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Posted

After the using the mod a bit, it seems to work really well. There's no voiced dialog, but that's perfectly fine. I have a suggestion/request though. When you successfully convince an NPC, there could be an option for them to follow you to a better spot rather than just doing it right on the spot.

 

That way you can talk to them in the middle of town and go some place private that way it's more realistic. There are a lot of NPCs who are just always out in public. This works with companions you already have, but not so much with random NPCs you meet when traveling. 

This has been requested often and the author has said that it won't be done. Do a search of the thread if you're interested in the rationale.

 

hope that helps

Posted

 

After the using the mod a bit, it seems to work really well. There's no voiced dialog, but that's perfectly fine. I have a suggestion/request though. When you successfully convince an NPC, there could be an option for them to follow you to a better spot rather than just doing it right on the spot.

 

That way you can talk to them in the middle of town and go some place private that way it's more realistic. There are a lot of NPCs who are just always out in public. This works with companions you already have, but not so much with random NPCs you meet when traveling. 

This has been requested often and the author has said that it won't be done. Do a search of the thread if you're interested in the rationale.

 

hope that helps

 

 

It's easy enough to do it in your own game.  I've done it with mine.  You just have to replace the dnam fields with vanilla responses and it works quite well.

Posted

 

 

After the using the mod a bit, it seems to work really well. There's no voiced dialog, but that's perfectly fine. I have a suggestion/request though. When you successfully convince an NPC, there could be an option for them to follow you to a better spot rather than just doing it right on the spot.

 

That way you can talk to them in the middle of town and go some place private that way it's more realistic. There are a lot of NPCs who are just always out in public. This works with companions you already have, but not so much with random NPCs you meet when traveling. 

This has been requested often and the author has said that it won't be done. Do a search of the thread if you're interested in the rationale.

 

hope that helps

 

 

It's easy enough to do it in your own game.  I've done it with mine.  You just have to replace the dnam fields with vanilla responses and it works quite well.

 

 

Any chance you can elaborate on that a little? I've dabbled with the CK a bit and navegate it, but I don't know what that means and haven't really done anything with dialog except delete some dialog from certain NPCs. If it's too much trouble to explain, I understand.

Posted

 

 

Any chance you can elaborate on that a little? I've dabbled with the CK a bit and navegate it, but I don't know what that means and haven't really done anything with dialog except delete some dialog from certain NPCs. If it's too much trouble to explain, I understand.

 

 

Well I don't really mess with the CK because it takes too long to load imo.  Much easier to do this in TESVEdit.

So I will tell you how to do it there.  first... very important.. BACK UP yer dang original!

 

Then follow these steps

- Load SLEN in tesvedit

- Expand Dialogue Topics

- Look for the dialogue you want to add a vanilla voice to.

- In this example we will use the first one    xx002851 SLENDialogueLoverSex  (these are the dialogues to convince someone to do stuff with you)

- Expand this

Lets look at the first response

xx002852  "Of course love, what do you have in mind"  This is the subtitle we want to replace.  We can't copy it exactly, because we don't have voice acting.  But we can find one close enough.  (will get to that later)

Scrolling down beyond all the TCLT - responses you will see that DNAM response data is blank.  Just right click it and click ADD.  This will give you a null reference.  

looking at skyrim dialogues.. you can locate stuff that works for everything.. this is a long and painstaking process.  Thankfully, I've done the digging and pulled out a few that I will include later in this post.

- We will right click our null reference and click EDIT Then we will paste in the following

OfCourse [iNFO:000DBA22] ('Of course.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])

 

In this case we will simply use the generic response "Of Course"  This is close enough to the original subtitle.

Now this particular response will voice any vanilla actor in skyrim.  Any custom character that does not use the vanilla voice will still get the subtitle.

Voila.. one voiced response.   You can tailor the reponses however you want them to be.  I will include the hard work below saving you the time and trouble to look for voiced equivalents.

 

 

 

INTIMIDATES:
IntimidateAccept01 [iNFO:000E0CBD] ('No need to get rough!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateAccept02 [iNFO:000E0CBE] ('Whatever you say!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateAccept03 [iNFO:000E0CBF] ('Don't hurt me! You win.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl01 [iNFO:000E0CC6] ('I'll teach you to talk to me that way!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl02 [iNFO:000E0CC7] ('Hope you're willing to back those words up with your fists!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl03 [iNFO:000E0CC8] ('I don't have to take that from you!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
PERSUADES:
PersuadeAccept01 [iNFO:000E0CBA] ('Okay. Just this once.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeAccept02 [iNFO:000E0CBB] ('How can I argue with that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeAccept03 [iNFO:000E0CBC] ('Okay, okay. You've talked me into it.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject01 [iNFO:000E0CC3] ('You expect me to believe that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject02 [iNFO:000E0CC4] ('Nah. I don't think so.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject03 [iNFO:000E0CC5] ('That doesn't change anything.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
BE CAREFUL!:
MiscCareful01 [iNFO:0006CB2C] ('Be careful!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscCareful02 [iNFO:0006CB2D] ('Hey, watch it!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscStop01 [iNFO:0006CB2E] ('Don't do that.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscStop02 [iNFO:0006AE39] ('What are you doing that for?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
ShareWhatDoYouThinkYoureDoing [iNFO:0007038E] ('What do you think you're doing?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:000D3E92] ('Get away from me.' in GRUP Topic Children of DialogueGenericPickPocket "DialogueGenericPickPocket" [DIAL:000142B3])
[iNFO:000142B7] ('Hands off.' in GRUP Topic Children of DialogueGenericLockedObject "DialogueGenericLockedObject" [DIAL:000142B4])
[iNFO:000142BB] ('Don't even think about it.' in GRUP Topic Children of DialogueGenericPickPocket "DialogueGenericPickPocket" [DIAL:000142B3])
 
DA PAIN DA PAIN!
[iNFO:00017708] ('Mercy!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA3A] ('Ahh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA39] ('I'm on fire!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA38] ('Ah! It burns!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA3A] ('Ahh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:0002E357] ('Agh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:0002E358] ('Ugh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:0002E359] ('Hunh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00096501] ('Gah...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00096502] ('Nuh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00017702] ('Agghh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:00017703] ('Aaaiiee!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:00013EF7] ('Yeagh!' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964FF] ('That your best? Huh?' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964E1] ('That's... all you've got?' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964E0] ('No!' in GRUP Topic Children of [DIAL:00013EBB])
 
 
DialogueGenericFriendDiedShared1 [iNFO:000EA64D] ('What? Nooo!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericFriendDiedShared3 [iNFO:000EA64F] ('Gods help us!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericFriendDiedShared4 [iNFO:000EA650] ('What in the...?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericCorpseGreetRelation [iNFO:000ADC3D] ('Oh no! By the gods! This can't be happening!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
DETECTIONS:
DetectionAlert01 [iNFO:0006CB26] ('Is someone there?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionAlert03 [iNFO:0006CB28] ('What was that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionAlert04 [iNFO:0006CB29] ('Huh?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionFound01 [iNFO:0006CE5C] ('Over here!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionLost01 [iNFO:0006CB2A] ('Where are you?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionLost02 [iNFO:0006CB2B] ('You can't hide from me!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
Responses:
OfCourse [iNFO:000DBA22] ('Of course.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:00087940] ('Yes?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
[iNFO:000142C0] ('Hmm?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
CantBeHelped [iNFO:000DBA24] ('It can't be helped.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
Understand [iNFO:000DBA21] ('I understand.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MaybeYouCanHelpMe [iNFO:000DBA29] ('Maybe you can help me.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:00087947] ('Need something?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
[iNFO:000854CD] ('All right, then.' in GRUP Topic Children of DialogueGenericGoodbye "DialogueGenericGoodbye" [DIAL:000140FE])
[iNFO:000854CE] ('Hmm hmm.' in GRUP Topic Children of DialogueGenericGoodbye "DialogueGenericGoodbye" [DIAL:000140FE])
NotMyProblem [iNFO:000DBA25] ('Not my problem.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])

 

Posted

 

 

 

Any chance you can elaborate on that a little? I've dabbled with the CK a bit and navegate it, but I don't know what that means and haven't really done anything with dialog except delete some dialog from certain NPCs. If it's too much trouble to explain, I understand.

 

 

Well I don't really mess with the CK because it takes too long to load imo.  Much easier to do this in TESVEdit.

So I will tell you how to do it there.  first... very important.. BACK UP yer dang original!

 

Then follow these steps

- Load SLEN in tesvedit

- Expand Dialogue Topics

- Look for the dialogue you want to add a vanilla voice to.

- In this example we will use the first one    xx002851 SLENDialogueLoverSex  (these are the dialogues to convince someone to do stuff with you)

- Expand this

Lets look at the first response

xx002852  "Of course love, what do you have in mind"  This is the subtitle we want to replace.  We can't copy it exactly, because we don't have voice acting.  But we can find one close enough.  (will get to that later)

Scrolling down beyond all the TCLT - responses you will see that DNAM response data is blank.  Just right click it and click ADD.  This will give you a null reference.  

looking at skyrim dialogues.. you can locate stuff that works for everything.. this is a long and painstaking process.  Thankfully, I've done the digging and pulled out a few that I will include later in this post.

- We will right click our null reference and click EDIT Then we will paste in the following

OfCourse [iNFO:000DBA22] ('Of course.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])

 

In this case we will simply use the generic response "Of Course"  This is close enough to the original subtitle.

Now this particular response will voice any vanilla actor in skyrim.  Any custom character that does not use the vanilla voice will still get the subtitle.

Voila.. one voiced response.   You can tailor the reponses however you want them to be.  I will include the hard work below saving you the time and trouble to look for voiced equivalents.

 

 

 

INTIMIDATES:
IntimidateAccept01 [iNFO:000E0CBD] ('No need to get rough!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateAccept02 [iNFO:000E0CBE] ('Whatever you say!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateAccept03 [iNFO:000E0CBF] ('Don't hurt me! You win.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl01 [iNFO:000E0CC6] ('I'll teach you to talk to me that way!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl02 [iNFO:000E0CC7] ('Hope you're willing to back those words up with your fists!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl03 [iNFO:000E0CC8] ('I don't have to take that from you!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
PERSUADES:
PersuadeAccept01 [iNFO:000E0CBA] ('Okay. Just this once.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeAccept02 [iNFO:000E0CBB] ('How can I argue with that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeAccept03 [iNFO:000E0CBC] ('Okay, okay. You've talked me into it.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject01 [iNFO:000E0CC3] ('You expect me to believe that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject02 [iNFO:000E0CC4] ('Nah. I don't think so.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject03 [iNFO:000E0CC5] ('That doesn't change anything.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
BE CAREFUL!:
MiscCareful01 [iNFO:0006CB2C] ('Be careful!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscCareful02 [iNFO:0006CB2D] ('Hey, watch it!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscStop01 [iNFO:0006CB2E] ('Don't do that.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscStop02 [iNFO:0006AE39] ('What are you doing that for?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
ShareWhatDoYouThinkYoureDoing [iNFO:0007038E] ('What do you think you're doing?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:000D3E92] ('Get away from me.' in GRUP Topic Children of DialogueGenericPickPocket "DialogueGenericPickPocket" [DIAL:000142B3])
[iNFO:000142B7] ('Hands off.' in GRUP Topic Children of DialogueGenericLockedObject "DialogueGenericLockedObject" [DIAL:000142B4])
[iNFO:000142BB] ('Don't even think about it.' in GRUP Topic Children of DialogueGenericPickPocket "DialogueGenericPickPocket" [DIAL:000142B3])
 
DA PAIN DA PAIN!
[iNFO:00017708] ('Mercy!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA3A] ('Ahh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA39] ('I'm on fire!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA38] ('Ah! It burns!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA3A] ('Ahh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:0002E357] ('Agh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:0002E358] ('Ugh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:0002E359] ('Hunh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00096501] ('Gah...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00096502] ('Nuh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00017702] ('Agghh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:00017703] ('Aaaiiee!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:00013EF7] ('Yeagh!' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964FF] ('That your best? Huh?' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964E1] ('That's... all you've got?' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964E0] ('No!' in GRUP Topic Children of [DIAL:00013EBB])
 
 
DialogueGenericFriendDiedShared1 [iNFO:000EA64D] ('What? Nooo!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericFriendDiedShared3 [iNFO:000EA64F] ('Gods help us!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericFriendDiedShared4 [iNFO:000EA650] ('What in the...?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericCorpseGreetRelation [iNFO:000ADC3D] ('Oh no! By the gods! This can't be happening!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
DETECTIONS:
DetectionAlert01 [iNFO:0006CB26] ('Is someone there?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionAlert03 [iNFO:0006CB28] ('What was that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionAlert04 [iNFO:0006CB29] ('Huh?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionFound01 [iNFO:0006CE5C] ('Over here!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionLost01 [iNFO:0006CB2A] ('Where are you?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionLost02 [iNFO:0006CB2B] ('You can't hide from me!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
Responses:
OfCourse [iNFO:000DBA22] ('Of course.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:00087940] ('Yes?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
[iNFO:000142C0] ('Hmm?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
CantBeHelped [iNFO:000DBA24] ('It can't be helped.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
Understand [iNFO:000DBA21] ('I understand.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MaybeYouCanHelpMe [iNFO:000DBA29] ('Maybe you can help me.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:00087947] ('Need something?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
[iNFO:000854CD] ('All right, then.' in GRUP Topic Children of DialogueGenericGoodbye "DialogueGenericGoodbye" [DIAL:000140FE])
[iNFO:000854CE] ('Hmm hmm.' in GRUP Topic Children of DialogueGenericGoodbye "DialogueGenericGoodbye" [DIAL:000140FE])
NotMyProblem [iNFO:000DBA25] ('Not my problem.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])

 

 

Awesome! Thank you very much!

Posted

 

 

 

Any chance you can elaborate on that a little? I've dabbled with the CK a bit and navegate it, but I don't know what that means and haven't really done anything with dialog except delete some dialog from certain NPCs. If it's too much trouble to explain, I understand.

 

 

Well I don't really mess with the CK because it takes too long to load imo.  Much easier to do this in TESVEdit.

So I will tell you how to do it there.  first... very important.. BACK UP yer dang original!

 

Then follow these steps

- Load SLEN in tesvedit

- Expand Dialogue Topics

- Look for the dialogue you want to add a vanilla voice to.

- In this example we will use the first one    xx002851 SLENDialogueLoverSex  (these are the dialogues to convince someone to do stuff with you)

- Expand this

Lets look at the first response

xx002852  "Of course love, what do you have in mind"  This is the subtitle we want to replace.  We can't copy it exactly, because we don't have voice acting.  But we can find one close enough.  (will get to that later)

Scrolling down beyond all the TCLT - responses you will see that DNAM response data is blank.  Just right click it and click ADD.  This will give you a null reference.  

looking at skyrim dialogues.. you can locate stuff that works for everything.. this is a long and painstaking process.  Thankfully, I've done the digging and pulled out a few that I will include later in this post.

- We will right click our null reference and click EDIT Then we will paste in the following

OfCourse [iNFO:000DBA22] ('Of course.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])

 

In this case we will simply use the generic response "Of Course"  This is close enough to the original subtitle.

Now this particular response will voice any vanilla actor in skyrim.  Any custom character that does not use the vanilla voice will still get the subtitle.

Voila.. one voiced response.   You can tailor the reponses however you want them to be.  I will include the hard work below saving you the time and trouble to look for voiced equivalents.

 

 

 

INTIMIDATES:
IntimidateAccept01 [iNFO:000E0CBD] ('No need to get rough!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateAccept02 [iNFO:000E0CBE] ('Whatever you say!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateAccept03 [iNFO:000E0CBF] ('Don't hurt me! You win.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl01 [iNFO:000E0CC6] ('I'll teach you to talk to me that way!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl02 [iNFO:000E0CC7] ('Hope you're willing to back those words up with your fists!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
IntimidateBrawl03 [iNFO:000E0CC8] ('I don't have to take that from you!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
PERSUADES:
PersuadeAccept01 [iNFO:000E0CBA] ('Okay. Just this once.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeAccept02 [iNFO:000E0CBB] ('How can I argue with that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeAccept03 [iNFO:000E0CBC] ('Okay, okay. You've talked me into it.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject01 [iNFO:000E0CC3] ('You expect me to believe that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject02 [iNFO:000E0CC4] ('Nah. I don't think so.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
PersuadeReject03 [iNFO:000E0CC5] ('That doesn't change anything.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
BE CAREFUL!:
MiscCareful01 [iNFO:0006CB2C] ('Be careful!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscCareful02 [iNFO:0006CB2D] ('Hey, watch it!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscStop01 [iNFO:0006CB2E] ('Don't do that.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MiscStop02 [iNFO:0006AE39] ('What are you doing that for?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
ShareWhatDoYouThinkYoureDoing [iNFO:0007038E] ('What do you think you're doing?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:000D3E92] ('Get away from me.' in GRUP Topic Children of DialogueGenericPickPocket "DialogueGenericPickPocket" [DIAL:000142B3])
[iNFO:000142B7] ('Hands off.' in GRUP Topic Children of DialogueGenericLockedObject "DialogueGenericLockedObject" [DIAL:000142B4])
[iNFO:000142BB] ('Don't even think about it.' in GRUP Topic Children of DialogueGenericPickPocket "DialogueGenericPickPocket" [DIAL:000142B3])
 
DA PAIN DA PAIN!
[iNFO:00017708] ('Mercy!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA3A] ('Ahh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA39] ('I'm on fire!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA38] ('Ah! It burns!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:000DBA3A] ('Ahh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:0002E357] ('Agh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:0002E358] ('Ugh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:0002E359] ('Hunh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00096501] ('Gah...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00096502] ('Nuh...' in GRUP Topic Children of [DIAL:00013EE4])
[iNFO:00017702] ('Agghh!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:00017703] ('Aaaiiee!' in GRUP Topic Children of [DIAL:00013F30])
[iNFO:00013EF7] ('Yeagh!' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964FF] ('That your best? Huh?' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964E1] ('That's... all you've got?' in GRUP Topic Children of [DIAL:00013EBB])
[iNFO:000964E0] ('No!' in GRUP Topic Children of [DIAL:00013EBB])
 
 
DialogueGenericFriendDiedShared1 [iNFO:000EA64D] ('What? Nooo!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericFriendDiedShared3 [iNFO:000EA64F] ('Gods help us!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericFriendDiedShared4 [iNFO:000EA650] ('What in the...?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DialogueGenericCorpseGreetRelation [iNFO:000ADC3D] ('Oh no! By the gods! This can't be happening!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
DETECTIONS:
DetectionAlert01 [iNFO:0006CB26] ('Is someone there?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionAlert03 [iNFO:0006CB28] ('What was that?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionAlert04 [iNFO:0006CB29] ('Huh?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionFound01 [iNFO:0006CE5C] ('Over here!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionLost01 [iNFO:0006CB2A] ('Where are you?' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
DetectionLost02 [iNFO:0006CB2B] ('You can't hide from me!' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
 
Responses:
OfCourse [iNFO:000DBA22] ('Of course.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:00087940] ('Yes?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
[iNFO:000142C0] ('Hmm?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
CantBeHelped [iNFO:000DBA24] ('It can't be helped.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
Understand [iNFO:000DBA21] ('I understand.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
MaybeYouCanHelpMe [iNFO:000DBA29] ('Maybe you can help me.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])
[iNFO:00087947] ('Need something?' in GRUP Topic Children of DialogueGenericHello "DialogueGenericHello" [DIAL:000142B5])
[iNFO:000854CD] ('All right, then.' in GRUP Topic Children of DialogueGenericGoodbye "DialogueGenericGoodbye" [DIAL:000140FE])
[iNFO:000854CE] ('Hmm hmm.' in GRUP Topic Children of DialogueGenericGoodbye "DialogueGenericGoodbye" [DIAL:000140FE])
NotMyProblem [iNFO:000DBA25] ('Not my problem.' in GRUP Topic Children of DialogueGenericSharedInfo "DialogueGenericSharedInfo" [DIAL:0001F319])

 

Any chance to share your modded esp. I am not familiar enough with the structure and order of the dialog tree to modify using TESVEdit.

 

Thanks.

Posted

 

Any chance to share your modded esp. I am not familiar enough with the structure and order of the dialog tree to modify using TESVEdit.

 

 

Thanks.

 

 

Well I have an overall override that modifies many other mods all in one.  So it would not work for your game.  If BeamerMiasma does not object and there is enough interest, I would consider making an optional patch.  I can't provide much support for it though.

Posted

 

 

Any chance to share your modded esp. I am not familiar enough with the structure and order of the dialog tree to modify using TESVEdit.

 

 

Thanks.

 

 

Well I have an overall override that modifies many other mods all in one.  So it would not work for your game.  If BeamerMiasma does not object and there is enough interest, I would consider making an optional patch.  I can't provide much support for it though.

 

Mmh.. well I know how to use TESVEdit to make patches, I can compare the changes u make specific to Sexlab Eager Npcs.esp

and just copy those dialog changes to mine and make a new patch. So this I think I am capable to do. Unless u make lots of modded changes to dialog tree to trigger other stuffs. If I mess up, I can still have the backup of the original so no biggie.

 

Btw - just remove the master requirement for this esp as I only using it for making a new esp and wont run it in game.

Posted

Perhaps someone else asked about this somewhere; but, my killer migraine kept me from noticing as I skimmed the thread:

 

I love this mod.  I played through once with it and there are elements that I just don't want to relinquish.  But, the fact that every baddie faction that previously raped my 'toon, from bandits, vampires and falmer to draugr, wolves and bears, eventually formed a friendly relationship with her because of it made game play a little too easy for me.  I jumped to fight them off when they came in trying to slaughter my horse; but, that was rather like shooting grazing cows, since they never fought back at me.  When given quests to recover items from various lairs, I merely strolled in and carried off their treasure hoard with smiles all around.  Other mods that sent antagonists after me couldn't function when the antagonists would show up, recognize me, then begin walking home.

 

I really want to keep using this mod.  Is there a way to prevent those factions from "falling in love" with my 'toon?

Posted

Perhaps someone else asked about this somewhere; but, my killer migraine kept me from noticing as I skimmed the thread:

 

I love this mod.  I played through once with it and there are elements that I just don't want to relinquish.  But, the fact that every baddie faction that previously raped my 'toon, from bandits, vampires and falmer to draugr, wolves and bears, eventually formed a friendly relationship with her because of it made game play a little too easy for me.  I jumped to fight them off when they came in trying to slaughter my horse; but, that was rather like shooting grazing cows, since they never fought back at me.  When given quests to recover items from various lairs, I merely strolled in and carried off their treasure hoard with smiles all around.  Other mods that sent antagonists after me couldn't function when the antagonists would show up, recognize me, then begin walking home.

 

I really want to keep using this mod.  Is there a way to prevent those factions from "falling in love" with my 'toon?

 

 

Easy, there's an option to undo the relationship increases in the MCM menu and to also prevent them.

 

-C

Posted

Perhaps someone else asked about this somewhere; but, my killer migraine kept me from noticing as I skimmed the thread:

 

I love this mod.  I played through once with it and there are elements that I just don't want to relinquish.  But, the fact that every baddie faction that previously raped my 'toon, from bandits, vampires and falmer to draugr, wolves and bears, eventually formed a friendly relationship with her because of it made game play a little too easy for me.  I jumped to fight them off when they came in trying to slaughter my horse; but, that was rather like shooting grazing cows, since they never fought back at me.  When given quests to recover items from various lairs, I merely strolled in and carried off their treasure hoard with smiles all around.  Other mods that sent antagonists after me couldn't function when the antagonists would show up, recognize me, then begin walking home.

 

I really want to keep using this mod.  Is there a way to prevent those factions from "falling in love" with my 'toon?

 

I don't think that's from this mod at all. Any and all relationship increases are with the individual NPC and will not work on random spawned enemies anyway. They are also all based on dialog interactions and not Defeat style beat downs. Potentially, if you defeat a dragon and the dragon event orgy fires, you could get a bunch of random NPCs outside to like you, but it won't be the whole faction. Bandits that end up liking you from a dragon orgy won't be the bandits in the next cave or dungeon with a quest objective.

Posted

Well, the thing is, I had bandits, vampires and even bears offering me SLEN dialogs... so, it's rather difficult for me to imagine that SLEN wasn't introduced into the situation in some way.  By what mechanism it was introduced, I do not know; although, I suspect one of the kidnap/enslavement mods.

Posted

Well, the thing is, I had bandits, vampires and even bears offering me SLEN dialogs... so, it's rather difficult for me to imagine that SLEN wasn't introduced into the situation in some way.  By what mechanism it was introduced, I do not know; although, I suspect one of the kidnap/enslavement mods.

 

Its difficult for you to imagine that SLEN wasn't introduced because you don't know how things work.

 

Any dialog option is available on a friendly NPC. Load up a new game where the bandits attack you, give yourself the Calm spell and talk to one of them. You'll have any available dialog.

 

If bears are giving you dialogs, you have an entirely different problem as animals do not normally have any dialogs at all, and SLEN does not add any. I have a mod in my game that does add its own entry to dogs (though it shouldn't and it doesn't work) but I do not have SLEN entries on them.

 

You have several problems and SLEN is not one of them. I would also suspect one of the kidnap type mods in case one of them set the whole faction friendly and not just the local NPCs, and then did not cancel the effect leaving them all friendly.

Posted

Any news if beamer is alive? Is he coming back to LL or he's gone for good?

Posted

Hey guys, just recently downloaded this mod and I'm loving it so far.

One question though: How do I prevent two-actor only animations playing during the dragon orgies?

I am literally getting cucked by my followers.

Thanks in advance.

Posted

Hey guys, just recently downloaded this mod and I'm loving it so far.

One question though: How do I prevent two-actor only animations playing during the dragon orgies?

I am literally getting cucked by my followers.

Thanks in advance.

 

There is an option for max and min group sizes. Depending on the number of people available you might still have that option with 3 - 5. I am not sure if follower status is taken into account with dragon kill orgies. Dungeon clears are a little different but I think parties are totally random as well.

Posted

 

Hey guys, just recently downloaded this mod and I'm loving it so far.

One question though: How do I prevent two-actor only animations playing during the dragon orgies?

I am literally getting cucked by my followers.

Thanks in advance.

 

There is an option for max and min group sizes. Depending on the number of people available you might still have that option with 3 - 5. I am not sure if follower status is taken into account with dragon kill orgies. Dungeon clears are a little different but I think parties are totally random as well.

 

Thanks for the reply, I've found the options, and everything's sorted.

Posted

Just a post to say thank you for the mod, I had to start a new game to be able to explore it in detail because it requires too much time, but it was really worth it, high quality mod, one of the best ones for sexlab, and probably the best in its category (let's call it "social engineering and quests" !). Anyway I just finished the champion of dibella quest so I think I finally could see everything in it, and it was really great, so thank you ! :)

 

  • 2 weeks later...
Posted

Great Mod, really very well done, shame you won't add a line that lets you take NPC's home for fun, ( getting tired of screwing Adrienne next to her forge ) but anyways i noticed a couple of bugs.

 

1) Vigilants - If you ask a Vigilant if they want sex and they say no, and you then say sorry for bothering you, they will attack you. ( like they do if you cast even friendly spells on them like heal )

 

2) Angeline - Angeline from Angeline's Aromatics in Solitude, she asks if you've been to Whiterun, ( That mini quest where she wants news about her daughter ) say no and the dialogue switches to as if your trying to chat her up with a SLEN line, her reply is "You're welcome, it looks very good on you"

 

Other than that it's an excellent Mod, i use your SLATE mod too, that's very handy for tags, so a big thank you for both of them.

Posted

 

 

2) Angeline - Angeline from Angeline's Aromatics in Solitude, she asks if you've been to Whiterun, ( That mini quest where she wants news about her daughter ) say no and the dialogue switches to as if your trying to chat her up with a SLEN line, her reply is "You're welcome, it looks very good on you"

 

 

 

I don't know if that is this mod or not. Since this mod doesn't actually add anything to her I would bet not. I can say she doesn't pick the SLEN dialog option because I have another mod installed that puts a dialog above the SLEN one and she picks that instead.

Posted

Hey. This may have been asked before but I can't skim through 130ish pages. Apologies. So, is this mod a suitable replacement for SexLab Romance, could it be considered perhaps a successor? Regardless, what are the differences between them(I haven't tried any of the two mods yet)?

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