Guest Posted May 14, 2012 Posted May 14, 2012 Thanks for the answer.I tryed CB++ experimental and had very nice results.Unfortunately, it's not BBP ready yet, a feature ia am very fond of
stuffed_bunny Posted May 15, 2012 Author Posted May 15, 2012 Thanks for the answer.I tryed CB++ experimental and had very nice results.Unfortunately' date=' it's not BBP ready yet, a feature ia am very fond of [/quote'] Â Open SliderSets/CB++ experimental.xml In this line: CalienteBody.nif replace CalienteBody.nif with CalienteBreastWt.nif
Guest Posted May 16, 2012 Posted May 16, 2012 In this line: CalienteBody.nif replace CalienteBody.nif with CalienteBreastWt.nif  Sorry,you lost me there.Could you elaborate please?
lolpker Posted May 16, 2012 Posted May 16, 2012 Uhm, is it possible to make BigBelly bigger? I mean so that there can be real pregnancy in the game, from 1month to 9 months... But it has to be a round belly though... anyway nice mod!
Oppaithon Posted May 17, 2012 Posted May 17, 2012 Thanks for the answer.I tryed CB++ experimental and had very nice results.Unfortunately' date=' it's not BBP ready yet, a feature ia am very fond of [/quote']  Open SliderSets/CB++ experimental.xml In this line: CalienteBody.nif replace CalienteBody.nif with CalienteBreastWt.nif  Can I use a similar method with these?: CherryHotaling's Prisoner, Chef and Barkeeper http://skyrim.nexusmods.com/downloads/file.php?id=4888 CHSBHC Conversions with BBP Vanilla only by Nimbonius http://skyrim.nexusmods.com/downloads/file.php?id=7475 ForswornF_CHSBHC_BBP by White Rabbit http://skyrim.nexusmods.com/downloads/file.php?id=6897  Thank You for all of your hard work
stuffed_bunny Posted May 17, 2012 Author Posted May 17, 2012 Uhm' date=' is it possible to make BigBelly bigger? I mean so that there can be real pregnancy in the game, from 1month to 9 months... But it has to be a round belly though... anyway nice mod! [/quote'] Â Sliders don't always work well together, and there's a shortage of vertices on the side of the belly. So it won't be very smooth, but you could try: BigBelly 150, Back 100, Belly/ChybbyWaist/Hips at 50. Then butt sliders as you like. Â Â Can I use a similar method with these?: CherryHotaling's Prisoner' date=' Chef and Barkeeper http://skyrim.nexusmods.com/downloads/file.php?id=4888 CHSBHC Conversions with BBP Vanilla only by Nimbonius http://skyrim.nexusmods.com/downloads/file.php?id=7475 ForswornF_CHSBHC_BBP by White Rabbit http://skyrim.nexusmods.com/downloads/file.php?id=6897 [/quote'] Â What is the question here? If you can magically get slider support for these outfits without them being converted to Bodyslide? If so, no.
assda Posted May 20, 2012 Posted May 20, 2012 How did you get your custom sliders to work? Â I'm trying to make a few adjustments of my own using the slide maker to export a obj, which I modify using 3ds max, then load the modified obj back as a slider src, (at this point I can see that my modifications show up correctly in the preview window) create the difference file and then click create, which creates the xml file to the GeneratedOutput directory. Â Then I try to copy the generated slider data to any other sliderset, such as CalienteSets.xml or CB++ experimental.xml. The slider shows up fine, but doesn't do anything. Â edit: got the morphs to show up in bodyslide, but the coordinates of the model seem to be wrong. Might be related to the odd scale of imported/exported meshes (needs to be upscaled 10x either on import or export to get the correct size). Â Any tips?
stuffed_bunny Posted May 20, 2012 Author Posted May 20, 2012 How did you get your custom sliders to work? Â I'm trying to make a few adjustments of my own using the slide maker to export a obj' date=' which I modify using 3ds max, then load the modified obj back as a slider src, (at this point I can see that my modifications show up correctly in the preview window) create the difference file and then click create, which creates the xml file to the GeneratedOutput directory. Â Then I try to copy the generated slider data to any other sliderset, such as CalienteSets.xml or CB++ experimental.xml. The slider shows up fine, but doesn't do anything. Â edit: got the morphs to show up in bodyslide, but the coordinates of the model seem to be wrong. Might be related to the odd scale of imported/exported meshes (needs to be upscaled 10x either on import or export to get the correct size). Â Any tips? [/quote'] Â You can easily see any scale differences by comparing both source and target as OBJ files - they are stored as text and starts with vertex coordinates. If you need to rescale, you can do this in Slidermaker when creating the BSD, or use Scale-OBJ in my script. Â Also make sure that 3ds max preserves the vertex order, maybe there are options for this in import/export dialogue. Â Third (perhaps not relevant here), an easy to make mistake when copy/pasting outfit slidersets is to use the wrong target (like BaseUndies instead of BaseArmor). Â _____________________________________________________________________________ Â Â Updated CB++ experimental with ChubbyTorso + some sliderset/preset changes. This is a slider I have wanted to do for a long time, because previously in big and chubby presets the upper body looked too small compared with hips-down. I'm quite happy with the result (maybe the arms need a little more tweaking). If you use big bodies, you must try this slider. Â Unless someone has any major objections, current experimental set will become CB++ v0.8.
skjeller Posted May 21, 2012 Posted May 21, 2012 It's really a very cool and capable mod. Many thanks for your work.
sullivan Posted May 21, 2012 Posted May 21, 2012 Oh i just saw that you already included a "Nip Base" Slider in the experimentals! I also really like the other new sliders. Â As for the "Nip Base" it works great, but for me it "goes in the wrong direction" I would prefer it if the slider would move the nipple down, not up. Sadly using a negative parameter (for example -50) doesn't bring the wanted effect, because it just drags the whole breast down. Â Anyway, Great Work!
stuffed_bunny Posted May 21, 2012 Author Posted May 21, 2012 Oh i just saw that you already included a "Nip Base" Slider in the experimentals! I also really like the other new sliders. Â As for the "Nip Base" it works great' date=' but for me it "goes in the wrong direction" I would prefer it if the slider would move the nipple down, not up. Sadly using a negative parameter (for example -50) doesn't bring the wanted effect, because it just drags the whole breast down. Â Anyway, Great Work! [/quote'] Â Yeah, sorry for that. It is a quick hack of sorts, and at the time I figured UNP-style upwards nipples would be more useful. Try combining with perkiness and adjust breast sizes with different sliders. Â Btw, it's not an exact match, but this setting is pretty close to UNP-style breasts: Breasts 75, BreastPerkiness 75, BreastSag 30, BreastWidth 60, NippleBase 40, NippleLength 30, NippleSize 200(!).
assda Posted May 21, 2012 Posted May 21, 2012 ... Â You can easily see any scale differences by comparing both source and target as OBJ files - they are stored as text and starts with vertex coordinates. If you need to rescale' date=' you can do this in Slidermaker when creating the BSD, or use Scale-OBJ in my script. Â Also make sure that 3ds max preserves the vertex order, maybe there are options for this in import/export dialogue. Â Third (perhaps not relevant here), an easy to make mistake when copy/pasting outfit slidersets is to use the wrong target (like BaseUndies instead of BaseArmor).[/quote'] Â Ok, so the Slidemaker exports the .obj at 0.1 scale. But there seems to be something else going on, even if I just import export with max, without doing any modifications at all, the model shifts to up and back. No geometry changes happen, so it's not probably problem with vert order. Â I tried to export with nifskope and it worked fine, so the problem is likely related to the export function of Slidemaker. I've been importing and exporting with max for years, and it always worked fine with poser and fallout 3/new vegas, which supports my theory.
stuffed_bunny Posted May 22, 2012 Author Posted May 22, 2012 ... Â You can easily see any scale differences by comparing both source and target as OBJ files - they are stored as text and starts with vertex coordinates. If you need to rescale' date=' you can do this in Slidermaker when creating the BSD, or use Scale-OBJ in my script. Â Also make sure that 3ds max preserves the vertex order, maybe there are options for this in import/export dialogue. Â Third (perhaps not relevant here), an easy to make mistake when copy/pasting outfit slidersets is to use the wrong target (like BaseUndies instead of BaseArmor).[/quote'] Â Ok, so the Slidemaker exports the .obj at 0.1 scale. But there seems to be something else going on, even if I just import export with max, without doing any modifications at all, the model shifts to up and back. No geometry changes happen, so it's not probably problem with vert order. Â I tried to export with nifskope and it worked fine, so the problem is likely related to the export function of Slidemaker. I've been importing and exporting with max for years, and it always worked fine with poser and fallout 3/new vegas, which supports my theory. Â That was mentioned in Bodyslide readme, but I thought Caliente had fixed that in latest version. It's just an offset, actually the difference from CBBE to CalienteBody. Try Offset-OBJ [0 2.5443 -3.2879] (or possibly inverted) to fix it. Or just use Nifscope (r6) instead of Slidermaker.
stuffed_bunny Posted May 23, 2012 Author Posted May 23, 2012 Considering that I'm banned from Nexus, and unable to legally contact any mod author there, I could use some help with getting permissions. Here's a list of ports or WIP: Â 1) LayerBikini by anano has been Bodyslide ready for more than a month, and it feels ridiculous that I still haven't been able to post it. If anyone is able to contact anano, please request permission for me to post the adapted LayerBikini. Â 2) Lustrianna's Mercenary is CB++ ready. It was actually already available with Bodyslide support, after all it's just an adaption of Caliente's Forsworn mesh. Still I'd like to include the NIF to make installation easier. May port Sovngarde and some others too at some point. Lustrianna seems to have a LL account, but last visit was a month ago. Unfortunately seems to be taking a break from Nexus too, so nvm unless you know something more. Â 3) Two armors (Spriggan and Catsuit) by Nalim have been ported. Nalim has a LL account, and I have requested permission, but it's been two weeks since last visit at LL. Could just be too busy in RL though, so I might as well just be patient. Â 4) Will try to port a few of KillerKeos metal armors. Unfortunately, many of KillerKeos meshes just has too many parts. OTOH, I may need to make complete ports with reweighting anyway. This will obviously take some time, but getting permission to post may take time too. Someone who has interest in this may like to contact KillerKeo about getting permission to post Bodyslide ports. Â 5) MAK's designs are very popular as well. Unfortunately, just like many of KillerKeos meshes, there are too many parts. On top of that, the "minor" concern that they are v3m rather than CBBE. Lots of patience required here. Â Â Phew. I wish grinding slidersets was the smallest problem. If you have experience porting outfits with Blender, some help would be appreciated. Perhaps Caliente's upcoming Bodyslide guide will help getting some modders interested, but I'm afraid it won't have the impact we might wish for.
crankymonkey Posted May 23, 2012 Posted May 23, 2012 Â 1) LayerBikini by anano has been Bodyslide ready for more than a month' date=' and it feels ridiculous that I still haven't been able to post it. If anyone is able to contact anano, please request permission for me to post the adapted LayerBikini. Â [/quote'] Â I sent anano a message.
Guest Posted May 24, 2012 Posted May 24, 2012 5) MAK's designs are very popular as well. Unfortunately' date=' just like many of KillerKeos meshes, there are too many parts. On top of that, the "minor" concern that they are v3m rather than CBBE. Lots of patience required here. [/quote'] MAK has disabled his inbox.Probably bombared by requests:P
stuffed_bunny Posted May 24, 2012 Author Posted May 24, 2012 5) MAK's designs are very popular as well. Unfortunately' date=' just like many of KillerKeos meshes, there are too many parts. On top of that, the "minor" concern that they are v3m rather than CBBE. Lots of patience required here. [/quote'] MAK has disabled his inbox.Probably bombared by requests:P Â Could be. Anyway, it will take some time before I begin porting MAK's outfits. If his mailbox is still off at that point, permission could be requested in the comments thread. Â Starting with Keos metal armors for now (obviously need permission for these too). Though nothing will be posted until CB++ v0.8 is done and Caliente's pack is updated.
Guest Posted May 24, 2012 Posted May 24, 2012 5) MAK's designs are very popular as well. Unfortunately' date=' just like many of KillerKeos meshes, there are too many parts. On top of that, the "minor" concern that they are v3m rather than CBBE. Lots of patience required here. [/quote'] MAK has disabled his inbox.Probably bombared by requests:P Â Could be. Anyway, it will take some time before I begin porting MAK's outfits. If his mailbox is still off at that point, permission could be requested in the comments thread. Â Starting with Keos metal armors for now (obviously need permission for these too). Though nothing will be posted until CB++ v0.8 is done and Caliente's pack is updated. Wont i get banned by nexus admins if i mention publicly anything about LL or banned members?
stuffed_bunny Posted May 24, 2012 Author Posted May 24, 2012 Could be. Anyway' date=' it will take some time before I begin porting MAK's outfits. If his mailbox is still off at that point, permission could be requested in the comments thread. [/quote'] Wont i get banned by nexus admins if i mention publicly anything about LL or banned members? Â Well it might be best to avoid that. Instead, a simple question directed to MAK, something like: "@MAK: Since you don't accept PM, would you please PM me. It concerns permission to post Bodyslide ports of your outfits."
Drummerd3 Posted May 25, 2012 Posted May 25, 2012 I released my mod! It takes 3 bodies (and their outfits) I made using CB++ and puts them all into the game, so NPCs will have different body types, and the player can choose a body type. Find it at http://skyrim.nexusmods.com/downloads/file.php?id=17642 and http://www.loverslab.com/showthread.php?tid=8317 Â Enjoy! Â Also, on being banned for posting links to loverslab, I messaged the big man himself on the nexus and asked if I would get banned for linking to a banned person's stuff, and he pretty much said no. I posted a link to loverslab in my mod description so I guess we'll see
Guest Posted May 25, 2012 Posted May 25, 2012 Well it might be best to avoid that. Instead, a simple question directed to MAK, something like: "@MAK: Since you don't accept PM, would you please PM me. It concerns permission to post Bodyslide ports of your outfits." Done!Now...waiting:blush:
Guest Posted May 28, 2012 Posted May 28, 2012 Thanks for this, appreciate all the work you have done. I love CBBE and this adds so much more... everything lol  Now if someone could port some of the sexier armors to your mod (hopeful)  ps. I can't believe you got banned for that pic! Much racier stuff is posted all the time... somebody at nexus must have had a bad day.
Gawdzila Posted May 30, 2012 Posted May 30, 2012 Dude, thank you SO MUCH for making these sliders! With the newest version there seems like a practically unlimited amount of customization you can make to breast and body shape, it is flippin' amazing. If I may offer a couple of ideas or suggestions. Â - "Puffies" -- i.e. raising the whole nipple and areola area around it. - Moving the nipples inward/outward. I know cleavage kinda does this, but it also moves it upward and "pinches" the breast & nipple in its effort to squeeze the top of the boobies together. - Torso length (i.e. moving hips downward). I doubt this is even possible, but then, I'd have doubted that moving the knees would be possible either, lol. Shows what I know! - A breast "droop".. a little different from sag, in that it would bring down the part of the boob just in front of where it meets the ribcage on the bottom for that nice natural hang while lengthening the top surface of the breast to keep the nipple around the same place. This would help replicate UNP nearly perfectly I think. Â Frankly I don't know if any of these are feasible at all. It's all magic as far as I am concerned, and this mod is already 100x more awesome than I could have ever hoped. Buuut I figured I'd give some good ole user input/ideas Keep up the good work, and thanks again for making BodySlide all it can be. I use it a lot! Â PS: What is the texture you're using on the bannination picture? PPS: I think the "Nipple Base" slider moves things in the right direction However I do agree, it'd be nice if it could go in reverse without the distortion. Some of the other adjustments can help compensate, though.
stuffed_bunny Posted May 30, 2012 Author Posted May 30, 2012 - "Puffies" -- i.e. raising the whole nipple and areola area around it. - Moving the nipples inward/outward. I know cleavage kinda does this' date=' but it also moves it upward and "pinches" the breast & nipple in its effort to squeeze the top of the boobies together. - Torso length (i.e. moving hips downward). I doubt this is even possible, but then, I'd have doubted that moving the knees would be possible either, lol. Shows what I know! - A breast "droop".. a little different from sag, in that it would bring down the part of the boob just in front of where it meets the ribcage on the bottom for that nice natural hang while lengthening the top surface of the breast to keep the nipple around the same place. This would help replicate UNP nearly perfectly I think. Â [/quote'] Some of these are quite easy to make, although moving nipple position without affecting the surrounding breast shape is practically impossible (for me). "Droop" would be very hard to get smooth, due to lack of vertices on the bottom of the breasts. Â Torso length should be done with skeleton scaling instead, and things like kneeheight/leglength would likely work better as skeleton scaling too. Â Anyway... 3 new sliders are in the experimental set. Not sure if I really want to integrate more sliders into the mod though. Â PS: What is the texture you're using on the bannination picture? PPS: I think the "Nipple Base" slider moves things in the right direction However I do agree' date=' it'd be nice if it could go in reverse without the distortion. Some of the other adjustments can help compensate, though. [/quote'] NippleBase was renamed as NipppleUp and will be complemented with NippleDown at some point. Texture is "Alternative Nude": http://skyrim.nexusmods.com/downloads/file.php?id=6232
deadmetal Posted May 30, 2012 Posted May 30, 2012 Im looking forward to further clothing sliders personally I know its a way off but thanks for all your work so far, its great
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