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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Is there a preset for CB++ that is exactly like the original CBBE? I want to keep the thighs and butt the same but change the upper body.

 

I made my personal favorite body but noticed some clothing like stockings no longer fit. How do I make the lower body exactly like CBBE?

Posted

Is there a preset for CB++ that is exactly like the original CBBE? I want to keep the thighs and butt the same but change the upper body.

 

I made my personal favorite body but noticed some clothing like stockings no longer fit. How do I make the lower body exactly like CBBE?

 

I think that the preset that you have when you first click on the body type is cbbe, I'm not sure though, it looks the same to me.

Posted

First of all, thank you Stuffed Bunny. Since I found out about CB++ I am happy like a little girl! I use CB++ outfit and body for my heroine and it has improved my enjoyment of Skyrim as a whole. Its a pity that your mod is not found on nexus.

 

Everything is almost perfect...but I`d really love to see the SS Forsworn armor from killer keos in CB++. Is there a chance you could give it a try? I`ll follow your advices given earlier to do it myself but I don`t have blender or 3d max so I`ll have to learn how to use those first.

 

Thanks again, I`ll be on the lookout for any new convertion you make. Cheers.

Posted

After quite a lot of creeping around, I'm finally posting my first post :P

 

First things first, I'd like to say: thank you Stuffed Bunny! The extra sliders are really nice, a lot of them I wonder why they weren't there in the first place...

 

However, the reason I've come here is to ask for a bit of help. I have a problem, which I believe have it's origin in this mod. I'm using Caliente's Vanilla Outfits for CBBE and when used in conjugation with this mod, I get some weird results. (Look at the picture attached to this post) As you see, the lower part (the part covering the lady bits :P) of the clothing stretches out, in a fashion similar to that of when you forgot to install the skeleton for BBB in Oblivion.

 

However, this only occurs on the Caliente clothing, and the clothing only (and not the Caliente armors for example). I'm using the CB++ KillerKeo armors as well, which seems to be functioning about right. And the Caliente clothing is actually working fine when I use it without CB++ (with other words, the standard Bodyslide).

 

The game crashes from time to time due to this, when too many female with standard clothing is around (in cities and the likes). Also, the game crashes completely as soon as there is soon as any female Blacksmith clothing is loaded.

 

I've reinstalled the game twice: Once fully and once by removing any files I didn't recognise as original (and then using Steam's "Verify integrity of game cache"). I've used a couple of different Bodyslider settings to see if there is any difference; and there ain't.

 

I'm also attaching my current Preset here under the code, and I'll provide any more info you might need.

 

Thanks in advance.

 








































































Posted

Very nice work!!

Not perfect, since there is come glitch on the neck, but anyway - cool!

I'm attaching screen with defect

Posted

Hi stuffed_bunny

 

I was trying to add butt-weighting to the CalienteBreastWt.nif model so that it could carry through BodySlide.

 

I've managed to get that working via nifskope/blender and can put the outputted mesh into skyrim as femalebody_0 and femalebody_1. At this point everything works fine, butt-weighting works, body displays without issues.

 

However when I try to put it into BodySlide, I get the preview shown below. I suspect the output from blender is slightly incorrect. Post-blender I'm getting a body file that is 2meg in size, but drops to 1300kb after Normals are removed. This is still much bigger than the stock CBBE body at 311kb. Any ideas? I've made changes to the nif post-blender to get it into Skyrim, but I think I've missed something that BodySlide is looking for.

 

-edit the size increase seems to have come from the vertice count going from 3,000 to 18,000. I'm unsure why as no structural changes were made to the mesh.

Posted

Everything is almost perfect...but I`d really love to see the SS Forsworn armor from killer keos in CB++.

I'll try to remember that. Hopefully it can be done with a zap.

 

 

Very nice work!!

Not perfect' date=' since there is come glitch on the neck, but anyway - cool!

I'm attaching screen with defect

[/quote']

That one is new to me. Please post more details about which sliders that might produce this bug.

 

 

However' date=' the reason I've come here is to ask for a bit of help. I have a problem, which I believe have it's origin in this mod. I'm using Caliente's Vanilla Outfits for CBBE and when used in conjugation with this mod, I get some weird results....

 

 

:blush: Sorry for any confusion. I'm just gonna go ahead here and quote the CB++ Outfits readme:

 

Note about zap sliders: There are some zap sliders included that will make the outfits skimpier when used. Unfortunately, most do not work as intended in game. Maybe in next version of Bodyslide. If you still like to try them, you need to set (zap)Body slider (when available) to the opposite of the (zap)Skimpy slider. The outfits that seem to work as skimpy are: Wench, Fur B, Fur C, Miner and Merchant. (zap)Skimpy on Blacksmith will crash the game.

 

Zap sliders are not fully functional. It's a bug in Bodyslide, or rather in how the niftools source is used by Bodyslide, or possibly in niftools itself. So there.

Posted

I was trying to add butt-weighting to the CalienteBreastWt.nif model so that it could carry through BodySlide.

 

However when I try to put it into BodySlide' date=' I get the preview shown below. I suspect the output from blender is slightly incorrect.

[/quote']

That looks like quite an understatement. :)

 

 

Post-blender I'm getting a body file that is 2meg in size' date=' but drops to 1300kb after Normals are removed. This is still much bigger than the stock CBBE body at 311kb. Any ideas?

[/quote']

I haven't done any weight painting myself, so not sure if that could have any effect on vertex count. But it shouldn't. If I must take a guess: you probably need to check if mirroring, auto-smoothing or multires is on, and if so turn them off. Keep an eye on vertex count from time to time and make sure it stays at 3471.

 

Also, not sure if vertex order is always preserved when importing/exporting nifs, perhaps you need to test that first. To do that, import then export the nif, export OBJ with Nifscope, make a slider in Slidermaker - if vertex order is identical it should just be 4 bytes large.

Posted

Very nice work!!

Not perfect' date=' since there is come glitch on the neck, but anyway - cool!

I'm attaching screen with defect

[/quote']

That one is new to me. Please post more details about which sliders that might produce this bug.

 

I tried all sliders on 100% with no change, except of scaling hole in the mesh. Tried different skeletons - without effect on issue. Perhaps it's something that should be fixed through tweaking .nif base...

Some sliders i tried to set on 0% with no effect too:

chubby arms

big torso

breasts

breastsFantasy

bigbutt

chubbybutt

groin

slimtights - even tried -20% ^0

belly

bigbelly

back

chubbylegs

calfsize

ankles

 

These sliders was new for me so I played with them (there is some untested yet), but... I looked very carefully on mesh and didn't saw wich one really affects neck:( I've grown long hair on the head of the character as a temporary solution

 

 

UPD I've tested all sliders. They are as good as expected, see the image

Posted

:blush: Sorry for any confusion. I'm just gonna go ahead here and quote the CB++ Outfits readme:

 

Note about zap sliders: There are some zap sliders included that will make the outfits skimpier when used. Unfortunately' date=' most do not work as intended in game. Maybe in next version of Bodyslide. If you still like to try them, you need to set (zap)Body slider (when available) to the opposite of the (zap)Skimpy slider. The outfits that seem to work as skimpy are: Wench, Fur B, Fur C, Miner and Merchant. (zap)Skimpy on Blacksmith will crash the game.[/i']

 

Zap sliders are not fully functional. It's a bug in Bodyslide, or rather in how the niftools source is used by Bodyslide, or possibly in niftools itself. So there.

 

Oooh... Thank you very much! I must've missed that even when I read the readmes more closely. :) I'm glad it was that easily solved at least ^^

Posted

can you impement a slider whith whom we can make DMRA?

 

It would be just a complex slider, you can make DMRA or something very close to it by adjusting sliders already implemented

Posted

UPD I've tested all sliders. They are as good as expected' date=' see the image

[/quote']

 

:blush: Apologies for all your unneccessary work. It was a bug with a seam clamp slider. Bug fix is included in cb++ body pack.

Posted

Hey, Stuffed Bunny, I don't know if you plan on releasing any more sliders, but, if you are, might you consider adding a new butt slider?

 

I'm not currently having much luck finding an example that I find satisfactory, so I guess I'll just say that (provided that you are inclined to do this at all) it would probably be safe to assume that bigger is better.

 

Specifically, I'd like to be able to make my character's butt quite a bit rounder and much, much more prominent, though some added width would be a definite plus, as well.

 

I know that most people aren't as into wtfabsurdlyhuge booty as I am, but I figured it couldn't hurt to ask, since I doubt there'd be much of a chance of such a thing being released, otherwise, lol.

 

Also, if it's not too much to ask, would the implementation of (completely) flat chests be feasible?

 

Thanks. :)

Posted

UPD I've tested all sliders. They are as good as expected' date=' see the image

[/quote']

 

:blush: Apologies for all your unneccessary work. It was a bug with a seam clamp slider. Bug fix is up on main page, and here:

 

Thanks!:)

Posted

Also' date=' if it's not too much to ask, would the implementation of (completely) flat chests be feasible?

[/quote']

 

Other than making a feminine looking Link, why would you want a completely flat chest?

Posted

Hi, love the sliders, cant wait til more armors are usable :D

 

anyway, im having a small problem with trying to get the sliders to work properly, im trying to make a body, which I have done, and I have successfully ported it to work with the vanilla armors that are possible. But, for some reason my charactor has underwear under the armor instead of a nude. Its not really a big issue but because my male body mod dosn't have underwear it just looks odd in my game when I loot bandits that the males are naked and the females are not.

 

What I have done is unzipped the slider files into the bodyslider area, made my body using the CB++ option and then made a batch build for all the ones that say CB++, and all the clothes look correct to the bodyshape I made, but as I said before the underwear shows up.

 

Have I made a critical error at all? Thanks in advance.

Posted

can you impement a slider whith whom we can make DMRA?

 

It would be just a complex slider' date=' you can make DMRA or something very close to it by adjusting sliders already implemented

[/quote']

 

no you cant, thats why im asking for it...

Posted

But' date=' for some reason my charactor has underwear under the armor instead of a nude

...

then made a batch build for all the ones that say CB++

...

Have I made a critical error at all? Thanks in advance.

[/quote']

:rolleyes: Not critical at all. If you batchbuild "CB++ Bodies" the last body sliderset in the list will be installed last, which happens to be "CB++ Undies". Just build CB++ or CB++ BBP afterwards.

 

 

 

Hi' date=' I'm having a problem with Killer Keo's ebony armor. The "pantyhose" is clipping while walking and runnig. I'm using Victorias High Heel walk and Feminine Running mods, maybe that's why? All other armors seem fine so far, though.

[/quote']

I'm afraid lots of killerkeos will clip at the moment, no matter what animations are used. When I have made body zap sliders, most clipping problems should be solved.

Posted

Also' date=' if it's not too much to ask, would the implementation of (completely) flat chests be feasible?

[/quote']

 

Other than making a feminine looking Link, why would you want a completely flat chest?

 

I don't know; why would you ask?

 

...

 

Seriously, though, I prefer flat chests, as long as sum booty is present.

 

I apologize if this upsets you.

 

Also, lol@feminine Link, but no... my characters are all dark-haired, female Nords/Redguards.

Posted

Also' date=' if it's not too much to ask, would the implementation of (completely) flat chests be feasible?

[/quote']

 

Other than making a feminine looking Link, why would you want a completely flat chest?

 

I don't know; why would you ask?

 

...

 

Seriously, though, I prefer flat chests, as long as sum booty is present.

 

I apologize if this upsets you.

 

Also, lol@feminine Link, but no... my characters are all dark-haired, female Nords/Redguards.

If it had upset me, I would have said anything about a feminine looking Link. I really don't care about the size of breast really, it's just fun to make stupid looking characters.

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