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More Creature Animations (26 Nov 2015 - Wisp/Dwarven Spider))


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Posted

 

Fantastic work! Would love to see some non-sexual dragon stuff, but you've done quite a bit already. Kudos and keep it up!

 

I never considered any non-sex dragon animations. Which I find funny since the game is about dragons... -_-

 

If you (or anyone else) has any ideas for what I can do feel free to share them. Apparently dragons are a pain to animate and I haven't touched them yet.

 

Snuggle ALL THE THINGS

 

 

 

Is this dead now or something? No one has spoken in ages on it.

 

Just over a week of no updates and you think this is dead? Your expectations of me are a wee bit too high. :D

 

To everyone:

I haven't had any chance to do anything because the computer I use for animating isn't in my possession at the moment. If I had known that it would be this long I would have said something but I assumed it would have only been a couple days before I got it back. But, shit happens.

 

As soon as I can, I will finish up the dragon priest animations since they have been equipped and then continue making animations for the others.

 

 

geez llabsky how dare you take a break *cracks whip* lol

Posted

Look awesome ! you try make giant animations please.

 

The first thing I did was make a giant scene... but 2/4 of the stages are total shit because I had no idea what I was doing back then and just moved limbs around. It was the giant using the human as a fleshlight.

One day I'll take the time to fix them since they are -mostly- done but not ready to be released.

 

take time for relax llab :P after all you doing , you deserve some !

 

 

geez llabsky how dare you take a break *cracks whip* lol

 

 

Ya'll are too kind.

 

 

 

Good news everyone I'm back for now...

Going to start working on the dragon priest animations right now. I've decided to scrap the 4th stage and replace it with an alternate 3rd stage (previews on the OP)

 

Since mudcrabs and dwarven spiders are so similar I think I'll just do the same animations for both. I haven't been able to find out why mudcrabs and ice wraith break animation during sex scenes and I doubt it has anything to do with my animations, just something bethesda decided to code in. So once I'm done with them i'll ask around and see if the problem is just on my end. If not then I have no idea why they do it.

 

Since it has been a while I'll ask again.

 

I need to do animations for

 

Female Vampire Lords

Dragon Priest

Dwarven spider

Dwarven sphere

Mudcrab

ballista

wisp

slaughterfish

ice wraith

the small spiders from dragonborn

ice atronach

 

Am I missing anything? Speak now before I get excited once I'm finished then someone decides to point out I missed something.

 

I will not do animations for passive creatures like hawks or the different fish. Also storm atronach since I have no idea how to use their skeleton in 3ds max. I think I can do animations for those caveworm plants but I'll have to confirm with the higher powers.

Posted

 

I think I can do animations for those caveworm plants but I'll have to confirm with the higher powers.

 

 

You mean the ones from DG that hide when you approach them? OoOooooo...

 

As far as missing creatures... um... the fire wyrms you get from the dragonborn flame power? Though those might use the same anim/skeleton as the ice wraith.

 

Skeletons?

 

Bonemen/Wrathmen/Mistmen/"Whispering Spirits" from Dawnguard's Soul Cairn?

 

Something special for Arvak?

Posted

 

 

I think I can do animations for those caveworm plants but I'll have to confirm with the higher powers.

 

 

You mean the ones from DG that hide when you approach them? OoOooooo...

 

As far as missing creatures... um... the fire wyrms you get from the dragonborn flame power? Though those might use the same anim/skeleton as the ice wraith.

 

Skeletons?

 

Bonemen/Wrathmen/Mistmen/"Whispering Spirits" from Dawnguard's Soul Cairn?

 

Something special for Arvak?

 

 

Looking through the dawnguard.bsa the only creatures that have their own skeleton.hkx are chaurus hunters and vampire brutes. So I think all soul cairn creatures use the same skeleton (therefore using their animations) as vanilla skeletons or draugrs. Unless I'm looking in the wrong spots but I couldn't find anything.

 

Fire wyrms don't have a skeleton.hkx either so they use a vanilla skeleton as well, most likely ice wraith as you say.\

 

What skeletons are you referring to? I thought skeletons had animations, shared with draugr or falmers.

 

You'd think I would know these things... but oh well :D

Posted

 

 

 

I think I can do animations for those caveworm plants but I'll have to confirm with the higher powers.

 

 

You mean the ones from DG that hide when you approach them? OoOooooo...

 

As far as missing creatures... um... the fire wyrms you get from the dragonborn flame power? Though those might use the same anim/skeleton as the ice wraith.

 

Skeletons?

 

Bonemen/Wrathmen/Mistmen/"Whispering Spirits" from Dawnguard's Soul Cairn?

 

Something special for Arvak?

 

 

Looking through the dawnguard.bsa the only creatures that have their own skeleton.hkx are chaurus hunters and vampire brutes. So I think all soul cairn creatures use the same skeleton (therefore using their animations) as vanilla skeletons or draugrs. Unless I'm looking in the wrong spots but I couldn't find anything.

 

What skeletons are you referring to? I thought skeletons had animations, shared with draugr or falmers.

 

 

As for skeletons, even if they do share a skeleton and even if they do use a draugr penis model... surely that doesn't look good? The draugr has flesh on it and the skeleton doesn't, but you're just going to slap this fleshy penis on it and it'll probably be floating in front of the pelvis not attached to anything. >_>

 

I don't know how wrath/bone/mistmen could share a skeleton with draugr because... well I guess I was partially mistaken on this.. it appears that only mistmen lack legs.

 

Posted

Dragon Priest

 

s1- http://makeagif.com/FAsjF6
s2- http://makeagif.com/GEK6LP
s3- http://makeagif.com/4ejOpJ
s4- http://makeagif.com/eyXmaj

 

Nude mesh by Bad Dog

 

I'm back to my regular schedule of animating whenever I have free time.


 

 

 

 

As for skeletons, even if they do share a skeleton and even if they do use a draugr penis model... surely that doesn't look good? The draugr has flesh on it and the skeleton doesn't, but you're just going to slap this fleshy penis on it and it'll probably be floating in front of the pelvis not attached to anything. >_>

 

I don't know how wrath/bone/mistmen could share a skeleton with draugr because... well I guess I was partially mistaken on this.. it appears that only mistmen lack legs.
 

 

 

I thought they had a bone penis model... I could be wrong...
 

And mistmen can share a skeleton with a vanilla creature like boars do with or without rieklings. The animated legs won't be visible.

Posted

Dragon Priest

 

s1- http://makeagif.com/FAsjF6

s2- http://makeagif.com/GEK6LP

s3- http://makeagif.com/4ejOpJ

s4- http://makeagif.com/eyXmaj

 

Nude mesh by Bad Dog

 

I'm back to my regular schedule of animating whenever I have free time.

 

 

 

 

As for skeletons, even if they do share a skeleton and even if they do use a draugr penis model... surely that doesn't look good? The draugr has flesh on it and the skeleton doesn't, but you're just going to slap this fleshy penis on it and it'll probably be floating in front of the pelvis not attached to anything. >_>

 

I don't know how wrath/bone/mistmen could share a skeleton with draugr because... well I guess I was partially mistaken on this.. it appears that only mistmen lack legs.

 

 

 

I thought they had a bone penis model... I could be wrong...

 

And mistmen can share a skeleton with a vanilla creature like boars do with or without rieklings. The animated legs won't be visible.

 

Nice :D

 

Although I thought the Dragon Priest animations had one kissing scene? Or did you decide to scrap that? 

Posted

soo kool, looks like your geting tons better :D

 

Ty :D

 

 

Nice :D

 

Although I thought the Dragon Priest animations had one kissing scene? Or did you decide to scrap that? 

 

 

I just couldn't get it work. It looked like 2 people who didn't know what kissing was and just bashed their lips together on instinct...

Posted

Dragon Priest

 

s1- http://makeagif.com/FAsjF6

s2- http://makeagif.com/GEK6LP

s3- http://makeagif.com/4ejOpJ

s4- http://makeagif.com/eyXmaj

 

Nude mesh by Bad Dog

 

I'm back to my regular schedule of animating whenever I have free time.

 

I like dis :D

very  VERY much :DD

 

I remember back when this thread was about you getting started as an animator, yet especially after the Sabercat animation and now THIS O_O

geeez ... and you're saying some of your animations aren't even finalized ?  You sir, are TOO good for us :D

rly rly grats :))

  • 1 month later...
Posted

You are making art, to me your artistic skills implies your creativity, do not rush yourselves a hobby is best express when one enjoys doing it.

  • 3 weeks later...
Posted

Evening!

 

wondering if someone could help me...I'm not too good on deciphering the papyrus  logs, but I've been getting a lot of seemingly random CTD and wanted to see if anyone could point me in the right direction. I'm hoping I picked the right place as I think it has to do with sexlab creatures (might also be Creature Framework though)...here's the last bit of the script where it crashes:

 

Thanks in advance!

 

 

SEXLAB - Creatures[106] TrollDoggyAlt - (Troll) TrolldoggyAlt

[01/02/2016 - 07:54:18PM] SEXLAB - Creatures[109] TrollMisAlt - (Troll) TrollMisAlt
[01/02/2016 - 07:54:18PM] SEXLAB - Creatures[110] SprigganCG - (Spriggan) CG
[01/02/2016 - 07:54:18PM] SEXLAB - Creatures[116] LurkerHarrassment - (Lurker) Harrassment
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[119] DayelyteWolfFun - (Wolf) DayelyteWolfFun
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[112] SprigganLotus - (Spriggan) Lotus
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[121] DayelyteWolfSpooning - (Wolf) DayelyteWolfSpooning
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[113] SprigganOnGround - (Spriggan) On Ground
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[114] SprigganMissionary - (Spriggan) Missionary
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[115] LurkerPenetration - (Lurker) Penetration
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[117] LurkerHolding - (Lurker) Holding
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[118] DayelyteDogFun - (Dog) DayelyteDogFun
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[120] DayelyteDogSpooning - (Dog) DayelyteDogSpooning
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[122] HorseDoggystyle2 - (Horse) Doggystyle2
[01/02/2016 - 07:54:19PM] SEXLAB - Resizing animation registry slots: 128 -> 160
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[127] WolfpanicConsensual - (Wolf) Panic Consensual
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[125] Dogpanicnew - (Dog) Panicnew
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[130] WerewolfgalMissionary - Werewolfgal Missionary
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[124] Wolfpanicnew - (Wolf) Panicnew
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[128] WerewolfBehind - Werewolfgal Behind
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[131] Werewolfontop - Werewolfgal ontop
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[123] HorseBlow - (Horse) Panic Horse Sucking
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[129] WerewolfBlow - Werewolfgal Blow
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[132] WerewolfpanicRedone - (Werewolf) Panic Redone
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[133] PanicWereBlow - (Werewolf) Panic BJ
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[126] DogpanicConsensual - (Dog) Panic Consensual
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[134] PanicDogSuck - (Dog) Panic Dog Sucking
[01/02/2016 - 07:54:19PM] SEXLAB - Creatures[135] PanicWolfSuck - (Wolf) Panic Wolf Sucking
[01/02/2016 - 07:54:20PM] SEXLAB - Creatures[137] FlameatronachGrind - Flame Atronach Grind
[01/02/2016 - 07:54:20PM] SEXLAB - Creatures[136] FlameatronachXandero - (Flame Atronach) Xandero
[01/02/2016 - 07:54:20PM] SEXLAB - Creatures[139] FlameatronachMis - Flame Atronach Missionary
[01/02/2016 - 07:54:20PM] SEXLAB - Creatures[138] FlameatronachBehind - Flame Atronach Behind
[01/02/2016 - 07:54:20PM] SEXLAB - Creatures[140] FlameatronachSpoon - Flame Atronach Spooning
[01/02/2016 - 08:22:17PM] [slamainscr <sla_Main (14042D62)>]:Defered maintenance...
[01/02/2016 - 08:22:17PM] [slamainscr <sla_Main (14042D62)>]: found Devious Devices - Assets.esm
[01/02/2016 - 08:22:18PM] [slamainscr <sla_Main (14042D62)>]: Enabled Desire spell
[01/02/2016 - 08:22:18PM] [slamainscr <sla_Main (14042D62)>]: Updated notification key to 49
[01/02/2016 - 08:22:18PM] [slamainscr <sla_Main (14042D62)>]: finished maintenance
[01/02/2016 - 08:22:18PM] [DCUR] Scanning for followers
[01/02/2016 - 08:22:19PM] [DCUR] Periodical update starts
[01/02/2016 - 08:22:20PM] [CRDE] closest npc(s): 1:Solitude Guard
[01/02/2016 - 08:22:20PM] [CRDE] OnUpdate time:536.135986
[01/02/2016 - 08:22:20PM] [CRDE] Cursed loot Misogyny is active
[01/02/2016 - 08:22:20PM] [CRDE] Player is busy ... last npc: Narmaleth incomplete status: False
[01/02/2016 - 08:22:20PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[01/02/2016 - 08:22:21PM] [DCUR] Sex attacks are disabled!
[01/02/2016 - 08:22:22PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 71
[01/02/2016 - 08:22:22PM] Error: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "<native>" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/02/2016 - 08:22:22PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/02/2016 - 08:22:22PM] Error: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "<native>" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/02/2016 - 08:22:22PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/02/2016 - 08:22:27PM] [CF][Creature Apply] Failure on ["Dervenin" [Actor < (000198DC)>]]; creature isn't registered; race=["Wood Elf" [Race <WoodElfRace (00013749)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:27PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 21
[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/02/2016 - 08:22:27PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 22
[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/02/2016 - 08:22:27PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 23
[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/02/2016 - 08:22:27PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 24
[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/02/2016 - 08:22:27PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
[None].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 159
[None].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/02/2016 - 08:22:28PM] [CF][Framework] Activating actor ["Dog" [Actor < (49047745)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Beggar" [Actor < (7800C0DD)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Illdi" [WIDeadBodyCleanupScript < (000198D1)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Greta" [WIDeadBodyCleanupScript < (0001A637)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Jala" [WIDeadBodyCleanupScript < (000198AF)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Addvar" [WIDeadBodyCleanupScript < (000198D4)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Rorlund" [WIDeadBodyCleanupScript < (000198A5)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Beggar" [Actor < (7800BA1A)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] [CF][Creature Apply] Failure on ["Ataf" [WIDeadBodyCleanupScript < (0001F14D)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
[01/02/2016 - 08:22:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[Active effect 1 on  (49047745)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[01/02/2016 - 08:22:28PM] [CRDE] closest npc(s): 1:Solitude Guard, 2:hunter
[01/02/2016 - 08:22:28PM] [CRDE] OnUpdate time:453.220032
[01/02/2016 - 08:22:29PM] [CF][Creature] Started on ["Dog" [Actor < (49047745)>]] with race/skin ["Dog" [Race <DLC1HuskyBareRace (03018B36)>]]["Husky Judah" [Armor < (4700CE2F)>]]
[01/02/2016 - 08:22:29PM] [CF][Creature] ["Dog" [Actor < (49047745)>]] unaroused
[01/02/2016 - 08:22:29PM] [CF][Creature] Not equipping normal armour on ["Dog" [Actor < (49047745)>]]; there is no normal armour
 

 

  • 2 weeks later...
Posted

No storm atronach? :( Damnit, my plan on fucking every NPC type in the game is going to miss some of them. What's exactly the issue with them?

Although I'm looking forward to the mudcrab one. I've also experienced some issues with the rabbit one (dude keeps humpin' after sex ends, but I haven't updated in some weeks so this might be fixed already).

There's this old issue with regular chaurus changing sizes, which I remember it was caused by some option in SexLab. But I was thinking that it would be nice a regular chaurus-exclusive group-rape. Some double penetration and even three chaurus at the same time would spice things a lot, lol.

I really love the idea of getting animations for most of the NPC types, but I hope that once you're done with that you expand their available animations as well. It's sad to be able to get fucked in over half a dozen ways by a troll but not a chaurus, lol. I also love to see oral and non-sexual options.

Posted

No storm atronach? :( Damnit, my plan on fucking every NPC type in the game is going to miss some of them. What's exactly the issue with them?

 

Although I'm looking forward to the mudcrab one. I've also experienced some issues with the rabbit one (dude keeps humpin' after sex ends, but I haven't updated in some weeks so this might be fixed already).

There's this old issue with regular chaurus changing sizes, which I remember it was caused by some option in SexLab. But I was thinking that it would be nice a regular chaurus-exclusive group-rape. Some double penetration and even three chaurus at the same time would spice things a lot, lol.

 

I really love the idea of getting animations for most of the NPC types, but I hope that once you're done with that you expand their available animations as well. It's sad to be able to get fucked in over half a dozen ways by a troll but not a chaurus, lol. I also love to see oral and non-sexual options.

 

Storm Atronachs are impossible to work with in 3ds max (well, I just haven't figured them out yet).

 

Mudcrabs and ice wraiths (and every other creature that uses the ice wraith skeleton) have a weird problem where during sex they will switch to an idle animation so I gave up on them

 

For the foreseeable future I won't be doing anymore animations... and I still haven't gotten around to fixing/tweaking the animations that I've already put out -_-

 

Posted

Weren't there a couple animations posted here after the site update but before the rollback that are now missing? I could have sworn the latest update was after November 2nd. Would be kind of nice if those could get re-uploaded, please, assuming I'm not just imagining things.

Posted

Storm Atronachs are impossible to work with in 3ds max (well, I just haven't figured them out yet).

 

Mudcrabs and ice wraiths (and every other creature that uses the ice wraith skeleton) have a weird problem where during sex they will switch to an idle animation so I gave up on them

 

For the foreseeable future I won't be doing anymore animations... and I still haven't gotten around to fixing/tweaking the animations that I've already put out -_-

 

Oh, that's sad to hear... :(

 

Is there anything that can be done? I mean, is the problem in the skeleton itself, or the way the game handles it? Since XPMSE includes already a deal of tweaked creature skeletons maybe it could be solved.

Posted

Weren't there a couple animations posted here after the site update but before the rollback that are now missing? I could have sworn the latest update was after November 2nd. Would be kind of nice if those could get re-uploaded, please, assuming I'm not just imagining things.

 

The latest I have is from Nov. 26th.

 

It has Wisps (not wisp mothers) and dwarven spiders. I'll update this asap

 

 

Storm Atronachs are impossible to work with in 3ds max (well, I just haven't figured them out yet).

 

Mudcrabs and ice wraiths (and every other creature that uses the ice wraith skeleton) have a weird problem where during sex they will switch to an idle animation so I gave up on them

 

For the foreseeable future I won't be doing anymore animations... and I still haven't gotten around to fixing/tweaking the animations that I've already put out -_-

 

Oh, that's sad to hear... :(

 

Is there anything that can be done? I mean, is the problem in the skeleton itself, or the way the game handles it? Since XPMSE includes already a deal of tweaked creature skeletons maybe it could be solved.

 

 

IIRC, all of the bones were connected to the ground instead of a hierarchy system (foot connects to shin, shin connects to thigh, thigh to pelvis etc). Out of all of the creature skeletons I've used in 3ds max storm atronachs are the only one that have their bones like this. Which I couldn't be bothered to learn lol

 

I haven't looked into any XPMSE creature skeletons, interesting...

 

 

 

 

 

Sorry to anyone if you've come here after receiving a notification saying this mod has been updated. I haven't realized until now that I forgot to update his after the roll back. Oops :D

Posted

Just posting a few ideas I know you don't plan on doing anymore animations for awhile but I thought I might post these just in case when you do decide to do some you might decide that some of them if any of them look good enough to do. They are animations for oblivion.

 

The first 2 are dogs the first set has 4 stages and what changes in each one is how deep it goes the 2nd set has more stages then what is there but it's what I have for now.

 

 

post-25667-0-72562500-1452812717_thumb.jpgpost-25667-0-32637100-1452812788_thumb.jpgpost-25667-0-69236900-1452812836_thumb.jpgpost-25667-0-19372300-1452812872_thumb.jpgpost-25667-0-00594700-1452812906_thumb.jpgpost-25667-0-34988800-1452812931_thumb.jpgpost-25667-0-35011600-1452813030_thumb.jpg

 

 

The last set is with a bear and looks pretty cool.

 

 

post-25667-0-36407900-1452813318_thumb.jpgpost-25667-0-98801900-1452813277_thumb.jpgpost-25667-0-96502000-1452813344_thumb.jpgpost-25667-0-07754600-1452813359_thumb.jpg

 

 

Keep up the great work.

Posted

Hi~llabsky

Your animations are great !

I enjoy it very much, specially the Wisp mother's animation :D 

Thank you for your great work, have a nice day  :angel:  

  • 2 weeks later...
  • 4 weeks later...
Posted

Hey, I'm wondering what is the status on the Dwarven Sphere, Female Vampire Lord, Dragon Priest, wisp not wisp mother and Dwarven Spider? They don't seem to be in the MNC update, I know there hasn't been one recently, but these animations were made and finished before the most recent MNC update, any idea if / when they will get added to MNC?

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