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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Thanks for doing the soldier pack so quickly.

 

I know getting permission is hard, but if you were to make more packs could you consider some fully clothed sets like the Imperial Investigator or Dread Huntress?

Posted

I know getting permission is hard' date=' but if you were to make more packs could you consider some fully clothed sets like the Imperial Investigator or Dread Huntress?

[/quote']

 

Sorry, I won't be taking requests at this time. Even with the killerkeos pack completed, there are just too many things to be done. If I ever again get the chance to port more outfits, it will probably be LL-available outfits, or possibly the biggest nexus packages like MAKs remodeled. Definately not any minor nexus-exclusive mods.

 

Btw, next Ported update will be up soon, including (untested) Dawnguard outfits.

 

 

Request: could you make the CB++ sliders available for use on the Futanarium BodySlider settings too?

 

Just had a look at the sliderset' date=' and it would be very easy for you to add support yourself. Just replace the OutputPath tag:

meshes\actors\character\character assets

with:

meshes\actors\character\character assets futanarium\cbbe

Run Bodyslide, build the body, then revert the sliderset change. Try it. Just be aware that some sliders (like Groin) might clash with the position of the... eh, meat.

 

 

Noble Clothes have slider support now http://skyrim.nexusmods.com/mods/23027

 

I noticed, it's just a retexture of Miner clothes... or rather, MANY retextures. It would have been much simpler if the esp changed texture rather than having a douzen nifs. But paste/search/replace will do the trick.

Posted

Request: could you make the CB++ sliders available for use on the Futanarium BodySlider settings too?

 

Just had a look at the sliderset' date=' and it would be very easy for you to add support yourself. Just replace the OutputPath tag:

meshes\actors\character\character assets

with:

meshes\actors\character\character assets futanarium\cbbe

Run Bodyslide, build the body, then revert the sliderset change. Try it. Just be aware that some sliders (like Groin) might clash with the position of the... eh, meat.

 

 

Noble Clothes have slider support now http://skyrim.nexusmods.com/mods/23027

 

I noticed, it's just a retexture of Miner clothes... or rather, MANY retextures. It would have been so much simpler if the esp changed texture rather than having a douzen nifs. But paste/search/replace will do the trick.

 

 

Ah so like http://skyrim.nexusmods.com/mods/17442 I am with you.

I was thinking of looking for replacer textures and making them non-replacer. Or trying to make my own, but that ESP solution is much better.

Posted
Sorry' date=' I won't be taking requests at this time. Even with the killerkeos pack completed, there are just too many things to be done. If I ever again get the chance to port more outfits, it will probably be LL-available outfits, or [u']possibly the biggest nexus packages like MAKs remodeled[/u]. Definately not any minor nexus-exclusive mods.

 

THAT would be awesome :D

 

I seriously can't thank you enough for the tremendous amount of variety this adds. Making different CBBE body shapes, and then using those shape settings to reshape different vanilla armor/clothing meshes, really makes every npc look a lot different from the others around them, since the CBBE body "morphs" to the shape of the armor.

 

"Bland" is a Bethesda trademark I think :P

Posted

*** CB++ Ported Outfits v0.1.4 (for CB++ v0.8.5)

Standalone conversions of outfits (without previous Bodyslide support). Includes two Nalim armors' date=' and almost all of KillerKeos skimpy armor pack (except [b']vampirerobe[/b]).

 

You will be porting the vampire stuffs right?

Posted

Request: could you make the CB++ sliders available for use on the Futanarium BodySlider settings too?

 

Just had a look at the sliderset' date=' and it would be very easy for you to add support yourself. Just replace the OutputPath tag:

meshes\actors\character\character assets

with:

meshes\actors\character\character assets futanarium\cbbe

Run Bodyslide, build the body, then revert the sliderset change. Try it. Just be aware that some sliders (like Groin) might clash with the position of the... eh, meat.[/quote']

 

This is under the "CB++" file in the SliderSets folder, right?

Posted

You will be porting the vampire stuffs right?

Right.

 

This is under the "CB++" file in the SliderSets folder' date=' right?

[/quote']

Right. Just (temporarily) modify "CB++" or "CB++ BBP".

 

2012082700002.jpg

I seem to get this a lot. Help?

Hmm... black body bug? Google it? That nif is from Caliente's pack, so for once it's actually not my fault. :angel:

Posted

 

2012082700002.jpg

I seem to get this a lot. Help?

Hmm... black body bug? Google it? That nif is from Caliente's pack' date=' so for once it's actually not my fault. :angel:

[/quote']

 

I've gotten that bug with your stuff as well. You gave me a file and it fixed it very well. This is also something that appeared today, I've been using the pack since last week.

Posted

This is under the "CB++" file in the SliderSets folder' date=' right?

[/quote']

Right. Just (temporarily) modify "CB++" or "CB++ BBP".

 

Thanks. *high five*

Posted

Again, someone complained about lack of Bodyslide support for killerkeos pack. Too bad nobody there knows about this mod...

 

 

I've gotten that bug with your stuff as well. You gave me a file and it fixed it very well. This is also something that appeared today' date=' I've been using the pack since last week.

[/quote']

 

Thing is, if the source file is from Caliente's pack (doesn't look like killerkeos skimpy), there is nothing in my mod that could cause such a bug. Some people suggest that the Skyrim black body bug is cause by lack of VRAM. :-/

Posted

Again' date=' someone complained about lack of Bodyslide support for killerkeos pack. Too bad nobody there knows about this mod...

 

 

I've gotten that bug with your stuff as well. You gave me a file and it fixed it very well. This is also something that appeared today, I've been using the pack since last week.

 

Thing is, if the source file is from Caliente's pack (doesn't look like killerkeos skimpy), there is nothing in my mod that could cause such a bug. Some people suggest that the Skyrim black body bug is cause by lack of VRAM. :-/

 

 

I can back the VRAM suggest up, I frequently hit my max to the point I have reduced the textures down to make it playable. 1GB just isn't enough anymore.

Posted

Again' date=' someone complained about lack of Bodyslide support for killerkeos pack. Too bad nobody there knows about this mod...

 

 

I've gotten that bug with your stuff as well. You gave me a file and it fixed it very well. This is also something that appeared today, I've been using the pack since last week.

 

Thing is, if the source file is from Caliente's pack (doesn't look like killerkeos skimpy), there is nothing in my mod that could cause such a bug. Some people suggest that the Skyrim black body bug is cause by lack of VRAM. :-/

 

 

I can back the VRAM suggest up, I frequently hit my max to the point I have reduced the textures down to make it playable. 1GB just isn't enough anymore.

 

This computer has 12 GB RAM. Skyrim and Minecraft are basically the only games on it. They both use 1 GB of RAM.

 

EDIT: I guess something was really using my RAM yesterday because it's gone now.

Posted

This computer has 12 GB RAM. Skyrim and Minecraft are basically the only games on it. They both use 1 GB of RAM.

EDIT: I guess something was really using my RAM yesterday because it's gone now.

VRAM refers to graphics memory. Anyway, restarting the game is the suggested solution for the black body bug, so...

 

__________

 

In case someone forgot to check the main page:

 

Ported Outfits is updated, and ATM includes the entire killerkeos pack. Let me know how the download links work. If needed I could register at mediafire or whatever.

 

Also added experimental sets including the 5 sliders made by popboy (body/underwear only, no support for other outfits).

Posted

Approving highly of the experimental sliders. :)

 

WOW I seriously hadn't seen that until you pointed it out. I wonder when those will be converted to the regular CB++ sliders? Or, if there is an easy way for me to do so...

Posted

Ported Outfits is updated' date=' and ATM includes the entire killerkeos pack. Let me know how the download links work. If needed I could register at mediafire or whatever.

[/quote']

 

Thanks for those and I'm sorry to be nitpicking again... could you have a second look at the royal vampire armor when you find the time, please? It looks fine in the Bodyslide preview, but in game Serena's left breast (and only on that side) is clipping quite significantly.

Posted

Hey Stuffed_bunny, thanks to you work, i was able to create a mod that put different bodyshapes with its clothes and armor to different races that then are attached to npcs. Works great so far. I think a have not understood the bodyslide system correctly. Am i right that vanilla armor and clothes are not completly converted? And that those that are converted now only work with CBBE sliders? If i want to use the cb++ sliders i have to choose the new killer keos package to get all the sliders supported?

Posted

Approving highly of the experimental sliders. :)

WOW I seriously hadn't seen that until you pointed it out. I wonder when those will be converted to the regular CB++ sliders? Or' date=' if there is an easy way for me to do so...

[/quote']

By "regular" you mean official including outfit support? That's certainly possible at some point. It's just a matter of updating the slidersets and batch-convert all the outfits. OTOH updating 50 or so slidersets takes a fair amount of time.

 

I think possibly a little bit of reshaping/refining/renaming could be nice as well... not a big deal though.

 

Thanks for those and I'm sorry to be nitpicking again... could you have a second look at the royal vampire armor when you find the time' date=' please? It looks fine in the Bodyslide preview, but in game Serena's left breast (and only on that side) is clipping quite significantly.

[/quote']

There's something about some SKyrim animations that make the left breast clip through many outfits. As for that particular outfit, I don't have Dawnguard so any second look would have to be in Blender. Remind me, which one is the royal vampire - Vampire or VampireAlt?

Posted

Hey Stuffed_bunny' date=' thanks to you work, i was able to create a mod that put different bodyshapes with its clothes and armor to different races that then are attached to npcs. Works great so far.

[/quote']

Ah, highly anticipated mod? Especially for assigning elders and uglies to use non-revealing clothing. Hmm, is it possible to support skeleton and animations too?

 

I think a have not understood the bodyslide system correctly. Am i right that vanilla armor and clothes are not completly converted? And that those that are converted now only work with CBBE sliders? If i want to use the cb++ sliders i have to choose the new killer keos package to get all the sliders supported?

 

Caliente's armor packs has been updated quite slowly. It's hard to estimate, but perhaps a year until all vanilla outfits are ported. But the CB++ version is up to date, and support for future released packs should follow reasonably quickly, if I still have enough time by then.

 

As for killerkeos pack, he's not even aware that they have been ported. And quality will typically be a bit worse since all sliders are machine-made, unlike in Caliente's pack.

 

I do intend to modify my script at some point. ATM, it maps outfit vertices to body by proximity alone, not taking into account either the relative proximity (close or distant), or that distant outfit parts should probably follow their connection point rather than the body. Cloaks and skirts would be the prime example of this. Another problem is that curvature is not considered at all, it really should compensate for this to reduce clipping. ramblings>

 

I had a look at your mod description. One thing you may want to think about: Bodyslide/Config.xml can define an optional mesh output path. This sounds useful, but unfortunately Caliente decided for no apparent reason to prefix the path in every sliderset with "meshes\". This means if you set mesh output to "Data\meshes\zz015" the nifs will be written to "Data\meshes\zz015\meshes\...". If you don't want to adapt your mod to this, you could PM Caliente to discuss a change.

 

Maybe I'll add more comments in your mod thread (LL).

Posted

There's something about some SKyrim animations that make the left breast clip through many outfits. As for that particular outfit, I don't have Dawnguard so any second look would have to be in Blender. Remind me, which one is the royal vampire - Vampire or VampireAlt?

 

Bodyslide lists it as Vampire. I've made a screenshot illustrating the issue.

Posted

There's something about some SKyrim animations that make the left breast clip through many outfits. As for that particular outfit' date=' I don't have Dawnguard so any second look would have to be in Blender. Remind me, which one is the royal vampire - Vampire or VampireAlt?

[/quote']

 

Bodyslide lists it as Vampire. I've made a screenshot illustrating the issue.

 

Ok, left or right doesn't really matter, but that half-turn animation often has this effect. I'll see how much of the body can be zapped without creating gaps. Perhaps need to reduce the distance to the armpit a bit. That outfit cause some headaches, because the source had silly-huge pushed-up breasts, and the multi-res warped the mesh pretty bad.

Posted

I had a look at your mod description. One thing you may want to think about: Bodyslide/Config.xml can define an optional mesh output path. This sounds useful' date=' but unfortunately Caliente decided for no apparent reason to prefix the path in every sliderset with "meshes\". This means if you set mesh output to "Data\meshes\zz015" the nifs will be written to "Data\meshes\zz015\meshes\...". If you don't want to adapt your mod to this, you could PM Caliente to discuss a change.

 

Maybe I'll add more comments in your mod thread (LL).

[/quote']

 

The tool i made copy the meshes to the right directories.

 

You said that cb++ is up2date. So is it possible to get vanilla Clothes with support for 43 cb++ sliders? I haven´t understood the system completly, yet.

 

Edit: Argh, i found it i had not installed all the packages. Fine, work to do now :)

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