crudo Posted April 12, 2015 Posted April 12, 2015 Similar to Nergui, I would like to see the owner/master give the slave tasks to perform. A general outline that I would like to see. Player is captured and then trained at a slave compound. After player is broken they are sold. Any homes owned are confiscated/sold. The new owner gives very simple tasks, such as wake the slave up at 5am, give them a collar, ragged robes, a simple hide shield and iron sword. Send them out into the world and tell them to return by 6pm with 1000gp and food. The time frame and amounts could be varied or made increasingly difficult. It could even be every week so you can continue on your larger adventure only you are owned. Upon returning to your owner they will take all the items you collected and either reward you or punish you. If the owner is an NPC, like Belethor, he can send you to the Bannered Mare wearing the Tavern Wench outfit for a few hours in the evening and pimp you out. Return by midnight and your owner locks you away for the next day. If you are late or decide not to return send some hired thugs to track you down. Punish for disobedience if caught. The longer you are away the more severe the punishment. If are able to avoid or kill the thugs that are sent after you for a week (whatever timeframe) your current owner gives up chasing you but you are still marked as a slave. Freedom could be earned by earning X amount of gold. Killing your master, but I think this would still have consequences, maybe a bounty in that hold. Running away. As long as you wear a collar you will be considered a slave by NPC's. Some may take advantage of that fact, favors, blackmail, whatever. Others may take pity. Just some general thoughts. I know mods like Maria Eden, SD+ and others touch on some of these but I find the master/player interface obscure in some cases.
nooblet123 Posted April 12, 2015 Posted April 12, 2015 Similar to Nergui, I would like to see the owner/master give the slave tasks to perform. A general outline that I would like to see. Player is captured and then trained at a slave compound. After player is broken they are sold. Any homes owned are confiscated/sold. The new owner gives very simple tasks, such as wake the slave up at 5am, give them a collar, ragged robes, a simple hide shield and iron sword. Send them out into the world and tell them to return by 6pm with 1000gp and food. The time frame and amounts could be varied or made increasingly difficult. It could even be every week so you can continue on your larger adventure only you are owned. Upon returning to your owner they will take all the items you collected and either reward you or punish you. If the owner is an NPC, like Belethor, he can send you to the Bannered Mare wearing the Tavern Wench outfit for a few hours in the evening and pimp you out. Return by midnight and your owner locks you away for the next day. If you are late or decide not to return send some hired thugs to track you down. Punish for disobedience if caught. The longer you are away the more severe the punishment. If are able to avoid or kill the thugs that are sent after you for a week (whatever timeframe) your current owner gives up chasing you but you are still marked as a slave. Freedom could be earned by earning X amount of gold. Killing your master, but I think this would still have consequences, maybe a bounty in that hold. Running away. As long as you wear a collar you will be considered a slave by NPC's. Some may take advantage of that fact, favors, blackmail, whatever. Others may take pity. Just some general thoughts. I know mods like Maria Eden, SD+ and others touch on some of these but I find the master/player interface obscure in some cases. Sounds good, but in Skyrim you can evade thugs forever by crossing a river. And there are lots of rivers.
badbat111 Posted April 12, 2015 Posted April 12, 2015 Story I do like. But personally for me, I like more... being the slaver? (wow that sounded messed up). A lot of slavery mods focus more on the aspect of becoming a slave; I'd like some more that would focus a bit more on the actual player being the slaver in a sense. Training, breaking, using for money possibly. Things like that. And yes, I know there are a few that do that but none that seem to be very well... organized, or consistently updated? (other then Sex Slaves!) I just feel something missing, hard to explain what persay. sory of like bravil underground for oblivion ?
eric_starbuck Posted April 13, 2015 Posted April 13, 2015 Think about one thing: is it funny to create 100 iron daggers to level up smithing? is it funny to enchant them to level up Enchanting? Not really, but we all got through that process at some point. I think that the rpg progression and level up should be thinked also for sex mods. I know that sexlab has something like that and some other mods too. I think that devious device has something that says that you are now more confortable in wearing devices etc... Maybe also for the slave parts there should be some progression to stimulate the player to grow their slave skills. If you think about it, sometimes the RPG games are lack on the gameplay but rely on story roleplaying and "sense of progression" to please the players. The slave status should change accordingly while progressing: 1 - captured and untrained slave 2 - sold to trainer slave camp 3 - training process 4 - sold to an owner Then you will be always recognised as a trained slave once captured again and be sold directly to a new owner. 1 - new and untrusted slave, always naked and bound 2 - slightly trusted slave etc... and at the top of the chain there should always be the chance to gain back the freedom. While in slavery the various tasks should be more compicated (long) at the beginning, then you get leveled and so you can go through them quicker. I don't know how to do this, but the "sense of progression" is something very appealing for me as a player. Translated into the sexlab and slavery mod would be great.
Kergar Posted April 13, 2015 Posted April 13, 2015 First of all, english is not my native language. I apologize in advance for any kind of misstyping and sort that you will find. Hopefully the result will be understandable anyway Personally, I think an Hybrid of the two (Story-driven and free developement) could be the best solution. The core experience for a slave is to be a prisioner, stripped of his freedom and right to choose, so any kind of well-made player-slavery mod should be on some sort of rails. What's the point of a master if he does not give orders and force the character to do what he wants? That, too, is why a too-quick progression toward a submissive state is boring, in my opinion. He gives an order, you obey happily, he gives you a pat on the head. End of story, start the Boring. So, from the very beginning, a think the perfect mod should startfrom scratch: Your character is free, then he's in chains. SD+, ImmerSlave and Deviously Enslaved all have part of this in different flavours, which is good...separatly, which is bad. No need to say why more than one mod facing the same thing is a complicate, when not directly bad, thing. So..you are now enslaved and your character is likely pretty unhappy, or at least she should be. What his captor should do? a) Keep her. That means finding a suitable place to train her and, in the end, enjoy the new catch. Sell her. Raw material, ready to be delivered to a professionist with the adequate equipment to polish the rough diamond in a shiny, not-so-hellbound-to-kill-me, slave. Side note: His captor. Any hostile npc should be able to put a collar on the player if he manages to beat her to the ground. What's the point in losing against a vampire or a falmer if you end up the same instead, for example, a blood-cattle or a public toy? From the sides of point A and B, the mod Maria Eden is great. The training is very well developed, even if tragically story-driven. No alternative there, after all..You are no longer free and the security Must be at his maximum. That's basically because an optiont to skip it is present, which, again, is a great thing. Of course a more interactive content could be a nice thing. Unless it is a Giant or a creature that should not fear to be choked with the sheets in his sleep, every Master should consider an urgency to get some precaution against the character, first with restrains and then with education. That's where SD+ falls, when you try to hit the master and you are mechanically forced to stop by a "Magic collar" or such. If the player is physically strong enough to subdue his master naked and bare-fisted and gets the chance to try it, she Should be able to do it. Or at least try, get beaten and then punished for her arrogance. Keeping tracks of how the training go should be kept in mind, and again Maria Eden does a great job. A misbehaving slave should not be Only punished. Scaling from humiliation, to pain, to something more radical like permanently scarring or branding, right to "get rid of her" is something that sounds rightly cruel. "Get rid" of course can have a variety of flacour...Misbehaving? Leaving the player for dead after a beating, selling her to a mine, selling her to a brothel as "expendable", killing her as an example..a variety of possibilities, some of them already tryed, or with content in development. A trashold with points added every time there is disobedience Or an escape attempt should make the right kind of connection between Violation and Punishment If the player survives the training and didn't managed to find a way to get free, then she can really start to be a slave. The previously mentioned treshold could be still in place, just with a "benefit of doubt" factor.. I mean, if the slave behaves then every "positive" action could have a negative value on the trashold, preventing a couple rough answer and an escape attempt in weeks of faithful service from earning her a one-way trip to the execution block. There comes into play something else: Activities. Both story-driven and random, both triggered indoor or from random encounters on the way (yes, traveling by foot is boring but I think that the "transport" thing allows to insert a larger variety of content, of the random sort) Well well well.. What could the player be forced to do on a regular basis? Please her master, Check. Make him rich by prostitution or working in other ways? maybe...as Gladiatrix, whore or housemaiden. Three different paths sounds enough. Tidy his house? Not a bad idea. "Fetch the dirty clothes around the house/castle and go wash 'em, bring them once clean". Entratain the guests, of course, both by dancing or..other things. At a high rate of trust (very negative value on the treshold previously mentioned, or high on an entirely different one) maybe defend him with wepons. End up marrying him, maybe. Developing this section could be pretty intresting. Of course, there would be traveling. What's the point if you have to stay always in the same place? you don't get to decide Where to go, but a little walk, a meeting in a tavern and a night or two in the tavern room sounds just right. Think about how many things could go wrong on the way.. the different situations. Imagine: the player spent three weeks getting the trust of her master, she feels a better life is at hand and maybe even freedom...she is daydreaming about it while walking on the road with her master and bodyguards, from Windhelm to Winterhold and...Woops. Sorry, your master is dead and his daughter is right beside you, chained as well, waiting like you to be sold to a new owner. Too bad. Let's keep on tracks, anyway. The player stays with the same master, keeps on living with him and Everything go smooth..at the point that the master is totally fine with giving the player a bit more of freedom. Of course, there is still that pesky collar with the locator spell enchanted in it in case you don't get back home every now and then, but ... hey, trust must be earned, right? And the presence of all those slave-hunters on your tail should be properly justified, if you decide to be on the run. Someone said "Quest to remove the collar"? What a nice idea. I would play it. So, my point is that a good player slavery mod should be complicated, potentially part of any game and a compleate, lorefriendly-sh experience, from capture to hard-earned freedom. It's hardly something that a single mod developer could do, so an expanded, open-source kind of collaboration would be needed. Like "I think about the core, I develop the Gladiatrix Path, I make one of the after-capture option" and so on..Something that, if you take a deep look, it's already happening in a rather uncoordinated manner
Guest Posted April 13, 2015 Posted April 13, 2015 I think a lot of ideas here are great but not sure how it is possible to mod and even made how stable it would be. My Maria Eden installation was so unstable I had to reinstall the entire game. Also some activities you described will get boring. Fast.
nooblet123 Posted April 14, 2015 Posted April 14, 2015 First of all, english is not my native language. I apologize in advance for any kind of misstyping and sort that you will find. Hopefully the result will be understandable anyway Personally, I think an Hybrid of the two (Story-driven and free developement) could be the best solution. The core experience for a slave is to be a prisioner, stripped of his freedom and right to choose, so any kind of well-made player-slavery mod should be on some sort of rails. What's the point of a master if he does not give orders and force the character to do what he wants? That, too, is why a too-quick progression toward a submissive state is boring, in my opinion. He gives an order, you obey happily, he gives you a pat on the head. End of story, start the Boring. So, from the very beginning, a think the perfect mod should startfrom scratch: Your character is free, then he's in chains. SD+, ImmerSlave and Deviously Enslaved all have part of this in different flavours, which is good...separatly, which is bad. No need to say why more than one mod facing the same thing is a complicate, when not directly bad, thing. So..you are now enslaved and your character is likely pretty unhappy, or at least she should be. What his captor should do? a) Keep her. That means finding a suitable place to train her and, in the end, enjoy the new catch. Sell her. Raw material, ready to be delivered to a professionist with the adequate equipment to polish the rough diamond in a shiny, not-so-hellbound-to-kill-me, slave. Side note: His captor. Any hostile npc should be able to put a collar on the player if he manages to beat her to the ground. What's the point in losing against a vampire or a falmer if you end up the same instead, for example, a blood-cattle or a public toy? From the sides of point A and B, the mod Maria Eden is great. The training is very well developed, even if tragically story-driven. No alternative there, after all..You are no longer free and the security Must be at his maximum. That's basically because an optiont to skip it is present, which, again, is a great thing. Of course a more interactive content could be a nice thing. Unless it is a Giant or a creature that should not fear to be choked with the sheets in his sleep, every Master should consider an urgency to get some precaution against the character, first with restrains and then with education. That's where SD+ falls, when you try to hit the master and you are mechanically forced to stop by a "Magic collar" or such. If the player is physically strong enough to subdue his master naked and bare-fisted and gets the chance to try it, she Should be able to do it. Or at least try, get beaten and then punished for her arrogance. Keeping tracks of how the training go should be kept in mind, and again Maria Eden does a great job. A misbehaving slave should not be Only punished. Scaling from humiliation, to pain, to something more radical like permanently scarring or branding, right to "get rid of her" is something that sounds rightly cruel. "Get rid" of course can have a variety of flacour...Misbehaving? Leaving the player for dead after a beating, selling her to a mine, selling her to a brothel as "expendable", killing her as an example..a variety of possibilities, some of them already tryed, or with content in development. A trashold with points added every time there is disobedience Or an escape attempt should make the right kind of connection between Violation and Punishment If the player survives the training and didn't managed to find a way to get free, then she can really start to be a slave. The previously mentioned treshold could be still in place, just with a "benefit of doubt" factor.. I mean, if the slave behaves then every "positive" action could have a negative value on the trashold, preventing a couple rough answer and an escape attempt in weeks of faithful service from earning her a one-way trip to the execution block. There comes into play something else: Activities. Both story-driven and random, both triggered indoor or from random encounters on the way (yes, traveling by foot is boring but I think that the "transport" thing allows to insert a larger variety of content, of the random sort) Well well well.. What could the player be forced to do on a regular basis? Please her master, Check. Make him rich by prostitution or working in other ways? maybe...as Gladiatrix, whore or housemaiden. Three different paths sounds enough. Tidy his house? Not a bad idea. "Fetch the dirty clothes around the house/castle and go wash 'em, bring them once clean". Entratain the guests, of course, both by dancing or..other things. At a high rate of trust (very negative value on the treshold previously mentioned, or high on an entirely different one) maybe defend him with wepons. End up marrying him, maybe. Developing this section could be pretty intresting. Of course, there would be traveling. What's the point if you have to stay always in the same place? you don't get to decide Where to go, but a little walk, a meeting in a tavern and a night or two in the tavern room sounds just right. Think about how many things could go wrong on the way.. the different situations. Imagine: the player spent three weeks getting the trust of her master, she feels a better life is at hand and maybe even freedom...she is daydreaming about it while walking on the road with her master and bodyguards, from Windhelm to Winterhold and...Woops. Sorry, your master is dead and his daughter is right beside you, chained as well, waiting like you to be sold to a new owner. Too bad. Let's keep on tracks, anyway. The player stays with the same master, keeps on living with him and Everything go smooth..at the point that the master is totally fine with giving the player a bit more of freedom. Of course, there is still that pesky collar with the locator spell enchanted in it in case you don't get back home every now and then, but ... hey, trust must be earned, right? And the presence of all those slave-hunters on your tail should be properly justified, if you decide to be on the run. Someone said "Quest to remove the collar"? What a nice idea. I would play it. So, my point is that a good player slavery mod should be complicated, potentially part of any game and a compleate, lorefriendly-sh experience, from capture to hard-earned freedom. It's hardly something that a single mod developer could do, so an expanded, open-source kind of collaboration would be needed. Like "I think about the core, I develop the Gladiatrix Path, I make one of the after-capture option" and so on..Something that, if you take a deep look, it's already happening in a rather uncoordinated manner Make a giant flowchart, then convert it to as many functions possible with all inputs and outputs known and find people to write like 1 function each.
Kergar Posted April 14, 2015 Posted April 14, 2015 Make a giant flowchart, then convert it to as many functions possible with all inputs and outputs known and find people to write like 1 function each. Since i had fun writing all this, I think it could be intresting. I guess it would be up to the modders to decide if the ideas are worth working on
Delzaron Posted April 14, 2015 Posted April 14, 2015 It can be nice thing to reread this topic and made a list of each ideas... Making the point will be the best way to advance.
Kergar Posted April 14, 2015 Posted April 14, 2015 I think the rules for such a project should be "Keep it clear, simple, modular and don't lose sight of the overall picture". "Clear" and "Simple" are both self-explaining. Maria Eden and a version of SD both have a "kneel to your master" factor, with the difference that in the first case it's triggered with a key, in the second just automatic (not to mention the extra flavour of an adjustment that linked the level of the master/slave relationship to how deeply the slave kneeled. It was wonderful.) Talking about Maria Eden, again, the whoring quest can happen in a variety of places, with Maria searching for a client, finding him, introducing the slave to him and then bringing both of them to a room for the service (if it starts and maria, or the client, wasn't lured in a cheerful pose by one of those pesky bards). "Simple" is like in "Skooma Whore", where the clients comes in a Safe (from bards and other scripted actions) place. (Side note: Zaira, I love your work. There is real talent behind it, no matter what.) I like a lot the idea behind Deviously Enslaved becouse it hit straight on the "Modular", making a bridge between different content and situations. The whole point of the "be a slave" experience is that you are not supposed to know what exactly will happen to the player the next day, or at the very least when she ends in chains after a fight. More variety = Less predictable experience "Sight of the overall picture" ... Well, a good start is meaningless if the experience is boring. Just the same, a great experience can be unreachable if the early stages are a pain. Additionaly, without an evolving situation playing all from start to the end everything risks to seem pointless. All the players would start from being captured and reach three possible outcomes: Dead, Free, Still Enslaved but with enough freedom to be able to still enjoy all the content around. Yes, you would be Dragonborne And a Slave, but if your master accepted to let you wander a bit and you did not archived freedom by fleeing and surviving the bounty hunters or killing him, then you are likely just as happy as him about the situation. Whatever in the middle and how one of the possible endings is reached is just a matter of how to manage the master/slave relationship, set the events linked to it and decide the paths. Many great games are considered Great not for the freedom they give, but for the illusion of it
slicksly Posted April 17, 2015 Posted April 17, 2015 A lot of very good ideas in this thread. I'd love to see them implemented. For me, I'd like a closer tie-in between the slavery mods and the overall Skyrim game experience. For this, I'd like skill gains and Perk trees and their effect on the general gameplay, and radiant quests involving slavery experiences (as has been touched upon by others, and does exist in limited form in a few mods such as CD). I feel a closer link to the general gameplay would make the slavery mods merge more with the game, rather than being kinda in a vacuum, as they exist currently. Most importantly, there need to be some sort of tracking mechanic to keep track of the player experience, and change the world in relation to what has happened. The illusion of change, of progression is, to me at least, a very strong driving factor.Skills and Perks - I'm imaginging two new trees - Dominance and Submission (with appropriate star signs and standing stones). These should be able to override the dominance/submission rating of other mods, so that your actual value is based on your general skills rather than "hidden" variables. Skillpoints should be achieved through convensional gameplay (as well as slavery and custom content), although balancing this to be meaningful would be a challenge. At first thought, I'm thinking defeating humanoids, dealing damage with Two-Handed attacks as well as One-Handed power attacks should lead to Dominance, while One-handed regular attacks, taking damage and Blocking should lead to Submission. In addition, of course, there's countless factors in other mods which should lead to improvements, including (but obviously not limited to) - Master responses (CD), accepting or resisting subservience and rape during slavery (SD), responding positive or negative to devices or device dialogues (DD) and so on. How this should be done in practice I have no idea, as my modding was limited to short quests during Morrowind, but I've seen impressive mods from this community and on the Nexus already, so imagine implementation would not be impossible. For Perks, the gains should be thematically linked to their trees, but also have a function in the general game without being exclusively linked to bondage and submission-related content. They should also be functional and somewhat balanced without crippling the gameplay with "unfair" effects. Domination could, for instance, have increased damage to humanoids with lower Dominance skill (or higher Sumission skill than your Dominance), or increase the threhshold upon which they claim they surrender in combat, and so on. Submission could increase health while lowering PC stagger resist, or increase movement speed / attack speed as health lowers and so on. For Radiant quests - I like the CD fetch and deliver quests, but they're basically just, well, fetch and deliver while deviced. I'd like something closer tied in with dominance, submission and/or slavery (as previously has been mentioned in this thread). As quick ideas, I can spew these: Dominance - raid bandit cave / camp with [NON-LETHAL BLUNT WEAPON] and beat them all into submission. Then kill their leader to assert dominance. Dominance / slavery - raid bandit camp. Kill off uneligible targets, but make sure to use [NON-LETHAL BLUNT WEAPON] on prospective slaves. Submission - Act as shield-brother/-sister for an adventurer / party clearing a bandit camp. Reward based on damage soaked. Submission / slavery - Assist your / a master in training a slave by demonstrating proper subservicence. And so on, and so forth. I'm sure there's far more creative people here that could make far better ideas than these. Optimally, there'd be a handful of each category, to give the experience a feeling of dynamic life. While I do like the CD radiants, as previously stated, they do get very same-y over time. In addition, as there's quite limited progression the mod as it stands currently, repeating it more than a couple times does seem redundant.Oh, and one more thing - there's too much focus on rape-y content. Where's the wilfull submission happy-bondage? CD touches onto it, but the rest of devious / sanguine content is pretty much rape-based.
Blackness blackness is... Posted May 14, 2015 Posted May 14, 2015 for starters just remove the default main plot!
Beastmtl Posted May 17, 2015 Posted May 17, 2015 Oh this thread is asking me to go wild! Would definitely like a player slavery mod based on an arena / wrestling pit where several npc masters make slaves wrestle each other to submission (and finisher move rape). Includes a hierarchy (slaves are permissted to use lower rank slaves or beaten opponents) but not higher ones, and losses make the player the winners bitch for the night (and randomly, until a win) as well as the masters punishment for losing. With the occasionnal humanoid creature tossed in to throw thing for a loop. Reaching top rank lets youy challenge the master for your freedom. attributes: strength to damage your opponent, endurance to resist your opponent and a wrestling skill that levels up (maybe with perks) because if you don't know what you're doing, the rest won't help you much). new animations for finishers (bearhug fuck, scissor skull fuck etc..). yes I can dream..
Vuulgar Posted May 17, 2015 Posted May 17, 2015 I would like to see a system where you could fuck someone into submission eventually. The idea is similar to Sexlab Rapespell in that the 2 having sex drain each others magicka and stamina until one is exhausted, after a few of these sex contest wins the loser becomes a slave/follower/servant calling you master and eventually allowing you to take anything they have or selling them. A system setting a drain value based on level, sexlab experience and stamina could be used to add some variety to the draining "combat" during sex. I would actually love a standalone mod that did this but it would be a great way to convert an npc to a slave...or even the pc for that matter.
cold burn Posted May 18, 2015 Posted May 18, 2015 for starters just remove the default main plot! I never once understood these requests. Download Live Another life and just don't go to helgen. There is no reason to for most of the starts. Otherwise if your do want dragons then just... don't progress. Seriously it isn't like there is a timer or something. My first play through i had hundreds of hours and I hadn't gotten further in the main story than the point where you find Sky Haven Temple. Oblivion, Morriwind and hell- even Daggerfall where similar. it is a sandbox game- just ignore the main story if you want to. But on topic- all i want is for Slaves of Tamriel to be finished- with an escape, and for Quick as you Like to get its radiant races. Aside from that I enjoy the stuff that is already out.
Blackness blackness is... Posted May 18, 2015 Posted May 18, 2015 for starters just remove the default main plot! I never once understood these requests. Download Live Another life and just don't go to helgen. There is no reason to for most of the starts. Otherwise if your do want dragons then just... don't progress. Seriously it isn't like there is a timer or something. My first play through i had hundreds of hours and I hadn't gotten further in the main story than the point where you find Sky Haven Temple. Oblivion, Morriwind and hell- even Daggerfall where similar. it is a sandbox game- just ignore the main story if you want to. But on topic- all i want is for Slaves of Tamriel to be finished- with an escape, and for Quick as you Like to get its radiant races. Aside from that I enjoy the stuff that is already out. the option alone just irritates me. because i am kinda an completionist type of person
Gameplayer Posted May 18, 2015 Posted May 18, 2015 Slavery Mods vs Dragonborn Player is the Dragonborn which is an important role in the events of Skyrim. I'd like to see an Alternate Start where the player is Erik the Reds slave. Erik decides he's off to Whiterun to assist the Yarl with his Dragon Problem. He heads off with the player in tow. Essentially you follow Erik, through the questline. So Erik is the one that undertakes the quests to retrieve the Dragonstone and all of that Jazz. When Erik finishes the dragon at the Whiterun Watchtower instead of the normal scene of the dragon crumpling over the dragon enters a sexlab scene with the player. After the sex completes the dragon "dies" and the player absorbs the dragons soul. The rest of the Scene plays out as normal, but if you use your Shout Power Erik slaps a Devious Gag on you before heading back to Whiterun. Later in Whiterun the Yarl of course directs his comments to the Player but that's fine, Erik collects the bounty and claims all the credit. He may remove the gag only to place it back on after the completion of the scene. He stays in Whiterun at the Tavern till morning and heads off to the Graybeards with a bound and Gaged Dragonborn. Certain Locations along the way can have planned scenes, an example there is a bandit tower on the way to the greybeards the bandit collecting a toll procedes like normal except the option to pay is have sex with my slave. In other words your the DragonBorn, but your Erik's slave. You follow the entire questline from this perspective. Erik slays the dragon your forced to have sex with it to absorb its soul and the entire playthrough is about what Erik decides to do next not what you want. Erik is entirely concerned with becoming a famous Dragon Slayer and for that he needs his slave the "Dragon Born" The whole module would be following Erik around, meeting his needs, perhaps some scenes added in at various locations like Inns you happen to stay at while undertaking the main questline. Combine the experience with Devious Devices and there you go.
thebwolf Posted May 18, 2015 Posted May 18, 2015 would really like to see a massive mod with alot of story and alot of unquie animations events going across several quests and more. like a dark saga of skyrim dark invesigation had the right idea just wish they wouldhave had more people to continiue it the story was there and had moral choices and even other things that alot of people wour have liked .I even have a story i am making . thats dark sexy and very bdsm with a sotry so rich it will incage you right off the bat and want to seeit through. i see alot of great ideas so lets get some great stuff working and get them out there for everyone to enjoy..
Hraudun Posted May 20, 2015 Posted May 20, 2015 I want HDT chains to replace magical leash. And some ponyplay experience with chaining PC to objects. I want more interactive bound poses, when PC can limitedly move hands and feet.
Jayleia Posted May 22, 2015 Posted May 22, 2015 Slavery Mods vs Dragonborn Player is the Dragonborn which is an important role in the events of Skyrim. I'd like to see an Alternate Start where the player is Erik the Reds slave. Combine the experience with Devious Devices and there you go. Replace Erik with Lydia (or almost any female follower...), and I'm happy with that idea...but you run into several problems. The whole shouting thing would be a bit difficult for your owner to hide forever, and of course, the greybeards train the person who IS qualified to learn shouts...not the Dragonborn's owner...dialogue having to be rewritten for your owner and not for you, and so on. But I DO love that idea.
Ashra XIII Posted May 23, 2015 Posted May 23, 2015 Slavery Mods vs Dragonborn Player is the Dragonborn which is an important role in the events of Skyrim. I'd like to see an Alternate Start where the player is Erik the Reds slave. Snipped for length. I like this idea quite a bit, though honestly I think I'd be fine if Erik actually was the Dragonborn, and the player maybe starts out as his friend (there's actually an alternate start for this in Live Another Life), only for him to get power-hungry once he becomes the Dragonborn and starts making greater demands of her until finally collaring her and forcing her to come along, maybe knowing that he needs her to finish his quest, but feeling threatened by this fact and wanting to demonstrate his dominance. Either way, I think this'd take way too much scripting to be a realistic drem, but still... it is nice to dream. The dream I personally have for slavery in Skyrim that remains reachable is still just having a dominant follower, in the vein of mSex Veronica from New Vegas, but not limited to any particular follower, and especially not just to a female follower. Having a follower who occasionally takes control and makes demands leaves open lots of possibilities for radiant gameplay, which can often be lacking in the slavery mods we see currently.
bullyboy8 Posted May 24, 2015 Posted May 24, 2015 I kinda want more dom features. Something like DeviouslyHelpless - except that the player can take advantage of unfortunate souls (in stocks, in bondage, etc). Even if it's a chat option - "You look a little tied up" doesn't actually lead anywhere at the moment. The ability to walk around with your hands tied on a pillar - so like a T-shape, just as a general position thing.
IchX Posted May 25, 2015 Posted May 25, 2015 First off, I know I've said already said this a couple of times, but I'd really like to see a universal surrender Option (maybe integrated in Death Alternative?) for all mods like Defeat and SD+. So instead of pressing different Buttons to surrender for the different mods, you'd press one button and get into a dialogue and the outcome (like rape, enslavement or other things) would depend on what you say (and also what you are wearing etc.). Additionally, you could put tat SD+ menu in front where you can "pray to the gods" etc. Second is basically a configurable, expanded "Hydra_slavegirls" with SD+ Integration: I think it'd be amazing if that mod had a detailed MCM menu where you can basically define the lore of your Skyrim: - You can choose the percentage of the male/female slaves (in different regions) - You can choose the percentage of the different races or even which race enslaves which race - You can choose how many slaves there are - You can choose in which condition the slaves are - You can choose where slaves are (only in Bandit Caves, orc strongholds, private homes or cities etc.) Basically, you can choose everything. The PC should also be able to interact with those slaves and for example plan to escape or please the master together. The other slave might help the PC escape or betray her depending on the slave's Submission Level, race etc. I also think that the rescue missions should be integrated into the slavery, so that there might be a citizen missing (enslaved) sometimes and the PC can try to free her. What's missing in SD+ (IMO) is that there are not really any specific enslavements AFAIK like being enslaved by a Jarl or by orcs. IMO orcs (living in a hierachy and brutality) should be one of the factions that captures slaves the most. There should be a random Encounter added where orcs walk up to the PC and ask her if she would come with them or something like that and either she agrees or she fights These orcs. If the orcs win, they will bring her to their orc stronghold (if she agreed to come with them, they would outnumber her there) and enslave her. As a slave her purpose would be to please the orcs and become pregnant to make the orc stronghold stronger (orc genes could be superior or something so if she is pregnant, she will still give birth to a 100% orc.) I mean, usual orcs can not get any wives, but wouldn't it be fair for them to at least have some fun with non-orcish slaves while the captain has fun with all the orc-wives? The race-Preference I wrote about earlier could also affect Defeat/SD+ quite nicely. So (if you choose so) imperials would try to enslave/rape nords more often and orcs would (if you choose so) try to enslave as many elves as they can. I'd also like to see real leashes, but I guess that is too complicated to mod.
Lyman the Lunatic Posted May 25, 2015 Posted May 25, 2015 I just want to see my char. in a terrible spot, ashamed, humiliated, brutally raped & abused, forced to obey because she didn't want to die or trying to maintain the little integrity she has. Then, slowly see her embrace her new fate, find joy in being raped & abused, growing subservient to her brutal master who finds joy & delight seeing her getting more & more eager to please him as time passes to the point she just didn't care about anything else but to please him & to the point he is proud he owns her. I just want to see her break to the point there's nothing left of her anymore. So the main motivation to get through is not a story or quest stage, but more of survival. You're not making her do all of thse because you want to get things moving, but to keep her alive or you don't want her new master to humiliate her to her friends or her spouse (if married) or to her children (if she adopted them). The entire mod could be story-driven. I prefer the brutal rape than the consensual, porn-esque or soft rape. I get it, it's equality & all, but Skyrim is not a civilized place, but an old, rundown place, a frozen cesspit that is becoming lawless due to civil strife. But I don't want to only see brutal rapes, bestiality & something twisted like rape machines (some variants of estrus or chain beasts) & then heavy torture if my char. failed to obey her master even in the slightest, let her beg for mercy, or let her keep anger her master so she will be punished more & more severe. If she wanted to be treated like a precious, she has to devote herself. She's a slave after all, isn't she? Besides, she saved Tamriel twice, she's tougher than she looks. Consensual sex, soft rapes, she wouldn't be tortured if her relationship with her master is great enough. Maybe a level of an unofficial wife? (Which should be basically impossible to reach, but it should be something close to that). Her master tone toward her should change depending on how devoted she is. Her master should started really harsh, insulting & offensive, then he should get slightly softer & softer until there is a tiny sign of actual love happening. (No actual love, just tid bits to imply or it's gonna be real boring). Come on, she used to kill dragons for fun, this is nothing! I just prefer a sex-oriented ones because this is LoversLab. However, it should not only be about rape all the time, but rape & sex should be the primary. It should go something like this. -Sex -Torture -Chores (stuff like cleaning, tend fields? grow plants? work in the mill?) -Menial tasks (stuff like cooking, chopping wood) -Important tasks (maybe something like run errands, delivery, shopping, a timed quest of some sort) If you don't want your char. to be raped & tortured all the time, then she's got to dedicate herself to prove to her master she can be trusted & capable of doing something else than his bed warmer. (Bed warmer should still be her primary job). Failure to complete a task should result in punishments & will need to prove herself again. If she won enough trust (and love) from her master, she could asked to go outside, or even freed. for going outside, her master will be a dominant follower. If freed, the player can choose to come back every now & then to serve her master. Or she can choose to stay a slave. Can she escape on her own? Of course. But it should be hard. Something that should involve stuff like sneaking, persuasion, pickpocketing, lock picking & 2 handed skills. (Assuming 2 handers are strong characters, of course). It would also be great if cooking or alchemy also involves. But making a run for it should be the worst option. So she might be able to use her honeyed words to charm friends of her master to help her or might even charm her very own master. (Obviously, she must have maxed out persuasion) Or the sneaky method of recollecting any stuff that could be used to blackmailed her & some brute force to break out of some traps.(high level or maxed on 1 or more of these skills) Or she could poison her master while he sleeps or mixed it into his food or drinks. (max alchemy) But again, she would've need to earn enough trust so she could get her hands on the ingredients to begin with. the escape methods should be there, but not told to players & entirely optional for experimentation & because I hate chasing quest markers. Devious Device looks too new & shiny for Skyrim for me so I hated it. It's a lorebreaker for me. I'm more of a zaz guy, zaz stuff looks like it's from the base game. Skyrimll did quite a good job by using DD scripts on some zaz items. SD is getting too light for me, something darker & brutal would be nice. Skyrimll said there's a plan for trolls & stuff like transformation for the falmer slave. It sounds so cool! Slave training bits from Maria Eden is awesome, the entire mod itself also looks cool. but still too much controls on the player side & too much waiting for my liking. But there are so many mods for female chars. I also want a mod that allows my char. to do all of this to a female NPC. I don't know about you, but I just want to see my char. break into bits. PS. The idea of getting sold off is also great, but I don't know where to put it...
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