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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

I got my hands on this great armor pack' date=' Alan's BBP armor pack from here http://www.loverslab.com/showthread.php?tid=8315 and am trying to find out if I can get my current body to 'fit' into these armors. I have them loaded, and when I put the ones that I have tested on, The physics work properly, but my breast size shrinks quite a bit. Like when I put the armor on it replaces my mesh with a smaller one.

[/quote']

That is exactly what happens. Each outfit mesh is a separate body shape.

 

I used the slide tool to get my nude body just the way I want it. Is there a way to get the armors to conform to my current nude mesh using the body slide tool? Or i guess my real question is can the slide tool resize the armors somehow?

For me, it typically takes about 1hour to convert each CBBE outfit to Bodyslide. The tools I use are:

* Blender, Nifscope, and Nifcleaner - to make compatible nif files

* Blender, Bodyslide and Bodyslide_tools (mostly Convert-BSD and Make-BSD) to fixup the nifs, and make the sliders (bsd files)

* Notepad++ to make the slidersets

 

There is no way around this process. Without Convert-BSD, it might have taken 5 hours to reshape the outfit for all the sliders. Converting all of Alan's armor pack would take 100 hours or more, posssibly generating a complete mental breakdown... :s

Posted

There is no way around this process. Without Convert-BSD' date=' it might have taken 5 hours to reshape the outfit for all the sliders. Converting all of Alan's armor pack would take 100 hours or more, posssibly generating a complete mental breakdown... :s

[/quote']

 

Lol, point taken. Thanks for responding. I mainly stick with the rogue bikini set and the void armor set from that pack. Looks like I'm gonna have to learn to use a few more apps, lol. Thanks for the info on what you use. I'll start reading up on them.

 

Peace.

Posted

I'll be taking a small risk by including LayerBikini in next version. The only response I have, recieved some month ago (thanks to crankymonkey), seems to have been the result of some rough auto-translation, and not quite clear. Still it did suggest that anano granted permission to include it:

"It is seeking permission from the alteration of Layer Bikini?

Please notify them that I was allowed to modify.

 

Thank you for your agency."

 

If it turns out that the above actually means no, supposedly I'll just have to remove the file.

 

__________________________________________________

 

 

Version 0.8.5 is up! Outfits and footwear has been updated. To those that are curious about the new standalone Ported Outfits package, it contains the following:

 

[KillerKeos armors] Dragonbone, Dragonscale, Draugr, Dwarven, Ebony, Elven, Elven Light, Glass (solid), Glass, Iron, Iron Light, Nordplate, Orcish, Steel, Steel Light, Wolf, Blades, Dark Brotherhood, EbonyMail, Flame Atronach, Huntress, Imperial Heavy, Imperial Medium, Imperial Light, Savior's Hide, Stormcloak, Stormcloak Sleeves, Talos, Thief, Thief Karliah, Thief Variant, Thief Leader

[Nalim Armors] Catsuit, Spriggan

Posted

If this is installed does it leave Caliente's own sliders alone ? Because I'd like to use the outfits you've said you'll post for Bodyslide but I'd also like to carry on using Caliente's sliders .

Posted

"It is seeking permission from the alteration of Layer Bikini?

Please notify them that I was allowed to modify.

 

Thank you for your agency."

 

 

send me the origional text and i'll do my best to translate accurately

Posted

If this is installed does it leave Caliente's own sliders alone ? Because I'd like to use the outfits you've said you'll post for Bodyslide but I'd also like to carry on using Caliente's sliders .

 

All of Caliente's sliders should work as they normally do. However' date=' if you like to use some existing Bodyslide preset (or presets by Jeir), you have to do some copy/pasting. Open SliderPresets/CB++Presets.xml and copy the groups ("CB++ Bodies" .... "CB++ Clothes") to some other preset that you would like to use with CB++ slidersets.

 

 

"It is seeking permission from the alteration of Layer Bikini?

Please notify them that I was allowed to modify.

 

Thank you for your agency."

 

send me the origional text and i'll do my best to translate accurately

Sorry, that is the only message I got. Not very comprehensible, but seems to suggest yes rather than no.

Posted

Where's it save the Clothes to when you save your adjustments ? When I saved outfits using Caliente's Bodyslide it automatically did an override of the existing armor , but I've just changed the Layer Bikini and the date of the meshes hasn't changed so I don't know if it's worked or not or if the files are somewhere else ?:s It said it had saved the outfit but I can't find any evidence of it ? Can you help me please . I've also tried making it while holding the Control button and I still can't find the files . I'm at a loss ? The meshes in the Layer Bikini folder have not been modified at all but the Bodyslide said they'd been created so I'm searching all over to see if it's put them somewhere else . All I want to know is where it outputs the outfits you put in to please because they seem to have vanished into thin air .

Posted

Luckily I backed up my meshes folder . It's my fault because I've used the Layer Bikini CB++ Undies dropdown rather than the Layer Bikini esp dropdown so it overrode my femalebody meshes instead which is the reason I had no idea where they'd gone . So a warning in case anyone makes the same mistake as me , if you don't want to override your female body then use the dropdown I've just mentioned . Sorted now :D

Posted

Looks like parts of the iron armor mesh is missing the textures:

 

 

2z7k6qe.jpg

 

 

 

I have to thank you because while fixing the missing UV on the nif' date=' I found that the slidersets were missing sliders. Hopefully it's all good now. The bugfix is up, I recommend everyone to get it.

 

 

DERPITY DERP. I forgot to move the files from Calientes armour set.

DERP happens.

Posted

First things first, Wow thank you Stuffed Bunny, that must have been a mountain of work.

 

Sorry if I am being an idiot. Can someone look at the screen shot below of Savior's Hide and tell me what I have done wrong to make the texture all black. Is this an installation issue.

 

Also does anyone know where the helmet, boots and gauntlets of the Flame armor are hosted?

Posted

Sorry if I am being an idiot. Can someone look at the screen shot below of Savior's Hide and tell me what I have done wrong to make the texture all black. Is this an installation issue.

 

Oh crap' date=' more missing UVs! Hold on...

 

Edit: All nifs now have UV maps.

 

To the single poor soul downloading the broken 0.1.1 package: please download the bugfix.

 

 

Also does anyone know where the helmet, boots and gauntlets of the Flame armor are hosted?

No idea, AFAIK it was not included in the killerkeos armor pack I got.

Posted

Sorry if I am being an idiot. Can someone look at the screen shot below of Savior's Hide and tell me what I have done wrong to make the texture all black. Is this an installation issue.

 

Also does anyone know where the helmet' date=' boots and gauntlets of the Flame armor are hosted?

[/quote']

 

Oh crap, more missing UVs! Hold on...

 

Hi man, will try and load every armor I have. I will report back if I spot any more.

Posted

I am encountering an issue where the body is increasing at a rate greater than the armour, causing it to clip through. Is there a way to fix this? it happens on almost all of the killerkeos armours. I used a really extreme case in the pictures but it happens even with much more modest sizes. You can see what I am talking about here:

 

 

28i2gyd.jpg

2zqv57n.jpg

a5l0fp.jpg

 

 

Is that something that can be fixed with a text edit, to make the armour grow faster than the body?

 

Thank you for all your hard work, you have done a great job!

Guest Robo00
Posted

Thank you for the new version! Works great!

Posted

 

thisisbad.png

 

 

The dragonbone seams very badly.

This is an issue in Bodyslide preview' date=' and only happens when using zap sliders. Try closing the preview window, and toggle the zap back and forth.

 

 

I am encountering an issue where the body is increasing at a rate greater than the armour, causing it to clip through. Is there a way to fix this? it happens on almost all of the killerkeos armours. I used a really extreme case in the pictures but it happens even with much more modest sizes. You can see what I am talking about here:

 

 

28i2gyd.jpg

2zqv57n.jpg

a5l0fp.jpg

 

 

Is that something that can be fixed with a text edit, to make the armour grow faster than the body?

 

Sorry, I typically don't test the outfits with large breastsizes, and often miss such issues. It is the result of low-poly meshes combined with auto-generated sliders (which in some cases don't work very well, most typically at large sizes). You can use the Bodyslide_tools script to rescale the breast (body) sliders use for that outfit, but you need to modify the sliderset too. Example, modify the slider tag as:

 

BreastsSSH_0.9.bsd

DB_BreastsSSH.bsd

 

Then use Scale-BSD 0.9 and select BreastsSSH.bsd, rename the output as BreastsSSH_0.9.bsd.

 

 

There are of course better ways for me to fix it (given enough time):

1) Make a high-poly mesh (subdivided)

2) Make Convert-BSD produce better sliders

3) Reshape outfit for the slider shape manually

4) oh I almost forgot... simple solution: zap away the body underneath

Posted

Without knowing how this works, I may be barking up the wrong tree.

 

Is it somehow possible to substitute one of KillerKeos variations that were not included in this package?

 

Specificaly, I prefer the "full" dark brotherhood armor. Can I replace the db.nif in Shape data folder which is the "shrouded corset" version with the Full option and have the .bsd files still work to modify it?

 

*edit* I guess not :(

Tried it, at least in preview on bodyslide it shows no changes, was worth a shot though.

Posted

Just in case anyone else is getting this...

 

When trying to use the layer bikini (CB++ Undies - LayerBikini) you need to install the textures from the original mod to textures\armor\LayerBikini, otherwise you get some rather odd purple undies instead. Then you just need to rename the colour you like from BikiniEmerald.dds to bikini.dds for example (a little poking around with NifSkope in ShapeData\LayerBikini\LB.nif solved the naming issue). Now you're wearing a sexy bikini! : )

Posted

 

thisisbad.png

 

 

The dragonbone seams very badly.

This is an issue in Bodyslide preview' date=' and only happens when using zap sliders. Try closing the preview window, and toggle the zap back and forth.

[/quote']

 

What zap sliders? There isn't a zap slider for dragonplate.

Posted

When trying to use the layer bikini (CB++ Undies - LayerBikini) you need to install the textures from the original mod to textures\armor\LayerBikini' date='

[/quote']

 

Sorry if this is not stated clearly enough, but yes for any non-vanilla outfit you obviously require the textures and .esp (if any) of the original mod.

 

 

What zap sliders? There isn't a zap slider for dragonplate.

 

Check again. A lot of the armors actually have zap sliders to remove for example pauldrons or leggings. Using them are of course optional - I haven't even tested all of them.

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