bicobus Posted December 5, 2016 Posted December 5, 2016 There are multiple useful commands. sqv (showquestvars), sqt (showquesttarget), sqs (showqueststages). The last one will show you the list of available stages for a given quest, and if you reached it.
Delzaron Posted December 5, 2016 Author Posted December 5, 2016 I checked the script, everything seems to be fine...
BOUTTE1 Posted December 6, 2016 Posted December 6, 2016 Thanks I did that but now the next stage is broken. Suann tells me to speak to zadok(?) but he isn't in the light house. I followed the marker but it leads to the cave and the door in the wall is closed. Zadok never comes out. Guess I'll try stage 20 but what's the point. I want to actually play the mod.
Oblivion_Cat Posted December 8, 2016 Posted December 8, 2016 Thank you for this mod. The music made the experience very mysterious and really added so much atmosphere to the town, really nice choice in music. I also liked the cramped style of the town.
Jinjo55 Posted December 8, 2016 Posted December 8, 2016 What are those things in image 22 that are holding the women?
Jinjo55 Posted December 9, 2016 Posted December 9, 2016 Yeah is that what they are? I've seen them around but wasn't sure what they were exactly or where to find them.
Delzaron Posted December 9, 2016 Author Posted December 9, 2016 Yeah is that what they are? I've seen them around but wasn't sure what they were exactly or where to find them. They are Furotubs, from ZAZ. FTD is the mod which use the most that furniture.
mixbutterdog Posted December 14, 2016 Posted December 14, 2016 Hi, Delzaron I'm testing 2.51. I found navmesh issue why Fiana and Maive take long walk(through temple). The navmesh infront of Achab's house does not connect to east side. I have connected those mesh by finalize. Here is connected edge. And this was not enough to make Fiana use this path. The triangles from Fiana's house to Achab's house should be preferred path. https://www.creationkit.com/index.php?title=Category:Navmesh#Preferred_Pathing This is modified esp(only) for your confirmation. ZaFromTheDeepsV2.zip I will test this modified navmesh and report in a few day.
Delzaron Posted December 14, 2016 Author Posted December 14, 2016 Hi, Delzaron I'm testing 2.51. I found navmesh issue why Fiana and Maive take long walk(through temple). The navmesh infront of Achab's house does not connect to east side. I have connected those mesh by finalize. connected.png connected2.png Here is connected edge. And this was not enough to make Fiana use this path. The triangles from Fiana's house to Achab's house should be preferred path. prefferedpath.png https://www.creationkit.com/index.php?title=Category:Navmesh#Preferred_Pathing This is modified esp(only) for your confirmation. ZaFromTheDeepsV2.zip I will test this modified navmesh and report in a few day. This problem can happen with versions updates.... thanks for finding it.
mixbutterdog Posted December 15, 2016 Posted December 15, 2016 I have walked through revenge path. It's almost fine. I found a glitch at the "Find a way out of Ryelh". There are two ways(BlackBooks) out of Ryelh. One is for revenge path, another is cultist path. In revenge path stage, the BlackBook to broken house in Insmath is active. So, player can get out Ryelh via wrong Book. In this case, the stage didn't advance. This is the quest stage. This is proper way back to temple. This book is active too. If player activate this book, player is brought to a broken house in Insmath. Quest stage never advance.
Delzaron Posted December 15, 2016 Author Posted December 15, 2016 I have walked through revenge path. It's almost fine. I found a glitch at the "Find a way out of Ryelh". There are two ways(BlackBooks) out of Ryelh. One is for revenge path, another is cultist path. In revenge path stage, the BlackBook to broken house in Insmath is active. So, player can get out Ryelh via wrong Book. In this case, the stage didn't advance. 20161216032209_1.jpg This is the quest stage. 20161216032213_1.jpg This is proper way back to temple. 20161216032221_1.jpg This book is active too. If player activate this book, player is brought to a broken house in Insmath. Quest stage never advance. Ok, i need to desactive that book...
Delzaron Posted December 16, 2016 Author Posted December 16, 2016 Cultist path; It works fine. Yep ! Problems are in the resist path. I made some change,s I hope it's enought (my test was succesful...)
mixbutterdog Posted December 17, 2016 Posted December 17, 2016 Cultist path; It works fine. Yep ! Problems are in the resist path. I made some change,s I hope it's enought (my test was succesful...) Sadly, I missed epilogue stages of cultist path. The stages 60 and 70 of aFTD3LoadDeeps are skipped. In aFTD3LoadDeepsMankaraScript ;GetOwningQuest().SetStage(100) GetOwningQuest().SetStage(60)
Oghmatorro Posted December 19, 2016 Posted December 19, 2016 Is there a fix or some kind of moveto command to go behind the invisible barrier at the end after the priestess of the cult are dead? I see a big treasure box from the outside.
Delzaron Posted December 19, 2016 Author Posted December 19, 2016 Is there a fix or some kind of moveto command to go behind the invisible barrier at the end after the priestess of the cult are dead? I see a big treasure box from the outside. the invisible barrier should not be here anymore at this stade.
Oghmatorro Posted December 19, 2016 Posted December 19, 2016 Hm the "go to the ceremony" quest marker is not checked. The rest is. Now I have to bring the girl to Falk ... Or am I supposed to kill the very big lurker underground?
Delzaron Posted December 19, 2016 Author Posted December 19, 2016 Hm the "go to the ceremony" quest marker is not checked. The rest is. Now I have to bring the girl to Falk ... Or am I supposed to kill the very big lurker underground? Lurkers are hostile, of course, kill them. And deliver the girl to Falk.
Oghmatorro Posted December 19, 2016 Posted December 19, 2016 I completed the mod. Thank you very much! Unfortunately I didn't get past the invisible wall.
Delzaron Posted December 19, 2016 Author Posted December 19, 2016 I completed the mod. Thank you very much! Unfortunately I didn't get past the invisible wall. Hum... I should add a debug button for that...
Tandenstoker Posted December 20, 2016 Posted December 20, 2016 Im stuck on quest finding thalmor spies, any tips or help?
Delzaron Posted December 20, 2016 Author Posted December 20, 2016 Im stuck on quest finding thalmor spies, any tips or help? Yep, check all the houses... (she's not far from the HarborMaster one).
kepler78 Posted December 20, 2016 Posted December 20, 2016 I'm trying it with male and female... Perfectly fits to a female gameplay, but with a male it's not the same thing. there is a lot of akward situations... I think you should put a different way to play male, a way to jump from the enquiry to the cultist part, to fit with Things in Dark and to connect with the Slavers part. I will make screens for bugs and try to list all in both scenarios. ^^
Delzaron Posted December 20, 2016 Author Posted December 20, 2016 I'm trying it with male and female... Perfectly fits to a female gameplay, but with a male it's not the same thing. there is a lot of akward situations... I think you should put a different way to play male, a way to jump from the enquiry to the cultist part, to fit with Things in Dark and to connect with the Slavers part. I will make screens for bugs and try to list all in both scenarios. ^^ Thanks, it will be useful ! FTD is ready, only very few bugs to fix, but if I can improve the scenario for males, it will be nice. The sex scripts already discriminate males and females...
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