sorry to hear about the storm atronaches, they are amazing, but thanks for all your work, looking forward to what you have on your pipeline .
llabsky Posted October 13, 2015 Author Posted October 13, 2015 Sorry to hear about the storm atronaches, they are amazing, but thanks for all your work, looking forward to what you have on your pipeline . I will try to import their default animations and try to see how the folks at bethesda did it. I may just use their default animations and then add a human into it... Every bone they have is connected to the root, usually creatures have 1 bone connected to the pelvis and that branches out into tail, spine, legs arms, etc. Ok, I've sent these to be tested Dragonborn Spiders (from this page http://uesp.net/wiki...onborn:Spiders) Dwarven Spider http://uesp.net/wiki...#Dwarven_Spider Dwarven Ballista http://uesp.net/wiki...rven_BallistaDB Ice Wraith and Anomaly share the same skeleton http://uesp.net/wiki/Skyrim:Ice_Wraithand http://uesp.net/wiki...m:Magic_Anomaly Mudcrab http://uesp.net/wiki/Skyrim:Mudcrab I made the animation at scale 132, between 113 (large) and 150 (giant) mudcrabs. I do not care about the medium mudcrabs Slaughterfish http://uesp.net/wiki...m:Slaughterfish Wisp (2c3c7) http://uesp.net/wiki/Skyrim:Wisp For now I'm going to rest for a day or 2. If you thought releases were slow, then they are about to get a hell of a lot slower
llabsky Posted October 13, 2015 Author Posted October 13, 2015 Shellbug? xD I can't even find them in the dawnguard.bsa...
InfinityKage Posted October 13, 2015 Posted October 13, 2015 So here are all the creatures that i'm not sure if they have an animation or not. Mudcrab Slaughterfish Ice Wraiths Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed I don't think hawks/bats/silt strider will work Yea. I assumed as much. just being thorough. Mudcrab Slaughterfish Ice Wraiths Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed x2 Shellbug? xD I can't even find them in the dawnguard.bsa... There is only two in the whole game. Probably not worth the effort.
garg Posted October 13, 2015 Posted October 13, 2015 Wow, just tested the Centurion animations - great work llabsky
whitenoise1 Posted October 13, 2015 Posted October 13, 2015 So here are all the creatures that i'm not sure if they have an animation or not. Mudcrab Slaughterfish Ice Wraiths Bats Hawk Silt strider Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed Man, the hawks doesn't even land.. It just flies around non stop and the slaughterfish? How's that gonna work? Underwater sex? You'll drown without waterbreathing. xD Moving on. Some of this animations are good to go, right? How can I test them?
InfinityKage Posted October 13, 2015 Posted October 13, 2015 So here are all the creatures that i'm not sure if they have an animation or not. Mudcrab Slaughterfish Ice Wraiths Bats Hawk Silt strider Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed Man, the hawks doesn't even land.. It just flies around non stop and the slaughterfish? How's that gonna work? Underwater sex? You'll drown without waterbreathing. xD Yea. I assumed as much. just being thorough. As for the slaughterfish. Do they die if they come on land? Maybe just make them come on land? Mudcrab Slaughterfish Ice Wraiths Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed x2
Nicobay Posted October 13, 2015 Posted October 13, 2015 yeaaa sabercat~ thk a lot ! do you maybe plan to do a oral bear ? they have 3 animation only , and they all vaginal or anal . after that , good luck for all those monster left :3
derder7 Posted October 13, 2015 Posted October 13, 2015 @Vioxsis : Are you still with this thread? It'd be great if you give boars and bears a makeover. Primary problem: The bears just have a huge hentai tool - so huge, in fact, that it clips through the humanoid character's back and would frankly penetrate her chest and stomach from inside. Having a more realistic approach here would be better in my opinion. Secondary problem: Boars just use the bear junk. While the testicles look great, the shaft itself... not so much.
Vioxsis Posted October 13, 2015 Posted October 13, 2015 Yep, i'm still with this thread. ...Why does it look so weird? I don't mind doing the boars and bears but the most difficult part is finding reference images. Anatomy diagrams (like the pic above) are good to understand things, but are sometimes hard to come by. Then i need actual pictures so i can know its proportion and its position. As well as when it comes to making textures. Finding any usable reference is ridiculously hard, doubly if the penis in question has an actual bone in it.. Plus aren't there some creatures that are yet to get their weapon? In any case, if i have reference pictures i can do it.
Nicobay Posted October 13, 2015 Posted October 13, 2015 if you ask me , the boar penis look good like it is already . same for the bear .
ZarthonTheVanquished Posted October 13, 2015 Posted October 13, 2015 Spriggan, Flame and Frost Atronach. The other animations are male on these creatures and are no good for the majority of us who use female characters and want these creatures to do our char, example - when my char gets raped by the Spriggan ATM it's actually my char raping it LOL! Top priority, perhaps the Dragon Priest but there is no mesh suitable ATM, is there? Really though I,m happy to just have you here making new animations! Making my Skyrim this immersive! Thank you! Well, those creatures are female so what do you expect? Only thing llabsky could do is something along the line of the Hagravens... If a Frost Atronach is female, I shudder to think about what the males would look like! They're already gigantic, hulking colossus! XD Also can't imagine someone being screwed by one of their dicks lol - would be so cold! And would likely get stuck, like when you put your tongue on something that's iced over! So here are all the creatures that i'm not sure if they have an animation or not. Mudcrab[/size] Slaughterfish Ice Wraiths Bats[/size] Hawk Silt strider Netch[/size] Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Spriggan Wisp Wispmother I know you pruned some of these out, I just wanted to explain *why* some of them are impossible: Bats: I'm not even 100% sure what you're referring to here. Skyrim has no giant bats, so unless you're talking about the "swarm" that sometimes shows up in caves? That's nothing more than an animated "magic effect" to be honest, there's nothing even sort of "there" to make a Sex Lab animation out of. Hawks: Hawks aren't real lol. They're not even really actors (well, the ones that fly are). Essentially how bethesda handled these are they made an EXTREMELY basic model and skeleton (like, 4 bones or something), and gave them collision boxes. When you "hit" one, it is removed, and a havock-enabled "container" object is spawned where it "died" (and that's what you loot - I think the container may have higher quality meshes/textures too, and the "actor" version is LOD). They also don't have feet or even bones for feet! XD Silt Strider: Also not real. It's nothing more than a static mesh with a small animation - it can't more, nor does it even HAVE a skeleton. That being said, some intrepid modder DID make a creature out of the mesh. I think it was Vicn, but his mod got removed from the Nexus at one point, and he didn't put up all the pics he had the first time around. He is credited for it here, though: http://www.nexusmods.com/skyrim/mods/32265/? And the mod can be found either here: http://www.nexusmods.com/skyrim/mods/65134/? Or here: http://naaaaikikvicnvicn.blog.fc2.com/blog-entry-147.html Slaughterfish: I'm not sure what you'd even *do* with these lol. First off, I'm not entirely sure there's even a way to check if something's in water using just scripts, and secondly, they have REALLY basic skeletons - I'm, talking like 7 or 8 bones, and almost all of them are just a straight line of connections... Shellbug? xD I can't even find them in the dawnguard.bsa... As with above, it's not actually a creature/actor - it's an animated static mesh. It's treated as an "ore node" by the game (functionally identical to an iron deposit lol). This is how they do the "alive" and "dead" state for it - because ore nodes can have two different meshes: one for "rich", and one for "depleted". But anyways, it has no skeleton to speak of, so it's not possible to animate (well I suppose you could make an animation for that where it doesn't move and is treated like a furniture object, i.e. sitting on one of its spines or something, but that's about it). --- Also @Storm Atronaches: I'm not even sure how you could reasonably give them dicks lol - they're just swirling masses of tiny little rocks! XD
derder7 Posted October 13, 2015 Posted October 13, 2015 Yep, i'm still with this thread.(...) Finding any usable reference is ridiculously hard, doubly if the penis in question has an actual bone in it.. Plus aren't there some creatures that are yet to get their weapon? In any case, if i have reference pictures i can do it. Yes, it is difficult indeed. http://tse2.mm.bing.net/th?id=OIP.Ma181deaf2cf7d257776e6870666df211H0&pid=15.1 You could also search for educational videos on semen collection with pigs to see it in motion. I know looking at the real thing is not for everyone, but farmers do that all the time and there are videos on the net for that purpose. For bears... yeah, that is a hard find...
xTrogdorx Posted October 13, 2015 Posted October 13, 2015 Shellbug? xD I can't even find them in the dawnguard.bsa... As with above, it's not actually a creature/actor - it's an animated static mesh. It's treated as an "ore node" by the game (functionally identical to an iron deposit lol). This is how they do the "alive" and "dead" state for it - because ore nodes can have two different meshes: one for "rich", and one for "depleted". But anyways, it has no skeleton to speak of, so it's not possible to animate (well I suppose you could make an animation for that where it doesn't move and is treated like a furniture object, i.e. sitting on one of its spines or something, but that's about it). Um... could you ~make~ it an actor and give it a skeleton? Since there are only a couple in the game, you'd probably want to spawn one in your house with the console or another mod anyway, so you might as well just spawn an actor version. This must be possible - at least one mod has a shellbug you can use as a mount (albeit crudely). As far as anatomy, they would probably have some kind of tentacle-y snail-y pseoduopod thing that would come out to one side near the back, such that two mating creatures (they would probably be hermaphrodites like snails - advantageous for long-lived, slow-moving subterranean behemoth creatures for whom encounters with another of your species is rare) would come up side by side, facing in opposite directions, and when their male parts touch they use that as a guide to find each other's female parts. That would be much better, if you can pull it off, than basically having a woman hump an inanimate object. Their shells are smoothly rounded, anyway.
ZarthonTheVanquished Posted October 14, 2015 Posted October 14, 2015 Shellbug? xD I can't even find them in the dawnguard.bsa... As with above, it's not actually a creature/actor - it's an animated static mesh. It's treated as an "ore node" by the game (functionally identical to an iron deposit lol). This is how they do the "alive" and "dead" state for it - because ore nodes can have two different meshes: one for "rich", and one for "depleted". But anyways, it has no skeleton to speak of, so it's not possible to animate (well I suppose you could make an animation for that where it doesn't move and is treated like a furniture object, i.e. sitting on one of its spines or something, but that's about it). Um... could you ~make~ it an actor and give it a skeleton? Since there are only a couple in the game, you'd probably want to spawn one in your house with the console or another mod anyway, so you might as well just spawn an actor version. This must be possible - at least one mod has a shellbug you can use as a mount (albeit crudely). As far as anatomy, they would probably have some kind of tentacle-y snail-y pseoduopod thing that would come out to one side near the back, such that two mating creatures (they would probably be hermaphrodites like snails - advantageous for long-lived, slow-moving subterranean behemoth creatures for whom encounters with another of your species is rare) would come up side by side, facing in opposite directions, and when their male parts touch they use that as a guide to find each other's female parts. That would be much better, if you can pull it off, than basically having a woman hump an inanimate object. Their shells are smoothly rounded, anyway. Making custom creatures in Skyrim you are REQUIRED to use an existing creature's skeleton simply because there is NO WAY to create new behavior files for creatures for us mere mortals - only the developer gods with their magical bullshit "we don't share our dev tools" can do that unless you are a Borg and can read and interpret several million line'd XML behavior files, write your own, then figure out how to implement it without the tools used to create them... In any case, unlike the silt strider, I can't see how a shell bug creature would possibly function. There are also no compatible creatures to base it off of - no creatures move move around without any parts of their body moving, so they would shred and deform horribly all over the place as they attempted to animate. The silt strider was actually probably quite easy to do as they are very similar to the netch anatomically. I mean, this is why we haven't seen any "actual" dragon models (with 4 legs and wings): because there are no skeletons and subsequent behavior files that would support that (Skyrim's "dragons" are really wyverns...).
xTrogdorx Posted October 14, 2015 Posted October 14, 2015 Making custom creatures in Skyrim you are REQUIRED to use an existing creature's skeleton simply because there is NO WAY to create new behavior files for creatures for us mere mortals - only the developer gods with their magical bullshit "we don't share our dev tools" can do that unless you are a Borg and can read and interpret several million line'd XML behavior files, write your own, then figure out how to implement it without the tools used to create them... In any case, unlike the silt strider, I can't see how a shell bug creature would possibly function. There are also no compatible creatures to base it off of - no creatures move move around without any parts of their body moving, so they would shred and deform horribly all over the place as they attempted to animate. The silt strider was actually probably quite easy to do as they are very similar to the netch anatomically. I mean, this is why we haven't seen any "actual" dragon models (with 4 legs and wings): because there are no skeletons and subsequent behavior files that would support that (Skyrim's "dragons" are really wyverns...). Well shit. But, wait a minute. People have replaced dragons with Thomas the Tank Engine - I've seen it featured in MXR's videos and I haven't noticed any hideous deformation as you've described.
ZarthonTheVanquished Posted October 14, 2015 Posted October 14, 2015 Making custom creatures in Skyrim you are REQUIRED to use an existing creature's skeleton simply because there is NO WAY to create new behavior files for creatures for us mere mortals - only the developer gods with their magical bullshit "we don't share our dev tools" can do that unless you are a Borg and can read and interpret several million line'd XML behavior files, write your own, then figure out how to implement it without the tools used to create them... In any case, unlike the silt strider, I can't see how a shell bug creature would possibly function. There are also no compatible creatures to base it off of - no creatures move move around without any parts of their body moving, so they would shred and deform horribly all over the place as they attempted to animate. The silt strider was actually probably quite easy to do as they are very similar to the netch anatomically. I mean, this is why we haven't seen any "actual" dragon models (with 4 legs and wings): because there are no skeletons and subsequent behavior files that would support that (Skyrim's "dragons" are really wyverns...). Well shit. But, wait a minute. People have replaced dragons with Thomas the Tank Engine - I've seen it featured in MXR's videos and I haven't noticed any hideous deformation as you've described. They basically removed all weighting on the mesh I believe. I suppose this could work, but you would end up with a shell bug that looks and moves around like a cross between a mentally deficient Zamboni and a Roomba with low batteries. XD I'm also not sure how well this would work for anything that's not a dragon. Dragons in Skyrim... Essentially they have their own set of hard-coded rules and AI behaviors, and the engine handles them differently. For all intensive purposes, they move around as if they had noclip on while retaining their mesh collision. This is why they don't die right away when you kill them in the air... Balance the Thomas the Tank Engine dragons with this one: https://youtu.be/Bifmj1O3D24?t=2m8s ...Because that's the kind of stretching and tearing you would most likely get.
llabsky Posted October 14, 2015 Author Posted October 14, 2015 Wow, just tested the Centurion animations - great work llabsky Cheers, they are one of my favourites next to wispmothers. As for the slaughterfish. Do they die if they come on land? Maybe just make them come on land? Mudcrab Slaughterfish Ice Wraiths Dwarven Spider Dwarven Sphere Dwarven Ballista Shades Wisp Fixed x2 I'm going to make a lazy set for slaughterfish and see how it plays out, just to see how well they play in different scenarios. Then fix it up depending on what people say works/doesn't work. Assuming you made a priority list, I agree that mudcrab should be first. yeaaa sabercat~ thk a lot ! do you maybe plan to do a oral bear ? they have 3 animation only , and they all vaginal or anal . after that , good luck for all those monster left :3 Bears have more than 3 animations... I think... I need to do a lot of oral animations now lol Making a new race for hawk (or any other) is totally out of the question for me. I've been working with 2 people trying to get their own custom creatures in and we've run into so many god damn obstacles that I won't even give it another thought. The only thing I'm capable of doing is taking existing skeletons / meshes and making animations for them. Any more work for me is a waste of time in my eyes. Probably a disappointing answer, but I've always said I'm just a shitty animator lol... I don't even understand all of the background work that goes into it all.
ZarthonTheVanquished Posted October 14, 2015 Posted October 14, 2015 Making a new race for hawk (or any other) is totally out of the question for me. I've been working with 2 people trying to get their own custom creatures in and we've run into so many god damn obstacles that I won't even give it another thought. The only thing I'm capable of doing is taking existing skeletons / meshes and making animations for them. Any more work for me is a waste of time in my eyes. Probably a disappointing answer, but I've always said I'm just a shitty animator lol... I don't even understand all of the background work that goes into it all. Believe me, I KNOW! XD It would be a long, grueling, thankless task, with little change of any real success. I was just explaining from a purely technical standpoint why these are not optimal methods to do this, and why certain "creatures" would be WAAAY more trouble than they're worth! n.nU ...Out of curiosity, what issues are you having with the custom creatures? I have a lot of experience with these, and may be able to help! :]
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