oneway2play Posted September 4, 2016 Posted September 4, 2016 Yeah nevermind. I had the same problem as the previous post. I'm on it. thx.
oneway2play Posted September 4, 2016 Posted September 4, 2016 OK I'm stuck. Art's house. Infiltrating the temple. You replied to the other post and said "...you cant' directly access the temple. You need to progress through Art's house. That's why you hired Fiana to steel his key in the first place." I've tried everything. Gonna need some help. I've used flying camera to have a look around the temple. I see access points (fast travel doors) everywhere, even the one my character can stand next to on the Temple entrance way. It doesn't respond. Looked under the beds, checked every cabinet for false doors, read every book lying around, killed the Lurker, talked to the two occupants, checked the lock box (it didn't need a key) it has 285 gold, even cooked up all the food and ingredients. Hey maybe I can create an animal sacrifice? Need a freakin spoiler.
Valik88 Posted September 5, 2016 Posted September 5, 2016 OK I'm stuck. Art's house. Infiltrating the temple. You replied to the other post and said "...you cant' directly access the temple. You need to progress through Art's house. That's why you hired Fiana to steel his key in the first place." I've tried everything. Gonna need some help. I've used flying camera to have a look around the temple. I see access points (fast travel doors) everywhere, even the one my character can stand next to on the Temple entrance way. It doesn't respond. Looked under the beds, checked every cabinet for false doors, read every book lying around, killed the Lurker, talked to the two occupants, checked the lock box (it didn't need a key) it has 285 gold, even cooked up all the food and ingredients. Hey maybe I can create an animal sacrifice? Need a freakin spoiler. Quest marker was misleading as the key has nothing to do with Art's house.. you enter the Lighthouse with it. I am now stuck in Susana's house, part of Revenge stage, after killing the lurker, nothing happens furthermore.. waiting, sleeping doesn't do anything. If I exit the house to look around, npc's attack me. My gear is still in the cave so I can't even fight my way out. Must've missed something..again Edit: After killing the lurker you have to go back to Zadok.. sigh, wish the quest details were more accurate, although in this case it does not even say you should go back.
bleorp Posted September 5, 2016 Posted September 5, 2016 Hi, during the "A Strange Ceremony" quest i encounter a freeze during the load screen after watching the ceremony. Tried using the setstage command but that only resulted in load screen/message box freezes.
Delzaron Posted September 5, 2016 Author Posted September 5, 2016 OK I'm stuck. Art's house. Infiltrating the temple. You replied to the other post and said "...you cant' directly access the temple. You need to progress through Art's house. That's why you hired Fiana to steel his key in the first place." I've tried everything. Gonna need some help. I've used flying camera to have a look around the temple. I see access points (fast travel doors) everywhere, even the one my character can stand next to on the Temple entrance way. It doesn't respond. Looked under the beds, checked every cabinet for false doors, read every book lying around, killed the Lurker, talked to the two occupants, checked the lock box (it didn't need a key) it has 285 gold, even cooked up all the food and ingredients. Hey maybe I can create an animal sacrifice? Need a freakin spoiler. Quest marker was misleading as the key has nothing to do with Art's house.. you enter the Lighthouse with it. I am now stuck in Susana's house, part of Revenge stage, after killing the lurker, nothing happens furthermore.. waiting, sleeping doesn't do anything. If I exit the house to look around, npc's attack me. My gear is still in the cave so I can't even fight my way out. Must've missed something..again Edit: After killing the lurker you have to go back to Zadok.. sigh, wish the quest details were more accurate, although in this case it does not even say you should go back. Talk to Zadok Allenith. He must spot into the house, near the entrance. Hi, during the "A Strange Ceremony" quest i encounter a freeze during the load screen after watching the ceremony. Tried using the setstage command but that only resulted in load screen/message box freezes. That's not normal. This scene doesn't have player disable controls script. the next quest is aftd2dream.
bleorp Posted September 5, 2016 Posted September 5, 2016 [...] Hi, during the "A Strange Ceremony" quest i encounter a freeze during the load screen after watching the ceremony. Tried using the setstage command but that only resulted in load screen/message box freezes. That's not normal. This scene doesn't have player disable controls script. the next quest is aftd2dream. i got around that issue by skipping the whole quest and moving on to "a strange dream". thanks
Solidsam00 Posted September 6, 2016 Posted September 6, 2016 This mod is what pushed me over the edge to become a doner on Patreon. However I'm on the very last part and I can't find Atia. Can anyone please let me know where she is? "Release Atia" is all that shows up in Journal with no waypoint.. EDIT: May have fixed by using TCL in console to move past invisible wall to access torture room. Game crashed after I spoke to Atia when I opened Journal, but that's fine. EXCELLENT MOD BY THE WAY. Lots of crashes and un-loadable saves but I understand that's probably due to other mods. I have and weird load orders. NOTE: Cleaning up Defeat mod got rid of non-hostile pirates/lurkers every time for me.
Delzaron Posted September 6, 2016 Author Posted September 6, 2016 This mod is what pushed me over the edge to become a doner on Patreon. However I'm on the very last part and I can't find Atia. Can anyone please let me know where she is? "Release Atia" is all that shows up in Journal with no waypoint.. EDIT: May have fixed by using TCL in console to move past invisible wall to access torture room. Game crashed after I spoke to Atia when I opened Journal, but that's fine. EXCELLENT MOD BY THE WAY. Lots of crashes and un-loadable saves but I understand that's probably due to other mods. I have and weird load orders. NOTE: Cleaning up Defeat mod got rid of non-hostile pirates/lurkers every time for me. Thanks ! Atia is the slave girl in the temple (you climb the stair, go to the room where is the cage where you awake after the dream, and you will find the slaves prison : she's here. Bring her back to Falk Firebeard, and earn a dramateus amount of money !
Otaku2013 Posted September 17, 2016 Posted September 17, 2016 Hi, the last version 2.3bis contains undelete reference and a deleted navmesh : [Removing "Identical to Master" records done] Processed Records: 15988, Removed Records: 0, Elapsed Time: 00:00 Skipping: [NAVM:00103607] (in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:00055218] (places SnowDriftM01 [sTAT:0006021F] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA7] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA8] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000D5098] (places COCMarkerHeading [sTAT:00000032] in GRUP Cell Temporary Children of aFTDInsmouth3 [CELL:00008E9C] (in Tamriel "Skyrim" [WRLD:0000003C] at 1,26)) Undeleting: [ACHR:00084960] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE596] (places RockS03 [sTAT:0001B0A9] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE597] (places TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [ACHR:0008495F] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA418] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA419] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA41A] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) [undeleting and Disabling References done] Processed Records: 15988, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> Can you fix the deleted Navmeshes as I don't know how to do it with TES5Edit ? Thanks
Delzaron Posted September 17, 2016 Author Posted September 17, 2016 Hi, the last version 2.3bis contains undelete reference and a deleted navmesh : [Removing "Identical to Master" records done] Processed Records: 15988, Removed Records: 0, Elapsed Time: 00:00 Skipping: [NAVM:00103607] (in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:00055218] (places SnowDriftM01 [sTAT:0006021F] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA7] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000E4EA8] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of aFTDInsmouthEntry [CELL:00008EBA] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,25)) Undeleting: [REFR:000D5098] (places COCMarkerHeading [sTAT:00000032] in GRUP Cell Temporary Children of aFTDInsmouth3 [CELL:00008E9C] (in Tamriel "Skyrim" [WRLD:0000003C] at 1,26)) Undeleting: [ACHR:00084960] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE596] (places RockS03 [sTAT:0001B0A9] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [REFR:000EE597] (places TreeFloraSpikyGrass01 "Spiky Grass" [TREE:000BE3E0] in GRUP Cell Temporary Children of aFTDinsmouth2 [CELL:00008E9B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,26)) Undeleting: [ACHR:0008495F] (places LvlAnimalCoastSnowPredator [NPC_:000422B5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA418] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA419] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) Undeleting: [REFR:000FA41A] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) [undeleting and Disabling References done] Processed Records: 15988, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> Can you fix the deleted Navmeshes as I don't know how to do it with TES5Edit ? Thanks deleted navmeshe was in place of Insmouth... so it's not possible. Other errors are due to the land vanilla objects suprression.
Otaku2013 Posted September 17, 2016 Posted September 17, 2016 Hi, Thanks for the reply. So in fact the deleted Navmesh is normal as there new thing. Should I remove deleted reference or it's also normal to have them deleted ? Thanks.
Guest Shashankie Posted September 26, 2016 Posted September 26, 2016 What's that new link between your two mods (TID and FTD)
Delzaron Posted September 26, 2016 Author Posted September 26, 2016 What's that new link between your two mods (TID and FTD) FTD : whan player as slave is sold, a scrip will check if TID or/and simple slavery is installed. If TID is detected, player is sold to Ibn. If not, and if simple slavery is detected, player is sold to simple slavery market. If both ar enot detected, you get the carriage quest. FTD is also more TESVEdit cleaned. The no sex version for nexus will be ready soon, I hope.
Hakor Posted September 27, 2016 Posted September 27, 2016 I played the "submit" path and I like the plot and the story. Events are well thinked and I liked how the story progress. However... there are some problems that ruin my experience. They can be improve/fix so I let you a list here : - False quest marker : the main problem comes from the quest pointers. They points on the lighthouse when you should go by the temple and to the temple when you should go by the lighthouse (mainly, the marker on Sybile is missing too). - Followers : When a character should follow you, they usualy loose their way and you cannot make them to come to the target. That ruin two scene for me : corrpution of erikur (the young girl that should be with me was not and the sex animation juste fucked up and the corruption of Suzanna : she was stuck somewhere in town (in the lighthouse if I remember well) so I was alone in the sex animation again. - Gameplay : The path I choose becomes quickly a Loading Screen Simulator. Go to solitude, go to Dawnstar, return to Insmouth and here we go again. Adding that you usualy have to run after npc that seems to teleport themself between their house and the temple and it becomes realy boring. A simple way to start with that is to give the 3 first corrupting quest together and not one after the other. And you should probably think about the report target. Make a travel to the temple just for the guy saying "ok, do it", it's not very useful. Another problems is the "wait but no sleep or wait". It's not something common in Skyrim and to be honest, because of the inquiry we have already go through the town multiple times... there nothing much to see. Hope all of this will be useful. Oh ! And you should not use invisible wall to block a door... I use the no collision command to find my way (the quest marker was on the temple and not on the lighthouse) thinking that it was a bug.
D_ManXX2 Posted September 27, 2016 Posted September 27, 2016 was wondering can male players play this mod or do i need a female character for this one ?
Delzaron Posted September 27, 2016 Author Posted September 27, 2016 I played the "submit" path and I like the plot and the story. Events are well thinked and I liked how the story progress. However... there are some problems that ruin my experience. They can be improve/fix so I let you a list here : - False quest marker : the main problem comes from the quest pointers. They points on the lighthouse when you should go by the temple and to the temple when you should go by the lighthouse (mainly, the marker on Sybile is missing too). - Followers : When a character should follow you, they usualy loose their way and you cannot make them to come to the target. That ruin two scene for me : corrpution of erikur (the young girl that should be with me was not and the sex animation juste fucked up and the corruption of Suzanna : she was stuck somewhere in town (in the lighthouse if I remember well) so I was alone in the sex animation again. - Gameplay : The path I choose becomes quickly a Loading Screen Simulator. Go to solitude, go to Dawnstar, return to Insmouth and here we go again. Adding that you usualy have to run after npc that seems to teleport themself between their house and the temple and it becomes realy boring. A simple way to start with that is to give the 3 first corrupting quest together and not one after the other. And you should probably think about the report target. Make a travel to the temple just for the guy saying "ok, do it", it's not very useful. Another problems is the "wait but no sleep or wait". It's not something common in Skyrim and to be honest, because of the inquiry we have already go through the town multiple times... there nothing much to see. Hope all of this will be useful. Oh ! And you should not use invisible wall to block a door... I use the no collision command to find my way (the quest marker was on the temple and not on the lighthouse) thinking that it was a bug. - false quest marker : it's a problem which was related many time,s but there is no solution : the game simply choose the shortest path. All you need are in dialogues. - follower following : just use T. They will be teleported just near you. Or you can wait them, they will finally made their ways. For the girl, does Fiana is in the house too ? - yes, the quests could be better designed, I know... Maybe by using the system I made in TID : several side quests, which increase a int variable. Once you made neough of these side quests, you can progress in the main quest. was wondering can male players play this mod or do i need a female character for this one ? The mod is designed for females, but can be played for male. Sexscenes and rewards are sex discrimanted by scripts.
Hakor Posted September 27, 2016 Posted September 27, 2016 just use T. They will be teleported just near you. Or you can wait them, they will finally made their ways. For the girl, does Fiana is in the house too ? I do. I try to wait, sleep, go in and out building.... I should try fast travel, I didn't think at the moment. finaly I try to launch the next part of the quest to see. But my game is heavy modded with follower mods... maybe some conflict appears. Fiana enter the room while the scene was "playing" and go to back corner. I'm trying you other mod now and the progression is way better. However, the npc that don't go where they should go is here too. T solve the problem when I have to go fight to the dig (just before the centurion fight) but not when I come back. I had to return to the fight place to find the Servant (sorry I don't have names memory, the one who say that I should talk to the slave master). Anyaway, I like your job with these mods. I would recommend them None of what I experiment was ever blocking, just annoying some time (many travel for nothing).
Nayomi Posted September 29, 2016 Posted September 29, 2016 Hello! Ive dived back into skyrim once again and updating all my mods and grabbing new ones. Right now, I am trying to install both "Things in the Dark 1.8" and "From the Deeps 2.4" but I get two conflicts. I am using NMM if that is anything important. Data file 'scripts\aTID3InsmouthAltarTriggerScript.pex' has already been installed by 'Things in the Dark 1.8' Data file 'scripts\aTID3InsmouthAltarTriggerScript.psc' has already been installed by 'Things in the Dark 1.8' Should I be worried at all by using these two mods at the same time or is it safe to ignore this? Thank you!!!!
ShinnIkari Posted September 29, 2016 Posted September 29, 2016 guys! I can't enter innsmouth, whenever I try to enter, manually or via fast travel, skyrim crashed to desktop. I am using the latest download. help!
Delzaron Posted September 29, 2016 Author Posted September 29, 2016 Hello! Ive dived back into skyrim once again and updating all my mods and grabbing new ones. Right now, I am trying to install both "Things in the Dark 1.8" and "From the Deeps 2.4" but I get two conflicts. I am using NMM if that is anything important. Data file 'scripts\aTID3InsmouthAltarTriggerScript.pex' has already been installed by 'Things in the Dark 1.8' Data file 'scripts\aTID3InsmouthAltarTriggerScript.psc' has already been installed by 'Things in the Dark 1.8' Should I be worried at all by using these two mods at the same time or is it safe to ignore this? Thank you!!!! No, FTD files are prioritary. guys! I can't enter innsmouth, whenever I try to enter, manually or via fast travel, skyrim crashed to desktop. I am using the latest download. help! That's a problem. Maybe its due to navmeshes modifications, or to disabled stuff...
Nayomi Posted September 29, 2016 Posted September 29, 2016 Thank you for the reply! Now to start playing once more Looking forward to these stories hehe
Jappa123 Posted September 29, 2016 Posted September 29, 2016 Well i cant end quest i speak with Falk Firebread and told him that i rescure Atia he said take 5000 septims and something of solitude and thats all i didnt get any money and atia still following me and i can again speak with Falk Firebread and he again said take 5000...... and again and again i literally cant finish quest is there any command for this ?
Delzaron Posted September 30, 2016 Author Posted September 30, 2016 Well i cant end quest i speak with Falk Firebread and told him that i rescure Atia he said take 5000 septims and something of solitude and thats all i didnt get any money and atia still following me and i can again speak with Falk Firebread and he again said take 5000...... and again and again i literally cant finish quest is there any command for this ? Maybe the script is corrupted. Use sqs aftd4end for getting the stage, and use setstage aftd4eng stage numberfor getting the new stage.
Jappa123 Posted September 30, 2016 Posted September 30, 2016 Well i cant end quest i speak with Falk Firebread and told him that i rescure Atia he said take 5000 septims and something of solitude and thats all i didnt get any money and atia still following me and i can again speak with Falk Firebread and he again said take 5000...... and again and again i literally cant finish quest is there any command for this ? Maybe the script is corrupted. Use sqs aftd4end for getting the stage, and use setstage aftd4eng stage numberfor getting the new stage. Ok, thx for answer btw is it safe to uninstall quest mods like this after finishing them ?
ShinnIkari Posted October 1, 2016 Posted October 1, 2016 Hello! Ive dived back into skyrim once again and updating all my mods and grabbing new ones. Right now, I am trying to install both "Things in the Dark 1.8" and "From the Deeps 2.4" but I get two conflicts. I am using NMM if that is anything important. Data file 'scripts\aTID3InsmouthAltarTriggerScript.pex' has already been installed by 'Things in the Dark 1.8' Data file 'scripts\aTID3InsmouthAltarTriggerScript.psc' has already been installed by 'Things in the Dark 1.8' Should I be worried at all by using these two mods at the same time or is it safe to ignore this? Thank you!!!! No, FTD files are prioritary. guys! I can't enter innsmouth, whenever I try to enter, manually or via fast travel, skyrim crashed to desktop. I am using the latest download. help! That's a problem. Maybe its due to navmeshes modifications, or to disabled stuff... any suggestion?
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