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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

First, to stuffed_bunny, a big thanks for the work. Been enjoying playing with this for a couple days now, and the new sliders add... ah... interesting options for body creation.

 

I'm using, among others, the cb++ lust merc set, and after generating the armor, I'm seeing a mismatch in the neck and body seam sizes. The bottom of the neck is slightly wider than the top of the body where it attaches. Removing the armor makes the neck and body line up again.

 

Also, I have a request/suggestion for a slider for stuffed_bunny. I played around a lot with the various options, and while I was able to get pretty close by using negative slider values in a few places, I still can't quite create the body with the butt I'm after. If you should find yourself bored, and happen to look up pictures of Natalia Velez's luscious bum, and further, if that boredom were to inspire you to create a slider much like chubby butt, but that instead of making the butt chubby, just rounds and extends the bottom in a rearward, but not sideways, direction, I would agree to possibly birth your children. Well, should such a thing ever be made biologically possibly, that is.

 

I did try over sliding of some sliders like butt and butt small, but the results were, well, not good.

Posted

Bodyslide isn't working for catsuit. Am I supposed to install them separately?

Ported Outfits package should only require Bodyslide' date=' plus original mod for non-vanilla outfits. It works fine here. What is the problem exactly (sliders, preview, in-game)?

 

I'm using, among others, the cb++ lust merc set, and after generating the armor, I'm seeing a mismatch in the neck and body seam sizes. The bottom of the neck is slightly wider than the top of the body where it attaches. Removing the armor makes the neck and body line up again.

D'oh! Clamp slider bug in all forsworn sets. Sorry for that, fix is available for download.

 

... create a slider much like chubby butt' date=' but that instead of making the butt chubby, just rounds and extends the bottom in a rearward, but not sideways, direction, I would agree to possibly birth your children. Well, should such a thing ever be made biologically possibly, that is.

[/quote']

However tempting that may sound, I'm not sure if I can make something that looks like what you imagine. It's probably easier to try making the shape on your own.

 

Start by rescaling BigButt or ChubbyButt sliders, nullifying the X part with Scale-BSD [0 1 1]. Test the slider in Bodyslide. Turn the BSD into OBJ with Add-BSD-to-OBJ (CalienteBody.obj as source, can be exported in Slidermaker or Nifscope). Then get a copy of Blender and import the obj, do the changes you like, export as obj, and make BSD with Slidermaker. Post your results here. :D

Posted

 

However tempting that may sound' date=' I'm not sure if I can make something that looks like what you imagine. It's probably easier to try making the shape on your own.

 

Start by rescaling BigButt or ChubbyButt sliders, nullifying the X part with Scale-BSD [0 1 1']. Test the slider in Bodyslide. Turn the BSD into OBJ with Add-BSD-to-OBJ (CalienteBody.obj as source, can be exported in Slidermaker or Nifscope). Then get a copy of Blender and import the obj, do the changes you like, export as obj, and make BSD with Slidermaker. Post your results here. :D

 

Thanks very much for the bug fix. I was afraid I was doing something wrong.

 

Yes, simpler. Except I appear to be an idiot when it comes to this stuff. I'm not even able to follow your explanation of what needs to be done. Well, maybe I'll try some day. Right now, I'm more focused on learning to do very simple stuff, like modifying existing textures. I've tried a couple of times to port an armor to my body, and that turned out fairly disastrously. But at least now there's a tutorial video series for that, and I've gotten a bit better at it, just nowhere near a release quality.

 

As a general request to anyone that might take an interest, if someone takes a liking to this armor http://skyrim.nexusmods.com/mods/19309 and decides to do body slider options for it, it would kick some serious butt. I've tried looking at it, but the armor seems to have... problems. Every time I import the boots into 3DS (can't get blender working with nifs) the boots do strange things, and I have no idea what's causing it.

Posted

Bodyslide isn't working for catsuit. Am I supposed to install them separately?

Ported Outfits package should only require Bodyslide' date=' plus original mod for non-vanilla outfits. It works fine here. What is the problem exactly (sliders, preview, in-game)?

[/quote']

 

In game, I have everything installed on the bodyslide side.

 

2012071100001.jpg

 

I just get her normal body.

Posted

Yep same for me Shadow Viper I think with the version I have it is stored directly in the Nalim folder rather than in Nalim/NewCatsuittry I will just manually move the generated files over.

Posted

Yep same for me Shadow Viper I think with the version I have it is stored directly in the Nalim folder rather than in Nalim/NewCatsuittry I will just manually move the generated files over.

 

The meshes, textures or both?

 

EDIT: I found the one on LL, I was using the one from the Nexus

Posted

Yep same for me Shadow Viper I think with the version I have it is stored directly in the Nalim folder rather than in Nalim/NewCatsuittry I will just manually move the generated files over.

 

The meshes' date=' textures or both?

 

EDIT: I found the one on LL, I was using the one from the Nexus

[/quote']

 

Oh, so the file paths in the Nexus .esp differs from the old version here on LL? That would explain it. Perhaps you could post the correct paths of the Nexus version... NVM, I just checked it and Nexus .esp is identical to the LL version. Where did you find yours?

 

 

Please reintroduce de v3m slider! :(

 

v3m slider was removed when Caliente introduced the ButtShape2 and new Thighs slider. Check the MAKBody preset in the default set (not 100% match but pretty close). If it's good enough' date=' use the [save Preset'] button, and let the preset apply to the CB++ sets as well.

Posted

For the Nexus version it is: skyrim\Data\meshes\Nalim with the filenames: Catsuit1_0.nif and Catsuit1_1.nif

 

Yes, and now the Spriggan armour isn't working for me. I downloaded the one from the nexus, then I tried LL... neither worked

Posted

Yep same for me Shadow Viper I think with the version I have it is stored directly in the Nalim folder rather than in Nalim/NewCatsuittry I will just manually move the generated files over.

 

The meshes' date=' textures or both?

 

EDIT: I found the one on LL, I was using the one from the Nexus

[/quote']

 

Oh, so the file paths in the Nexus .esp differs from the old version here on LL? That would explain it. Perhaps you could post the correct paths of the Nexus version...?

 

Like the path that it places the files? It's the same, I just screwed up while installing it. I installed the transparent one on accident.

Posted

This updated version is just amazing. Thanks so much for your time on this! Also, I've been creeping this site after finding out about 2pac4eva7's ban from nexus...god I can't believe they've gone this far. Glad to finally get number 1 out of the way.

 

Anyway, in using the batch create, I'm unable to complete the full conversion before receiving this error "Failure to save bodies". I've tried using one of the default presets, after getting this on my own, and still no dice. It always hangs on keo's imperial heavy/light armor, or if i just check 1 of the others that don't include the feet fixes it hangs immediately. I guess if it's an issue with the batch portion of bodyslide, I wanted to make it known, if not I'd appreciate some advice on what I need to do to get it working.

 

Thanks a million!

Posted

 

Anyway' date=' in using the batch create, I'm unable to complete the full conversion before receiving this error "Failure to save bodies". I've tried using one of the default presets, after getting this on my own, and still no dice. It always hangs on keo's imperial heavy/light armor, or if i just check 1 of the others that don't include the feet fixes it hangs immediately. I guess if it's an issue with the batch portion of bodyslide, I wanted to make it known, if not I'd appreciate some advice on what I need to do to get it working.

 

Thanks a million!

[/quote']

 

You Might be missing these files http://www.loverslab.com/showthread.php?tid=7788&pid=171835#pid171835

Posted

 

Anyway' date=' in using the batch create, I'm unable to complete the full conversion before receiving this error "Failure to save bodies". I've tried using one of the default presets, after getting this on my own, and still no dice. It always hangs on keo's imperial heavy/light armor, or if i just check 1 of the others that don't include the feet fixes it hangs immediately. I guess if it's an issue with the batch portion of bodyslide, I wanted to make it known, if not I'd appreciate some advice on what I need to do to get it working.

 

Thanks a million!

[/quote']

 

You Might be missing these files http://www.loverslab.com/showthread.php?tid=7788&pid=171835#pid171835

 

Hmm.... Tried that and now it hangs on the glass batching. Possible I didnt copy the regular armor sets linked in the op correctly. Suppose I'll try that next, hadn't thought of that till now.

Posted

Are there plans to zap away the body underneath on any of the conversions? To help reduce clipping/etc

 

I'm sorry, at the moment I have no plans to do anything with this mod. But you can easily make zap sliders yourself. Use any 3d app that can import/export OBJ files, move the vertices you want to remove (hide/unhide function in Blender makes it easy to see the result). Then use Bodyslide to generate the zap slider, and Notepad++ to add it to the sliderset. It's really easy, just takes some time.

 

Ok, maybe that came out wrong. But it would be great to get some help with these things, and if you (or anyone else willing to help) post their zap sliders here, I will include them in next update and give proper credit.

Posted

Are there plans to zap away the body underneath on any of the conversions? To help reduce clipping/etc

 

I'm sorry' date=' at the moment I have no plans to do anything with this mod. But you can easily make zap sliders yourself. Use any 3d app that can import/export OBJ files, move the vertices you want to remove (hide/unhide function in Blender makes it easy to see the result). Then use Bodyslide to generate the zap slider, and Notepad++ to add it to the sliderset. It's really easy, just takes some time.

 

Ok, maybe that came out wrong. But it would be great to get some help with these things, and if you (or anyone else willing to help) post their zap sliders here, I will include them in next update and give proper credit.

[/quote']

 

Thats cool. I have some skill in blender, so it's not exactly outside my area of expertise.

Posted

post #97 of this thread has a picture of what i would love my character to look like but i cant seem to even get close to this look in game anyone have any ideas what settings i should use im sending the poster a pm but since he? hasnt been here in over a month....

Posted

Post 97: http://i.imgur.com/vuFwO.jpg

 

I would guess he's set "breasts fantasy" past 100%, and possibly the "breasts" slider as well, without touching SH/SSH. I've set it to 200, the image shown might be 230, 250.

 

edit the CB++.xml in \SliderSets\

 

Find the sliderset eg:

Then the slider:

 

It makes the dynamic preview less useful, but I don't know an easier way.

Posted

Then the slider:

It makes the dynamic preview less useful' date=' but I don't know an easier way.

[/quote']

Noooo... from Bodyslide 1.3 and forward, just use the textboxes that shows the percentages, and edit 100% to 200%. So, now you know an easier way. :P

Posted

I tried to read through the whole thread but didn't find an answer in the first 4 pages...

 

My question is this:

 

Can the Bodyslide application open and modify a pre-existing .nif file?

I tried to get it to open one but couldn't figure it out.

 

I did successfully create a set of Femalebody_x.nif files that encompassed the slim and full-figured ranges that I needed. (God bless the author of this app...wow)

 

There's no looking back at oblivion now...lol.

Posted

i noticed in the caliente body plus setting, there are unp sliders for the blessed, the normal and slim versions of unp body. i'm just curious though, if i were to use the unp body settings for my normal body in game, will i be able to wear unp armors like i would with cbbe outfits, or do i need to actually use the unp body itself?

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