Jump to content

SexLab Virginity and Defloration


Recommended Posts

Posted

Force facial expression to "Pained" during defloration, overriding player settings in SexLab. If not already implemented, it should be.

Since the chance of defloration being painless is negligibly small.

 

Yep, I think this option is good, and give the percentage slider configuration how many percentage the character would get "Pained" expression.

Posted

for the crying event how about looking at sexlabutilities  mod.

 

Thanks for the tip, it led me to learn something interesting, there's already a crying idle in the vanilla game. That should make it simple enough for even a noob like me to add.

 

Edit: Although it comes from Dawnguard and Hearthfire, so I suppose you'd need either of those for the feature to work.

post-273557-0-28111900-1439551976_thumb.jpg

Posted

I like the idea of this mod, but I think it shouldn't just be a 1-shot thing. 

 

"But wait" you say, "you can only lose your virginity once!"  This is true.  But I think that this could readily be adapted to look for Apropos state, and if your poor girl gets too heavily battered, she could easily start bleeding.  Having your womb battered by a giant's hard-on should be a very painful experience, and with Apropos it pretty much always is.  Apropos has specific messages for virginity loss, so there's no need to try to differentiate the bleeding in that case either.

 

What do you people think?  Would this be something you'd like to see added?

 

 

Posted

I like the idea of this mod, but I think it shouldn't just be a 1-shot thing. 

 

"But wait" you say, "you can only lose your virginity once!"  This is true.  But I think that this could readily be adapted to look for Apropos state, and if your poor girl gets too heavily battered, she could easily start bleeding.  Having your womb battered by a giant's hard-on should be a very painful experience, and with Apropos it pretty much always is.  Apropos has specific messages for virginity loss, so there's no need to try to differentiate the bleeding in that case either.

 

What do you people think?  Would this be something you'd like to see added?

 

That would add an Apropos dependency, which I don't really want to do, but I'm pretty sure it would be possible to create a new mod that causes the bleeding to trigger at high wear and tear values. In fact, I may have figured out how to do it, though it's hard for me to tell as I'm still so new at scripting and Apropos has a lot of code. But I can't figure out what property I'm supposed to assign to Apropos and AproposActorAlias while initializing it. Here's what I have if anyone wants to check it over. It's supposed to check whether the actor's vaginal abuse is at least 6, and if so, give a 33% chance of bleeding. I'll also post a query in the Apropos thread.

 

 

 

SexLabFramework Property SexLab Auto
Apropos Property ? Auto
AproposActorAlias Property ? Auto
Spell Property DeflorationSpell Auto

Event OnInit()
  RegisterForModEvent("AnimationStart", "checkWearandtearstatus")
EndEvent
 
 
event checkWearandtearstatus(string eventName, string argString, float argNum, form sender)
  sslBaseAnimation theAnim = SexLab.HookAnimation(argString)
  if !theAnim.hasTag("Vaginal")
    return 
  endIf
  Actor[] npcs = SexLab.HookActors(argString)
  if !npcs || npcs.length<2 || npcs[0].getLeveledActorBase().GetSex()!=1
    return
  endIf
  Actor theGirl = npcs[0]
Int Function GetWearTearVaginalState(Actor theGirl)
       AproposActorAlias aproposActor = GetAproposActor(theGirl)
         If aproposActor
           Return aproposActor.VaginalWearTearState
           If aproposActor.VaginalWearTearState < 6
          return
        endif
             int random = Utility.RandomInt(0, 9)
          if random = < 6
          return
        endif
            RegisterForModEvent("AnimationEnd", "executePostSexReapplication")
               Utility.wait(10.0)
                DeflorationSpell.cast(theGirl, theGirl)
    endIf
EndEvent
 
Event executePostSexReapplication(string eventName, string argString, float argNum, form sender)
  Actor[] npcs = SexLab.HookActors(argString)
  UnregisterForModEvent("AnimationEnd")
  if !npcs || npcs.length<2 || npcs[0].getLeveledActorBase().GetSex()!=1
    return
  endIf
  DeflorationSpell.cast(npcs[0], npcs[0])
EndEvent

 

 

 

Posted

Thank you the mod. It is great mod. have a question thogh. Can be the blood texture change throughout the time?

And somehow the blood spot looks a bit too small and dark. What do you think?

Posted

Thank you the mod. It is great mod. have a question thogh. Can be the blood texture change throughout the time?

And somehow the blood spot looks a bit too small and dark. What do you think?

 

second to this, blood spot too small. it hardly to see any blood specialy when playing bed missionary animation and when playing 3rd person.

Overall good mod, i like this mod was simple dependency. Btw thanks for the mod and keep up the good work.

 

Posted

is that possible to connect it somehow to sexlab vaganal exp 0?

Hymen with regen is hell on earth... (and test subject is not even vampire)

 

Thx for the mod, it's really great and no stupid dependencies give some freedom))

amount of blood is perfect and mostly realistic, no need more (it's not tarantino's film)

Posted

Made a different texture.  Fits UNP (with a few duplicate spots I'm not sure how to get rid of) and haven't tested with other bodies.

 

Comes in normal and extra bloody. Screenshot is normal.

 

Nice dude.

BTW this mod will works well with SL version 1.6 right?

Posted

 

Nice dude.

BTW this mod will works well with SL version 1.6 right?

 

 

Fully compatible.

Posted

 

 

Nice dude.

BTW this mod will works well with SL version 1.6 right?

 

 

Fully compatible.

 

 

Alright, thx, also the limitation issue has been fixed too right?

 

Posted

Made a different texture.  Fits UNP (with a few duplicate spots I'm not sure how to get rid of) and haven't tested with other bodies.

 

Comes in normal and extra bloody. Screenshot is normal.

 

Hmm..the new virgin blood texture doesn't seem to apply correctly on khajiit females, and probably beast races for that matter..probably because it's too much, even for the normal version. Could you possibly make it a bit smaller, but at least bigger than when you first made this mod in your next update?

 

  • 2 weeks later...
Posted

Is this being worked on anymore? It seems on UNPB bodies the blood goes to places where it shouldn't, like the hands or neck..probably because it's a bit big.

  • 3 months later...
Posted

Is it possible to manually re-write the message for this? I'm trying to customize it but my various attempts have not produced results and I'm out of ideas.

 

I took the logical step first, checked the CK and couldn't find it.

I found it in scripts. There's a .psc and a .pex.

The .pex was easy to change but it had no effect, still playing the orginal message. Changing both had it play nothing at all. So there's a bit more to it than just putting in a new message or is it just not possible?

Posted

 

It would be nice if the mod ignored women whom have likely or definitely had sex already. Examples would be Haelga, the priestesses of dibella, any female npc with a known child, maybe the elderly or other middle-aged female npcs. Maybe an MCM menu with options?

 

That is not really easy to do.

This because something that is "obvious" for a player (Haelga for sure had sex many times) is not an available information in CK/Papyrus.

 

Yep, you can check the relationship, and other small tricks. But it is not a real solution.

 

To have a real solution you need to have a list of all possible female NPCs (including the generated ones, like the guards or the vampires, or the bandits) with a flag that tell to the mod if she is a virgin or not.

So pretty much not possible.

 

 

I am sure it would be time consuming but since you obviously already implemented a way for the game to detect non-virgins after sex has happened, then how hard is it to just go apply this effect to all the known NPC's? Or if you know a fancy way, just randomize adding it to all Female NPC's. If that's hard, maybe just as a player begins an animation it can randomly choose whether they were a virgin or not. Maybe with presets for the aforementioned sluts in the Dibella priesthood.

Posted

If it could detect NPCs and apply the effect to those I think your mod would probably become a regular for a lot more players.  Just like if you applied a texture for rapes whether NPC or players.  Really cool that you are considering broadening the mod. 

  • 3 months later...
Posted

Is the mod dead ? I'm really interested by the mod's spell that reset a NPC virginity.

The author of the mod hasn't been back online since about 15 days after releasing the mod last August. That of course means nothing, if the mod works for you then it's not dead.

  • 2 months later...
Posted

i just wanna say this mod is ridiculously awesome. thanks to the creator ;)

 

edit: is it just me or the bleeding doesnt occur if you have foreplay pre sex enabled?

  • 2 weeks later...
Posted

i just wanna say this mod is ridiculously awesome. thanks to the creator ;)

 

edit: is it just me or the bleeding doesnt occur if you have foreplay pre sex enabled?

 

Mine doesn't seem to occur at all anymore. The message still plays though.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...