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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

The Roughspun Tunic/Ragged Trousers skimpy zap slider is causing weird graphical glitches for me. Removing the pants with a self-made zap slider causes the same problems. It works fine when it's not something removing the pants or portions of the pants with a zap slider. I guess there is some problem with zapping away the pants on that clothing model.

 

Wench, Fur B, Fur C, Miner and Merchant are the only ones where the skimpy-zap slider seemed to work... outside. Can't recall testing the outfits indoors, so no guarantees on those either. In either case, they will be removed with next update.

 

Strangely enough, I haven't found any zap problems with other meshes than the ones from Caliente's pack. Coincidence? Perhaps. :-/

 

(Btw, attached is a mini-update: Leather, Steel and light Hide.) Edit: File removed.

Posted

I'm having trouble downloading cb++ ported outfits update v1.1 and v 1.3. The download gets an error, something to do with a file size mismatch? I thought it might be a problem at my end, but google says its to do with the server that they are uploaded to.

Anywho, can someone have a look at the two files, and maybe reupload them?

 

Thanks in advance!

Posted

Btw' date=' attached is a mini-update: Leather, Steel and light Hide.

[/quote']

 

The mini update is great. It fixes all the clipping issues for leather and hide for me. Steel still has two areas on opposite sides of the breasts (lower front left and right), though, where the latter are clipping through.

 

Btw, are you going to convert Killer Keos' Nightingale armor as well?

 

In any case, thanks a lot for your continued effort. Bodyslide itself and your upgrades and conversions for it, are just awesome.

Posted

What Scaled armor? That hasn't even been ported yet...

The Scaled Armor and Studded armor.

When I run the bodyslide tool on them' date=' in-game they look all glitchy with black triangles shooting off the npcs into infinity.

[/quote']

 

Again, if you really mean the ones called "Scaled Armor" and "Studded armor" in-game, those killerkeos armors are not ported yet. The ones you have may possibly be from Caliente's Vanilla pack. If you're using the CB++ version of those, be sure to not use the Zap(Skimpy) sliders, because Bodyslide will unfortunately build broken meshes. As said before, I will remove the Zap(skimpy) sliders in next Outfits update.

 

 

BINGO! That was indeed the problem. Replaced all leather armor with another set and everything is fixed.

 

Thank you again!

Posted

I'm having trouble downloading cb++ ported outfits update v1.1 and v 1.3. The download gets an error' date=' something to do with a file size mismatch?

[/quote']

Downloads fine here, and both files are identical to the originals.

 

 

The mini update is great. It fixes all the clipping issues for leather and hide for me. Steel still has two areas on opposite sides of the breasts (lower front left and right)' date=' though, where the latter are clipping through.

 

Btw, are you going to convert Killer Keos' Nightingale armor as well?

[/quote']

 

Oops, forgot about the Nightingale. As for the Steel it really shouldn't clip anymore, although some animations can make any outfit clip. Upcoming body zaps might help.

 

_______________________

 

The remaining hide, fur, nightingale and psiijic are ported. I'll delay the vampire robe for now. I have a feeling it's not complete, custom bodyshape and all (let's say slightly exaggerated).

Posted

The soldier pack is released! Will you do it bunny? :)

 

I was pleasently surprised by the Soldier Pack release this morning as well, and as I cannot see playing now without using the additional Slider's from Stuffed_Bunny's mod - I hope so!

Posted

The soldier pack is released! Will you do it bunny? :)

 

Hmm, I don't know... should I? Nah, don't feel like it. :)

 

Edit: Since some people missed the obvious irony... only 5 sets left to convert.

Posted

Oops' date=' forgot about the Nightingale. As for the Steel it really shouldn't clip anymore, although some animations can make any outfit clip. Upcoming body zaps might help.

[/quote']

 

The 1.4 update did indeed fix the issue with the steel armor. Also thanks a lot for converting Nightingale. :)

Posted

CB++ Outfits 0.3.5 posted, with support for the Soldier pack.

 

Took longer than expected, because I had to make body zaps... twice. Screwed up the vertex count first time. :(

Posted

Awesome, thank you so much for these sliders. Your work is very appreciated.

 

edit: all the new armors seem to work fine, but something messed up my old outfit sliders (I never touched the zap slider, but the proportions are all out of whack and coming through the outfits now). Not sure why that would be, but I guess I'll be redoing those xD

Posted

Awesome' date=' thank you so much for these sliders. Your work is very appreciated.

 

edit: all the new armors seem to work fine, but something messed up my old outfit sliders (I never touched the zap slider, but the proportions are all out of whack and coming through the outfits now). Not sure why that would be, but I guess I'll be redoing those xD

[/quote']

 

Same here, basically all older outfits broke and are completely out of scale. Others, including some of the new, are missing skin where there should be (e.g. chest on ancient nord, arms on stormcloak).

Posted

Awesome' date=' thank you so much for these sliders. Your work is very appreciated.

 

edit: all the new armors seem to work fine, but something messed up my old outfit sliders (I never touched the zap slider, but the proportions are all out of whack and coming through the outfits now). Not sure why that would be, but I guess I'll be redoing those xD

[/quote']

 

Definately, thank you very much for the swift release on these Sliders, all the Solider ones seem to work pretty much as expected once I set them up for a new Preset with two small exceptions:

 

The Ancient Nord Armor appears to zap too much of the front of the body and breasts causing the lower breasts and abdomen to appear see through, and the Stormcloak Cuirass and various Hold Guard Armors seem to have a similier problem - zapping too much of the Arms from the bicep on down making most of the arms also appear invisable.

 

Apart from that I can also confirm what the others have said about the older Armor and Clothing sets being generated improperly after this most recent update - some shenanigans with the new XML's perhaps?

Posted

Can anyone tell me how to make it so the body won't clip through the armor? When ever i try to make the Breast SHH or w.e go up it clips through the top of the mercenary armor and a few others like Saviors and stuff.

Posted

edit: all the new armors seem to work fine' date=' but something messed up my old outfit sliders (I never touched the zap slider, but the proportions are all out of whack and coming through the outfits now).

[/quote']

The Ancient Nord Armor appears to zap too much of the front of the body and breasts causing the lower breasts and abdomen to appear see through, and the Stormcloak Cuirass and various Hold Guard Armors seem to have a similier problem - zapping too much of the Arms from the bicep on down making most of the arms also appear invisable.

Apologies for not properly testing the new outfits before rushing out the package. Zap slider bugfix is now up, and included in the outfits package.

 

Apart from that I can also confirm what the others have said about the older Armor and Clothing sets being generated improperly after this most recent update - some shenanigans with the new XML's perhaps?

 

Indeed. The old sliderset files have been merged, so it's now one file per CalienteVanillaArmor pack. If upgrading from previous version, you should remove these old sliderset files from the SliderSets folder:

CB++CalArmor_Forsworn.xml
CB++CalArmor_Fur.xml
CB++CalArmor_Hide.xml
CB++CalClothes_Farmer.xml
CB++CalClothes_Tavern.xml
CB++CalClothes_Worker.xml

Posted

Can anyone tell me how to make it so the body won't clip through the armor? When ever i try to make the Breast SHH or w.e go up it clips through the top of the mercenary armor and a few others like Saviors and stuff.

 

That typically requires making body zap sliders that remove the parts of the body that clip through. Making high-res meshes help as well. So far only a few of the keos armors are high-res, and only a few have body zaps. Making body zap sliders are usually a simple but boring task. :(

Posted

Indeed. The old sliderset files have been merged' date=' so it's now one file per CalienteVanillaArmor pack. If upgrading from previous version, you should remove these old sliderset files from the SliderSets folder:

CB++CalArmor_Forsworn.xml
CB++CalArmor_Fur.xml
CB++CalArmor_Hide.xml
CB++CalClothes_Farmer.xml
CB++CalClothes_Tavern.xml
CB++CalClothes_Worker.xml

[/quote']

 

Yep that was it, thanks Bunny! The only issue Im seeing now is the Zap slider on the Ancient Nord Armor (Draugr), while better, appears to still be zapping a bit too much of the side area and lower part of the breasts. Use of the cleavage slider seems to make it more noticeable as well, especially on curvier characters.

 

Apart from that everything elese is working beautifully, and again thanks for all your work on this mod its surely appreciated.

 

Edit: I noticed the Ancient Nord Armor has nearly a full body mesh underneath due to all the skin it shows, as a temporary quick fix for me I was able to move the "Draugr_Zap_Body.bsd" out of the ShapeData/CalDraugr folder and then create only that specific armor with BodySlide; after generating the armor I then put the "Draugr_Zap_Body.bsd" back in its original folder.

 

Surprisingly in game the armor doesnt seem to have any clipping issues despite the entire body being present underneath. Naturally this may not work for all shapes but it proved a decent work around in the short term for me.

Posted

Wow the soldier pack update was really quick! Have you considered converting dawnguard armors? I know the killer keos has some skimpyigized ones out.

Posted

The only issue Im seeing now is the Zap slider on the Ancient Nord Armor (Draugr)' date=' while better, appears to still be zapping a bit too much of the side area and lower part of the breasts. Use of the cleavage slider seems to make it more noticeable as well, especially on curvier characters.

 

Surprisingly in game the armor doesnt seem to have any clipping issues despite the entire body being present underneath. Naturally this may not work for all shapes but it proved a decent work around in the short term for me.

[/quote']

 

Hmm, perhaps I should have ignored the draugr zap completely. It's a bit annoying to get it right, especially using only the default shape of the mesh. Also, the texture is transparent at some places, which can't be seen just looking at the mesh. My in-game tests didn't reveal any gaps. Need to test it more at different sizes I guess.

 

 

Wow the soldier pack update was really quick! Have you considered converting dawnguard armors? I know the killer keos has some skimpyigized ones out.

Caliente needs to sort out the conversions first before stuffed bunny can do the slider sets

^^ Killerkeo, I suppose you meant to write? Anyhow, the dawnguard outfits will be added eventually, after killerkeo has converted all of them, which shouldn't be long. It seems there's basically only one dawnguard armor shape (in 5 variants), 2 vampire armor + 1 robe, and 2 falmer.

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